What do you think of modding a game? Does it go against the dev's intended vision?
What do you think of modding a game? Does it go against the dev's intended vision?
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I believe it makes the game more fun.
It makes your game infinitely more replayable and attracts a much larger audience. You can still make the base game to match your vision, and people will still play the base game. So why should it be a problem if more people are having more fun with your product?
Homura did everything wrong.
>devs intended vision
Not if the vision is lazy and rushed
Devs are codemonkey drones, not artists. They don't have "vision" much less souls.
...
essentially this, but with about half as much edge
Dev vision doesn't get to release. The ideas get smushed around based on what is possible or feasible to actually implement, then prioritized or cut for time, eventually leaving you with something that is pretty close to what the original plan was and hopefully pleases the development team; either way it's getting shipped because the producers aren't eating a loss on the project
Something like the Ascension mod for Baldur's Gate 2, done by a dev, or whatever rebalance mod the Witcher 2 dev did shows that games don't actually get to market the way dev's intend them to.
As a dev, I don't give a flying shit.
C'mon, at this point if you can't fathom user interaction as a method of input, no matter how deep, you're a retarded dev.
Depends on the game and depends on the mod. If it's going to ruin the atmosphere and aesthetic e.g. that horrible Morrowind texture pack then I think it's foolish. Otherwise I think that modding is fantastic. Especially mods that give some love to flawed games like DSFix.
Playing Stalker Call of Chernobyl with AO3, absolute structures and nature, HUD overlay, nano hud, nanocell inventory, increased mutant spawn, and my own flashlight mod right now.
Who cares about the dev's intended vision most of them are jew cunts with inflated egos who think period blood spatter is an artform
It depends. Crysis 1 was intended to be modded, and it shipped with a Cryengine development kit and full mod support. While others (Stalker) weren't exactly intended to be tweaked yet have a massive modding community.
Any dev that goes against modding is cancerous, though.
>Any dev that goes against modding is cancerous, though.
why
>it shipped with a Cryengine development kit
no it didn't
They tend to go all out against it and group things like FoV increasers with cheats.
It was a gimped C2 version but the point still stands.
>not downloading anime mods for every game on the fucking planet
EXPLAIN YOUR FUCKER SELF
holy shit
it didn't ship with the tool.
It's makes the game funner, and it's a good way to get people to play your game
Starbound got released to 1.0 not so long ago, but even without mods its was still shit
Would you only like to eat plain bread forever because thats how its made?
Or would you rather try adding all sorts of shit you think would be nice. To try and make bread even fucking better?
Well too fucking bad you have to eat the shitty plain bread we made poorly. Dont you dare complain about the weevils we wont bother removing either.
>not modding every game you can
graphics modding is fun
Some mods add back in what was taken away
Both the disc and digital version have it.
still sad I didn't discover sex mods until I had uninstalled this version.
Modding is what makes PC the master race. I don't give a fuck what the dev's intended vision is, especially when it's intrusive to the player's individual freedom.
what mods
>still no games with vore mods
not interested
Quake ships with it by default
any dev that's against modding is because they want overcharge for shitty dlc
its really sad that all the grandaddy fps games shipped with complete level editors and nowadays you're lucky to able to palette swap something.
I wish that statement was true.
forums.guru3d.com
drag and drop
It can. If you've made a fantasy game, clearly you didn't intend to have master chief running around in it in only his helmet and woman's lingerie(or maybe you did. These days who knows.)
Modding by its nature can break games in all sorts of ways, from mechanically to metacanonicly. That's why some people go out of their way to mark their mods as lore-friendly or whatever the fuck's popular for that game.
At the end of the day though, you're the one who bought it(or pirated it), so do whatever the fuck you want with your playtime. Just don't mod it to hell and back with leviathan swords that kill everything, turn all the npcs into lolidwarves in bikini, and then bitch the game is too easy and sexualized.
mods are an improvement
What a fallacy
user she's hot
Only if the dev is a HACK FRAUD
Because it stifles not only the creativity of the community, but also the longevity of the game.
There's a reason why no one cares about Titanfall anymore.
>buy a toyota
>put a spoiler on it
>some japanese man comes to my house and yells at me because I didn't respect the original vision for the vehicle
なに?!?
>filters
hmm yeah she was, ahh can't be bothered installing again.
Probably had 60plus gb of mods when I stopped playing...
>Why not just make the modders make our games enjoyable?
funny thing is that actually happens
Some toyotas have spoilers though, user.
You have literally fallen into their trap.
based ferrari
I think you mean
>improvements
>based
>get sued if you do something they don't like with YOUR car
yes, but they make you sign an agreement in advance in order to buy it.
>Does it go against the dev's intended vision?
Some devs need to fuck right off with their indented visions.
Only pretentious game devs have this mentality and should be slapped with freshly printed newspapers. Real game devs put out modding tools for their game because their focus centers on the players, not them.
Which one is Coach?
Widescreen fix.
that was lamborghini. ferrari didn't give a shit, they just basked in the free positive publicity
>That shinny as fuck road
Absolutely disgusting
...
rain dipshit
and you can get a version that doesn't have it
Uh, this is a fable game right? I recognize the clothes I think but fuck if I can't tell which entry in the series this screenshot is from
the shitty anniversary edition for fable 1.
It is a crying shame that Crysis modding never took off like it should've. Sandbox2 was insanely easy to work with. Just fucking baffles me.
what mod is that hat from?
What if the dev's vision includes extensive mod support?
>It's not art because i say so.
You can see similar things happening now with free fan projects being shut down because the developers are incredibly out of touch and don't want the community having things they want.
All being against mods does is pit you against your customers and basically telling them how to play the game even if your game will be more popular and live longer if you stay out of the way.
I mean imagine you're a dev and even if you don't intend mods an entire community forms around modding your game. But then you go and basically step on it and push all those fans away. It makes no sense.
i was so confused at first good job
Anime is degenerate art
Devs don't give a flying fuck about mods unless you use it to cheat on online games. And they really DON'T give a fuck about skin mods since nobody else but you can see the skin and it doesn't affect any gameplay or other players.
>play game vanilla, get to see all the work the team put into it
>get mods after to further enjoy the game, often adding in or adjusting content to make future playthroughs more enjoyable.
It only goes against the devs vision if you mod it on the first playthrough