What games allow you to play as a summoner that can actually summon multiple minions or raise multiple undead?

What games allow you to play as a summoner that can actually summon multiple minions or raise multiple undead?
The one/two minion limit most games impose is absolute bullshit.

So far I've only found PoE and iirc Diablo 2 allowed that as well. I want to feel like a real, powerful conjurer damn it.

Gothic 2

>recommends shit game
lol, hardy keks have been had

warcraft 3 sorta filled the itch for me but i can't think of anything else.

I don't remember that sort of summoning in any of the Warcraft games.

>hardy
maybe instead of playing video games you should read a book retard

b8 have been take

Geneforge

gaem?

Path of Exile.

what game is this?

Grim Dawn starts out really slow for full summoners, but eventually you can have 4 perma-pets, two temporary summon-on-demand pets, and 6-12 temporary summon-on-hit pets. I think you can even get 5 perma-pets, but you'd be sacrificing stuff to get it.
You'll only start hitting your stride at level 35, but by level 40 you're going to be shredding through things and never stop. Unlike most ARPGs, summoners in GD are excellent boss killers, your pets will just shred things up with crits when you proc both Howl of Mogdrogen and the Shepard's crook.

Guild Wars allowed you to have about 2 dozen undead at one time I think.

Darkest Dungeon I think

Darkest Dungeon

I actually have Grim Dawn but I'm currently finishing my Commando playthrough. What should I pair with Occultist?

Path of Exile, and 26 is nothing, the skill shown in the screenshot actually gives you 50 skeletons, you just see 26 there because they are probably despawning. Besides that you can have zombies, spectres, all kinds of shit, it's really fun

Diablo 3

Occult is great with Demo (Pyromancer) and Nightblade (Witch Hunter). If going pyro route, get fire strike and witchfire, and you'll be shredding stuff up left and right. If Nightblade, throw two Marks of Dreeg on your weapons and alternate between the two, also have scorpion and guardian assigned to them. Throw out dreegs eye on tanks. Rips shit up and has two instea-heals, I barely ever run out of health. Finally put vile eruption on shadow strike and you can teleport into mobs, stun the fuck out of them, drop all your poisons, and run away. Bosses on Ultimate die practically on their own. OP as fuck.

Torchlight
Van Helsing, but only Arcane Mechanic class.

Thanks, will try that.

I've played both Torchlights and I haven't noticed a way to do this. Then again I haven't really spent much time on them.

Original Guild Wars was great for raising and maintaining an army of minions. Also, it's still the best representation of the necromancer gameplay wise.

Oh, one thing I want to mention is stuff that reflects damage (aether crystals, skeletal knights) will do a number on you since you do crazy poison damage, so get to 80% resist asap! Eventfully you can overcap to 95% with gear.

You'll be doing like 50k+ damage per tick over enough time to kill almost anything.

too bad that the build can clear for shit in hig tier maps.

SRS has nice clear speed, although I wouldn't call it a summoner build since it feels more of a spell build with the constant casting, still, they're summons affected by your auras and shit.

Tes: Oblivion

`strong this

mesmer interesting too

>hardy

The term you're looking for is hearty

You
Fucking
Retard

No, the term he's looking for is harby, the guy from batman the joker movie

>Gothic 2

In general, the first toy seems very interesting. But in the future quickly tired of the lack of diversity. I can not advise to play it, but the taste and color of comrades there. Who will explain why.
1. First and foremost, probably minus in the game - the standard plot. To describe it, I will not, for those who are interested - Will play will understand what I mean. The storyline does not cling, do not have enough of its disclosure and understandable narrative scheme, which is why the game is lost meaning and the essence of our actions.
2. Graphics. Yes, I do not argue, in the gaming industry to sin zhalvatsya graphics in a computer game, but it's just a nightmare. Guys, even in Serios Sam schedule was better, seriously.
3. The same type of combat system. Oh, this is generally a separate topic. Where have you seen a blunt poking the mouse button? Your gerogy will produce the same attack, no matter where your opponent to what he outfit, its growth, and so on.
4. Gameplay. In general, what can be said about the gameplay ... He is not. And it did not exist. Maps are based on the same scheme, the world is boring and monotonous.
And finally, 5. Artificial Intelligence. Guys, local AI is so stupid that, I'm sorry of course, children 4 years of age are smarter than NPC here.

So, what I say Mogo. Ten criteria.
1. Theme. -
2. Gameplay. -
3. Artificial Intelligence. -
4. World. -
5. Graphics. -
6. Musical arrangement (the only thing that I somehow liked it). +
7. Interest. -
8. playability. -
9. To kill time. +
10. Spend money on something worthwhile. -
Total 2/10.

>I've played both Torchlights and I haven't noticed a way to do this. Then again I haven't really spent much time on them.
Have you played Torch 1 VHHC? Summoner is a legit build, it allows you to stay out of the harm's way while your minions do the dirty work. You level up minion damage/hp in your skill tree (and the buff if you are Alchemist). But summons are summoned via Summon Skeletons spell (and Summon Blood Skeleton at later stages).

Guild Wars 2

TES games with mods

Playing a summoner in PoE is tedious as fuck.

I remember building a trapper in Torchlight with all the pet bonuses I could find. Apparently traps are treated as pets within the game's logic, so if you manage to max +pet damage on all your gear, you could easily hit higher damage potential than any other build.

play morrowing and summon armies of demons and undead

Diablo 3 Witch Doctor.

When I played PoE a long while ago I made the mistake of making a Summoner Witch my first character, took a lot of grind to get anywhere.
My most pleasant experience was a Righteous Fire Barb. by then I already had a few characters, good items, and a stock of orbs, so I went in without problems. It was amazing how fast I cleared maps and I didn't even have to do anything, just run around and pick shit up. I wonder, is RF still viable?

Terraria

>I wonder, is RF still viable?
If you have the right items it is.

Is it possible to play the game? How much of a grind is it?

Ah, so nothing's changed then. It was pretty broken even after getting nerfed when a lot of items lost health bonuses and such, I thought that maybe in the time I didn't play they'd have nerfed it further.

People really love to party up with RF builds because they can tank, cause zero lag, and do wads of damage. Only problem is the grind to lvl65 when you can finally equip the Phoenix shield, and you have nothing invested into regular combat abilities.

diablo 2 stands alone

Guild Wars

>2/10
just no.
The gameplay is clunky, the plot may have its holes but it's still a beautiful game.

Divinity OS doesn't have a limit per se but you are limited by AP and summon death timers. However if you max int and AP stats the cooldowns will be low and the cost won't matter.

>play morrowind
>summon 50 skeletons
>use soul gem glitch to speed buff them
>skeleton army that runs at the speed of sound

You're limited to one summon though. In the newer edition anyway

For real? Bummer.

Overlord

I was pretty bummed about it. I really wanted a specialized summoner chilling behind and raising an army of minions based on a theme (undead, nature, elements)

This motherfucker right here.
He can raise up to 20 undead minions cloned from the last enemies you killed.
Creates a fun kind of pokemon-esque minigame where you're trying to wade through the battle and pick off the best bad guys.

Bring out your dead!