I can honestly say that this is the most fun I've had with a game since...well, as long as I can remember, really.
My only gripe is how easy the final boss was; felt a bit anti-climactic. I thought the boss would've been way cooler if when it chased you, it went through all the biomes that you'd traveled through in the game, as if to say "this is where it comes full circle". That would've been kick-ass.
The ending honestly nearly brought a tear to my eye. So satisfying. God damn.
I've never beaten Super or Prime. Which should I play this weekend?
Dylan Gray
AM2R is like getting a glimpse of what 2D Metroid could have played like if it went back to consoles.
James Richardson
Play Super first. The Prime games are best played with Super in mind.
Joshua Gray
this, prime especially is basically 3D super
Nicholas Ward
What did you expect? Downloading this for free means no one would buy M2 on the eshop. Of course he had it coming.
Liam Garcia
Where's a good place to grab this now that it's been taken down everywhere?
Josiah King
You ask someone to upload it. I uploaded to one drive for 2 of my friends and then I deleted it from there just in case. There's a mega link floating around somewhere. I'd upload it for you now, but I'm at work.
Christopher Kelly
Super because it's shorter and easier to get out of the way. Save the better game for later.
James Morris
...
Mason Jackson
/vr/ is fucking dead. i just copypaste my opinion here.
Absolutely fantastic. For me it goes
Super > AM2R > M1 > Fusion = ZM > M2
I hate how Fusion and ZM handholded you. ZM was cool and had some sequence breaks but fusion had very original setting. M2 is very clunky and i did not grow up with it. I love original metroid, controls and feels great for nes game and exploration is there.
AM2R had the same linear world as M2 but it didn't constantly tell you where to go like ZM. They only told you that "now you can proceed to next area" with the earthquakes. In each zone you could pick the powerups in whatever order you liked, so each zone was non-linear on their own. With these qualities it felt like you were free and on your own.
Super may have very connected world but there is pretty much just one way to go. Super fell apart only when exploits and shit were found. (i'm pretty sure that mockball for example isn't intended feature). With wall-jumping you only got spazer and maybe bombs a little early, but not much. Biggest thing was that with wall-jump and sparking the grabble beam was rendered useless.
Music of AM2R: spectacular. I really loved it. I cannot say more.
Graphics were awesome, some say that metroids felt "fan gamey" but i don't agree. Sprites and level design felt very professional to me.
I did not run into any glitches. I did afterwards try the trick to get power bombs early with the out-of-bounds glitch. The glitch is pretty broken imo because you can use it to skip straight t queen anyway.
Can you recommend good Super hacks? I'm aware of redesign, hyper and super zero mission.
David Carter
>Save data corrupted I wish I had an image that gets across how defected I feel. Is this a known issue or am I fucked?
Carson Bell
Probably known, like the gravity suit glitch. It's difficult to distribute updates after you've been DMCA'd.
Kevin Nelson
>Dicking around and doing some sick shinespark speed strats. >Jump towards the morphball tunnel in the hydro station. >Press auto-morph before hitting the ground. > MFW YOU CAN FUCKING MOCKBALL IN THIS GAME
Isaac Price
Super, Prime doesnt really follow on am2r so its good to finish the story up
Blake Fisher
So the thing that kills ZM and fusion for you is the handholding? And thats it?
Carter Ward
correct, but i wouldn't say that it "kills it". it is very bad in fusion.
Robert Morales
...
James Anderson
What
Dominic Myers
It's pretty fun but for a game that requires a lot of precise jumping the controls are shit.
Ryder Lewis
>Upload failed - retrying
Wtf mega
Cameron Wood
>getting bombs in Super metroid early
Ethan Walker
power bombs
Kayden Reyes
magnet:?xt=urn:btih:31059585e68123d095871d3169899cd900b77213&dn=AM2R_10.zip original magnet still works
>platforms give out if you stand on them too long >blue lasers >bullshit sonic spinball >two layers of armor before you can actually hurt him
this fucking guy
Kevin Reyes
Should have just raped him with power bombs.
Sebastian Ramirez
but it seems like you can't get power bombs until you beat him
Zachary Price
>roll into a ball in the right corner of the room >lay power bombs >win
David Powell
this is untrue
Elijah Barnes
You don't even need to fight him at all to beat the game.
Logan Butler
>AM2R is like getting a glimpse of what 2D Metroid could have played like if it went back to consoles. What? It's Zero Missioney as fuck. Not that that's a bad thing but it's as much Zero Mission & Fusion as it is Super, and Zero Mission/Fusion are very much handheld GBA games.
Easton Cruz
The controls gain a lot out of having more than 4 buttons to work with again and it's nice not playing on a tiny handheld screen.
Dominic Carter
I just had a fever dream of a twin stick sidescroller console Metroid.
Unfortunately it will never happen.
Adrian Cox
No, Nintendo killed himself
Gabriel Peterson
Thanks M8!
Julian Morris
i only just started and am really digging it. A few people I know are going a little "purist" on it, not liking it because it apes Zero Mission too much. While I don't think ZM is as good as everyone says it is (I prefer the original, after playing all the games), I don't mind a quicker reimagining of the original GB game (which is an awesome game).
William Brooks
I wish the level design wasn't so fucking barren, source material be damned.
Leo King
Please explain me how your retarded brain works. No really what made you say something that stupid?
Nathan Diaz
I enjoy it more that way. I played ZM after AM2R and found it way too cramped and dense with enemies, I just found it tedious whenever I have to backtrack.
Jordan Long
PANIC
Owen Cox
Jesus christ how can your taste be this shit? You're literally telling me you prefer games WITHOUT level design because you prefer to run through empty rooms?
Oliver Hall
Will we ever get a vast interconnected exploration based Metroid game again? Nintendo keeps moving further away from that with each game. Though I actually dont dislike Fusion; it had a great setting and had a very story driven gameplay which caused it to be linear.
A Blame! like desolate world with third person view made by fromsoft would be fucking ideal. Is there a chance that I will ever see ANYTHING close to this in my lifetime?
I hear you, brother. I finally found a game like that with Dark Souls, and what fucking happens? The next two and a half sequels DON'T have interconnected worlds.
It's so depressing.
Isaac Watson
Having few enemies in a room doesn't make it empty, and it doesn't negate level design. That's like saying Quake has no level design compared to Doom because you fight less enemies at a time. I'd rather have smaller enemy numbers but having each one count rather than lots of enemies that are hardly any more difficult to deal with and just take up more of your time to clear out or avoid.
Lincoln Morris
...
Carter Kelly
>tfw THE FUCKING DOOR IS NOT OPENING
Asher Morgan
I completely forgot about that game. You can get it off of Epic's game launcher now, right?
Brandon Bailey
>continously make stupid decisions >fans don't like it >keep making the dumb decisions >fans stop buying
Oh my God Nintendo fans, why did you kill the company?
Adrian Ramirez
All I said it was barren, I wasn't talking about a specific number of enemies in a room.
And the game has a shitload of small, medium and gigantic but totally empty rooms in it anyway.
Not to mention the early screw attack and space jump makes every room utterly trivial from that point on.
So not only are there fewer enemies, but they're also less interesting AND very quickly become so trivial to deal with they might as well not exist.
David Myers
How is screw attack early if it's one of the last items in the game?
Matthew Flores
Now you're moving the goal posts. You're actually presenting an argument that reinforces mine and arguing that having more enemies would be pointless because of the screw attack and the space jump.
Also, the enemies are less interesting? I found more variety in AM2R's enemies than in ZM's. In ZM, every area has an enemy type that crawls around walls I got so sick of it. Same shit over and over, just different sprites.
Josiah Jackson
Hopefully not. I much prefer Metroid 2/Prime 2's style of minor exploration with any major backtracking reserved for 100% (aside from Prime 2's stupid key hunt).
William Kelly
...
Colton Myers
...
Brayden Ortiz
I found it disappointing that there was no fan service and nothing erotic in the game, I didn't get a boner even once, and I'm playing the hottest character of all fiction. What the fuck, Nintendo?
Benjamin Stewart
You have to get the best ending
Joshua Carter
>doing the selfdestruct sequence "i'm right on time? wow, that shit always leaves a lot of space to fuck around in any game" >except there's the slow as all fuck double doors "c'mon c'mon C'MON" >mfw i honestly thought that was a game over
that was one of the best vidya moments ever
also I thought i'd lose all my upgrades for a while
William James
Loving the music in AM2R.
Henry Carter
>tfw no Samus gf
Jonathan Moore
wonder if she still has the red one
Isaac Murphy
it was orange not red
Caleb King
Was talking about the 8-bit bikini
Jace Price
unless you're speed running this is about going around and shooting to the center, sure it's annoying but that's the point of this boss a a whirling terror machine
Carter Perez
ah apologies
Anthony Powell
Nah. My fault for being vague.
Always did prefer the orange one over blue, myself.
Chase Anderson
Reported to mega for copyright infringement.
Jaxson Garcia
>play EDF >holy shit this is good >give it a break >AM2R released >decide to play Super Metroid first >holy shit this is fucking great FUCK can't wait to play this and Zero Mission
Jeremiah Carter
So, what are some good metroidvania games that don't have "metroid" or "castlevania" in the title?
James James
What is the vania in Metroidvania?
Blake Wright
Castlemania.
Kayden Scott
welcome to the club
Henry Davis
>yfw when you aren't getting any younger and there's still no sign of a post-Fusion game.
>Screen was too small for how fast the combat can be >Adam >The lock on exporation
Just wasn't as much of an improvement as Zero Mission was
Jaxon Lopez
best fucking part (as far as I've played)
Blake Robinson
Does La Mulana count?
Christian Cruz
Momodora
David Myers
For all the criticism it gets, Axiom Verge comes pretty close. It's a little tedious and alot of its upgrades kind of fall out of use, but it still leaves a good taste in your mouth.
Carson Thompson
Ori and the Blind Forest is really good.
Owen Gray
Thanks. Shit's addicting as fuck. >jump across part of the map >see that theres a spot I can't reach >remember that I managed to "float" when bombing a section earlier by mistake >keep trying until I managed to get there >fucking upgrade I think I was supposed to get there later on with some kind of upgrade but I "cheated", kek.
Grayson Sullivan
But what elements? I never played castlevania
Daniel Roberts
Symphony of the Night and most of the games after have really similar gameplay to the metroid series. You have a vast environment to explore but you need to find upgrades and defeat bosses to progress forward.
Nolan Jones
There is one critical flaw those Castlevanias have. They are hideously slow.
Juan Nguyen
Its an underappreciated series.
John Martin
That's very nice that you have an opinion, thanks for sharing.
Jackson Lopez
I'm simply pointing out that if somebody appreciates going fast like I do, then they might not like Castlevania.
Jeremiah Morris
Axiom Verge and Environmental station Alpha are pretty much the same sci fi theme as metroid
Easton Ward
Super metroid is a really slow game, at least until you find the space jump and speed booster. It doesn't deter from its quality in the slightest.
Henry Sanders
Seconding Axiom Verge, not impeccable but it scratches the itch and nails the aesthetic.
Jayden Watson
I think he means post-Fusion story-wise.
Jack Hughes
It does, actually, and I'm glad you brought that up for me. Super Metroid is borderline unplayable and I frankly consider it one of the worst Metroid titles with its obnoxiously long loading times per room, its mandatory jingles for every single pickup, and clunky unwieldy controls like the run button or the awful physics.
I really don't get why it's loved so much. I would much rather play Zero Mission.
Connor Hill
>tfw
Asher Richardson
>long loading times per room u wot
Hunter Rodriguez
>Super Metroid is borderline unplayable Just stop.