There exist people out there, maybe even some on this very board...

There exist people out there, maybe even some on this very board, that think the right picture looks better than the left.

I don't use filters bro. Am I cool, yet?

I dunno, they both look alright to me.

that actually doesn't look horrifically bad

Yeah it's me I'm that person hold on I'll get pictures

What is the difference?

This is one of my favorite snes games, Pocky and Rocky.

I think it looks pretty good filtered.

How did you make it look better?

I don't understand what's so wrong with wanting a game to not look like indie pixelshit. It's 2016

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my biggest issue is that any game with text is pretty much illegible with smoothing filters.

But for the most part, I don't care, because the game is already stretched and upressed to a point where it's nothing like it was back on a CRT, no amount of filters or lack thereof will make it better or worse since it's already different.

This is Donkey Kong Country 2.

I think filters work really well with prerendered games like this. Makes them feel like more recently made games.

I don't know what kind of shitty filter that is, but the state of the art is NNEDI3 + whatever you want to stack on top of it, and that actually looks pretty damn amazing.

I miss Goemon games.

This is Magical Pop'n. I don't know if many people have played this, but I think it's a pretty good game.

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Oh my God, that's AWFUL.

I have a bunch of emulators on my Xbox and I think the filters make them look better from further away, if I was playing on PC I wouldn't have them on

>making your game look like it was made in flash

seriously OP? I bet you think motion tweening is superior to traditional frame by frame animation. hell, you probably watch johnny test.

Horrifying.

My only issue with the filter in this game is that it makes Goofy look like he has a large rear.

>Sup Forums is so contrarian, it's defending smudge filters now
Fuck you.

Whenever I see this weird ms paint blur filter, it makes me think of shitty phone games like the Final Fantasy remakes.

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This one actually doesn't look too bad. There are worse examples of filtering out there I suppose. That being said I still prefer the original.

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YAMET

It distorts the sprites, there's no good reason to use filters to create data that was never there. The only semi-acceptable filters are scanlines, but it's better to play on a CRT anyway.

I think Earthbound may be the best example out of all my posts itt. It really looks a lot smoother, and I probably should have shown this one first to win people over on filters a bit.

>every game looks like yoshi's island the filter
who fucking cares really?

Left looks better simply because the filter on the right can't seem to figure out what needs to be smoothed out. I personally don't like filters because none of them really get it right but effectively, a smoothed out version is what we'd be seeing on a CRT so I understand the goal they strive for. Then again, this is a GBA game and thus was never meant to be played on a CRT so pixels are the intended look here.

They're especially good for HUDs I think. Like Pacman's power pellets in this shot look almost like they were made to be this resolution.

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The rocks that Mario is standing on here and the waterfalls look pretty nice here.

The timer and recital look a lot smoother with filters on so I think in this game's case, it even helps from a gameplay standpoint.

>recital

They make my Mario Paint drawings look a bit more professional as well, but I still wouldn't recommend it over an actual drawing program.

Background on the right looks better,

Other than that, yeah I'll stick with the left.

I tried to make Link and Zelda hold hands in this picture, but I couldn't get it right.

Actually, the backgrounds look pretty fucking good on the right

Honestly this is one of the few games filters aren't bad on, since everything works well with the thickly-defined line style. The real problem is the hud numbers looking all smudgy.

I think for mode 7 games like this one, filters help a whole lot with your vision.

if you position her properly against the wall, grab the wall, and pull it, you can make them fuck

False, they warp the text and the sprites. Filters are always the wrong way to go.

Scanlines help even more, filters only serve to make everything look distorted.

I was hesitant to take another Donkey Kong Country screenshot since you guys didn't respond well to the last one, but I think you guys might like this one. The balloon especially looks a lot better.

You're only posting the filtered versions because you don't want people comparing how much better the unfiltered sprites look. Use your eye cancer smear filters if you like, stop trying to force them on people.
Or, you know, get glasses.

god thats fucking awful

go to your local swap meet, find a Sony CRT that takes HDMI, problem fucking solved

Star Fox 2 is really cool to play filtered. I played it recently.

I probably shouldn't post any Donkey Kong Country 3 screenshots.

The backgrounds in metroid games filter nicely as some people here have noticed.

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Okay, the Star Fox and Kirby ones look bad, but this totally tarnishes the art style, especially in regards with how it links to the atmosphere. How can you think this looks remotely good? Sure you're no artists, but don't you have at least a shred of perception to notice that this is NOT good?

Filters really enhance this games artstyle, and I already loved it a lot.

how can anyone think this looks passable

I'm beginning to run a bit low on games at the moment, but I hope some of you have changed your minds on filters by now.

Now I know you're just baiting.

this shit looks fucking ridiculous

At least you guys respond well to games with simpler artstyles like this one. I think they all look pretty good, though.

so this is the power of the snes

I accidentally didn't give myself enough room for the N, but I really like how much better Mario Paint looks especially

This thread is giving me massive amounts of cancer. The only acceptable filter is clean integer-based scanlines, because that approximates the look of a high quality CRT monitor with a clean RGB connection. Either do that or don't use any filters and stick to integer scaling.

All of these shitty auto-trace looking filters and smudge filters are garbage and they completely rape the origjnal artwork. Why not just smear Vaseline all over your monitor if all you care about is hiding the fact that the games have pixel graphics?

Street Fighter is pretty nice looking, especially the opening, but I'm running low on time.

CRT filter is best filter

Honest to god question, do people really think filters on 8 to 32 bit games look good? Just about every time i see a game on Sup Forums with filters on it looks horrible.

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Okay I think I'm off for the night. I hope some of you came around.

I think they're a lot nicer to look at, and some people earlier in the thread seemed to agree.

>this thread

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There exist people out there, maybe even some on this very board, that think the right picture looks better than the left.

I think all smoothing shaders are an abomination and most crt ones are overdone. I like crt easymode most.

>this thread
END ME

>thumbnail

I can see why people would like filte--

HOW FUCKING DARE YOU

EPX A, EPX B or EPX C is where it's at.

It looks okay on the background. Garbage on everything else.

All these filters, how can people play shit like this? It looks so fucking bad.

Either you play with a crt filter to get the dev's intended experience or you throw that away and do whatever you like. There are only two sides to this.

>you can either do one thing, or you can do anything else

Not him but what do you mean?

Hud looks fine, Environment looks fine, Megaman looks fine, what do you mean?

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They both look like shit. GBA games aren't meant to be stretched up to resolutions that large.
That said, the left still looks considerably better.

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This looks fine.

How about this?

Doesn't look as horrible as the other filters in this thread.

it's not wrong

>WE'RE GOING BACK TO POTATOS TO GET MY FUKING POWER WRIST
>ASSHOLE

>Not playing the way it was meant to be played?

Simple scanline filters are perfectly acceptable.

Ah yes, the developers always intended for you to play it with cataracts.

At least with this it mimics really really shitty TVs, so it can be sort of nostalgic.

That one is okay and not overbearing like the other one.

>glowing visor

>huge distortion around the table+chair
>ness' entire sprite is fucked
please stop this

>[current year] meme

Too be fair to him on that one, it actually is distorted looking around the table and chair normally as well. They fucked up the tiling.

>this thread

>CRT that takes HDMI
What?

what game?

While you're at it, could you pick me up a VCR that plays blu-rays.