I just beat Deus Ex and Deus Ex: Human Revolution back to back. Never played either before.
Human revolution was a blatantly better experience. While Deus Ex is clearly one of the best games of it's era, I can't understand how Sup Forums can say it's actually a better overall game short of nostalgia. HR is practically a reboot with way better graphics, music, characters, atmosphere, immersion, gameplay, and everything.
I give you everything but characters and atmosphere. Sorry HR hasn't taken that crown.
Hudson Walker
Worse dialogue, worse plot, worse CHOOSE YOUR ENDING END-O-TRON 3000 YOUR CHOICES DID NOT MATTER!
Sebastian Carter
The only thing HR did better was the freeroam zones and obviously the graphics.
On the side they get credit for really memorable voice work without the original's meme voices being so bad they were good.
HR was still great though.
Justin Brown
>better gameplay
how, state exactly why you think so
Lucas Phillips
>Human revolution was a blatantly better experience. >it's era Anyone who doesn't know when to use "its" and "it's" is a legitimate retard whose opinions are automatically rendered moot.
Evan Wright
Name a single pedant anyone cares about. You can't.
Loved human revolution, would like to experience vanilla deus ex, any essential mods needed for purely functional reasons?
Logan Ross
Deus Exe
Connor Ortiz
Nah, just go in vanilla. Might have a glance as to a couple of pitfalls of shit skills but that's about it. Vanilla and fresh and enjoy.
Leo Nguyen
HR was shit. It was such a disappointment. I can't believe people liked it. Sometimes I think all people care about are easy games because that's all they can play nowadays.
Aaron Bell
Deus Ex had more event flags, people appeared or didn't appear and said shit depending on your actions earlier, sometimes much earlier.
HR was quest based and lost lot of organity due to that, though it gained certainty as you could see from the menu if you got anything done or not.
Elijah Morgan
HR has Sarif who is one of the best characters in the entire franchise and entire cast of very good support characters like Malik or Pritchard, with all of them having way better characterization than any character in the original game. Not to mention the dialogue "battles", probably one of the best written things i've seen in games in years.
Leo Russell
Jock was better pilot.
Malik is glorified taxi service while Jock actually advances the plot in multiple places. Denton is also much more of an outcast and pretty much lives in the helicopter.
Isaiah Nguyen
>electro ching chong garbage from the early 2000s >better than actual ambient music and that cyberpunky-tronic vibe your tastes are shit please kill yourself thanks
Noah Richardson
I played Deus Ex on 'realistic' and Human Revolution on 'give me deus ex'.
In Deus Ex the AI is incredibly weak in comparison to modern games obviously and there's not much to it. You can do a stealth character and easily clear a large area with the silenced sniper no problem and the other enemies won't be able to notice at all. You can just run past alarms, sit behind a door, and kill everything that runs in one by one with the dragon tooth. It's incredibly easy to cheese the game and it almost feels like you have to go out of your way to not do so. Stealth is a lot more fleshed out in Human Revolution. It takes more time to learn patrol patterns and feels a lot more satisfying to watch that take down animation and get a nice xp boost. When you piss enemies off, the actually cover each other, move in, flank, throw grenades, and work as a team. The enemy ai in human revolution was surprisingly good during heated combat, better than most shooters I've played.
Your choices for dealing with the situations presented feel more personal in Human Revolution because of the improved dialogue, animations, cut scenes etc. In the original deus ex, the results of your choices are a lot more samey if that makes sense. Deus Ex wins with actual story choices with things like being able to save paul, jock etc. but those choices don't really impact that game that much. I think saving malik was a lot more impactful and satisfying than saving paul or jock.
Human Revolution also has much better pacing. Short combat section, large freeroam section with exploring, world building, short combat, more exploring, then long combat section basically repeated. The freeroam sections in deus ex feel weak, and most of the game is just combat zone after combat zone.
Actual shooting combat is fucking great in HR. Shooting combat rifle around corners with homing bullets is godly.
I used kentie's launcher because the game was sanic fast without it for some reason.
>Jock was better pilot. Both Malik and Jock are good in their own way but we get to know a lot more about Malik. Not to mention cute details like her detecting the usage of social enhancer.
Tyler Peterson
...
Michael Hill
>press E to play cutscene where enemy is knocked out >Press RMB to glue yourself to cover and become immune to gunfire Modern "gameplay".
Justin Harris
generic tbqh If I didn't see the title and picture in the video I never would have guessed this was from Human Revolution, or any other game in particular.
Kevin Perez
Every aspect of gameplay in original Deus Ex is actually quite weak. I noticed that even as a kid.
What actually holds it all together is the fact the game put very little restrictions on player. Everything you do is sort of lame but because you can do almost anything it doesn't feel bad.
Chase Cox
Sarif is the most realised character in the history of video games. He feels so real that it's kind of unsettling.
Interesting. I played DE and HR back to back last year and felt DE1 was better in every way except for graphically. And I mean every way. Gameplay, sound, story, setting, level design. All of it.
Dominic Hughes
The kind of people who prefer HR's soundtrack are the reason the System Shock remake is going to have an orchestral soundtrack.
Daniel Green
>it's a "deus ex aged like milk" episode this bait is stale is liberty island the most effective casual filter ever?
Easton Nelson
Nope. Aztec Falcon from Megaman Zero is.
Dylan Brown
The first Deus Ex let you choose your own approach where HR tended to railroad you. It had a more open endet skill system, mostly more open ended levelsdesign (barring some more linear sections) and a greater variety of viable playstiles.
They are both good games and I'm not trying to make HR look worse than it is... it's an immensely enjoyable game. But the first one is legitimately one of the best games in history.
Nicholas Gomez
Still, the skill system in HR changed a lot less than the original.
Anthony Perry
Original System Shock has one of the best soundtracks in history.
The remake is doomed from the get go though. Can you imagine the outrage when people exit the elevator to the Maintenance deck and it is dark as shit and the are bombarded by plasma balls from invisible enemies that take minimal damage when you shoot them? Either that or getting bumrushed by endless waves of Hoppers with hitscan lasers in Reactor level.
Jacob Jackson
HR was superior in the first 2 hours.
It was evident they were making a really intricate and content rich game at that point.
Then its almost like the devs got told to hurry it up and progress turned more and more into cookie cutter shoot, vent, hack solutions.
Towards the end theres no sense of reward as you are flooded with points and no good augs to spend them on.
Its a good game but original is much better.
James Scott
I quit Deus Ex after a few hours.
I actually had a really fun time on Liberty Island and stealthed my way past everything by finding a side way into the statue and up to the leader. I thought that was neat.
Then in the subway station I learned that vents completely break the AI and kind of lost enthusiasm.
'Quit' wouldn't be the best way to put it. More like I lost interest. I think that as a stealth game HR is much tighter. The original Deus Ex feels like a shakier Thief, and I already consider Thief to be a pretty shaky game.
Angel Long
>vents completely break the AI Can you elaborate?
Thomas Richardson
>Deus Ex worldbuilding >Newspapers that give exposition about political scandals, international intrigue, propaganda, and the events the player experiences themselves >Every person, however minor, has their own story; you speak to homeless NSF veterans, ex-UNATCO bartenders, people dying from the gray death and living in squalor, etc.
>Human Revolution >Every newspaper is dedicated to covering either the events of the previous level or blatantly shoving the events of the upcoming level in your face >90% of NPC dialog is "I LIKE AUGS", "I DON'T LIKE AUGS", or "VAGUE STATEMENT REGARDING THE PLOT OR CENTRAL CHARACTERS"
I like both games, but Deus Ex's world pulls me in so much more. Maybe Mankind Divided will be better.
Michael Johnson
Even after being spotted just by popping into a vent I was completely safe. The guards just ran around in circles exclaiming things while I tranquilised them with that shitty crossbow.
Gavin Russell
Don't use the dragon sword once you get it like I did, it just breaks the fucking game wide open and ruins it.
Brandon Stewart
I don't think the remake will be good but the devs said they're releasing SS1's source code soon so I can't complain too much. I'd never expect an SS remake to keep the same controls as the original, but I really do think the point and click interface is something that sets it apart from all the games that have taken inspiration from it (in a good way).
Isn't HR the same? If anything I remember HR being the one that went too far with conveniently placed vents.
Eli Myers
The exact same thing happens in HR, though. You can cheese multiple segments of HR with vents.
Connor Richardson
Doesn't this happen in most stealth games? You can just pop into a vent in MGS too
Kevin Allen
DX1 has better leveldesign. DXHR gives you couple of pre-defined ways to beat the level and it's visible, DX1 gives you so much freedom you can wonder if you're not abusing game mechanics and you probably do abuse it, which is fine and makes game better
in short: DX1 augs are giving you power to do what you want to do, while DXHR augs were giving you power to do what game developers wants you to do.
DX1 also had way more of atmosphere, and i'm saying it as someone who beat DX1 after DXHR.
Only thing i could agree on is that graphics, shooting mechanics and maybe characters are better in new game. DXHR is still a great game though.
Adam James
Hey guys! Don't forget that I exist too!...
... guys??
Thomas King
I never understand the first complaint. What's the difference in pressing E to watch a brief animation, or left clicking to watch an attack animation?
Ryder Green
I suppose it does happen in pretty much every stealth game, but it didn't feel like as big a deal with HR. Vents felt like a temporary escape option rather than the solution in that game.
I actually remember playing and really liking the demo for that game 12 years ago.
Jordan Reyes
In DX you had to aim the strike properly, just whacking the enemy anywhere in the back wouldn't work
Blake Johnson
at the time deus ex wasn't hard, but it provided a challenge at least, by modern standards it's piss easy and everythings very simple it's really hard to compare these games side to side because despite what people say, even if the games don't change peoples standards and understanding of gameplay does so deus ex is indeed dated
Brody Edwards
HR was clearly piggybacking off the accomplishments of the first with no real understanding of their original implementation.
I mean, you add a pacifist achievement to appeal to older players and then you go and add in impossible to bypass boss fights where you are forced to kill them anyway.
Like, why shouldn't Adam kill anyone anyway? He has no reason to hold back. He didn't have Paul setting an example for him or holding him back.
Robert Peterson
Deus Ex's melee system had more going for it than that. The part of the back you hit, your melee weapon, and your melee skill all determine whether or not you can knock an enemy out in one hit. In contrast, all you need to do in HR is tap E, wait for your candy bar meter to refill, then tap E again. You can do this from the very start of the game, as well.
Lucas Hill
Attacks can miss.
Or at least at the start when you crawl around slapping people in the ass, once you get Dragon's Tooth you can just hold down M1 and mow everyone down.
Caleb Powell
not that user but the AI cannot go into vents, so it sees that you are in an area that it can't access, and has no idea what to do, even when it has a clear shot
John Anderson
MGS2 would like to have a word with you
Kevin Hill
because he was a goody two shoes cop
Jayden Evans
not to mention the whole 'society is divided by augmentation' theme is forced as fuck augs were only a minor plot point in the original game, and why the fuck are there so many people with limb replacements anyway?
Dominic Lopez
Just to give a counter anecdote, I did the same thing back in 2011, and I couldn't even bring myself to finish HR, it was completely unentertaining, whereas Deus Ex ended up becoming of my absolute favourite games, and I've replayed it another 3 times since then.
Luis Wright
In HR, you press a button and time stops. The enemies decide that now is a good time to politely stop attacking Jensen so that he may take his time slaughtering them. It's ridiculous.
Not to mention, in Deus Ex it actually mattered where you aim.
And I can't speak for everyone, but I find it easier to get immersed in a game where I have continuous control, even if that means the animations aren't as pretty.
Austin Ross
Level Design >DX >>>>> HR
Story >DX >>>>> HR
That's why people enjoy the original game a lot more, especially since the game gives you more options unlike HR you would know this if you actually played DX1 OP you faggot
Alexander Rogers
Human Revolution is almost a good game. But the level design is so claustrophobic that it really hurts replayability as there is not really much to explore. Also, the gameplay remains the same from start to finnish, every corner you are offered three choices: fight the enemies, fight the enemies unlethaly OR use a vent. I'm not kidding, these fucking vents are in every fucking room. And thats that, thats all the depth in gameplay there is. The upgrades are way too easy to get and int the end you have many, many unnecessary upgrades. The ending is embarrasing and you know, Human Revolution is pretty mediocre game. The only reason it looks so good is that the games that came out in its era were pretty fucking shitty.
Jordan Sullivan
Enemy ambient and combat were probably the most fitting OST I've ever heard in a game. That level the first time is something I don't think I'll ever see again. Versalife, chateau, I can't find a bad track in the first deus ex, even the naval base one was great.
Dominic Phillips
HR "attack" cannot fail, cannot be interrupted, works from any angle and at a very, very generous distance.
It's not a melee attack, it's an instawin button.
Camden Watson
>Sarif >Even comparing to characters like manderley AAADAAAAAM
Chase Reed
Well there are occasional places where level design works better.
My go to method in original was stacking shit and I was pleased to see that it still got you to places in HR. The lack of indestructable metal boxes limited your options but I think that is for the better.
Cooper Lee
>I think that as a stealth game HR is much tighter >and I already consider Thief to be a pretty shaky game
Lucas Lewis
>implying
Luke Brown
It pretty much does family. The confrontation with Simons results in strength aug, M1, dead Simons.
Austin Wright
>Ambient >Good
HR doesn't even have Melee combat >what's the difference between pressing E to win, instead of upgrading your baton-fu and complementary augs, and having to actually work hard to kill people
Cameron Ortiz
I acknowledge that Thief was groundbreaking for its time and many of the principles it introduced should still be the gold-standard in stealth games today but the game also had a lot of problems.
>wonky swordfighting >'searching' guards who gravitate towards your hiding spot >kangaroo hopping >blackjacking
Joseph Martinez
I don't see how that's a complaint. HR made augs the focus of the game, because it's taking place when there's been a breakthrough.
Because the original didn't have augs being a focus, HR shouldn't have either?
Blake Stewart
Manderley as a character wasn't terribly interesting. The only memorable thing about him is his betrayal.
Parker Hughes
>not LAM cheesing all the bosses
William Jenkins
quite the opposite, it makes it absolutely amazing >speed/jump aug >strength aug >flying around the warhouses and murdering everyone in single hit without anyone realizing what is heppening glorious
Tyler Gutierrez
I used LAMs as lockpicks
Alexander Jackson
its a pretty weak thing to base a story around why does everyone have limb replacements? in reality the only people who would have them are people with missing/broken limbs or techno-fetishists the whole ground for it's conflict doesn't make sense in the first place
Ayden Thompson
>In Deus Ex the AI is incredibly weak in comparison to modern games obviously
Michael Bailey
The idea was that people with augs could get better jobs (arms, legs for manual labor, brain for white collar etc.) and people without them felt left behind, or felt like they were forced to get augs to be competitive, or felt augs were against their personal or religious beliefs. It was just the latest social controversy, like black rights, gay rights, etc. Some people were passionate about it, some people didn't care, some people were annoyed by it, but everyone was talking about it. Better theme than most games.
Fuck I don't care whatever you're discussing but that screenshot makes me want to play HR again.
Aaron Taylor
Except enemies that explode on death, i.e. the second half of the game.
Jack Mitchell
I couldn't really get into Deus Ex because of the gameplay. Felt really weird and clunky, especially the shooting.
Leo Perry
Enemies will shoot into vents in HR
Logan Long
Fair enough, I personally don't mind those (especially sword fighting, since I play on expert which usually forbids that anyway). What makes Thief stand above almost every stealth game since is the fact that crouching doesn't make movement 100% silent. That shit makes stealth way too boring for me. Even though Thief is slower paced than a lot of stealth games, there are more factors to the stealth that you have to worry about from moment to moment so it feels more active, if you get what I mean.
Hudson Hill
HR was solid until they cut the last third of the game down to an hour long segment with a cutscene.
DX also had some time limitations, but it dealt with them far better, and left a cohesive story in its wake.
Overall, I'd give the original a 9/10 and HR a 7/10. By modern game standards, a 7/10 puts it easily in my top 10 for the last generation, but that's more of an indictment on how awful games are these days.
William Jackson
Reminder that Deus Ex was once meant to be a prequel to System Shock.
Evan Perez
HR is cover shooting with a dialogue wheel. Maybe it could have been worse for a DE sequel but I don't understand the appeal.
Jayden Turner
Deus Ex 1 has much better level design and much more fun gameplay variations. Try to replay Human Revolution, you will see how 2/3 of the augmentations are useless, in DX you can always level something else. Also DX had much better story but that maybe only because HRs was laughably bad.
I played HR first
Christopher Rogers
>We'll never be able to play the cut moon level and meet Ada feels bad man
Levi Cooper
The original DX feels more complex and intricate, and like the player has more impact on the world around them.
HR has a more interesting and better told story though.
All in all, both games are great, but I'd say the original is superior by a small margin.
Jason Kelly
HR soundtrack is so forgettable. I get it that it is an ambient music, but you still can make it interesting
Carter Davis
Sarif is way less one-sided than Manderley who is just a tool.
Wyatt Martin
This. I didn't realise how good DE was until I re-played it. I thought it was the future of gaming, but the only game since that has come close is Alpha Protocol.
Anthony Cruz
>>HR has a more interesting and better told story though. What in the FUCK was the story in HR even about? For 9/10ths of the game it's "muh GF" and then it's a dumb cutscene ending where you stop some terrorists or something, I don't know, I was barely paying attention by that point.
Meanwhile DX is about corruption and old men running the world, culminating in an ending where you become god, send everyone to the dark ages, or join the Illuminati and rule from the shadows.
Mason Thomas
>2/3 augs is useless in HR.
Like the original was any better. Kazzilion damage resistance augs, very limited upgrade canisters that were mostly hidden and steep upgrade curve made it so that you had to focus on just a few.
Nathan Hill
Eh, I thought the HR music was superb personally.
Jonathan Adams
The moment you realize how many of available augs are just passive upgrades is the same when you notice how shitty design of HR is
Nolan Young
>why does everyone have limb replacements I think that realistically only those involved in manual labour would get limbs, but I can easily imagine most people who could afford them getting brain, hand and eye augmentations and things along those lines. I think that the developers made limbs so prominent just because they needed something visible. A society where 10% of people have a chip in their brain or something is harder to represent through visual design.
I think it makes plenty of sense that people would be divided on the issue and for pretty much the same reasons that are brought up in game.
I definitely get that, but I really dislike playing on Expert because you might as well kill yourself if spotted. I think that Thief is still even now a 10/10 stealth game until you get spotted. At that point it's either kill or be killed most of the time, and that doesn't feel right in a stealth game.
Try playing it, that might help you understand better.
Was HR's story that bad? I don't actually remember anything about the main plot beyond that it was an incoherent mess but all of the smaller scale stuff worked.
Things like Adam's past and his relationships with the rest of the cast were handled really well, it's just the big arcs that are a mess.
>Alpha Protocol I remember last year people were talking about that game all the time but now it seems to have been forgotten again. I certainly forgot it. But I'm glad you brought it up because I kind of want to play it again.
Elijah Ramirez
>very limited upgrade canisters that were mostly hidden and steep upgrade curve made it so that you had to focus on just a few
This is a bad thing to modern gamers.
Chase Jackson
I don't remember one single track in HR and I replayed it like 2 weeks ago. Meanwhile I remember each one of the first one.