Ancient temple level

>ancient temple level
>it's a shine-a-beam-of-light-on-an-ancient-artefact-using-mirrors puzzle

I didn't think there was anything particularly wrong with that dungeon. The command melody was so annoying to do over and over again though. The melodies overall took too much time to use

What gaem

Sonic Adventure also does this and it sounds like you're talking about Zelda

>game has light beam puzzle
>if you sequence break and get the flash-light early you can skip it

Legend of Zelda Windwaker

>that game
There are multiple. I think you missed the point.

>snow map
>ice and shit on screen every fucking time

...

runescape's temple of light
fucking kill me

I saw a friend of mine doing that in Uncharted today, except it was balls.

DELETE THIS. UNCHARTED IS PERFECT IN EVERY WAY.

>dark room level
>it's a light all the torches for the door to magically open puzzle

Name another one

>underwater level
>You get oxygen from the bubbles of clams

>dark room level
>it's a flickering lights shows the narrow almost invisible pathway puzzle

Tales of Symphonia

>ancient temple level
>there's a giant rolling boulder

Resident Evil 5 also.

Fuck that quest. Fuck Fuck fuck it so hard. At least it pays of in the end.

>tropical island level
>I have to pause every 5 minutes to jerk off remembering that time my cousin shoved sand in my dickhole and sucked it out

twilight princess does some shit like this

I'm not even surprised anymore
if you're making it up: that would suck, sand is not for peehole, nor mouth, if you aren't: tell your cousin to just use whipped cream or something instead

dairy products cause infections don't do that

better than fucking uncleaned beach sand, and there's non dairy sugar free stuff for the lactose intolerant

>Underwater collapsed tunnel
>Pockets of air conveniently placed where you would be close to drowning

Metroid Prime

>underwater tunnel
>air pocket only after you've taken significant drowning damage
has any game done something like this?