Hello Sup Forums.
Name a game where i can play as a powerful Wizard
Hello Sup Forums.
Name a game where i can play as a powerful Wizard
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Magicka.
If you're good enough.
Sorcerer in Dragon's Dogma.
Bump, I want to know which are implemented with experimentation, freedom, and creativity in mind
Skyrim + mods
This. Modded spells are one of the only ways to make combat interesting.
Morrowind
Baldur's Gate
Barely. Skyrim's magic is so clumsy that any magic that isn't spammable direct damage is weird to use. Mostly due to how spells have to be equipped in the left or right hand and browsing through the UI is a fucking chore, and most spells that try to be creative end up being less efficient than just throwing a fireball. Shouts are pretty neat if you treat them as higher-tier magic and might be really cool if you got a mod to give each shout an individual cooldown rather than a shared one.
I liked Morrowind with that Rise of House Telvanni and the Tel Uvirith mods. You not only get to use crazy abusive magic and enchantments, but also do political shenanigans while chilling in your own tower full of weird magic shit.
Baldur's Gate I didn't like because of how the vancian spells per day system clashed with the frequency of encounters, resulting in having to rest every few minutes. It's just a huge flaw in D&D vidya in general where you lack a DM to tailor the adventures to the party and would get to do shit other than combat.
I'll browse my library and see if I can name a few more games.
There was some Harry Potterish(you start in a magicks school of some sorts) game in 2007 or 2008 on pc.
Can't remember the name, but it was pretty fun.
Gauntlet for sure, though you'd be a raging homo for picking anything other than based Red Warrior anyways
Dominions 4?
Your wizard is so powerful, s/he's on track to become God. Not A god, GOD, as in the almighty one and only god.
Yeah, and it's not just human wizards you can play as, you can be an evil spirit inside a rock, you can be a lich, a dragon and so on.
Divinity Original Sin is alright if you don't mind male characters looking like roidmonsters. Magic has a powerful effect in controlling the battlefield by placing environmental hazards and combining elements similar to Magicka. It's also turn-based, which I like.
Final Fantasy XIV has the greatest wizard wardrobe of any game ever. There are so many robes and pointy hats you could wear a different outfit every other week and still look pretty wizard. All DoM classes are reasonably wizard, with the obvious choices being BLM for explosionmancy and SMN to become a dragon-wizard, but also WHM for nature-magic, SCH for fairy-fuckery, and AST for star-wizards and divinations. Aside from that you can also become an alchemist for brewing potions, creating magic books, and growing weird plants, or a goldsmith for crafting magical trinkets. The story also makes you travel the world to slaughter primals and basically become the most powerful piece of shit ever, I always felt that was more appropriate for a wizard than a generic jrpg swordsman hero.
Gauntlet was mentioned, but I only ever played the one on steam. Wizard is pretty neat, your spells are button combos vaguely similar to magicka and apparently also similar to some DotA hero but I don't know anything about that. Feels pretty fun if you can get a hang of it. Haven't played since some big patch that changed a shit-ton of stuff, though.
Icewind Dale would be similar to Baldur's Gate, but you could technically have a part of all wizards.
Magicmaker is a silly little game where you craft spells and enchant your stuff. A platformer. Crafted spells can be pretty insane, completely useless, or just stupid fun.
Tales of Maj'Eyal and arguably other roguelikes are ok, I suppose. It depends on whether you like the genre, but potential for wizardry is generally high.
Postan more in a bit.
>It's just a huge flaw in D&D vidya in general where you lack a DM to tailor the adventures to the party and would get to do shit other than combat.
I realized this quickly while playing Neverwinter Nights as a rogue, stupidly believing that being a thief myself would allow me to walk past the other thieves without being set upon.
Playing a D&D video game is equivalent to having an autismo rules lawyer GM who railroads absolutely everything.
>autismo rules lawyer GM who railroads absolutely everything
literally Temple of Elemental Evil. Never has RaW been as obnoxious as that game. Then again, it is also the best adaption of 3.5 into vidya ever, probably because it knew that RTWP is a retarded system and turn-based is superior.
Moving on,
Most fantasy 4x games. Basically take over the world with your mage units and throwing spells around to shape the land. I had the most fun with Fallen Enchantress where I made custom mage armies and started enslaving dragons. Age of Wonders III was fun too. There's even a necromancer class if you want to do that.
Two Worlds 2 has a spellcrafting system and wizard hats, but it's a weird fucking game I couldn't get very far into. Couldn't deal with it trying to feed me this story I absolutely couldn't care about and the protag's voice is annoying.
Ziggurat is fun I guess. First-person rogue-lite in randomly generated dungeons with a handful of neat spells. Good to kill a little time with, not so much something I could invest myself in.
Black Desert Online has a wizard and a witch class which are fun enough to play. You can also do alchemy or get yourself a cart and become a travelin wizard merchant. Recently had a shitstorm going on because of some pay2win thing, not sure how it's really doing right now.
That's all I got, it seems. Dragon's Dogma was mentioned, and it's got impressive as fuck magic if you can deal with the cast times. I had fun with it, but the one-save-only thing and being able to severely overlevel the entire game gives it very little replay value. Magicka is also alright for some magic-blasting exploding shenanigans, but not so much for wizarding with adventures and towers and anything that doesn't involve blowing up stuff.
Dominions 4
Age of Wonders 2
Master of Magic
Don't you ever get tired of asking the same question and getting the same responses?
Sometimes I like to pretend I haven't heard all the answers and desperately hope for someone to name a game I wasn't aware of yet. This never happens, and will not happen for a long while. Recently a wizard simulator was released on steam. It was a VR tech-demo. All my hopes are gone.
I know what you mean. I really want to play as an almighty sorcerer without having to just abstractly select things from menus. I want to actually feel like I'm bending the forces of reality to my will...
Plus summon an angel or two. That'd be nice.
Basically, the Dominions 4 experience from a third or first-person perspective.
Amen to that. What's the best build in your opinion? I've got a huge soft spot for playing as the Virtue, but I always feel un-optimised.
Not that guy, but I still hope that a video game that handles magic properly is going to be released someday.
On that note, I think the issue is that most video games don't put magic first, and don't code the game in a way that makes -good- spells possible. Preferably you should be able to create your own spells, and your spells should interact with the environment in all sorts of ways, even unexpected ones. The issue with that is that you need to code the game that way from the very start, or it's not going to work. For example, enemies and the environment need many different traits, as long as the only trait enemies have is their amount of hitpoints, you can't have any spells apart from those that affect hitpoints.
Morrowind and Oblivion both allowed you to create your own spells, but most of them are pretty dull. It's something, but it's not as exciting as it could be.
...
A /tg/ game.
You're pretty much asking: "Which skate can come closer to go as fast as a plane?"
Real life.
>Amen to that. What's the best build in your opinion?
IT DEPENDS
>I want to actually feel like I'm bending the forces of reality to my will...
THIS. Stuff like Magicka was a step in the right direction, but it was still fairly limited. In most video games casting spells boils down to pressing a single button, and that's boring as hell. The process of casting a spell needs to be more complex, and allow you to influence reality. A properly implemented telekinesis skell would be a simple example. The same way the work in Elder Scrolls, just more realistically.
>we all agree on that Wizard is the highest title a magic user can have right?
>Magi
A perosn able to use magic
>Sorcerer
Expert in his field able to use various kind of complex magic
>Wizard
One with the flow of magic and can seemingly pull miracles out of his ass if needed
Simon the Sorcerer
>No Gran Wizard
>No Warlock
>No Magus
>Not even an explanation where Witch(Technically more powerful than sorcerers) fits
>Not mentioning Sage
Git gud kid
Funfact, what those titles even mean, if they are comparable and which one is more ''''''powerful'''''' entirely depends on the setting.
I can't think of a game where wizard is the most powerful denomination.
>tfw love the Wizard title and stereotype
>but also really enjoy playing as a sage
>maximum investment in only magic stats
>make it an objective to obtain all types of magic schools, not just arcane
God I want to throatfuck this girl
nwn
isaac's greater missile storm is sex
Every setting in which wizards are incredibly rare, and a wizard hierarchy doesn't exist. Middle Earth, I think.
But they aren't exactly wizards.
Morrowind takes magic to god-like levels. Clearing entire dungeons with one spell and the like.
>There will never be a Dark Souls game where magic is good
The definition of wizard depends on the setting. The world doesn't have to adhere to DnD rules, and Middle Earth's wizards are literally called wizards, and are powerful casters.
And? They're maiar. Literally magical spirits.
By definition, there aren't wizards in LotR.
If I were to make an actual wizard game, I'd see it like this
>Wizard
catch-all name for magic users
>mage
Most basic form of wizard. Mastered basics of the arcane. Everyone starts here.
>Sorcerer
Advanced Mage. Master of the arcane.
>Archmagus
Ultimate form of arcane user, warping reality itself to their will.
>Elementalist
Master of the elements, can spec into a particular elemental school, maybe as a higher class (i.e. pyromancer etc).
>Warlock
Wizard who has begun to dabble in dark magic. Less about utility of spells and gathering knowledge, and inflicting pain and gaining power.
>Necromancer
Warlock who has begun raising the dead. Less direct spells, more reliant on skeleton/zombie army.
>Lich
The ultimate form of the necromancer. The age of men has come to an end.
>Conjuror
Necromancer without the evil. Could be different types.
>Illusionist
Uses mind control and illusions to manipulate enemies into doing the wizard's bidding.
I'd type more but my autism is getting out of control as it is. Like said, I think you'd have to build the entire game around being a wizard instead of magic being a portion of the game in order for a proper game to be done
Archmage rises
Wizard simulador, I dont know what it is really, I saw it around but I ignore indie shit
Your life.
>DS3 still failed at making the different kinds of magic unique, and nerfed them far too brutally
How about this, it's not perfect but it seems reasonable for a Dark Souls setting:
>Sorceries
Mostly stay the same, but it's possible to 'charge' spells. Remove some of the more powerful versions of spells, they're instead charged-up version of regular spells.
>Pyromancies
Pyromancy Flames get a moveset. For example, Fireball, stronger fireball with area damage, blocking is either combustion or a sustained spell, etc. You can change your pyromancy flames moveset once you find new spells.
>Miracles
No idea. I thought about making it possible to cast them without having to use a special talisman, but I don't think you could reasonable implement that. Perhaps by making it possible for holy infused weapons to cast miracles.
>Hexes
Unsure. The Int/Faith idea of DS2 was good, and they should always have some sort of drawback, perhaps.
Thoughts?
>maximized isaac's greater missile storm
I wish glowing blue swirling masses of homing magic energy bolts were more represented in vidya. Shit gets me hard.
Sounds retarded
My only grip with most magical setting is the way the world is build.
>Oh, we live in a world where someone can use mind control spells?
>Others can levitate boulders with their mind?
>The world looks exactly the same as medieval Europe. Nope. Magic doesn't change how society is structured at all.
DS2 was actually pretty alright about magic, though mostly in pvp and it was best if you mixed all spell types rather than just one. PVE was literally just soul spear all day because enemies aren't smart enough to warrant using anything else.
Harry Potter and the chamber of secrets
Baldur's Gate II
Icewind Dale I + II
The difference between technology and magic is that magic can only be used by talented few and technology once completed by simple masses.
End effect is that only few districts or cities are "wondrous" and all other are designed to be maintained by simple people.
My nigga.
Neat. I've actually thought about a game like this.
Of course I wish it was third person with fancy magic effects and lots of wizard fashion, but I'll make do.
Technology gave us the industrial revolution. A world where magic is heavily used just like it was steampower, makes more sense instead of your common medieval setting with dragons.
We need more games where spells wipe out dozens of units at once and cripple armies.
>fire magic actually winning
Pls, it would end with all kind of defensive powers in first turn and then buffed the fuck out.
Wizorb
Modded total war warhammer
Can unleash massive amounts of death. But youll have to download one of the mods that fixes magic.
What game?
Fire magic is great until late midgame.
People say that rain shuts it down, but when you were snowballing how you should, you'll just power through it with your mageblob.
Too bad you have zero utility and will lose as soon as people start casting battlefield-wide buffs.
Dominions 4.
Nethack
Rincewind, best Wizard in training.
Dragons Dogma was pretty cool.
>Rincewind
>wizard
He's a Wizzard.
Are there any games where I can be a wizard but not actually cast any spells?
>There are who don't become a Necromancer
>tfw the game with the most satisfying necromancy was modded skyrim
This is the absolute worst.
Dominions4, tho.
Honestly, I'd like a mix. Press button for immediate and relatively minor results, like your basic attack spells, or alterations, enchantments, sensing, short-range teleportation, etc. And a more complex method for truly powerful spells and rituals, or forging magical items.
I'd also really like to see magic used for more than battle and making things FOR battle. Think how great it'd be if your character could rule a magical kingdom, training lesser magi and setting up magical industries, transport, information systems and the like...
>Wizard
>Most powerful
Pfff- Yeah no. Take a trip to /tg/ some time. 'Wizard' is a term either for someone who's learned magic from a book, or who's just one step above 'magician'.
The Wizard class in Dragon's Crown is pretty fun and powerful.
Every ARPG
>Playing Dom4 right now
>Admittedly with modded races, but still...
Holy fucking fireballs, I have literally never got to a point in this game where magic can just flatten entire armies like that..!
I really need to invest more in levelling up my mages...
On what exactly?
>Complete fucking noob, in case that isn't obvious
This. Complex utility magic, interaction with the environment and society all the way. A shame that no game does it.
Guild Wars 2
>ITT we're ideas guys
How would the game start? As a chosen prophesied future king? A graduate of a magical academy? Just some magically-inclined brat in the country? Or should you start as the master of a pre-existing realm?
You start as a nobody, a dirt poor kid with a talent for magic. Rags to riches is always fun.
I once idea guy'd about a you-can-do-anything game where you start as a brat and go from there, moving through your stages of life as either a student in a magical academy, hedgewizard apprentice, cult initiate, or self-taught troublemaker.
Your life.
Only five more years to go.
>Holy fucking fireballs, I have literally never got to a point in this game where magic can just flatten entire armies like that..!
3-4 and above in a single path is where spells start getting ridiculous.
Even something simple as a Thunderstrike communion can be exhillerating.
Four more here.
Why the fuck haven't they made a Dragonlance game yet? Playing Raistlin's storyline would make for a legendary game.
Weak and sickly boy sacrifices his already failing health the pass a test to become a wizard. Then, he goes on to become the most powerful magic user the world has ever known. Thirting for even more power, he becomes evil and takes on a god to become the god of evil himself. However, he sees the future at the last second and realizes his endless quest for more power will result in the destruction of everything leaving him to rule over nothing. Then, having all but won the battle he sacrifices himself to prevent that horrible future from becoming reality. He is then disemboweled daily for eternity by the god he almost killed.
Yeah, it would make for an epic adventure.
LOL. You know, I actually played that when it came out. Yes I'm old and it was a terrible game.
I'm not so sure a do-anything game is a good idea. How many of those have you really stuck with for any real length of time? A game kind of needs a bit of structure, direction and restriction to guide the player. Oddly, people feel more engaged when they're working around difficulties rather than wandering aimlessly.
I like the idea of having options though. Joining an organisation would certainly make for an interesting story and direction, but how would the game vary if you just decide to strike out alone?
Rags to riches sounds great. Okay, what would the first hour of gameplay entail, would you say?
I've only used communion to spread the cost of big magic around... Does it add to mage levels as well? Wow, I guess I need to use it for more than enslaving apprentice mage-bitches to the guy in the biggest hat.
None, play pen & paper if you want that experience.
Personally, the most important aspect is how the magic works, and that determines what kind of game it is.
Everyone agrees that click button = cast spell is boring, but I didn't find anything capable of fully replacing it yet.
One of my ideas is to introduce several steps to casting a spell:
Preparation. You start casting and make a first decision what kind of spell it's going to be, for example by picking a "base" spell.
Aiming. This includes deciding whether you cast a spell on yourself, or whether it's an AOE spell, etc.
Casting. Perhaps you add another other "ingredients" to your spell to alter the result, and you can 'charge' or sustain your spell as long as you want.
Stopping. Not very complicated, you just stop feeding your spell more magic energy. Important since, in my opinion it should be possible to charge up spells as long as you want, with possibly devastating effects. Of course, how far you can take that depends on your character/level.
Also, you aren't forced to remain in place the whole time. You should be able to attack with a weapon, sprint for a few seconds, chug a potion etc. between these steps, depending on your character's skills.
Thoughts?
Ponder is best wizard.
>TFW want to try pen & paper and tabletops
>None of my friends are interested
>Does it add to mage levels as well?
Depends if the spell is scaleable. A + after a damage number, area of effect, range or number of summons indicates that it scales with higher magic path.
A wizard is a magic expert who's so learned that he barely even has to use magic anymore. He's learned that known when not to use magic is more important, and that you can achieve far greater goals without using any magic at all.
This is the highest form of mage. One who has the infinite power of the universe at his fingertips but is wise enough to know he doesn't need it.
>You should be able to attack with a weapon, sprint for a few seconds, chug a potion etc. between these steps, depending on your character's skills.
>tfw you will never dodge shit sliding across the floor in ridiculous poses while your spell's getting ready
>tfw so many good pen&paper games
>the only pen&paper group I know are a bunch of people who do it as a social gathering, where they just fuck around and aren't actually interested in roleplaying or trying to solve the problem at hand
Kill me.
I know that pain too well.
Nobody ever talks about this game.
It's fucking great.
Populous 3: The Beginning.
CRAAAAZY moves while using magic... Yea or nay?
For that matter, should our mudfarmer's brat wizard be able to mix it up in hand-to-hand as well, or should he be purely reliant upon his/her magecraft?
I'd say yes, with proper buffs.
Real technology can barely be used by the pleb masses.
It's also the boardgame/cardgame group.
I have 2 somewhat complex boardgames, but I can't play that with any of the regular members there. I have to write the few non-idiot members of the group and organize a closed gathering which is a pain.