How the fuck is a Final Fantasy game kicking my ass so hard?

How the fuck is a Final Fantasy game kicking my ass so hard?

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>Suddenly remembers the Rubicante battle.

Oh god no, not again.

That version of FF IV is probably the hardest Final Fantasy game ever, only slightly beating the DS version of FF III. I had to look up a guide to understand anything.

Amazing remake that I never finished because it kept kicking my ass.

>just bought this game
I really hope it's hard

What? I thought it was the same as the snes one.

I'm at the Dark Elf fight and he just killed me.
Does it get much harder?

Is the ff4 of snes and psp easier than this one or is the same?

First playthrough was incredibly difficult.
Second playthrough cruised through it handily.
IDK how it changed, honestly. I guess I didn't fight every encounter first time, idk.

I think it was this boss that was the casual filter.

Anyone reached the part at the end when you battle again with all the bosses like a fucking megaman?

SNES is baby difficulty
psp is standard FF difficulty, a bit easier due to lacking customization
this one is legit the hardest final fantasy

Jesus Christ, get good, you unspeakable pleb.

Four Fiends was where I got stuck on the PSP. Note that that was probably because I was underleveled, but still.

No. Do your research m8. This is harder than regular JAP FFIV because the enemy ai is completely revamped.

FFIV PSP is so easy it's insulting. You can just run through it without thinking. I call it the story mode version. Nice art though.

The fucking last dungeon gave me nightmares

Is the phone version exactly the same? Does anyone know? I love FFIV and have always wanted to try out the infamous git gud version on DS but my DS broke.

Is this game actually that hard? FFIVDS is one of the few I've actually beaten. I thought III was harder towards the end.

Yep, same exact mechanics, graphics and everything. PC version as well.

I played the PSP version after playing the DS version because I wanted the original sprites, and it was insultingly easy. Wish I knew this beforehand

This was back when JRPGs were difficult.

Also, FF4 is notorious for having bosses that required strategies over just raw stats (even if other games did it better) and FF4DS just bumped that difficulty up a notch. You certainly are going to get your ass kicked if you don't know what you are doing. In general, Slow the boss/Haste the party is a good idea.

And yes, this is the one Final Fantasy where status effects actually work.

What location are you in, that you are having trouble?

>I'm at the Dark Elf fight and he just killed me.
>Does it get much harder?
Yes. Dark Elf is a bit tricky if you are low level, but just requires planning with equipment and not blowing your MP load early. If you think Dark Elf was the worst it gets, then you aren't ready for the Doom Wall.

>Speeding through FF4ds
>Get to Dr. Lugae
>Game stops dead in its tracks and no amount of grinding will help
Did anyone else have this problem? That fight was not made for Active Time.

I remember I fucking grinded for weeks in the final dungeon. I don't think you can actually beat the game unless your party is basically level 100

The Japanese one was hard enough already. The moon was nothing but a grind fest for Rydia to learn Meteor.

>FF4 is notorious for having bosses that required strategies over just raw stats

Fuck are you talking about, it's literally the opposite

Nice, thanks

Actually, you need both.

Meant for

Yeah, let's see you autobattle through Cagnazzo or Barbariccia, or the CPU units, and see how well you do.

Of course it was easier the second time since your abilities carry over.

However the second playthrough also has two new ridiculously hard bosses. I never managed to beat them.

Someone should make a hack that makes the game DS-level difficulty

It's not exactly the same, the iOS/Steam versions remove the customizable summon for Rydia and the minigames related to it.

>Mobile ports of all the FF games up to 6 run at fucking 15 FPS in battle

I could understand the DS one MAYBE because of the shit hardware, but there is no fucking excuse for that in 2016.

Not him but
I've played every version of IV except the DS one and I remember the elemental boss fights like cagnazzo or rubicant, etc to be extremely easy. All you needed to do was to spam your aga/aja spells and your magic items and it was gg2ez. Dark Elf has always been an asshole though because you're gimped in that fight.

The framerate is the least of those ports' problems. You are a retard if you bought any of them.

Sounds too complicated but I would really appreciate it. The art and spell effects are fantastic.

If you do that, they counterattack you to death immediately. You remember wrong.

The GBA and PSP versions(which are mechanically identical) are the exception and were made insultingly easy.

I'm guessing you only actually played those.

I loved this game. I got up to the robot you fight inside, which seemed like it was close to the end of the game and I lost my cartridge.

brb buying it again.

Oh, the strategies aren't too complex, but at least they are more than just attack every round and heal when needed. Cagnazzo just means healing when in the shell and Barbariccia means jumping (possibly stopping the attacks if she is about to change) but at least it varies things up a little.

The DS ones just make attacking at the wrong time more punishing.

The DS games include some coding which probably isn't in the original titles. Namely, auto-counters against specific attacks. It would likely be a bit more than just changing damage markers and increasing enemy stats.

Hello there.

Tower of Babil? That's close to the end

I always had the most trouble with Dark Elf, on all versions.

If you react quick enough you can get them before they attack.

FUCK YOU, STOP KEEPING ME FROM GETTING EDGE IN MY PARTY

My first two times playing FFIV was on Ps1 (I own it) and Snes emulation. I know for a fact Cagnazzo went down easy because Tellah had remembered his spells earlier and I rekd him with Thundaga spam in front of my hype friends. I know Rubi and Barb have this special defensive/counter state but outside of that it was safe to spam.

Can you bring anyone to the final dungeon in the 3D version? I loved that feature in GBA.

>tfw I face the CPU, fought him like I did on the SNES version, and it took me fucking DAYS to realize the whole strategy was reversed

I never felt so dumb in my life. That said, ff4 has the best collection of gimmick boss fights in RPGs, and DS's ability to flip some of them up on their head was absolutely clever.

So was FFIV a difficult game that they made progressively easier with remakes besides the 3D version?

>Dark Elf has always been an asshole though because you're gimped in that fight.

????


Second of all, those strategies you mentioned won't work in DS.

You must really suck. I was pretty underleveled when I got to the last area and even took the no encounters ability. The last boss fight was amazing. And I remember I was no where near level 100

Yes you actually have to "git gud"

Are you not still affected by magnetism during that fight? That's the Dark Elf fight, right?

Also I've never played the DS version but it seems interesting. Sounds like everything I've been doing for years won't work this time.

I'm pretty sure all the other releases that aren't Easy Type and the original Western release are all exactly the same gameplay-wise.

And all enemies have higher levels and stats in the DS version

FFIV DS is leagues harder than the original. It's not so old that you can point to it as "RPGs were harder back then"

Once you hit Chrono Trigger and Final Fantasy 6, the level curves were clearly set up in such a way so that, if you fought all the battles you ran across, you would generally have little problems with bosses (outside elemental/gimmick restrictions) and could cruise straight through the games. Before that, most games assumed that you would spend some time grinding for the desired levels/equipment or would employ some sort of strategy against specific bosses. JRPGs were a bit harder back at the beginning of the SNES generation. They weren't necessarily all that hard - you could probably beat most FF4 bosses even on your first attempt, if you paid attention - but they were certainly harder than what you'd expect to see in combat with the late SNES or a lot of PS1 post-FF7.

>get to the final boss on psp
>can get close to killing it but everything falls apart in the end
>only option is to grind
>but i grinded for a few hours before
>stop playing entirely
This is suffering. The fucking Deathmask wants me to gouge my eyes out whenever I see him. Because I know my MP and items will be put down whenever he appears.

What's worse is that people say it's ez-modo.

Buy a shitton of tents/houses, go to the bottom savepoint in the final dungeon, and just nuke stuff with Holy/Flare/Bahamut. Rest, go back and do it again.

Although I have to wonder why you are getting your ass kicked that bad. Are you hasting your important party members and using slow against the boss? Are you holding Rosa in reserve, defending and then passing, so she is available to heal when needed? Is Edge playing item-distributor because he sucks with damage most of the time?

It should get easier the further into the fight you get, since he'll add more attacks to his movelist and spam Big Bang less.

>go to the bottom savepoint in the final dungeon
That's the one right before Lunar Subterrane, right? Because if it is, I've been doing what you said. My main problem is Deathmask fucks my shit over due to his Reflect + Holy spam.

>Are you hasting your important party members and using slow against the boss?
Call me an autistic fag, but I've never tried that because of how he resets all stat buffs every so often. I'll give it a try on my next attempt, because I think that'd help.

>Are you holding Rosa in reserve, defending and then passing, so she is available to heal when needed?
Yeah, I decided to do that when I realized shit wasn't working out. It's what's gotten me to almost killing the guy.

>Is Edge playing item-distributor because he sucks with damage most of the time?
If he's alive, essentially. I attack with him, and essentially use him as an item dispenser when necessary.

My main problem is that I think my gear is shit, and I'm underleveled or something. Everyone's around level 50 which makes this even worse, because apparently that's the normal level you're supposed to fight him at, so I don't think I should have that much trouble.

Alright. I'll give it another shot and see how I go. Big Bang is just a major pain, because it deals about 1000 or so HP to everyone. Which means that Rydia's almost dead, and everyone else is halfway there.

>Everyone's around level 50
I'm sure my party was normally 60-70, but I'm also sure I overleveled people.

>Deathmask fucks my shit over due to his Reflect + Holy spam.
Don't be afraid to run form enemies and heal up afterwards. You don't need to stick around and kill everything. And Bahamut ignores Reflect, if you insist on killing it. (Blood Spear is very nice for Kain, too.)

>he resets all stat buffs every so often
That wastes his turn where he isn't attacking or throwing Black Hole at you, so I'd say it's worth it to chuck another Slow onto him and another Haste onto Cecil. If he's wasting all his time removing buffs then he isn't hitting you as much.

Plus, this is the PSP version we're talking about. In the DS version he would auto-counter that sort of thing; in the original and PSP versions he just burns his turn.

Stop being bad.

The last great non-DQ game SE put out. This remake was fantastic.

You're mistaken. The PS1 version is functionally the same but the GBA and PSP releases severely nerfed enemy speed.

Just throw elixirs at him when he uses reversal gas. I think 2 will kill him

>LIAM OBRIEN IN EVERY FUCKING VIDEOGAME EVER

This was the first game I heard him in though so it's special to me

EVERY FFIV THREAD UNTIL YOU LIKE IT:

youtube.com/watch?v=xWdz5frxtkE

>mfw they fucking stealth released The After years in DS graphics on steam

Why the fuck did they not say anything? I just stumbled upon it in the store

No, you aren't. You're specifically told to equip metallic weapons before going into the real fight.

did anyone else just jump spam Barbaricca until the fight was over?

I couldnt fucking keep anyone other than Kain alive and I dont think you can grind before that save point so I just brute forced it and let kain take all the exp

I thought that was the whole point of Edward playing his harp during the fight? I haven't played in 3 years though so I guess I'm wrong.

I did but everyone survived. I don't think I've ever not finished that fight with jump.

wow really? It's honestly surprising but at the same time I doubt they're gonna try to advertise the flurry of FF games they've been putting on steam in recent years.

After Years wasn't exactly well received. I can't imagine there were many people who cared.

On which note is IV V and VI still in shitty iOS 2D, or did they sneak the 3D version in?

so what's the story with this FF? did they ramp up the ds version or is it the same as the original Japanese version which we never got before the ds version difficulty wise.

Yeah, in fight 1, Dark Elf is unbeatable and you're unable to use metal gear.
Then Edward does some Harp Ex Machina and both those problems are solved.
Dunno why that guy is saying you're "gimped."

>implying I don't like it already

They've stealth-release After Years with every single release, so I'm not too surprised. It was quietly put on the WiiWare shop unless you were paying close attention. Hell, I never even knew there was an iOS version. And then the Steam version just came out at some point. You'd think that with how well FF4 sold and how frequently they re-released that game, they would spend more time with advertising its sequel.

>In the DS version he would auto-counter that sort of thing;
Goodness.

Thanks for the advice, user. I'll try defeating him once my PSP has finished charging.

>Using Sneak causes Rubicante to clothe himself

1. How the fuck was I supposed to know?
2. Was this also true for the SNES version?

TAY is underrated. The game is fun and Golbez cool to use again. Also more Rydia is never a bad thing.

I never finished FF4DS. I got to the final dungeon, ran up against the worst difficulty spike I've seen in a video game (what the hell was up with the regular enemies in there?) and stopped playing because grinding is not fun. I also found out I had missed out on various missable power-ups and gear and that's kinda disheartening to know,

>Get to Rubicante
>Game asks if you want to have Edge solo him

I didn't care for After Years, but that moment was cool as fuck.

USE STATUS EFFECTS FAGGOT

The game has a NG+ so missing out on things really isn't a big deal in that game. And if you really wanted to maximize and get everything, then it requires a very good knowledge about who gives what Augments under what conditions, which people certainly won't know with their first playthough.

The final dungeon was a massive bitch, I do remember that. There were fuckers on the first floor which could wipe my lv.70 party.

>Was this also true for the SNES version?
Probably. Most of the stuff they took out were items and character abilities. I think enemy responses stayed the same.

That said, does Edge still have Sneak in the SNES version? It's been a long time since I played.

>so what's the story with this FF?
Cecil is a dark knight for Baron, finds out his ruling king is a dick, then goes out into the world to stop what quickly spirals into plans for world destruction. And lots of hypnotism.

>did they ramp up the ds version or is it the same as the original Japanese version which we never got before the ds version difficulty wise.
They drastically changed how things work with the DS release, which increased the difficulty considerably. Most notably is that a lot of enemies have an auto-counter with certain conditions, so that if you trigger it, they throw out an attack that is outside the ATB attack routine. So triggering the auto-counter is exceptionally bad, and not something you want to happen.

They also bumped up the difficulty, making some enemies more challenging and others with new abilities.

How the hell do you think I got that far? Every boss fight was spent stacking haste/slow/protect/shell + whatever else worked. Inside the Giant was already pretty tough, the four fiends took a couple tries and the central computer thing even more than that with the odds seemingly stacked against you thanks to Fusoya being the most fragile fucker around, but I got through those. The final dungeon just broke my will to go on, there's some manageable mobs in there but just as many that will drain most of your resources to beat or will grievously wound the party while you escape.

Don't be afraid to run like a pussy. Unlike JRPGs nowadays, there was no assumption that you will steamroll through every fight when wandering around.

Plan where to go and go there directly. Make sure you can get back where you need to heal. Don't assume you can just wander around willy-nilly and survive fights.

FF4 endgame has always been one of the toughest for Final Fantasy, and unlike others like FF2, you can't completely break the system to get through it easily.

I played FF chronologically doing the most recent/updated version of each game, no guides.

I was easy, II was annoying because of the combat system, III was incredibly hard due to being underleveled but felt the right level of challenging, Then IV kicked my ass. I almost gave up on the game series because I felt it was just getting more and more brutal and I figured V would be so frustratingly hard it wasn't even worth playing.

IV DS is brutally hard at moments for reasons that puzzled me. For example, one of the bosses is called Demon Wall and has 28k HP in every goddamn edition. Then in DS version they make him have 99999 HP. Not an exaggeration. He also rewards you with a shitton more exp than every other version to make up for it. There's a lot of really strange "rebalances" of difficulty for IV DS.

Oh yeah. Also the 15 fps thing during battles really bothered me (played steam version, same as DS). So I had this brilliant idea of changing the FPS to 30 along with the rest of the game.

Guess what? The FPS is tied to the game logic. Meaning I was playing the battles with ATB going at 2x speed. It was at Dr. Lugae I realized something had to be wrong, nobody had reaction speeds that inhuman to beat that fight.

>tfw VI lobotomized the series

The 3D version of After Years is complete garbage. One of the worst remakes I've ever seen, and they even removed about half the game.

The 2D version is decent though. Best emulated on PSP I'm pretty sure, unless that version also cut content from the original.

Please don't tell me you played those disgraceful iOS/Steam ports of V and VI.

Every single sale those abominations get make me lose a little more hope in humanity.

Kind of. I did the steam versions but with mods and patches (V specifically required a lot of them) to make them look like the GBA counterparts. Turning off those blurry filters and such. It turned out alright. Only thing that seemed truly different were the controls for VI which seemed designed for touchscreens, but I played them all on controller so whatever.

The GBA version of VI is also shit.

I want to strangle people like you who give money to people who desecrate art, and don't even do the slightest bit of research which would have told you that these ports were made by some cheap Chinese hackjob company.

;^)
Seriously fuck everything about that last level. I don't know how I beat it as a kid.

How's playing FF5 and FF6 on the vita?


I know they're the ps1 ports but does being on the vita fix anything wrong with them?

I did my research on every version of every game I played thank you very much. The GBA version was the best when it came to looks and iOS/Steam brought some small quality of life improvements like auto-battle and small menu tweaks. Also an overall upgrade to sprites and backgrounds overall.

So the best choice was Steam with reverting to sprites from GBA and removing any sort of filtering. Please tell me what version of VI you think is best you edgelord.

The terrible PS1 version? The now rather outdated SNES edition?

Maybe you need to do your research before spewing bullshit about strangling anyone.

I actually quit on the last boss, I played it when I was like 14 or 15.

I still feel like a faggot for doing it.

>GBA version was the best when it came to looks
No GBA port of a SNES game looks better than the original. Why do you think there's a "restoration" of the GBA version made by fans? Because it looked like saturated garbage.

>ff6 on vita
the absolute worst way you could play ff6. The ps1 port suffers from heavy loading time issues, and simple things like going in/out of menus and entering a battle can take 3-5 seconds each time they happen. It had a menu glitche too where it would force the selected item to the top and I would have to put my vita to sleep and turn it back on to fix it, and this happened almost every time I tried to navigate the menu (and occasionally in a battle, which fucked me over multiple times). I powered through it up until I got a couple party members in WoR, but I really wish I hadn't.

That's the pussies way to do it, though.

That's my fav ff and I remember it kickin my ass a few times.