>The whole game is repetitive and it lacks variety.
Map-wise? Fuck yes. That's one of my big qualms.
> Some weapons are just reskins of each other
A minority are, a majority are unique. A few reused moves, yes, but most are different. There's a few obvious ones though like the axes and elemental blades, which are all similar movesets and I myself don't like it, but then I encountered the Shinken weapons which have entirely separate movesets based on which one you used.
>Enemies are also reskinned
The basic fliers, humanoids, big ones, and dogs are, yes. They do introduce unique enemies with each subsequent area though, like the turrets and worms in the second level and the elites in the third level.
>World is flat and boring
Visually? Without a doubt, that's often the case. Audio-wise? Not so much, I feel like the contrary is true with that, the sounds tend to be quite nice and make for great atmosphere, along with the soundtrack. However, I don't like how the sounds all vanish whenever you go to a stairs area in level 2.
>Theres four entire levels in the whole game and theres a softlock at stage 3 if you're not careful.
Both true, and the soft lock is a fucking pain in the ass. Ruined a friend of mine's first impression of the game.
>The writing is beyond sub par and is fucking awful, to be honest, even if it isn't really connected with the gameplay
If you really were a big fan of roguelikes, you'd know most roguelikes have barren plots and generally bland writing - sans a few entries like Nethack and Gungeon.
>Everythings bare and you don't understand what happens or what is happening, even after you finish the game.
I felt it was pretty straightforward. Quassy manipulates you via some batshit insane QA test in order to prove you're worthy of being an elite soldier. You win, he recruits you. If you save Slash, the circumstance changes.
2/3 actually. I got some final thoughts to add in too.