How come no one's been talking about this game...

How come no one's been talking about this game? One of the first I've seen to come out of easy access/demo faggotry after about 2 years of development and holy shit, it's actually fun. There's a fuckton of minor bugs - namely with jumping - and the required platforming parts towards the end of runs are bullshit, but the actual combat gets really addicting after a while.

I kinda would like to know what half of the fucking parts do - the Clockwork set's generally cool, but I only really figured out what the head and legs do. No idea what the arms do.

Anyways, Heart and Slash thread?

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youtube.com/watch?v=--0KtbfRX74
youtube.com/watch?v=A5ABDs_Q7ds
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Is there seriously no one who's played the game?

Looks like it got positive reviews, but doesn't look like it sold very many copies. I thought it looked interesting, but not like an instant buy for me.

Honest answer? Buy it, refund it if you don't like it. Hell, pirate it if you don't even wanna risk spending money. It takes about two or three playthroughs to really settle in, which can take about... hour and a half? Hour and forty five minutes? If the combat isn't for you by that point, I dunno what to tell you.

I will say though: Controller all the way. This is one of the few games where a KB+M doesn't fucking work because the camera's all fucked up otherwise. With a controller though, it handles very well.

Tell me more about the soundtrack if you can, then. That's kind of the deal closer on a game like this.

I don't wanna spoil the boss fights (which can be lackluster, but one of htem I do quite like) with their song names, but Slash's theme alone sold me on the OST. I'm not gonna buy it, but I will probably try and download a couple of songs.

youtube.com/watch?v=--0KtbfRX74

I really love the music and how the game looks, but I feel like they still have a lot of work to do regarding sound design.

What kind of a game is it?

what about some gameplay footage?

Honestly OP I played it for an hour and the combat was kinda ass

but it seems like you played it more than I have does it get better at all the more you play it

Ive played it. I like it. I never got around to finishing it because Its easy to get lost in some of the larger levels- (specifically the foggy city) and some bosses were kind of unclear. I should try it again. it is fun. sometimes it can get repetitive though. Even with randomized stages.

as for music:

youtube.com/watch?v=A5ABDs_Q7ds

this is a fairly good and common example of a standard combat theme.

not op, but iirc, the more you play dont you unlock more weapons? there IS some luck involved. if you get a good weapon from the start youll do well. if you get a shittier one, it takes a bit longer to get where you want.

Also depends on what stage order you end up doing. since iirc, you dont always get the same order all the time

In terms of combat it's a hack n' slash, kind of like a Platinum-lite gameplay with some basic technical stuff. You go around through randomly generated dungeons (There is a basic idea for each one though, so you can see certain distinct landmarks and instantly recognize when you're nearing certain points per dungeon) in sets of three, the first two having different "layers" to them (first is a factory with a security level and a scrap area the further in you go, for example) and you can get randomly dropped weapons in a BoI-style thing in that they're preset, but you can't determine what you're gonna get. Most weapons have their own distinct movesets, but some will share movesets but have one or two different moves and a gimmick of sorts (Like there's elemental versions of the starting katana). Strong focus on combat as opposed to exploration (Which the game flat-out says to not bother with in a loading screen tip) and can be kinda short.

Here's some basic footage:

youtube.com/watch?v=YQuQUdG8a-o

The amount of fun I had was based on the weapons I got. some were great and I had a fucking hell of a time, but then some weapons had some pretty mediocre movesets and I pretty much immediately lose hope.

But altogether, I got addicted fast. You also unlock a lot of shit constantly so every playthrough usually will have some new shit.

It's on my list.
Also,
>Don't Starve
>Drunken Robot Pornography
Both of these came out of EA and the 2nd one was the FIRST game to ever leave EA.

Oh, and I should add on the video: It's not super representative, in my opinion playing with a much mroe "in your face" style tends to make the game a lot more exciting.

I should've said one of the first I've seen come out in early access, vanish for a bit, then come out as a proper game. Though there's polish issue.

Either way, if you buy it you're at least buying an actual game, and hopefully within the coming months or so they'll update with more content. At the moment, I've nearly 100% the game and I've only got like 12 hours in it.

Looks interesting. I might have to check it out

You convinced me, OP. I bought it, and if it's bad I'm just going to blame you for wasting my time.

I recommend giving it two or three "playthroughs" - just runs through the game. That should take no more than two hours at most and you'll have unlocked enough shit to determine if you wanna keep playing. And if you take less than two hours and you don't like it? Go refund it. At the very least you can say you played it.

I actually beat it once. Need to go back and do the slash story missions.

honest opinion. Its fun. But I wish there was more to it than hacking and slashing multiple enemies. I liked the beginning stage. But then it went downhill midway into the city and the final level and the platforming was shit.

Those bots with chainsaws are annoying as fuck.

It's also only been out for about a week, and I honestly have the same qualms, it's a lot of bullshit. But I think if more people start giving it attention and airing their actual criticisms with the game, they may start updating and improving it. It's already a 7/10 game for me, and is the first to get me actually fucking excited to play in a while, so with actual polish and constructive criticism it could improve vastly.

I think I would like the game more if the enemies complimented each other instead of becoming a giant cluster fuck random enemy encounters.

Plus the bosses after the B-DSS Security Knight just did feel like they were correctly fleshed out. Other than that I would say I did enjoy the game to be happy with my purchase. Good atmosphere and it really didn't feel like a violent game. Ps2 feels

Some of them can work together but it's definitely an accidental feeling. Like, I once got knocked over by a drill bot then got shot out of the air by a missile one of the humanoid ones fired.

I proceeded to then get crushed by a big one's hammer and that's when I realized I got my ass kicked. Oh, and I had an absolutely Looney Tunes-like experience getting constnatly knocked into a pit by one of those five missile robots.

its shit. lemme write something up.

Okay so.

Hey there. I pirated and played through the whole game the minute it came off early access.
I'm just going to give this a shout out and say that this was one of the worst games I've really ever played this year. Maybe even more than so.
I love rogue likes, and I'm going to say this really was one shithole of a fuck. Or 2/10.

I'll go through the whole thing:

-Controls are awful. You can't run without holding two keys which are also the activation keys for weapon switching. You're gimpy, too fast to be able to combat correctly. Its not easy to get used to, and you seem to catch yourself running directly into the enemies at times. Double jumps are what one needs to spam in order to live through any room at all. After double jump happens, you have ending lag on the ground, which is really annoying and unnecessary. Dodge doesn't help when you have no i-frames. Every time you try, you get hit when an attack animation starts from the enemy. Controls don't SAVE after level switches. Guns can't be used after pressing one key, even with the option for manual weapon switches. Finally, you feel like you deal no damage to enemies. Enemies take too long to get dumpstered and it really killed the enjoyment of doing that over and over again for hours.

-The whole game is repetitive and it lacks variety. Some weapons are just reskins of each other. Enemies are also reskinned. World is flat and boring.

-Theres four entire levels in the whole game and theres a softlock at stage 3 if you're not careful.

1/2

-The writing is beyond sub par and is fucking awful, to be honest, even if it isn't really connected with the gameplay. It bears nothing on the way you play. Everythings bare and you don't understand what happens or what is happening, even after you finish the game.

-The boss really is just some fucking disappointing fucking ending to what you spent 3 whole hours on non-save games trying to find the bosses in complicated mazes and doesn't explain anything further.

I'm really summarizing these quickly because this thread's about to die but really, for those lurking, do yourself a favor and just play enter the gungeon or any other better roguelike. This one's fucking shit. Feel free to argue.

Also more things to note, this game doesn't run very well. Even with lowest settings, you may find yourself having issues with framerate, and I'm on a pretty good build.

The only way I was able to enjoy this garbage was to use cheat engine, and even then, I got softlocked out of stage 3 again. It's garbage, really. Please don't try it.

Nah, its not shit. Its gameplay is decent. Actually is a rough diamond. Probably half the things you did in game you did without thinking of its purpose. I think one of Heart and Slash's best features is how it gives a gradifying feeling of making progess instead of taking 4 hours to get some lucky blanks while killing 40 men and sticking your thumb up your butt to get a level skip on gungeon.

also I apoligize for being a butt. I just can't stand rougelikes and this one feels satifying.

>Probably half the things you did in game you did without thinking of its purpose.
Would you like to go more into that?
The game is poorly optimized, shoddy controls and is repetitive. It's not good. Please give me some positive, intuitive reasons to buy it, because I've already finished it and its actually total garbage. And I'd like some information on the story, because the story doesn't make half a lick of sense to me, at least from my angle. I'd like to like this game, because I was attracted to robots in general, but the gameplay doesn't make up for its appeal.
>Its gameplay is decent.
At least gungeon had weapons that aren't complete reskins and did damage. You don't feel like you're doing anything when you keep trying to chip off tiny bits of enemy health. You can't even combo if they have armor.

controls maybe shoddy but once you get the feel for them it can be a cake walk at times. I think H&S is meant for consoles as I tried it out with controller instead of a keyboard and it works better than the keyboard. The games offers numerous mechanics and depending on what weapons you pick up, you can play the game like DMC or even dark souls. But some of the weapons are pretty funky and understanding what the developers were trying to accomplish is sort of half the battle. I'm not trying to convince you to keep the game or even buy it. Its a experiment that I think went rather well. What is suppose to be a sit down and play for 20 minutes is a game where you actually sit down for a good 20 minutes... It moves fast and doesn't take constent retrys to move past the 2 second level. But the game does have loads of jank and if you can't put up with it then you aren't going to have fun. Honestly feels like you played a good jank ps2 game.

The way the story is expressed is interesting. You can beat it once or you can play the slash missions which happen at random during your playthroughs, if you do his missions you will complete his story until he reaches the final boss and you will recieve the true ending. As for the character you play as. You play as robot named heart that keeps dying over and over again yet with each new heart it doesn't know what the last did.


FACT: none of the weapons are reskins. They all have unique abilities a heavy electric hammer will do thors stand still and shock everbody as its air attack, the heavy fire hammer throws the hammer to the ground like comet.

FACT: DEPENDING ON WHAT COLOR THE THE ENEMY IS THEY CAN RESIST CERTAIN TYPES OF DAMAGE. IF THEY ARE WEARING ARMOR AND ARE VULERABLE TO YOUR WEAPON THEN ARMOR COMES OFF FASTER.


sorry I just had to make sure you understood that.

fuck it if you don't get it. I'm tired. Good night.

>Controls are awful. You can't run without holding two keys which are also the activation keys for weapon switching
One button sprint. It's an option in controls.

>Its not easy to get used to, and you seem to catch yourself running directly into the enemies at times.
You using a mouse/keyboard or just a controller? I myself have already said a controller is fucking dire, but once you use one pretty much all the control problems I had were instantly gone.

> Dodge doesn't help when you have no i-frames. Every time you try, you get hit when an attack animation starts from the enemy.
I don't say this pretty much ever, but I gotta make an exception: Git gud. Seriously. Never had a problem with dodge-rolling, any hit I took was when I was being a moron and didn't bother to dodge away from or towards attackers. Don't do it sideways with the hammer fucks, those guys rotate with the swings. It's pretty obviously a Monster Hunter style roll, with minimal I-Frames and more just for generating distance or actually dodging. Upgrades add distance too.

>Controls don't SAVE after level switches.
Sounds like a client-side issue. Controls saved for me just fine, I adjusted them on my controller so lock-on was on the left stick instead of the right stick and they always saved.

> Guns can't be used after pressing one key, even with the option for manual weapon switches
This is an actual problem I agree with - you end up standing there like a moron because you need to attack manually.

>Finally, you feel like you deal no damage to enemies. Enemies take too long to get dumpstered and it really killed the enjoyment of doing that over and over again for hours.
Depends on the weapon and move used. I mowed through enemies quite often, and other times not so much. I recommend relying on heavy attack for knocking enemies down. Aerial heavy attacks pretty much always knocks down everything but the big tripod ones and the armored enemies.

1/2

>The whole game is repetitive and it lacks variety.
Map-wise? Fuck yes. That's one of my big qualms.

> Some weapons are just reskins of each other
A minority are, a majority are unique. A few reused moves, yes, but most are different. There's a few obvious ones though like the axes and elemental blades, which are all similar movesets and I myself don't like it, but then I encountered the Shinken weapons which have entirely separate movesets based on which one you used.

>Enemies are also reskinned
The basic fliers, humanoids, big ones, and dogs are, yes. They do introduce unique enemies with each subsequent area though, like the turrets and worms in the second level and the elites in the third level.

>World is flat and boring
Visually? Without a doubt, that's often the case. Audio-wise? Not so much, I feel like the contrary is true with that, the sounds tend to be quite nice and make for great atmosphere, along with the soundtrack. However, I don't like how the sounds all vanish whenever you go to a stairs area in level 2.

>Theres four entire levels in the whole game and theres a softlock at stage 3 if you're not careful.
Both true, and the soft lock is a fucking pain in the ass. Ruined a friend of mine's first impression of the game.

>The writing is beyond sub par and is fucking awful, to be honest, even if it isn't really connected with the gameplay
If you really were a big fan of roguelikes, you'd know most roguelikes have barren plots and generally bland writing - sans a few entries like Nethack and Gungeon.

>Everythings bare and you don't understand what happens or what is happening, even after you finish the game.
I felt it was pretty straightforward. Quassy manipulates you via some batshit insane QA test in order to prove you're worthy of being an elite soldier. You win, he recruits you. If you save Slash, the circumstance changes.

2/3 actually. I got some final thoughts to add in too.

>The boss really is just some fucking disappointing fucking ending to what you spent 3 whole hours on non-save games trying to find the bosses in complicated mazes and doesn't explain anything further.
This is semi-true. The actual initial final boss is lame as shit - slightly better than the previous duo of bosses but not by much - but the plot makes sense, if barebones and kinda bland.

Honest opinion here? Go present all this shit to the devs. They seem like nice guys, they might hear you out and honestly, if you give all these criticisms and they hear you out, they may actually bother to improve the fucking game. If they don't listen, big shame, but if they do you would get a game you could consider above 2/10.