What's a good game with parallel universes?
What's a good game with parallel universes?
Mario 64
Zero's Escape
...
Steins;Game
Uh what is this
deep mechanics
Bravely Default
You don't want to know how deep this rabbit hole goes user.
>parallel universe
There's no such thing you manchild
Some dude tried saying it only took 2.5 or so 'A' presses to complete Mario 64. The whole number bit isn't relevant, it's the .5 that is, because how the hell do you do half a button press?
The uploader then proceeded to explain this starting off with "But first we need to talk about parallel universes." or something like that. Shit was weird.
>Video game
Life is Strange
ok """"Henry""""
Undertale
If you have 3 doors to choose from and only 1 door contains the prize then it's true your odds of picking the correct does NOT change when the host asks you "Would you like to change your selection?" You have a 1/3 chance no matter what mental mathematics you jump through in your head.
Retards are too stupid to understand floating point number overflows, coupled with the fact that the guy in this video makes it sound much more complicated than it actually is.
There are no "parallel universes", the x and y coordinates just wrap around the map when they go over the max size. The PU grid is just a way to visualize it.
>good
Subjective, but o0ff the top of my head I like:
Bioshock Infinite
Planescape Torment
The Longest Journey
Ultima 7
I keep thinking there was a strategy game with this aspect, not sure though
Spells of Gold
Metroid Other M
>Bioshock Infinishit
>>good
Your mom. She so fat she exists in 5 different planes at the same time.
And she also clogged a black hole
But that's wrong. You initially pick from 3 doors and then get to pick from 2 doors. Simple maths tells you that your odds are better with 2 doors.
Bioshock infinite
All of them. Everything is an illusion, free will doesn't exist, nothing has a purpose. Now let's go watch TV.
You're picking from the same 3 doors twice.
Tales of Xillia 2 uses them as a convenient tool to make its characters as miserable as possible.
bioshock infinite
All that have a save feature.
Sounds complex.
Hold the fuck up, that math actually looks like it might be legit.
That's not true
Hold on I'm going to create a quick program that simulates picking from 3 doors randomly and then 3 doors randomly and switching to another door. I'll post the results and we'll see who is right.
No need for all that.
Well you're a fucking retard because it's photoshopped
>good game
>it's photoshopped
No shit. The fact that it's photoshopped doesn't mean the PU math isn't legit.
I can't believe I'm about to expalin the monty hall problem in text form when there's a million vidoes about this.
E = Empty Door
P = Prize Door
[E] = Empty Door you selected
[P] = Prize Door you selected
X = Eliminated Door. Only an empty door can be eliminated
Not Switching
[E]EP - > [E]XP Loss
E[E]P - > X[E]P Loss
EE[P] - > XE[P] Win!
Switching
[E]EP - > EX[P] Win!
E[E]P - > XE[P] Win!
EE[P] - > X[E]P Loss
Switching is simply the superior choice.
In reality there's no difference between switching or not.
Cheers.
So you got caught being a retard, and now you're trying to convince me you weren't actually talking about the post you replied to.
If you legitimately think any of the Mario QPU shit is complicated you should kill yourself
From what I understand, your position doesn't actually wrap around. It's just for hitbox calculations. You do actually move outside the map and the overflow is only when detecting the floor.
Your speed is the number of units moved per frame and it checks at that location for any obstacles or whether it would take you outside the map. This is why if you move far enough in one frame, you can bypass the walls of the level.
The reason it's complicated is because you have to plot a course through a grid of repeating levels and ultimately end up back in the original level in a slightly different position. It is a lot more fucking complicated than you're making it.
In Watch for Rolling Rocks it's a serious issue because he has to advance through a hallway step-by-step, so he actually has to teleport all over the fucking place to "effectively" walk down the hallway. You do NOT wrap around the edges of the map and the PU grid is a literal representation.
Dazzle me
>now you're trying to convince me you weren't actually talking about the post you replied to
The fuck are you on about? I've never backed down from what I initially said.
is describing parallel universes using needlessly convoluted topographic functions, but there's nothing particularly wrong with the math itself.
>If you legitimately think any of the Mario QPU shit is complicated
You're being a retard, conflating QPU shit with math about QPU shit as though those two things are necessarily equally complicated. It's easy to define boundaries and functions that describe simple things yet look complicated.
When did this man's hated for henrys begin? What started this lifelong grudge?
Only navigating the PUs is complicated. PUs themselves are not complicated.
>PUs themselves are not complicated.
That statement is not in contradiction with anything I've said.
That's because I'm agreeing with you and adding my own information, you ungrateful piece of shit. Why are you such a hostile, screaming autistic retard? You have a god damned problem, user. You need HELP.
will you two fuck already?
>you ungrateful piece of shit.
>You have a god damned problem, user. You need HELP.
>Why are you such a hostile, screaming autistic retard?
There are no repeating levels. The collision is always on the original level, but the camera follows your true coordinates, so it appears that way.
Calling them parallel universes is just a needless over-complication.
Has it right. The only hard part about it is navigating an invisible map while going so fast you phase through the world geometry.
>but the camera follows your true coordinates, so it appears that way.
Why do you think that? Mario actually does leave the level. The collision detection does roll over to zero, which makes some areas outside the level solid platforms.
Mario isn't the camera.
What are you even talking about? Are you ACTUALLY trying to suggest that a page taken from
math.harvard.edu
With a few words replaced in photoshop accurately describes what's going on in a Super Mario 64 speedrun? Holy shit the damage control.
Alright took me a while because I didn't have shit downloaded on this laptop but here you go.
Ran it 10000 times picking from 3 doors, had a 1/3 success rate.
Ran it 10000 times picking from 3 doors, and then changing to a random door that wasn't the initial selection..... it had a 1/3 success rate
pastebin.com
source is here feel free to run it yourself. The image shows the results at the bottom. The two numbers are the number of wins (out of 10000) for both experiments.
You're an idiot.
>Are you ACTUALLY trying to suggest that a
All you have to do is show somewhere where the math is flawed or contradicts how PUs operate, then you wouldn't need to resort to pithy shaming tactics.
I made a statement, somebody said my statement was false. I proved my statement was in fact correct. Sorry bud but no matter how you look at it mathematically you don't have better odds picking the correct door after changing your choice from an initial selection.
You're forgetting the part where the gameshow hosts reveals one of the dud doors. That's the whole reference of the OP's image.
en.wikipedia.org
The problem has been solved ages ago. Don't be a retard
Alright one sec I had forgot about the revealing one door part.
>if I re-define the problem to suit my desired outcome, it has my desired outcome
What's to test? Your first pick is a random choice between three options. Switching is a random choice between two options.
you did not add in the game show host picking one of the doors with the goat behind it
too bad you got your logic wrong because you're a dumbass
So this is where the parallel universes thing for Mario 64 comes from.
Fuck.
...
But that's not how the Monty Hall problem works you donut
Fuck I updated my program and the "changing the door" gets a 2/3 success rate. Fuck well looks like I was wrong looks like I have to leave this place forever and join Reddit.
The chance of picking the wrong door is 2/3 initially.
The chance of picking the correct door is 1/3 initially.
The host opens up all of the remaining wrong doors after your selection, so as long as you picked the wrong door initially you will swap to the prize.
It's kind of like Minesweeper, you open up everything other than the correct door which makes switching to it the most likely option.
Thats more of a dimension isnt it?
that is what a parallel universe is you fucking retard.
I remember ultima underworld 2; labyrinth of worlds, but the theme was downplayed to be honest.
Let's take 1000 doors. You pick 1 door from 1000.
Then 998 doors are opened. 2 doors remains. Do you change your choice?
But there are games about it, retardchild.
You are very eager to prove to people that you are dumb, instead of leaving it at other people“s statistcally probable claims.
...
Not if our universe already incorporates more than one dimension.
>higher Mario theory
Zero Escape
Steins;Gate
Bravely Default