Do people really think this game isn't any good unless you cram an assload of mods into it? Sounds like some serious ADHD to me. There are thousands of people to talk to, hundreds of side quests and items, well over a hundred different enemies and points of interest (caves, ruins, towns, trading posts, temples). From what I've seen here, hating vanilla Skyrim just looks like a meme for the most part.
Do people really think this game isn't any good unless you cram an assload of mods into it...
bad thread desu
No shit. Nobody responded to it.
It's not bad.
It's just not any good either, it's bland as fuck.
the ruins were the most disappointing part of the game. in oblivion you could easily get lost if you didn't have a torch, and there wasn't a conveniently placed exit at the end, you had to go all the way back through the creepy lonely dark hallways. that's what a dungeon should be, confusing, dark and spooky. nothing like that is in skyrim, they are too brightly lit, and too linear. i wouldnt have minded so much that they completely destroyed oblivions excellent character creation sequence if the dungeons were good. but they weren't.
first few playthroughs of oblivion I never even knew the torch existed. Point is you can always see everything, minus the odd lockbox or two.
>it's not bad it's just not good
the hell
I enjoyed the ruins. and I haven't played Oblivion enough to really get the difference because the combat sucks so much ass.
He's saying it's completely average. It doesn't do anything particularly well, but it doesn't shit the bed either.
100's of hours of content if you just like doing the same thing over and over and over again. 75% dungeons filled with druagr, useless treasures, painfully bad writing, extremely short questlines, uninteresting samey quests, shitty magic system and combat in general isn't very good, etc.
Looks great once you add a few mods though
There is nothing wrong with the character creation in Skyrim. I know they limited things like how you can shape the face and the color of your hair but that doesn't detract from the game in any important way.
What's wrong with the magic system and combat?
>graphics
Please don't start with that.
Magic is worthless because it's so weak, could've been good but you're way better off with an enchanted weapon, or being a stealth archer. Combat has no weight to it and hardly requires any strategy, it's fine but nothing special
Oh, classic Todd Howard! Ha-ha.
No features that were a failure, that were really bad.
But no parts they did really well, no good parts.
Do you need me to explain in even more detail?
Combat is ass, and it's really overall a lazily made mess.
I love it.
Is this bait? You can blow people away with fireballs, lightning bolts, ice spikes, etc.
Although I agree with bland combat, but it doesn't really hurt the game for me. At least it wasn't Oblivion's combat.
you're playing with tweaked brightness settings then, or you have a shitty television. the game is supposed to be dark and creepy and it is if you know how to correlate your settings to your tv.
the combat sucks ass in skyrim as well, the elder scrolls is not known for good combat. it's a role playing game only. and the funny part about skyrim is that it's neither a role playing game or a fun combat adventure game, it's literally nothing.
i'm not talking about the face creation i'm talking about how your character's birthsign and primary skills were chosen canonically during conversations with characters. in skyrim all you do is create your face, and then you're off, all the skills are already there, there is no birthsign, there is no naming your class, there is no role playing.
I played vanilla for over 200 hours on the xbox 360. It was a great game and mods add to that experience. Anyone who says the game is only good with mods is a fool.
>bait reply
Every time
>correlate your settings to your tv
That word doesn't mean what you think it means
Skyrim is a "a little bit of everything to attract a huge audience" game, but they don't do any of the aspects specifically well.
Quests are ass, dungeons are ass, combat is ass, the story telling is decent-ish, the AI is ass, the factions are ass, the NPCs are fucking retarded, glitches are frequent as fuck.
So in Skyrim you weren't as limited with what skills you were good at. You can be good at everything if you so desire.
Opinions that are different to yours aren't bait
You can use magic, but you're better off doing just about anything else. It works fine if you aren't playing on a harder difficulty though
All i can thing of to bring down Skyrim is that the main questline can be pretty bland, and the combat can become tedious and boring. (Then again, when is combat great in TES)
However, the game has an amazing environment and world. Todd memes aside, the ability to just traverse the world everywhere and discover all the neat locations is fascinating from a casual standpoint. There ARE good quests, but they're hard to find.
>Quests are ass, dungeons are ass, combat is ass, the story telling is decent-ish, the AI is ass, the factions are ass, the NPCs are fucking retarded, glitches are frequent as fuck.
Next you're gonna claim you're a Morrowind fan and claim it's the only good game in the series, right?
The 360 version of Skyrim isn't very glitchy. There is some freezing during a loading screen and getting stuck in a rock but they're rare.
>you're better off doing just about anything else
But what if you don't want to do everything else?
>It works fine if you aren't playing on a harder difficulty
Were you assuming I play it on a hard difficulty?
you can be good at everything in oblivion as well. skyrim has the exact same skill leveling system as oblivion. but in oblivion and morrowind you could choose major and minor skills that were boosted at the beginning of the game to fit your character and the class you envisioned for them. like the tag skills in the fallout games, only you could tag several more than just 3.
No, I've never played Morrowind, strawman harder faggot.
Then good for you, I don't care how you play. Doesn't make the game well balanced or anything though. Smithing/enchanting render magic pretty worthless once you put time into the skills
Anything else is a better playstyle than magic, if you want to play it that's fine, doesn't change the fact that its shit.
Why isn't there any stats that affect gameplay? No speech perk utilized anywhere. Why is the dialogue so rudimentary? How come quests can't be solved by any other means than killing and killing? Why is magic so shit? Why don't races have race specific content? Why can all guilds be done by all players on any given moment?
If magic is so shit then why am I not constantly getting my ass kicked?
No real relations between NPCs, the cities feel dead as fuck, you might as well be God himself and the companions would make you kill bears, the NPCs don't give a fuck about your race/playstyle or what you have done, it doesn't feel like a world, feels like runescape questing.
Slow down. Collect your thoughts.
Compared to everything else, magic is absolute shit, doesn't mean it can't kill stuff.
You play on ez mode like a babby, as you already admitted to. You could sneeze on the enemies and win the game, nothing you do matters
It's not like playing on hard makes the game that much more interesting though. You suck at arguing so I think I'm done with this thread
Bye bait.
Is it suppose to impossible to start the game at the highest difficulty?
you need to play on master or legendary if you want to see how terrible magic is. the highest level projectile spells take about a quarter of health away from a draugr deathlord. meanwhile if you had a warhammer or dual wield weapons you could turn them into mincemeat with a few quick blows.
Boy was I disappointed when I met the Aldmeri Dominion as an Altmer.
>you need to play on master or legendary to see how terrible magic is
>you need to
>NEED
Only underaged memelords on Sup Forums hate on the game.
>Why isn't there any stats that affect gameplay?
>muh stats
>muh leveling points I want to use and ending up in a situation where you wanna do something else but you've spent all your shit leveling something else
you are WORST turk
go play some other autistic spreadsheet simulator
sure, they needed more stats you could level but the system was not inherently flawed
Morrowind > Daggerfall > Arena > Oblivion > Skyrim
>bringing up valid criticism and points where the game failed
>ha! these underage memelords!, the game has obviously no flaws!
Nice argument bro
You could at least put a little effort into your shitposting, this is pathetic
yeah, you need to. otherwise, on expert or lower you will decimate everything with magic. just as you will with any other weapon. the difficulty levels in this game are strange and master has a huge spike above expert and legendary has a huge spike above master.
Muh excuses to you too, shiteater.
TES is nothing but glorified FPS now inside a large arena. All character builds play the exact same way, there are no interesting perks to choose from. Role-playing comes down to pretending.
There's only two ways to play Skyrim Stealth Archer or spam M1 with a melee weapon
I don't hate-hate vanilla skyrim. But even just adding skyUI, a higher definition map, and the unofficial bugfixes, just makes it so much better than what was released.
Not to mention one single memory "hack" eliminates 90% of your crashes, modded or unmodded.
I love skyrim either way, honestly, but it's the high avatar of "ship it and let the users fix it"
>literally want strength,agi, and int in gear
>autistic spreadsheet simulator
Why are you so scared of numbers?
I made the mistake of trying a pure wizard. Obviously it was a terrible mistake.
You missed my point by miles.
Magic doesn't scale up the same way. In end game it comes down to spamming the second highest lvl spells (because the highest lvl spells are garbage).
Why do you have autism?
Runs in the family, makes sense why we're siblings
>Why can't I do EVERYTHING in an RPG?
Wish they completely reworked mage
It's just a summon your pet, and hold down both your mouse buttons
>They needed more stuff, the system isn't complete but its flawless!
Autism
All the cool spells went into the shouts, because Todd had to have his super hero bullshit in the game.
This, please no more autistic super magic power moves.
I just want to build my archer/warrior/rogue character without being a literal super hero.
ok you got me, I did miss agility and being able to do stupidly high jumps. The problem is, if you introduce that you have to do away with spending points in hp/end/magicka or at least introduce some scaling which triggers babbs like me
I'm not scared of numbers, I dislike spending time having to level shit up when I have no idea how I will play the game yet. I like the freedom of choice. There are other games with "builds" that you can play but Elder Scrolls shouldn't be one of those games. I liked that at the end of the game I had enough armor to tank end game shit so that I leveled conjuration and two handed both to 100 just by summoning an axe and a horse.
>Elder Scrolls shouldn't be one of those games
Why? Because of Skyrim? I guess we can ignore the other four games
How about bring back spell making.
>gear and potions affect your strength/agi/intellect
>still spend points in magicka/hp/end only
>sub stats like haste(attack speed) spirit(mana regen) that come only on weapons
>little scaling required
does that sound okay?
I agree with this. I sure is purrty but outside of the visuals and joy of exploring it feels very hollow.
then elaborate.
>without being a literal super hero.
the shouts had stupid cooldowns which defeated the purpose of them in the first place. They were fucking useless outside a few utility ones. Each shout should have had an individual cooldown.
I don't understand people that complain you get too strong at the end of the game. That's the fucking point. You are the Hero fated by the Divines or otherwise to write history. You aren't forced to use good gear to do anything, if you want to be close to dying every engagement, no one is stopping you. It's a ROLE playing game after all.
The problem with the game (and all TES games) is that the combat sucks. At some point it just becomes a nuisance.
Yea, you can use these spells. But all you did was list spells which sound cool and admittedly (kinda) look cool in game. The problem isnt a lack of spell but the fact that they're shit. All other playstyles scale well with magic it is either baby mode or get fucked mage.
Spell making was one one of the better features in TES, its fine by me, I just don't want to be forced to develop some magical bullshit on my warrior to progress the story because Todd is a fucking retard
Spell making is the type of feature that you would think Todd WANTS in his game. I mean he's obsessed with settlement building and all these gimmicks and shit. Well, why the fuck did you remove a cool feature like spell making? You could have at least limited it a little bit if it was too OP.
funny you say that because the other games suffered from either quickly making an OP character or someone who was fucking shit until late in the game.
I should have the option if I want to. It obviously takes time. Why do you WANT to be limited in what you can do?
nobody thinks the game is good
even with mods
And by the way, because they removed spell making, it now made warriors OP, because they could smith and enchant super OP weapons. If wizards at spell making that could have been mitigated. But no, we were left weak as shit.
>If wizards at spell making that could have been mitigated.
it's entirely possible, considering the mods in oblivion/morrowind that cap spellmaking, and the mods in skyrim that cap the improvement on equipment
Why can't Todd make this bullshit less autistic though.
Say you want to go rogue, you tell that to the story lead guy and he'll take you somewhere to find a pair of cool as fuck daggers that make you leader of the dark brotherhood or some shit.
If you wanna go mage, say that and go discover the Assloaded Staff of Autism and become the grandmaster of the mage guild or something, let them choose their destiny.
I don't wanna go shouting like a retard as a rogue, fuck that.
Speaking to Game Informer, Howard claimed he wasn’t precisely sure why Skyrim was so successful, but had a few ideas.
“The short answer is “I don’t know”,” he said. “I can give you my guess, which is people underestimate how many core gamers there are; people who want a lot of depth and will play a game for a long time. There are a lot of them. If you give them something unique and good, you don’t have to dumb it down.”
According to Howard, there was no attempt on the team’s part to make the game more accessible to a broad audience, just attempts to improve it.
“There are things we changed to make the game better, but not to appeal to a wider audience,” he said. “I think we always benefited in Elder Scrolls early on, the fact that it is first-person and kind of walks this action line sometimes. We’ve always benefited from that. Even our own lofty expectations for how the game would be received or sell, it’s way, way beyond that.
“I don’t have a way of explaining it.”
Howard claims he doesn’t put too much thought into chasing particular demographics. He’s happy to simply let his games breathe.
“I mostly just make our stuff and say, “Okay, this will find an audience,” and we’ve been very lucky when it comes to that,” he said.
>It just works
Then there's no point in having classes or specializations or anything, every playthrough will just end the same
There's no real role playing
He also removed a lockpicking spell and waterwalking which were in prior games.
To add salt on the wound so many other cool spells from various schools were outstraight ignored
>bound armor
>bound shield
>summon skeleton (guardian, hero etc)
>slow fall (feather)
>skill or attribute draining
>charm/seduce
>night vision
>recall
>mark
>Sotha's Mirror
Playing a mage in Oblivion or Morrowind made you felt like an individual who's capable of doing almost everything with his mind alone during end-game, which you deserve since you went through so many areas to learn more. In Skyrim, magic just feels like it was just there for show and all. I mean why bother using magic in Skyrim when you could be using an axe that does twice more damage than a frosty ice spike being lunged into someone's head.
to be entirely fair, if you look at the CK for all the games skyrim actually has the most in-depth one for creating spells, there's a lot more effects available than in morrowind or oblivion
but bethesda didn't bother
There can't be real role playing in skyrim, if every story/background ends with "you're also the dragonborn btw", how can you really make a unique character?
I wish I didn't need mods to make this roleplaying game a roleplaying game.
Yeah right. And that's why Fallout 4 was reduced to nothing more than a malnourished shooter.
That's the point, Skyrim is an awful game
>>slow fall (feather)
You could literally build places in the game which is only accessible with this spell, to add character build variety. But no, Todd wont' have it.
But there already are skills that are number why not add conversation tree with perks that unlock additional conversation trees with various people. Why not have be leveled up by successfuly talking somebody into doing something or speaking yourself out of the battle. At lower levels you would have to guess from tone, what's he's saying and facial expressions LOL, at higher perks can give you alternate responses or little hints that perhaps this person speak in higher pitch than normally or his body language masks hidden anger.
Oh, wait, no, scratch all of that. Todd just came in, said we need to put actual effort to do that, what a shame. Oh well, I guess go enjoy your braindead quest-giver/infohub dialogue for john and johnny, the two voice over guys!
>charm/seduce
Awesome spell with awesome quest potential. But Todd says no.
The game has plenty of flaws, it's still an amazing game.
If TES had a lot of race specific content, it doesn't mean it would have to be inaccessible to other races. You could have a spell in the game that transforms into any race, now you could infiltrate the places, and preferably would have to use speech checks to lie your way around so they wouldn't see through your illusion.
In Skyrim there was only one moment at the Aldmeri Dominion where you could sneak inside the building if you were wearing Aldmeri clothes. Shame there isnt' more of this content.
it's pretty far from amazing. that word gets tossed around too much these days.
Playing a sorta archer build
>use bound bow and conjuration/illusion spells
>light armor
>light use of restoration spells and destruction spells for utility
>high sneak, high magic skill, high light armor skill
There should be two opposing factions and a neutral path for the main quest, and none of it dictated by any superhero destiny.
In case you don't care for the trad. hero, there should come another guy (NPC) who does, meanwhile you follow your own path as an antihero. Or just straight up oppose him as a villain.
Where did it go so wrong?
YOU CAN CLIMB IT. YOU CAN CLIMB IT. CLIMB IT.
>tfw you forget the image and everybody thinks you're in idiot
;~;
>9/10+ by literally everone
>not amazing
Now you're gonna say that reviews/awards/general opinions/gotys don't matter, unless it's a game you like.
But you can climb the mountain. I never understood this meme.
TES VI needs this kind of branching. Give three paths: good, evil and neutral.
The good path needs to be seized somehow by your weak whelp of a character. It's not destined. Maybe you have competition for the "king's champion" position. You have to backstab the other hero candidates in order to become the chosen one. etc.
If you fail you can turn against them (evil path). Or just do your own shit on the side (neutral path).
The base game itself I had no problem with. The only thing I found lacking was variety in armour and weapons, and survival stuff. Only mods I used were immersive needs and immersive armor and weapons
You don't have to think a game is amazing, to think it's a solid 9 of a game, user. Especially when it fills a niche that's woefully underpopulated nowadays, between games like memesouls, and all the follow the bouncing ball down the aseembly line simulators.
I love skyrim, straight up, but outside of the modding experience, I can't think of anything it did that was "amazing". I just think "Aside from memory use problems and content bugs, it's a solid game, and I had a fuckload of fun with it."
>tfw I downloaded 211 mods(sexlab files included) and have only crashed once in 4 hours