Post a game released very late in a console's lifespan

Post a game released very late in a console's lifespan.
>we take in the console's maturity and observe the technical landmarks
youtube.com/watch?v=Db2DRo6D1Pg
youtube.com/watch?v=RfvZTCE3M8g
youtube.com/watch?v=4rKd1mUjbuQ

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youtube.com/watch?v=N4vOjtN-QaU
youtube.com/watch?v=S5Rd-pe2dec
youtube.com/watch?v=MVgwmUwErbI
youtube.com/watch?v=nPUCICkqd1U
youtube.com/watch?v=qb886SUrw7U
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xqemu.com/
youtube.com/watch?v=MVwB1jCzkWs
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twitter.com/SFWRedditImages

youtube.com/watch?v=Z9Cr-huUdxo
youtube.com/watch?v=N4vOjtN-QaU
youtube.com/watch?v=S5Rd-pe2dec
youtube.com/watch?v=MVgwmUwErbI

>THPS3 on N64
well they tried
youtube.com/watch?v=nPUCICkqd1U
youtube.com/watch?v=qb886SUrw7U
youtube.com/watch?v=n7o9wp4NHpE

looks like PC and XBox version both got shafted in different ways. When will we be able to emulate the arcade original?

>When will we be able to emulate the arcade original?
I've yet to mess with any Sega Chihiro/XQEMU stuff but from what I've seen not anytime soon.

xqemu.com/
youtube.com/watch?v=MVwB1jCzkWs

OutRun 2 SP also runs on Lindbergh, which seems to be almost a standard x86 desktop. So close, yet so far, it's frustrating

Isnt it a little unfair to be comparing outrun 2 to coast 2 coast considering xbox also got it as well

considering outrun 2 is holding up favorably in that comparison, no? Also, read the text below

would you think a comparison of OutRun to OutRun 2 is unfair? What makes a comparison unfair?

godamn I love this game.

ever since an user on here told me that you can select SP and 2 tracks in the integrated SP arcade mode, that's all I've been playing. I don't need that whole unlocking single player junk. Just the arcade version of SP, standalone, would have been all I need

>ever since an user on here told me that you can select SP and 2 tracks in the integrated SP arcade mode,
What are you even saying here?

Are you saying that you're happy that the SP cabinet contains the old course?

OutRun 2006: Coast 2 Coast has three primary modes. Single player, where you unlock challenges for flagman and girlfriends, to obtain credits to unlock more stuff. Multiplayer, and the arcade mode, which is kind of the SP cabinet on free play mode. I didn't play arcade mode much, thinking I only had the SP stages in it. I prefer arcade mode. Unlocking and credits annoy me, but until recently it was the only way for me to get all 30 stages. So when user told me that the OutRun 2 tracks are available in that SP mode (I was blind, sue me), that was a complete game changer. I could get rid of all the annoying ballast surrounding the arcade mode. So now when I boot up the game, I just go straight to arcade mode and play that for a while. I'd still prefer to emulate the actual machine, configured to free play, but for the time being, having that arcade mode is good enough.

>favorably
on what planet
>fewer cars on the road
>inaccurate ui
>no rivals
You could argue that xbox has the better bloom and thats it (Which is also true for xbox coast2coast)

its unfair because xbox coast2coast is the far superior conversion

Oh, I get it now. That's fair enough.

I believe the jap-exclusive PS2 port of Outrun 2SP only has the arcade mode. There's also some extra stuff that makes it worth playing, at least according to user, but I forgot what that is.

I have OutRun and OutRun 2006 installed at the ready on my system, and still come back to OutRun far more often. There's just something good about such a focused game. You select a tune, and get on the road, that's it. No modes, no different cars, no rivals, none of that bullshit. Just the game. Modern games, and OutRun 2 is sadly no exception in that regard, are just overloaded with "content" and "choice", things supposed to add value to the game, but ultimately they're noise.

"Il semble que la perfection soit atteinte non quand il n'y a plus rien à ajouter, mais quand il n'y a plus rien à retrancher."
-- Antoine de Saint Exupéry

I disagree, I enjoy the variety of different modes. If I wanna sit down for a while, I like to be able to play the 15 stage mode. If I wanna I like having heart attack mode for some extra challenges. I think Outrun 2/2006 remains a very focused game in spite of its extra modes.

The modes play very differently. The game makes obvious that it doesn't know what it wants to be, that it's afraid to commit to one form of gameplay and try to perfect it. Instead it hopes that "choice" will obscure how none of the modes can carry the game as a whole. I love OutRun 2, it's the only game ever that managed to get even close to OutRun, because the people in charge understood OutRun beyond the superficial. I just firmly believe choice is uncalled for in that game and the drawbacks outweigh the benefits.

I know my opinion is a minority opinion. I'm thankful though when games follow it, for whatever reason. I also got to say, this opinion regarding options in video games applies to other games as well, not just OutRun. Like, I strongly oppose difficulty selection, for the very same reason. Mind you that options and choice/decisions in a role playing context are different things. Regardless, all of this is vastly off-topic, and despite my gripes with it, OutRun 2 is a killer game and I'm glad it exists and is as good and fun as it is.

I can see the value in a game that is good and nothing else. But when the bad content is optional content, I find it hard to begrudge the game for it.

Well, I can respect your opinion regardless.

youtu.be/B6RtXmMN9Og

Sonic 2 for the Master System in 1992.

>when the bad content is optional content, I find it hard to begrudge the game for it
yeah, that's the part people usually don't understand. The problem is, it's there. It's part of the game. Someone involved in the creation of the game said "I think this needs to be in the game", for one reason or another. And the game has to account for it being there, by providing choice mechanisms, which affect people that don't even choose the optional things. The game's tuned for these things, to some degree. That is, the designers accounted for the things being in the game, and may or may not have altered gameplay or parameters so these things work.
The impact of "optional content" on a game is quite strong. There are even very extreme ways how it affects a game. For example mini maps. I've been told in the past how they're optional and I don't have to use it, but in reality that's rarely the case. The mere existence of mini maps, and the implicit expectation by the developer that it's used, has an impact on how the game is shaped between points of interest. Have you ever tried to navigate a game like Test Drive Unlimited 2 using only in-game means, like landmarks and road signs? It's somewhat possible, but it's also noticeable how the dev didn't really account for it. If the developer was told "you can't use a mini map, at all", the world would look different. Different road signs, different landmarks, and so on. So, yes, optional content can affect the game proper, and often not for the better.

That said, I do not consider any mode in OutRun 2 bad, which makes it almost worse. It's not like there's bad content that I wish wasn't there. It's that the choice devalues what are good individual concepts, turning them into an inoffensive mishmash

>I can respect your opinion regardless
likewise. I do understand why people want choice, want "their money's worth", even if I may not agree with it. Thanks for keeping it civil, despite my position being fairly "extremist"

Some kid played this instead of the Genesis version. Makes me sad just thinking about it.

I agree with what you're saying there in some ways.

Compare quests in Morrowind where you must find your way to your destination in an organic fashion to Oblivion or Skyrim where you just follow an icon on your minimap. Sure you can turn off the minimap... But the game doesn't compensate for its omission in any way.

However, I think Outrun 2 is built completely for the classic mode. Nothing is absent because they added additional gameplay modes like heart attack or time trial.

>However, I think Outrun 2 is built completely for the classic mode. Nothing is absent because they added additional gameplay modes like heart attack or time trial.
Yeah, the only difference is the extra selection, which is at most a single button press, no? But it's there. This is where the game says "I-I'm not sure you want to play this, so here's some alternatives, just in case, please like me". It's not proud of its OutRun mode, knowing it's what you want to play, and that kind of tarnishes the game ever so lightly. This is some very high pitched whining on my end, but that's pretty much because the game is great as it is. The flaws are few and tiny. I just believe it could be even better without that choice.

What I can't guess is if they would have polished OutRun mode more, if it was the only thing available. OutRun 2 seems so much "easier" compared to OutRun, it's odd. Then again, the game won't even acknowledge any result that's not reaching a goal. It's not about the journey anymore, it's about how much of a bonus you can get at the end.

>arcade across the street removed the outrun 2 cabs last semester

the only reason I went and I'm still upset about it. outrun 2 is the greatest arcade racer of all time.

I was literally thinking about this but couldn't remember the name a few days ago. Cheers OP.

my local arcade has a 2 player SP cabinet
There was supposed to be a tournament last night but the steering is fucked on one of them.

/vr/ considers the 8-bit versions superior to the Genesis versions. Do not underestimate the Master System versions.

why?

contrarianism