I have heard a rumour that there was a man who ran Super Mario 64 with the least amount of "A" button presses possible. In order to lower the button count, he was required to run into a wall for 10 hours. Is this real and if so where can I watch this unfold?
All memes aside, his videos are all pretty interesting.
Asher Reed
I love how he tries to explain what a "half a press" is as if people just don't understand. He seems to be the only one that doesn't understand. The only time you refer to half presses are for pressure sensitive controls where pressing the button down half way will result in a unique action separate from a full press.
Ryder Hernandez
So what would you call them then?
Ian Smith
Half press and release. Videogames with combos that require you to hold the button don't tell you "yeah, now halfpress the button"
Zachary Wood
If you are pressing the button down, then it is simply a press. A computer does not recognize holding and releasing as part of the same event. Pressing and releasing are 2 events, and holding it down is not tracked.
Matthew Sanchez
So what would you call pressing the button once but using that one A press for two different objectives? Two A presses?
Samuel Thomas
>So what would you call pressing the button once but using that one A press for two different objectives? Shitty button mapping.
Jaxon Ross
No... You pressed the button once. What is so hard to understand?
Oliver Ortiz
...A single press. I could program my computer to bring up 5,000 tabs of porn with one press, its still one press.
Jayden Mitchell
It's just a rumour, a game rumour.
Levi Powell
If you're physically pressing the button once, it's a single press. The fact that any number of events result from that single press is irrelevant. You are still pressing a button once.
Jordan Bailey
>and holding it down is not tracked. Read the shit you post before you post it.
Andrew Gray
What? are you retarded? Id say that is the best way to explain a half press.
The blokes full of absolute shit
Jacob Wilson
I want to slash that faggot's throat open, especially after the Rainbow Six Siege thing he did in the kill house.
Jaxon Rogers
wtf i hate full presses now
Nolan Wilson
What the fuck, how do people even figure this shit out.
Dominic Rodriguez
How does one even figure this shit out
Daniel Flores
i no rite it really makes u think
David Jackson
The stupid fucks think they have a fake disease called autism. They do this in order to continue the charade.
Isaac Williams
The only events that are tracked are presses and releases. So when programming you would create a variable. Call it something like "AButtonHeld" and set it to true when you detect a press. Then when a release event occurs you would then set it to false. I read the shit I post. I've also had many years experience in programming to know a little bit about how hardware works.
Kevin Gonzalez
>holding it down is not tracked
But that's wrong you retard, he literally has an entire video explaining why the hold phase is important and what it does by itself.
Isaac Foster
Are tracked by whom? If holding wasn't "tracked" it wouldn't have an effect. Stop tarding out.
Luke Lopez
>t. TJ """""""""""""""""""""""""""""""""""""""""Henry""""""""""""""""""""""""""""""""""""""""" Yoshi
Hudson Richardson
>>If you enter a level already holding the A button, then that A press only counts as half. Is this a mechanic defined by the game's programming, or by some insane logic established by the community as an asspull justification? His description makes it sound like it's an actual mechanic recognized by the game, but it also comes across like a massively autistic justification for determining what counts as an arbitrary button press and what doesn't.
Jack Barnes
It's literally only called a half press for the purpose of rounding up or down (for single star and full runs respectively) to get an accurate total press count.
Gabriel Nelson
Are you shitposting, or do you not understand how computers work? I wouldn't really mind giving a quick explanation if you truly don't understand.
Cameron Gomez
>He presses the A button once >He uses that one A press to collect two stars You can't say each star is collected using 1 A press because that would be 2 A presses. You can't say one star uses 1 A press and the other uses 0, because both of them require pressing A. 0.5 A presses is just the easiest way to name it, because it can be rounded up to 1 if the star is acquired individually or rounded down to 0 if latching off a previous A press.
Joshua Rodriguez
>Are you shitposting, or do you not understand how computers work? What does that have to do with the fact that button holds are their own event, with their own effect? You're an intensely dumb fuck, go pester your parents about it.
Colton Fisher
Pressing a button and holding a button are two different things. If you pressed the button down, and held it to do 5 different things during a run, it will always be a single press. How the fuck do you even go about trying to round it up or down?
Jordan Sullivan
It's entirely in the context of the level itself. In the context of a whole run through the game, it wouldn't matter, but in the context of the single level, he goes in holding it, so he starts with half an A press. It's not that hard to understand.
Jacob Green
If he goes into the map holding down A, and he finished the map without letting it go, he had 0 A presses during the level. There is no "half press" involved. Did he half press the button after getting in the level? No.
Juan Richardson
Its a really annoying arbitrary justification. >I entered the level holding the button, therefore the pressing of the button doesnt count But his run of the level still has to include pre-level scenarios for that to be possible, despite him treating his run of the level as a stand-alone set of actions.
Its fucking bullshit and he pressed A once, fuck that guy.
Jackson Martin
>His video on disappointing observations about the game >You can just feel the underlying sadness in it
Cameron Cruz
Its a half press because obviously in a no A run hes not counting the sections where you are absolutely required to press A just to enter a level (as the objective selection requires). As he is entering the level, since he already pressed A to enter the level, he never lets go of the button A and it is determined by the game as already pressed, not pressing. This allows him to kick without jumping which is useful when in a separate QPU where elevators and other objects wont move without it. Also allows the Z button jumpkick which is used near the end
Ryan Diaz
Is this the newest fucking thread on Sup Forums
Landon Garcia
So fucking glad he learned how to pronounce Mario. Guy dedicates his life to this shit - hearing him say Marry-oh is ear-wrenching, Especially with his mic.
Jason Howard
>hes not counting the sections where you are absolutely required to press A just to enter a level (as the objective selection requires). No he's counting every A press. You can use B or Start to enter a level as well.
Lincoln Edwards
>What does that have to do with the fact that button holds are their own event That is what I'm trying to tell you user. From a computer's standpoint, holding a button never exists as an event. Only a press and a release are registered as events. You don't have a continuous signal being fed to the computer when you hold a button down.
Carter Gray
so what if he gets 3 or 4 stars with that A press
Ian Campbell
all the categories are arbitrary
Jordan Ramirez
>hearing him say Marry-oh is ear-wrenching
But that's correct.
Nicholas Nguyen
Probably better to think of it as an A-button Action, where each Action is composed of a press and a release.
I know you're trying to bring up what you learned at school today, but half A presses aren't actually 0.5 presses, it's just the easiest way of referring to something that can either be 0 or 1 depending on the context.
Hudson Torres
>A button is pressed once >b-b-but the button was pressed twice No, the button was pressed once... Each star is collected using 1 A press. Seperately, each star used one press. Collectively 1 press was used to obtain 2 stars. You can't change reality to justify your stupidity. No matter what, in this instance there is always 1 press. Not 2 presses. Not half a press.
From the perspective of a level, if he held A going into a level then he had 0 presses DURING the level. The timing of your press doesn't change it into anything. It is a single press no matter how hard you try to argue over it.
1. button down event 2. button held event 3. button up event 4. button unheld
Pick 2 - 4. It's less then a full pressing action
But we all know you're just memeing and actually watched the video.
Oliver Baker
I understand where he's coming from with the mechanical concept of half-presses, but it really seems more like a justification for lowering the cumulative amount of A presses by rationalizing it as a technical argument, based on personal interpretation of what counts and what doesn't.
I don't fucking care either way, really. SM64 competitive challenges don't interest me in the slightest. I was just curious about how the game registered that mechanic and how it was exploited for a particular challenge, and his video explained that well enough.
James Allen
okay, """henry"""
Carter Bailey
I think the justification for calling it a "half-press," goes something like this.
In the context of a single level run, it's one press, because the A button needed to be pressed before to be held.
In the context of a full game run, however, it's not one press, because the person has been holding down the button from the previous press, so the last press counted.
I'm pretty sure the only reason he's calling it a half-press is because the video is just demonstrating the concept and the 0.5 is supposed to be a placeholder for a value that can be either 1 in the case of a singular level run or 0 in the case of a full game run that's riding off of the previous A press that was used, not reducing the amount of actual A presses.
Julian Hill
If the game registers it as a press it's a press Everything else is autism
Wyatt Gonzalez
>From a computer's standpoint, holding a button never exists as an event. >You don't have a continuous signal being fed to the computer when you hold a button down. That's entirely irrelevant because hardware doesn't create events. From a computer's standpoint all input is meaningless, it's the software that makes it meaningful.
I can read the input state every iteration of the loop and fire whatever kind of events I want based on that, including "button is held".
Austin Allen
so why don't you say just 0. Saying 0,5 just makes it seem like a special snowflake thing only people in the know know about
Logan White
What did he mean by this?
Jack Morris
>so why don't you say just 0. Because watch for rolling rocks star can't be acquired without the use of the A button, retard.
Brody Scott
yeah but in a full game run it doens't add 0,5 it adds 0 presses because you could use the hold for other things next.
Ian White
>I can read the input state every iteration of the loop Actually you can't. Presses and releases are single events. Once they go into the stack, you have to do something with them. Otherwise they go away and you lose that event. At the end of the day there can never be a "button held" event. That would require continuous monitoring and would literally prevent a computer from being able to process anything else.
The best you can do from a software perspective is to create a variable to keep track of the button's state. A variable and an event are two different things.
Wyatt Garcia
It's not that subjective. This button challenge is done over the course of the whole game, so you can say "I beat the game with only X a presses". This is no technicality to lower the cumulative amount of a presses, the a presses stay the same. This half-button press logic only applies to individual stars. Over the course of the whole run, the A push to jump into a painting and the "half press" release inside the level still amount to one full press, just if someone asks "hey how many presses did this star take", you can say something like "0.5".
Daniel Walker
What video?
Nicholas Morales
yeah but in a single star run it doesn't add 0,5 it adds 1 press because you can't use the hold for other things next.
Carter Williams
>Presses and releases are single events
Tell that to literally any game that uses the DS2s analog face buttons.
Alexander Sullivan
What happened to Siglemic? I left twitch and SR for 2 years and came back and he has like, 25 viewers a stream and he's playing some typing game. He used to rake in thousands. Is speedrunning dead or what?
kek i didn't notice the 666 coins when i watched that video
Kayden Gutierrez
Half-presses are rounded down, according to the video, depending on whether or not it's on a full 120 star run or an individual star basis. So it's entirely contingent on whatever challenge you're doing, I guess. The rounding down method seems like it only exists to lower the A press count for the sake of having a minimal cumulative count in the end, which sounds like cheap rationalizing aimed towards getting a lower score. But this thread makes the whole thing seem like a hideously fucking stupid semantic argument anyway.
Owen Johnson
He's asking what you can call the courses that use that press, meaning that they're not using an a press in the full run, but can't be done anymore in the full run if it improves so much it doesn't press A at all.
Angel Russell
It's not a cheap rationalization. In other categories, individual stars begin the moment you enter the level. Applying that to these low a presses runs, the "half press" you use to enter the level gets discounted.
Jayden Perez
>and holding it down is not tracked. Nigger this has been "tracked" since the NES days. Or were you one of those retards who never actually ran in SMB3 and just walked everywhere like a fucking retard?
Logan Richardson
How acoustic must one be to find these glitches in a 10 year old game?
Gabriel Turner
The button was still pressed once, there are no "half presses". He collected two stars with one press, not each star with "half" a press. A half press cannot be a separate event unto itself, it only works in the context of a full press.
Connor Hall
Autism is not funny guys,take a break from trolling these people. They take everything seriously and it will only descend them into madness
Lucas Rivera
What do you mean "call that course"? If you pressed A in order to complete a course, you are just trying to make yourself sound more awesome than you are by saying you beat it with less than an A press. Want to see how few A presses you can use to beat the game? Cool. Just don't lie about it to make yourself sound better.
Tyler Ward
lmao i thought this was a hungry african from the thumbnail
William Powell
I can't believe there are people so retarded that they still don't get it after he made that explanation. I thought he was too pedantic but evidently for some people that's not even enough.
Angel Ward
what the fuck is wrong with your toes
Nolan Perez
Yandere Dev, is that you?
Gabriel Cook
Fuck it, I'll explain it one more time. You can create a variable, and change that variable's value with each press. Holding down the button isn't an event though. If it were, it would be continuously added to the event stack and overflow it to the point where your game is incapable of running. Variable =/= event.
Either way you guys want to pretend to know something about computers when you clearly don't, and you seem to have no interest in learning so I'm done.
Elijah Torres
> does bent-up toes > big toe isnt longest
what are your genes?
Liam Baker
No we get it. He wants to come up with some illogical reasoning to make it sound like he used less presses than he did. That shit don't fly though.
Zachary Young
It's called having Egyptian feet
Blake Barnes
Never mind, you were talking about interrupts
Michael Sullivan
that's all very nice, but only one thing matters for a digital button:
0 not pressed 1 pressed
Austin Bailey
...
Cameron Ward
How is that illogical in any way? You realize a full run takes into account all the presses?
Noah Howard
By saying you pressed A 0 or 1/2 times you are lying to make it sound better. There is no way around that. Why do you have to say something that is completely wrong in order to explain how you got a star?
Oliver Richardson
You're a half-cunt.
Jose Nguyen
By saying you pressed A 1 time you're lying to make it sound worse.There is no way around that. Why do you have to say something that is completely wrong in order to explain how you got a star?
Carter Wood
Did you miss how the whole run is what matters? In the whole run it makes sense.
Henry Nguyen
I don't think you do get it. The "half press" thing is a term used in speed or challenge runs to describe button presses in a specific section of a run. Add up all the presses and half presses used throughout a run and you'll get the number of times the button was pressed. It really isn't that hard to understand.
Easton Phillips
Part of an a press can't be when a is pressed, that is the a press. This guy is beyond autistic.
Landon Hall
So you're saying its 0 a presses?
Nathaniel Ward
>there are people getting hung up on why he calls it a 0.5 a press when he FUCKING EXPLAINS IT RIGHT THERE
Y'all niggas never gonna PU-hop, tell you that.
Julian Torres
No, I am saying his description of an A press is flawed.
Adrian Lee
No it isn't. That's how you count button presses when you perform a specific section of a game that is meant to be just one part of a larger run.
Austin Rodriguez
No, in the whole run you have a total number of times you pressed A. If you pressed A 178 times, then that is how many presses it took to beat the game. You don't get to use "half presses" to create a fictitious number that is lower than what you actually did. There is never a reason to falsely call them "half presses".
Tyler Lee
>That is how you describe this arbitrary measurement for this arbitrary achievement that we make mean absolutely nothing by arbitrarily making it easier. This is why I don't watch speed running, it is literally more autistic than RTS games.
Brody Torres
That's the point you retard. In the whole run you have the total number. If you press A once in the outer world and then you keep it held down as you take 10 stars in 10 different worlds, is that 10 A presses? No. It's 1 press. Seriously how can you not understand this.