Hello all!

Hello all!

I have heard a rumour that there was a man who ran Super Mario 64 with the least amount of "A" button presses possible. In order to lower the button count, he was required to run into a wall for 10 hours. Is this real and if so where can I watch this unfold?

Thank you all hope you're having a great day :)

Other urls found in this thread:

youtube.com/watch?v=kpk2tdsPh0A
youtube.com/watch?v=ZhadLMDWcGA
youtube.com/watch?v=Y2mRA03dWUI
youtube.com/watch?v=bxS87J5aqEs
twitter.com/SFWRedditVideos

youtube.com/watch?v=kpk2tdsPh0A

This is so fucking cool.

All memes aside, his videos are all pretty interesting.

I love how he tries to explain what a "half a press" is as if people just don't understand. He seems to be the only one that doesn't understand. The only time you refer to half presses are for pressure sensitive controls where pressing the button down half way will result in a unique action separate from a full press.

So what would you call them then?

Half press and release.
Videogames with combos that require you to hold the button don't tell you "yeah, now halfpress the button"

If you are pressing the button down, then it is simply a press. A computer does not recognize holding and releasing as part of the same event. Pressing and releasing are 2 events, and holding it down is not tracked.

So what would you call pressing the button once but using that one A press for two different objectives? Two A presses?

>So what would you call pressing the button once but using that one A press for two different objectives?
Shitty button mapping.

No... You pressed the button once. What is so hard to understand?

...A single press.
I could program my computer to bring up 5,000 tabs of porn with one press, its still one press.

It's just a rumour, a game rumour.

If you're physically pressing the button once, it's a single press. The fact that any number of events result from that single press is irrelevant. You are still pressing a button once.

>and holding it down is not tracked.
Read the shit you post before you post it.

What? are you retarded?
Id say that is the best way to explain a half press.

The blokes full of absolute shit

I want to slash that faggot's throat open, especially after the Rainbow Six Siege thing he did in the kill house.

wtf i hate full presses now

What the fuck, how do people even figure this shit out.

How does one even figure this shit out

i no rite it really makes u think

The stupid fucks think they have a fake disease called autism. They do this in order to continue the charade.

The only events that are tracked are presses and releases. So when programming you would create a variable. Call it something like "AButtonHeld" and set it to true when you detect a press. Then when a release event occurs you would then set it to false. I read the shit I post. I've also had many years experience in programming to know a little bit about how hardware works.

>holding it down is not tracked

But that's wrong you retard, he literally has an entire video explaining why the hold phase is important and what it does by itself.

Are tracked by whom? If holding wasn't "tracked" it wouldn't have an effect. Stop tarding out.

>t. TJ """""""""""""""""""""""""""""""""""""""""Henry""""""""""""""""""""""""""""""""""""""""" Yoshi

>>If you enter a level already holding the A button, then that A press only counts as half.
Is this a mechanic defined by the game's programming, or by some insane logic established by the community as an asspull justification? His description makes it sound like it's an actual mechanic recognized by the game, but it also comes across like a massively autistic justification for determining what counts as an arbitrary button press and what doesn't.

It's literally only called a half press for the purpose of rounding up or down (for single star and full runs respectively) to get an accurate total press count.

Are you shitposting, or do you not understand how computers work? I wouldn't really mind giving a quick explanation if you truly don't understand.

>He presses the A button once
>He uses that one A press to collect two stars
You can't say each star is collected using 1 A press because that would be 2 A presses.
You can't say one star uses 1 A press and the other uses 0, because both of them require pressing A.
0.5 A presses is just the easiest way to name it, because it can be rounded up to 1 if the star is acquired individually or rounded down to 0 if latching off a previous A press.

>Are you shitposting, or do you not understand how computers work?
What does that have to do with the fact that button holds are their own event, with their own effect? You're an intensely dumb fuck, go pester your parents about it.

Pressing a button and holding a button are two different things. If you pressed the button down, and held it to do 5 different things during a run, it will always be a single press. How the fuck do you even go about trying to round it up or down?

It's entirely in the context of the level itself. In the context of a whole run through the game, it wouldn't matter, but in the context of the single level, he goes in holding it, so he starts with half an A press. It's not that hard to understand.

If he goes into the map holding down A, and he finished the map without letting it go, he had 0 A presses during the level. There is no "half press" involved. Did he half press the button after getting in the level? No.

Its a really annoying arbitrary justification.
>I entered the level holding the button, therefore the pressing of the button doesnt count
But his run of the level still has to include pre-level scenarios for that to be possible, despite him treating his run of the level as a stand-alone set of actions.

Its fucking bullshit and he pressed A once, fuck that guy.

>His video on disappointing observations about the game
>You can just feel the underlying sadness in it

Its a half press because obviously in a no A run hes not counting the sections where you are absolutely required to press A just to enter a level (as the objective selection requires). As he is entering the level, since he already pressed A to enter the level, he never lets go of the button A and it is determined by the game as already pressed, not pressing. This allows him to kick without jumping which is useful when in a separate QPU where elevators and other objects wont move without it. Also allows the Z button jumpkick which is used near the end

Is this the newest fucking thread on Sup Forums

So fucking glad he learned how to pronounce Mario.
Guy dedicates his life to this shit - hearing him say Marry-oh is ear-wrenching, Especially with his mic.

>hes not counting the sections where you are absolutely required to press A just to enter a level (as the objective selection requires).
No he's counting every A press. You can use B or Start to enter a level as well.

>What does that have to do with the fact that button holds are their own event
That is what I'm trying to tell you user. From a computer's standpoint, holding a button never exists as an event. Only a press and a release are registered as events. You don't have a continuous signal being fed to the computer when you hold a button down.

so what if he gets 3 or 4 stars with that A press

all the categories are arbitrary

>hearing him say Marry-oh is ear-wrenching

But that's correct.

Probably better to think of it as an A-button Action, where each Action is composed of a press and a release.

youtube.com/watch?v=ZhadLMDWcGA
No it's not.

I know you're trying to bring up what you learned at school today, but half A presses aren't actually 0.5 presses, it's just the easiest way of referring to something that can either be 0 or 1 depending on the context.

>A button is pressed once
>b-b-but the button was pressed twice
No, the button was pressed once... Each star is collected using 1 A press. Seperately, each star used one press. Collectively 1 press was used to obtain 2 stars. You can't change reality to justify your stupidity. No matter what, in this instance there is always 1 press. Not 2 presses. Not half a press.

From the perspective of a level, if he held A going into a level then he had 0 presses DURING the level. The timing of your press doesn't change it into anything. It is a single press no matter how hard you try to argue over it.

youtube.com/watch?v=Y2mRA03dWUI

1. button down event
2. button held event
3. button up event
4. button unheld

Pick 2 - 4. It's less then a full pressing action

But we all know you're just memeing and actually watched the video.

I understand where he's coming from with the mechanical concept of half-presses, but it really seems more like a justification for lowering the cumulative amount of A presses by rationalizing it as a technical argument, based on personal interpretation of what counts and what doesn't.

I don't fucking care either way, really. SM64 competitive challenges don't interest me in the slightest. I was just curious about how the game registered that mechanic and how it was exploited for a particular challenge, and his video explained that well enough.

okay, """henry"""

I think the justification for calling it a "half-press," goes something like this.

In the context of a single level run, it's one press, because the A button needed to be pressed before to be held.

In the context of a full game run, however, it's not one press, because the person has been holding down the button from the previous press, so the last press counted.

I'm pretty sure the only reason he's calling it a half-press is because the video is just demonstrating the concept and the 0.5 is supposed to be a placeholder for a value that can be either 1 in the case of a singular level run or 0 in the case of a full game run that's riding off of the previous A press that was used, not reducing the amount of actual A presses.

If the game registers it as a press it's a press
Everything else is autism

>From a computer's standpoint, holding a button never exists as an event.
>You don't have a continuous signal being fed to the computer when you hold a button down.
That's entirely irrelevant because hardware doesn't create events. From a computer's standpoint all input is meaningless, it's the software that makes it meaningful.

I can read the input state every iteration of the loop and fire whatever kind of events I want based on that, including "button is held".

so why don't you say just 0. Saying 0,5 just makes it seem like a special snowflake thing only people in the know know about

What did he mean by this?

>so why don't you say just 0.
Because watch for rolling rocks star can't be acquired without the use of the A button, retard.

yeah but in a full game run it doens't add 0,5 it adds 0 presses because you could use the hold for other things next.

>I can read the input state every iteration of the loop
Actually you can't. Presses and releases are single events. Once they go into the stack, you have to do something with them. Otherwise they go away and you lose that event. At the end of the day there can never be a "button held" event. That would require continuous monitoring and would literally prevent a computer from being able to process anything else.

The best you can do from a software perspective is to create a variable to keep track of the button's state. A variable and an event are two different things.

It's not that subjective. This button challenge is done over the course of the whole game, so you can say "I beat the game with only X a presses". This is no technicality to lower the cumulative amount of a presses, the a presses stay the same. This half-button press logic only applies to individual stars. Over the course of the whole run, the A push to jump into a painting and the "half press" release inside the level still amount to one full press, just if someone asks "hey how many presses did this star take", you can say something like "0.5".

What video?

yeah but in a single star run it doesn't add 0,5 it adds 1 press because you can't use the hold for other things next.

>Presses and releases are single events

Tell that to literally any game that uses the DS2s analog face buttons.

What happened to Siglemic? I left twitch and SR for 2 years and came back and he has like, 25 viewers a stream and he's playing some typing game. He used to rake in thousands. Is speedrunning dead or what?

youtube.com/watch?v=bxS87J5aqEs

kek i didn't notice the 666 coins when i watched that video

Half-presses are rounded down, according to the video, depending on whether or not it's on a full 120 star run or an individual star basis. So it's entirely contingent on whatever challenge you're doing, I guess. The rounding down method seems like it only exists to lower the A press count for the sake of having a minimal cumulative count in the end, which sounds like cheap rationalizing aimed towards getting a lower score. But this thread makes the whole thing seem like a hideously fucking stupid semantic argument anyway.

He's asking what you can call the courses that use that press, meaning that they're not using an a press in the full run, but can't be done anymore in the full run if it improves so much it doesn't press A at all.

It's not a cheap rationalization. In other categories, individual stars begin the moment you enter the level. Applying that to these low a presses runs, the "half press" you use to enter the level gets discounted.

>and holding it down is not tracked.
Nigger this has been "tracked" since the NES days. Or were you one of those retards who never actually ran in SMB3 and just walked everywhere like a fucking retard?

How acoustic must one be to find these glitches in a 10 year old game?

The button was still pressed once, there are no "half presses". He collected two stars with one press, not each star with "half" a press. A half press cannot be a separate event unto itself, it only works in the context of a full press.

Autism is not funny guys,take a break from trolling these people.
They take everything seriously and it will only descend them into madness

What do you mean "call that course"? If you pressed A in order to complete a course, you are just trying to make yourself sound more awesome than you are by saying you beat it with less than an A press. Want to see how few A presses you can use to beat the game? Cool. Just don't lie about it to make yourself sound better.

lmao i thought this was a hungry african from the thumbnail

I can't believe there are people so retarded that they still don't get it after he made that explanation. I thought he was too pedantic but evidently for some people that's not even enough.

what the fuck is wrong with your toes

Yandere Dev, is that you?

Fuck it, I'll explain it one more time. You can create a variable, and change that variable's value with each press. Holding down the button isn't an event though. If it were, it would be continuously added to the event stack and overflow it to the point where your game is incapable of running. Variable =/= event.

Either way you guys want to pretend to know something about computers when you clearly don't, and you seem to have no interest in learning so I'm done.

> does bent-up toes
> big toe isnt longest

what are your genes?

No we get it. He wants to come up with some illogical reasoning to make it sound like he used less presses than he did. That shit don't fly though.

It's called having Egyptian feet

Never mind, you were talking about interrupts

that's all very nice, but only one thing matters for a digital button:

0 not pressed
1 pressed

...

How is that illogical in any way? You realize a full run takes into account all the presses?

By saying you pressed A 0 or 1/2 times you are lying to make it sound better. There is no way around that. Why do you have to say something that is completely wrong in order to explain how you got a star?

You're a half-cunt.

By saying you pressed A 1 time you're lying to make it sound worse.There is no way around that. Why do you have to say something that is completely wrong in order to explain how you got a star?

Did you miss how the whole run is what matters? In the whole run it makes sense.

I don't think you do get it. The "half press" thing is a term used in speed or challenge runs to describe button presses in a specific section of a run. Add up all the presses and half presses used throughout a run and you'll get the number of times the button was pressed. It really isn't that hard to understand.

Part of an a press can't be when a is pressed, that is the a press. This guy is beyond autistic.

So you're saying its 0 a presses?

>there are people getting hung up on why he calls it a 0.5 a press when he FUCKING EXPLAINS IT RIGHT THERE

Y'all niggas never gonna PU-hop, tell you that.

No, I am saying his description of an A press is flawed.

No it isn't. That's how you count button presses when you perform a specific section of a game that is meant to be just one part of a larger run.

No, in the whole run you have a total number of times you pressed A. If you pressed A 178 times, then that is how many presses it took to beat the game. You don't get to use "half presses" to create a fictitious number that is lower than what you actually did. There is never a reason to falsely call them "half presses".

>That is how you describe this arbitrary measurement for this arbitrary achievement that we make mean absolutely nothing by arbitrarily making it easier.
This is why I don't watch speed running, it is literally more autistic than RTS games.

That's the point you retard. In the whole run you have the total number. If you press A once in the outer world and then you keep it held down as you take 10 stars in 10 different worlds, is that 10 A presses? No. It's 1 press. Seriously how can you not understand this.