Thoughts?
Also is anyone else excited for Shadow Warrior 2? Based on gameplay it already looks like a worthy successor.
Thoughts?
Also is anyone else excited for Shadow Warrior 2? Based on gameplay it already looks like a worthy successor.
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shameless bump, I never see anyone ever mention this game
I thought it was pretty mediocre as an FPS. The guns were kind of shit for the most part and I wish the RPG upgrade bullshit wasn't there.
Funnily enough, SW2013 made me play the original just to see if this series was ever any good and I enjoyed that one much better.
From the footage I've seen SW2 looks even worse in my eyes, with MMO-style fetch quests, procedurally generated parts of the level, Borderlands randomized loot and terrible dialogue.
Could just be me of course, I thought Wolf TNO was also pretty mediocre so what do I know.
It was fun for a playthrough, melee lacked variety but felt great and the guns were shit ecxept for the crossbow.
The sequel looks nice so far, I just hope the co-op shit doesn't interfere with the SP, I have nobody to play games with.
I think a lot of people agreed that SW13 was average but it had potential for a sequel
shame that they turned it into Borderlands
The sword is fun, but gets monotonous after a while.
Level design is boring. Just one arena fight after another.
Guns are awful.
Sequel looks like it might be more interesting, with better shooting and new movement abilities, but we'll see.
I'm still baffled as to why they called it Shadow Warrior when it barely has anything to do with the original.
I mean yeah you play an asian guy who has a katana and there are some similar weapons but that's about it. None of the enemies are like the original, most of the weapons are missing (why did they omit the railgun, that was the coolest weapon), and the gameplay was more Painkiller than Shadow Warrior.
Am I wrong? Was the original Shadow Warrior popular?
>Thoughts?
I found it really flawed. There are things about that are great (swordplay, powers, speed, visuals and art direction). But the level design was pretty awful, bullet spongy enemies obnoxious, and worst of all, the upgrade system was poorly designed and actually worked against the game. Most weapons felt like shit when you aquired them. They got really fun once you upgraded them, but there simply wasn't enough money to go around to upgrade them all, and it resulted in a situation where you were always anxious about investing money into weapon to make it not-absolute shit because for all you knew there could be a better weapon more worth investing into around the next corner.
Plus the looting really broke the flow of the game, and the scarsity of money and it's association with upgrades made you feel like you REALLY have autistically scan the environment not to miss out on anything, rather then flowing through it at your own pace.
As for SW2 - well, I don't know. The combat looks really amazing, but the even greater emphasis on loot and equipment worries me. I'm not a fan of the looter principle in games in the first place. In some ways, it makes sense to transform the game into a looter-shooter, and if they manage to not make you feel constantly underpowered, it could be a lot of fun, but I think it's an iffy proposition at best.
>I'm still baffled as to why they called it Shadow Warrior when it barely has anything to do with the original.
How?
It's easy to understand.
>New IP
>Name out of nowhere
>Nobody is sure of how it will be so they take more risk
vs
>New game
>Uses name that's already established
>Generate more buzz just on that alone
Old Shadow Warrior wasn't popular either, it was always a poor man's Duke still fun though and it was completely left in the dust along with Blood due to Quake and 3D becoming big.
developers really need to rebalance enemy HP pools, especially on higher difficulties because it's just not fun to fight bullet sponges
instead they are doing some borderlands-like shit in the sequel for whatever reason