Now that the dust has settled, what really went wrong?

Now that the dust has settled, what really went wrong?

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Sean Murray

Lies.

It's very boring.

youtube.com/watch?v=eAJOfUkggCA

Hello I am a coconut salesman. Would you like a fine coconut?
Mmm sounds good. Is the milk sweet and flesh crisp to bite?
Of course sir.
I'll take one.

>the coconut was empty

:^(

I'm digging it as an exploration Simulator.

I bought not expecting a lot, but I find the constant hunt for materials, trying to find upgrades, jumping from system to system to be fun. I've also become obsessed with finding alien words.

I don't really think that much went wrong.
There were a few missing features sure, but for the most part, it delivers what it promises: A game that has an entire universe with massive planets.

The thing that went wrong was morons expecting the next greatest thing gameplay-wise out of a game that was really all about the universe and planets.

There's no hunt at all. Every resource is abundant and almost impossible to not find.

If you really don't want to think or put any effort in a game at all, it's ok.

Besides that, it's not itneresting at all.

You haven't even played the game
There are rare resources like radnox and omegon which are quite difficult to find

Yes I have. Albeit not very long because what little there is to do is boring.

So? What if they are rare?

How does that make the game fun?

youtube.com/watch?v=Wdes0D1rL7E

>feet is what went wrong

Absolutely nothing to do once you fully upgrade your ship, suit and multi tool.
And you don't feel like you're playing the game while upgrading either, you feel like you are doing it all just so you can begin playing the actual game after.
It's paradoxical really.

but then you can fully explore all the EIGHTEEN QUINTRILLION planets!!!

>So? What if they are rare?
You said they weren't. I was correcting you.

>How does that make the game fun?
How does jumping on turtles and mushrooms make something fun? How does shooting brown people make something fun? What you find fun is going to be ultimately up to you. Nothing is inherently fun. What is fun is just an opinion.

The game they shipped wasn't the one they advertised.

Sean Murray has deposited $0.10 into your account.

They should have delayed the game again, honestly.

Not him but it's just not an interesting experience.

I also don't agree with "there's no inherent fun".

Is it comfy at least?

>Nothing is inherently fun.

welcome to Sup Forums.

Most games are like that, you just haven't noticed it before

You move towards one objective, but why? To move towards another objective. Video games are shallow experiences, it's why most people stop playing them after adolescence

boring af

it's comfy until it crashes

No. It runs like shit no matter your specs. Horrid framerate and a weird blurry effect to everything makes it kind of painful.

Yeah, they delivered on the promise of a universe with massive planets.
But they failed to deliver on every other promise, and that's why people are upset.

>Nothing is inherently fun. What is fun is just an opinion.

Mario is actually challenging. There's nothing challenging about NMS

youtu.be/lJJ9TcGxhNY

It's not Star Citizen. Simple.

WOAH LE EPIQUE MEE MEE xdd :333 CCxxx

>I also don't agree with "there's no inherent fun".
I can't tell you the amount of times I've heard someone say of Mario "you just jump around, what the fuck is that?" If there's one game that everyone should agree is fun, it's Mario. And there's no consensus

While we're on the subject of not fun, I don't understand hero shooters at all. They're basically FPS MOBAs and I don't like MOBAs either. They're not fun to me, yet they're immensely popular so some people must find them fun.

They forgot the game part of making a game and skipped straight to fleecing the fuck out of consumers.

Nothing. They used a novel strategy of 100% pre-release marketing based hyping (as opposed to the early-access method which has ruled) to set a new record for all 'indie' pump-n-dump scam games.

Ya but there's still usually some sort of fictional goal or main objective. People either play games to get a feeling of accomplishment from doing hard shit, a feeling of accomplishment from beating other people, or a feeling of accomplishment from being a part of a story.

No man's sky offers none of those

What is and isn't challenging is also subjective. I haven't found a Mario game challenging in a long, long time, and yet I typically have fun with them still. Still an opinoin.

>How does jumping on turtles and mushrooms make something fun?

The first game was hard as fuck, very challenging. I've never finished it.

>How does shooting brown people make something fun?

Shooting is fun, even more so when there's a challenge to it. NMS only has shooting, and you shoot rocks and plants that don't move and don't defend themselves. You can't attack FPS without destroying your own position along.

>What you find fun is going to be ultimately up to you.

True, gardening is fun, but NMS could have been much more fun very simply. Some hostile aliens you need weaponry to defend yourself against, for instance, on top of collecting guns. It's all really simple but wasn't done.

>challenge is subjective

Jesus christ

Somebody's ego wrote checks their ass couldn't cash.

End of story.

NMS discussion proves that Sup Forums doesn't understand what makes something a game beyond "you shoot at aliens and it goes PEW PEW". No wonder they're always getting ripped off by marketing scams.

>lies
Lied about multiplayer and scope of the game. 'abloobloo he never specifically said' no fuck you. Sean Fucking Murray Fucking Lied About Fucking Multiplayer.
>game lacks challenge/fun
This is the bigger issue in my opinion. Lying about the game is shitty, but it can be forgiveable if the game you actually deliver is fun, which NMS is not. It's a survival/crafting game, without the fun elements of crafting nor the challenging elements of survival. So it turns into a game that is neither fun nor challenging. If the game had even one of those two elements in it, cool base building or ship crafting, or if exploring the planets with more valuable resources were consequently more challenging (environment, hostile monsters etc), it could have been an amazing game.

>Could you grief with other players?

>*look down and laughs* Yeah I guess you could...

>are you saying I could be flying and meet up with a player who would shoot me down?

>*looks down and laughs* Possibly....

Two players try to meet up at the exact same planet, exact same system exact same spot and fail

>We're adding an option to scan with other people to make this possible in game

>*a few days later* There is no multiplayer

NMS still has that, it's just not as good

You start with an incredibly limited inventory and a gun that can only take a couple upgrades

After playing 40 hours I have a huge ship and inventory and a gun that can take like 24 upgrades

There's definitely progression there. It's just that there's nothing to "use" the progression towards besides more progression but I'd like you to consider the following, which is a paradox of most JRPGs:

The "ultimate" boss of most JRPGs typically requires the best gear to beat, and sometimes it even drops god tier gear itself, but what then is the purpose of the gear it drops if you have already defeated the hardest boss? Should there then be another boss against which to use this gear? Should the hardest boss drop nothing? Is beating it then unfulfilling as it doesn't drop anything and thus isn't an "accomplishment"?

This type of paradox is inherent in nearly every game, it's just most games are not open-ended. There IS a "most powerful" boss and after that, that's it. You've done everything. NMS has no "most powerful" boss. It's an infinite progression and you can stop when you feel like it.

Are you actually saying that disappointment is a design choice?

Yeah and my dog has four legs but she's not a fucking table. Not even if you put your plate of chicken tendies on her back.

Ok I can sorta agree with you, but gameplay wasn't really something that was promised. We were all concerned about it not having any compelling gameplay and when it released and it didn't, everyone threw a shitfit.

It's an incredible engine and they've built an impressive system that generated a universe. They deserve some credit for that.

I mean he's not wrong, NMS is the most disappointing game of the decade quite possibly, and that's the reason for all its post release publicity

>my dog has four legs but she's not a fucking table

>game lacks challenge
This. It's one of the most casual and unchallenging games I ever played.
The only times I died was when pirates outnumbered me 5vs1 and I had no Oxides to recharge my shield.
In the beginning I was cautious and looked around before getting out of my ship but after nothing ever happened, I just jumped into every cave and onto every planet. Sometimes a shitty spider-like creature came after me but no planet was ever dangerous.

I get what you're saying, but the tech is amazing and I feel bad about ragging on the dude, despite releasing an incredibly impressive (not fun, but impressive) game.

It looks like it could be a fun game for, like, 20 dollars, MAYBE 30. 60 is just absurd.

I'm saying there's a fundamental difference between open-ended games like Minecraft and NMS, which have no beginning or end, and closed, structured games like story-driven, linear games (most other games) which are much more like completing a maze.

>my dog has four legs but she's not a fucking table

Ya but minecraft is actually a true sandbox game, nms is like a sandbox if you removed the sand

Seemed to be a mix of poor communication, partly due to NDAs, an unfounded hype buildup, and a subpar product. There seems to be some evidence that Sony interfered with the project, and the Atlas path was rumored to be a last minute edition, and from what I've seen, the dialogue for the quest seemed to be a backhand stab at Sony's (again, rumored) insistence that something be included to provide players more guidance. Kinda like that robot from Banjo cars n' shit.

The hype buildup for this game was something of a spectacle. I'm not sure why it took off the way it did.

On top of that, there was quite a bit of fascination with the procedural generation buzz, not sure why either. It's been done before, I guess you could argue "not this way" but there hasn't been a system that is shy about showing its cracks when it comes to procedural generation. It's interesting and allows for variety but you're just gonna run out of significant variables (things that aren't colors or weather effects) or things are gonna go out of wack.

I'm probably gonna get, when it's real cheap and there are mods a plenty. Such a damn shame though. I didn't have any expectations of this and it still didn't wow me.

One a side note, it is strange how defensive some people get over this game. I was watching some guy on youtube chew out his co-host for insinuating that the producer flip flopping on the DLC wasn't a good sign. The host later started yelling at chat and calling S.M. a visionary.

Uhh, you don't get to bring friends.

Has the shit performance been patched yet?

>Video games are shallow experiences, it's why most people stop playing them after adolescence

>

This is the best No Man's Sky analogy I've seen yet.

Imagine what we could've had if the Space Engine guy got the same monetary support.

The thing is when I try playing and not focusing on upgrading I constantly feel like I should be upgrading instead just to get it over with.
You spam Gek transmission towers and just bolting from point to point only looking for that specific resource. Then when you finally do it, you realize there isn't anything else to do and the planets have nothing to offer because you don't need resources anymore.
So if upgrading everything is your goal, it can be done on the first system really.

Like, you upgrade yourself on shitty, low tier planets at the edge of your galaxy. This makes you strong enough to take on better, more challenging planets near the center. You get resources to upgrade yourself and ship in order to beat future challenges. Then you get to the center of your galaxy, warp to a galaxy closer to the center of the universe, but the warp breaks your shit and the next galaxy is a step up in difficulty from start to finish. You do this game loop 8 or 9 times to get to the center of the universe and get a fuckawesome cutscene of you being god or fucking alien babes or something.

THAT would be a NMS worth buying. Something with a meaty challenge with a sense of accomplishment.

This is you right now shills.

i.4cdn.org/wsg/1471646110657.webm

Yes, when people are talking about a subjective subject, they are aware they are talking about opinions. Stating "That's an opinion" is not introspective, it's obvious and annoying.

they at least require some degree of skill, just like Mario
so there's the fun in getting good, you know the challenge

a bit over 40 hours of playing, I only found 2-3 planets that were kind of "comfy"
like it was pretty good being on those planets

>There are rare resources like radnox and omegon which are quite difficult to find
not like you need them for a lot of recipes

I was one of the lucky ones, I only had 3 crashes in over 40 hours of playing
And maybe had to quit/restart about 10 times, because of FPS drop
And I mean I had constant good FPS, then sometimes it just went to shit, constantly under 10, even if I didn't do anything or looked towards the ground

There are maybe a dozen types of planets that are repeated with only a bit of variety, bit different shapes and colors
Just a handful of different building types (I mean manufacturing, observatory etc)
The space colors really annoy me now, especially the brighter ones
The ships are not too varied
Stations/other ships too static
Space combat is horrible
Flying on planet is not free enough
Mining is extremely boring after this much time

Despite all this, it was fun for a while, but after some time, I just snapped out of the fun

I'll probably play a bit more but, meh
Glad I torrented it


tldr not worth 60 euros

But that's what console kiddies and big studio executives actually believe. Their belief that games are shallow becomes a self-fulfilling prophecy.

You're just more rigidly defining "sandbox" to include the creative components that Minecraft includes, which aren't necessarily part of the genre

I'm also not the one who used the word sandbox. I think open-ended is far more fitting.

Most games are like a set where you have a fixed path and choice is an illusion. There might be detours and a couple minor path variations at the end, but there IS a beginning and there IS an end and the objective is to traverse that difference, doing what needs to be done in between to accomplish that goal, whether it's fighting, shooting, puzzle solving...

Minecraft and NMS don't have that. I think the lack of an objective is what bothers people because most people ultimately want something to hold their hand and tell them what to do next, despite how much you complain about it when it happens

The procedural generation is what killed it, or at least not enough pieces for the system to choose from. lifeless planets, lifeless stations, lifeless outposts. It needed more npcs, more unique npcs, voiced npcs, it needed cities, alien cities. these three races are represented by identical monoliths and 1 npc on each outpost/space station.

If I say you can find other players, would you buy it?

Remind me to not read youtube comments.

Not even more content would have saved it because there are no interesting choices and nothing you do matters.

AAA marketing and hype-machine for yet another indie survival game that feels like it's in Early Access.

The most fun I've had in the game, personally, is finding those super rare planets that look beautiful. I spend a lot of time on them just looking for great vistas. Screenshots really don't do them justice, I should figure out how to take some capture footage

Honestly most of the planets are quite boring, which is why I guess the good ones really stand out, but that's exactly how I like it. It feels satisfying when you find a good planet

>overhyped to the levels of second coming of Jesus Christ, too much hype is never a good thing
>devs lied about features just so they could slap $60 price tag on it
>overpriced
>half of the announced features aren't even there
>gets boring really fast

on a plus sides:
>can be comfy
>can be fun if you find meaningless gathering / exploration fun
>...
>...
eh, I have nothing more

>I think the lack of an objective is what bothers people

it's not what bother people at all. everything people wanted to do was roam the universe and discover cool shit.

what we can find is hilariously bad at best. the e3 2015 vs release webm is the perfect showcase of the problem with the game.

It would be extremely unlikely

Boring game.
Screenshot Simulator.
Circular gameplay.
Repeatitive content.
Developer lied.
Obnoxious fanbase.

would be neat if you fuck up a choice in a manufacturing station or something it actually blows up in like 5 or 10 seconds

You could tell they really wanted to make a fantastic game but like all indie developers, they were in over their head, so we got a shit game that has bits and pieces of ideas they were trying to implement instead of a solid game with a core focus.

>it's not what bother people at all.
>"there's nothing to do"
>"you gather resources to gather more resources"
This is the majority complaint. Nevermind the fact that most games are repetitive and cyclical. What bothers people is that there's no overarching objective, that most repetitive and cyclical games have.

>food analogy
Everytime

I've tried doing that. Got kinda old after one planet because I did't want to go far away from my ship to not backtrack and then got annoyed but the fact I have to go looking for plutonium after 4 take offs, I stopped landing entirely.

>the e3 2015 vs release webm

youtube.com/watch?v=RvAwB7ogkik

btw since the Nvidia gameready driver came out for NMS the game actually got a bit more unstable

Yeah, but you see what you're doing there - you're adding risk, a choice, consequences. You're turning a failed non-game into the start of a game.

The game needs:

>2-3 GBs worth of assets for the pg to work with
>bugs should've been smoothed out prior to release
>inventory space should be tripled
>npcs need to have more shit they can do, including landing on planets doing their own thing
>animals need better AI
>plants should be more dangerous potentially
>space should have more stuff going on then freighters idling with puny squadrons shooting them indefinitely

Everything.
youtu.be/A8P2CZg3sJQ

This.

I think in a year it might be a good game if they keep developing it, but being a shitty indie team there's only so much they can really add even in a year

This.
The shit driver made my fps on the loading screen at the beginning drop to 2 (two) until the loading was done, which took like 5 minutes now. Then the game had some flickering textures everywhere and crashed much more often. Rolled back and everything was fine.

The plants and animals tend to look the same planet to planet.

THERE ARE MORE THAN JUST TERRAN TETRAPODS.

If you're still trying to defend this game for free then I'm sorry to break it to you but you are clinically retarded.

Glorified screensaver.

yeah man, I don't know why they didn't do it

sometimes monoliths have this thing where you take damage if you screw up, but... who the fuck cares you just regenerate it
also on space stations where the aliens wanna mess with your brain and crap like that (put a worm in your ear that damages you but you get several words, this happened once)

they should've made more risky stuff

The game is a mile wide but an inch deep

They put all their effort into making a variety of pieces that fit together they forgot to make a game, and the pieces rarely come together to make anything great anyway

The gameplay is the most basic survival mechanics, collect enough stuff to survive, get better stuff so meters go down slightly slower and move on. There isn't much more too it other than you can trade with aliens. The menus aren't even nicely made so it is easy to sort through and make stuff

But most of all, you do all this busy work to reach what goal? A warp effect and NG+, that's it

not even that, sometimes it can look good but
the ground textures are horrible

There is some 6 limbed shit, but again, they all end up looking exactly the same, because they all use the same leg model.

This most certainly apply in Denmark. However it does require people to actually complain to the consumer council

youtube.com/watch?v=Jz1oFNUZ-P0

My guess is that Sean Murray thought procedural generation and exploration was really cool, but while he could do the technical implementation he didn't know how to create a real game around that idea. He just kept plugging away at making the basic idea "cool" and forgot that he was trying to make a game. Then at some point Sony stepped in and the whole thing really got away from him when their marketing department took over.

My biggest problem with it is that the story and factions offer fucking nothing.

I've played grindy games before and still enjoyed it because the NPC races I was doing it for offered me interesting story info along with gear upgrades.

Collecting all this shit to be rewarded with a cryptic sentence or two is what really makes it feel pointless.