Seriously though...

Seriously though, why didn't anyone come up with any good 4v1 games that used the second controller as an exclusive information device? Nintendo made a few for Nintendoland that worked great, but no one else did.

Because nobody made any fucking games for that thing to begin with

Nintendo's problem is that they come up with all these gimmicks, and third parties never give a fuck about using them

because nobody cared about working with a giant DS

Dokapon Kingdom 2.
I'd play that.

Devs want minimum effort multi-plats, at most they will throw a map or a few menus down there

I've heard the devkits were pretty fucking awful, so most people couldn't actually figure out how to implement advanced features on the gamepad.

Nintendo has no third party regardless so it's a wash.

a Musou game where 1 or 2 people control the generals and the Wii U Pad controls the soldiers like an rts would've been awesome

>but no one else did
Because publishers are lazy assholes who can't be bothered to support something they can't sell their yearly bollocks on.

Because why bother making complex, deep games for the Wii when you can make rehashed, shovelware garbage and sell the same amount of units, if not more, for less time and money?

Dead by Daylight Wii U

Fucking thanks. I would never come up with such a great fucking idea. D&D is fucking great.

Most companies only use the newfangled controller gimmicks at first and usually do it in a half assed manner until they realize, like the player did the second they held the thing, that they add little to the game and just serve to annoy everyone.

When even nintendo can't come up with any good way to use the tablet controller other than for menus, third party devs sure as shit aren't going to.

They have this problem of making hardware that they THINK is interesting, but without thinking about how practical the fucking thing actually it.

This is what Fable Legends was going to be and no one gave a fuck

Doesn't Nintendo force some companies to use their dumb gimmicks

Like how that one DS Castlevania game forced you to draw a pattern with the stylus every time you beat a boss even though it was a fucking 2D Castlevania game

>Nintendo
>putting effort into anything Wii U related
Just look at the fucking name. They thought lightning would strike the same spot twice.

no one gave a fuck because it was fucking fable, no one gave a single shit about fable since 3 and ESPECIALLY since that kinect journey game or whatever
it'd be successful if it was a new IP

Didn't someone try this, think it was called Fable Legends or something and got canned.

>new IP
Careful, those are dangerous words these days.

I give a fuck about Fable, which is why I was disappointed they were making Legends instead of 4.

It's easy to have a vague concept like that, but if you can't give details on how it would actually work than there's no value to that idea. Given the hardware, you'd likely be limited to a cookie cutter dungeon building.

Couch co-op sounds great in theory but how many people actually have friends?

It's why online is such a big deal these days. Just look at the reaction to no multiplayer in NMS

It was a fucking launch title, of course they were going to force the gimmick

Because how many of you can reliably get 3 other friends together in the same house to play a fucking Wii U game?

Online is more convenient now since not everyone lives next door to someone they play vidya with and can just drop in any time.

Better shaders are a "gimmick" that add literally nothing to gameplay and developers spend the majority of their budget on that shit.

I remember the GBA addon for the gamecube which allowed multiplayer pacman. Best game ever.

A fucking zombie game launch title by Ubisoft made better use of the controller than anything Nintendo came up with.

That's just embarrassing.

Your mistake is assuming games sell on gameplay.

At best you'd get a scaled down Neverwinter Nights 1/2 with it. Fun for a console but feels horrible gimp to what a PC can do.

Because the Nintendo of now are fucking clueless and all they can do is remake, remaster or regurgitate a sequel for something that has come before. Throughout the entire Wii U lifespan it had ONE game that didn't even make that much use of the tablet and it had to be birted by the young executives in the company - Splatoon. Whereas everything else was pure shit. I mean they actually though Star Fox Zero was an accpetable game in today's market when it wasn't even as complete as SF on N64.

Also pic related, their own executives blew their own product the fuck out;

Nintendo simply release a console with a new gimmick, and the same games for it every generation, that's their shtick.

What was their excuse for not making a multi-gen pokemon snap?

They could easily use the gimmicks of the gamepad there

Something about kids not liking cameras or some stupid shit like that

Why wasn't there a pokemon snap?
A trauma center?

Shit i don't fucking know, sometimes the world just throws these types of mysteries.

>pokemon go was popular for a month and it's essentially an AR pkmn snap

>Kids don't like cameras
>So we put 1 camera in the wiiU gamepad and 3 cameras on the 3DS

Do Nintendo execs even listen to themselves?

Like Bladestorm but better?

>and developers spend the majority of their budget on that shit.
No they don't. They spend the majority of their budget on giant statues and sticking a character's ass on buses. Of what's left, they spend the majority of it getting a celebrity midget to say trite stock dialogue in complete monotone.

I feel like there should be console versions of games that worked on the (3)DS, since they both use a touch screen and stylus. For example, did anyone play that DS game "Lost Magic"? You had to draw runes on the touch screen every time you wanted to cast a spell, and you could draw multiple runes together to create new spells. It was a nice little JRPG, I'd love to see a console version of that. With the size of the gamepad, you could draw more runes or add more complex ones in.

I loved ZombiU multiplayer. Shit was so fun.

But aside from Nintendoland and I guess Splatoon, Nintendo themselves didn't bother to make use of the tablet. What did they expect if even they couldn't make any great ideas?

I think the major use I got out of the tablet outside of Splatoon and Nintendoland was using it as some kind of map or inventory screen for various games. All it really did was save you clicking twice to navigate a menu. That being said, I loved how you could play games off the TV with it. Surprisingly handy if you don't live by yourself.

Mario Party 10 did something like that, with the tablet player being Bowser and the other four Wiimote players being in the car.

That mode was the one thing I liked about 10.