Imagine you're a video game developer

Imagine you're a video game developer.

You take out a $500,000 loan to make 'the perfect game' - you hire a team of veteran developers, get a big name publisher to put up the rest of the dosh to get through development, put out a huge marketing campaign, etc. Countless magazines and websites are hyped as FUCK for your game.

Release day. You sell 10,000 copies for whatever reason you want to throw out there to explain it, $60 each. Lets say that you get lucky and make $60,000 from your game AFTER the publisher, distributor and stores take their cut. Game magazines label it as one of the greatest flops of all time despite being a lock for GOTY.

You look up online to see why you so miserably failed. For every copy of your game you sold, 5000 more copies were illegally downloaded.

What is your reaction, Sup Forums?

Good. More people get to play my game

i made a quality game so im feeling good with myself

>Game magazines
Is this a pasta?

>You take out a $500,000 loan to make 'the perfect game'

This isn't Japan you faggot

I would have been a smart dev and released on consoles, denuvo on PC.

>You take out a $500,000 loan
you don't need money to make a game you retard

nobody is going to pick up your game based on a sales pitch

you have to build a playable demo first that shows it off in order for a publisher to give you the time of day

I am not suprised, because I tried to sell an indie game for 60$

I'm against piracy, but your premise has so many flaws, I don't even know where to start.

Where is your proof that piracy = lost sales?

This.

There's none in the OP. Just asking how you would feel if you saw more people pirated your game than paid for it.

>50 million pirated downloads
I think this is a tad unrealistic

wat

why so many dls but so little buys is it beacuse game sucks, no impossible cant be my imnexerianed team and leasdership made a game people have played a hundread times already blame pirates

if you do everything yourself you won't need money

Sounds like they should have made a better game and not some shitty meme 2.5 hour walking simulator.

Name literally a single time this scenario has actually happened faggot.

>you hire a team of veteran developers
They don't work for free.

50 million times pirated?
A little much don't you think?
Also who takes out loans to make a game?
People crowd fund, work in their spare time or get backed by a publisher, it'd be someone else's money that doesn't get a return.

just do it yourself
and stop being a ideaguy

Fuck off, OP.
And fuck off, moralfags.
And especially fuck off moral piratefags.

Reasons to Pirate:
You don't care.

Reasons to Pirate that make you a GIANT faggot:
>"I buy the games after if they're good!!!"
>"It's an industry problem!!!!"
>"I don't want to support bad devs!!!!"

Fucking pirating is pirating. Fuck off.

>game flops
>for every copy 1000 copies are downloaded illegally

If the game is such a flop why are a thousand times more people downloading it illegally

>worst business decision ever made in one post
The fucking Ant Sim dev has more financial sense then you. Trying to sell anything today with no marketing budget is suicide. I bet every game on the front page right now put at least 500k into making people actually know their game exists.

>As an indie dev, I'm entitled to profits
These nu-males, selling something, whatever it is, means business, the second most dangerous way to earn money after gambling, you can earn millions or lose everything, you're not entitled to money only because you made a game.

because you can be a critical success but a commercial flop

And who pays for rent and food if I'm busy working on vidya?

neetbux

Seriously. Why justify it? You're getting something without paying for it, who gives a shit? Every time I hear a pirate going on about his morals, I just imagine a bunch of medieval highwaymen picking through a carriage they just ambushed, totally covered in blood, and off to one side is one guy going on about how there's so many nobles that his murdering and pillaging isn't doing measurable damage to the realm, and if he didn't do it the Danes would. The rest of the cutthroats are just laughing and filling their pockets with gems.

the fact they are illegally downloaded has ZERO correlation to copies sold, because you can't prove the people who download have the disposable income to purchase the game in question.

and i'd think your a fucking dumbass for coming to the conclusion that your game being a failure is the fault of piracy and not on you for being a failure as a developer. you must be one arrogant little shit to shift the blame instead of accepting responsibility.

>Ant sim
If I remember correctly, that game was a success for old as fuck Apple computers, is someone making a new one?

SimAnt was indeed rather cool. SimEarth is still my favourite, SimLife being close second.

Some guy kickstarted a remake. Got two of his friends to "manage" the money. It was some paltry sum, like under 25k, if that. They spent all the money on strippers and booze, and it was totally legal because the idiot gave them legal permission to use it to entertain publishers or whatever. His business skills consisted of watching Mad Men all weekend.

Well, your concept isn't close to being realistic, there are no GOTY games that don't make their money back, but I guess I'll play.

I made 60K for myself, I made a great game with great people, and my life's dream was fulfilled. I... don't think I would give a single fuck if more people pirated it than bought it. I made money, I made a game, no one can take that from me.

>feel bad

Blow me.

Jokes on you my game has denuvo

Those people who pirated it were never going to buy it anyway. Games with denurvo haven't magically earned their developers billions. If anything all of those pirated copies will probably earn you some extra sales through word of mouth.