What are some games that fucking cheat in place of being able to provide a proper challenge?

What are some games that fucking cheat in place of being able to provide a proper challenge?

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Battle factory was the reason quit playing pokemon. I'm up for a challenge but 3 direct counters every time? Fuck it.

Most racing games, most RST games.

I don't get it, what's the deal? Are you saying you shouldn't of missed the first time or something? It seems fair enough to me.

What's the point of the game doing this anyway?

aren't the post game activities designed to fuck you over?

>What are some games that fucking cheat in place of being able to provide a proper challenge?
>shouldn't of

>missed
>critical hit
>his extremely inaccurate move hits

Can someone list all the verified ways that the pokemon "AI" cheats?

I'm just curious. Some things seem really in the opponent's favor (like waking up from sleep), but it could just be bad luck and observation bias on my part.

>using Overheat + White Herb on Arcanine
>not prioritizing bulk
You have no one to blame but yourself

It's not the miss. It's the miss (on a 90% accurate move that could deal the killing blow), followed by an attack that otherwise would kill with a - oh wait, it gets a critical.
Then it hits with a 50% accurate move on the next turn just to say "Fuck you".

fuck pokemon

No, it's the battle factory.
The pokemon and the moves and items are all randomized.

Most strategy games in general, to be honest.

It makes me kind of sad. Back in 2000, I had so much hope for strategy AI to evolve and be intelligent and human-like. But, instead, it has stagnated, and we STILL have devs coding strategy games that rely on bonus resources and added information for the AI to "cheat" to win.

Your Pokemon have shit IVs/EVs and movepools, so that may have played a role.

Yes it may have, however this is the Battle Facotry where you don't get to decide your IVs/EVs and movepool, as you only have a choice of randomized pokemon to choose from

Is that real?

IT'S TIME TO D-D-D-DUEL

Someone said the developers of DPPt straight up admitted they made the RNG effects as much as double in NPCs' favor (so, your Brightpowder would only work 5% of the time, but theirs would have a 20% chance of activation) as you accumulate the winning streak in the Battle Tower, but I've never seen the citation.

I don't think there's anything else. If DPPt Tower/Frontier is like RSE, then the AI reads your inputs or anything.

What about RSE and FR/LG? What about Gen 1 or 2?

*the AI doesn't read your inputs

Isn't this the game where the AI changes its deck right in front of you when it needs an edge?

>all those weird ass fusions
>that fucking instant kill attribute weakness system
>playing shit in face down attack position
That game may have well not been Yugioh and that's saying alot given its loose as fuck history with the rules. Still have good memories of it somehow.

Status effects will hardly effect the opponent. They'll carry Heal Bell or have items to cure the effect. Status effects will destroy your team.
Moves that don't have 100% accuracy will miss a lot, even if the move has 95% accuracy. Bright Powder item will then make things a lot worse.
Pokémon that counter yours start appearing a lot.
Switching the Pokémon you use means nothing since the A.I. will eventually counter it.

Gen 3 pretty much started the AI cheating because they're when the Battle Tower/Frontier/Whatever were introduced.

As near as I can tell, the AI cheats in the following ways:

>accuracy, critical hit rate, and all secondary effects (freeze, burn, flinch, etc.) extremely high
>Brightpowder, Quick Claw, King's Rock, etc. all extremely high rate of activation
>not 100% sure of this one, but as time goes on opponent teams are more and more designed to specifically counter your entire team until you come up against something completely unstoppable

>Defeat Henshin in new game plus
>No! I an't lose! CHallenge me again!
>Repeat to the infinite until he wins.

fuck that noise, grinded those Meteor Dragon and Megamorphs for nothing.

Sonic shuffle

The A.I cheats more in Gen 3. Stadium 1/2 are also bullshit at times and Round 2 is just straight up horse shit.

>Gen 3 pretty much started the AI cheating because they're when the Battle Tower/Frontier/Whatever were introduced.
In mainline, probably. Pokemon Stadium is where the overall bullshit really started

Gen 1 and 2 AI were dumb as rocks

There's a video floating around of an enemy in the Battle Subway getting a double freeze with Blizzard, TWICE in a row

>rng says you miss
>get one shotted only because of that
>lol let me use a shitty inaccurate move while you draw out another pokemon
>not only hits but also paralyzes because rng said so
>oh you're going to survive whatever i do next and finish me off anyway? im the cpu, i exist only to screw the player at any cost and losing has no consequence to me like it does to the player
>explosion

Just watching the op's webm is making me mad.

The stadium games started it actually.

Does this apply outside of Battle Frontier?

All I know about RSE is that Battle Tower AI would choose different actions depending on what move you chose, and that the actions and their results were fixed. So, if your move missed, there was no way to manipulate it into hitting that turn, and if your opponent landed a crit, reloading a save state and choosing a different move could cause them to miss.

As far as I can tell, Gen 1 didn't have AI, it just literally chose moves at random.

>>not only hits but also paralyzes because rng said so

Zap cannon always paralyses. That's why the accuracy is crap.

Yeah that's true I suppose. the Stadium games cheating was never as overt, if you ask me. They got lucky more often than you'd expect, but it wasn't like "Lol time for the final match and everything's made to counter you!" like Gen3

>Playing the lvl 100 cup (forgot what it's called)
>that one guy who has a rapidash with horn drill
>always hits at least half the time, usually have to sacrifice a pokemon to switch in safely.

That one was a killer as a kid.

Mortal Kombat 2 and All the games that use 3 engine.

Seriously, shit is insane, AI not only read your Inputs but pull impossible shit.

Are you all casual fucks or something?

I managed to get like 5 out of the 7 golden frontier symbols and only because I lost interest in getting the rest and started playing other games.

IIRC I didn't have to much trouble with them either, I just trained and bred the best pokemon for each frontier and the rest was easy. I loved playing at the factory even after getting the golden symbol, just to see what kind of amazing pokemon I could get on the higher rounds.

I'm quite sure about the last one. It most definitely does tailor its teams to counter yours. If, for example, I had a Pidgeot out in front, the AI would quickly start leading with Rock, Ice, and Electric-types to counter the bird.

Pretty sure RTS AI still suck ass
Good news is it's dead

I read somewhere on a GameFAQs message board, and before you say
>GameFAQs
It was quiet interesting:
This guy kept using save states to see if the outcome of certain RNG-based things in the Frontier were fixed. He had a confused Pokemon that always hit itself in its confusion if he picked an attack move, but it never did so when picking a non-attack move.

The point is that, supposedly, the game assigns an outcome to each move before the turn plays out. I tested this with my Gardevoir that got confused: after 50 save states, I saw that it bypassed confusion every time it Calm Minded, and hit itself every time I picked Psychic. Dude was on to something. The "outcomes" that are assigned to these move choices of yours also include whether Brightpowder will activate or if a certain effect of an enemy move will kick in, etc.
Damn, wish I could find the post. It could be disproven with a large enough sample size, but I'm convinced the game works that way. So you only really win if the game lets you.

Nah, they want the main story to be easy, it's only the post game facilities/battle sim games that cheat.

Gen 1 had trainer A.I, it was just shit.

No.
The main story does not have any of this.

Pokemon Stadium is the biggest offender.

Gen 1 mechanics is bent to fuck you over 110% and every other pokemon has thunder wave.

No it did have AI it was just terrible
For example it would try to always pick a super effective move against you.
It didn't matter if this move was actually an attack or not though, so if you sent out a poison type against an opponent that knew agility it would just spam agility and do nothing

Warcraft AI gets resources and XP at doubled rate. Even in custom games, Dota had a warning about it on AI maps.

>60 fps pokemon
Delicious!

youtube.com/watch?v=SveMKuFWaTA

Mario fucking Kart.

A lot of AI in strategy games seem to have maphacks too, especially with higher difficulty. I remember in Age of Empires they would always know exactly where everything was or when I was coming to attack them on the high difficulty.

also in Dota 2 the bots have full map viewing on hard, it's very evident when you sunstrike and even more so when you tp somewhere, they'll always go to that lane a few seconds later. I'm also convinced they get free tps with lower cooldowns but its been a very long time since I last played so I can't confirm

>he didn't play Crystal's Battle Tower

That was some cheating bullshit right there oh my fucking god

Sauce?

youtu.be/zIjVvnO5lgM

>literal preschoolers magically have perfect ivs and evs when even the champion doesn't
>unless you know they exist you'll always be at a disadvantage
>leaders have 3+ legendaries
>focus on streaks
>Quick Claw+OHKO moves=streak over, and this will happen

If there's an alternate way to get BP i'll take it anyday. If I have to use some copypaste team to get a sizeable streak, there's no point in even playing in my opinion

Funfact, that guy has impossible movesets, at least impossible if you dont trade to G/S. His pokemon have 2-3 moves to increase the chance of him picking a OHKO move

>killing blow
>on a sturdymon

fuckin plebs need to learn before they start bitching

...

It's been a while.

Still horseshit.

There's some FORM of AI. IIRC you can manipulate Lance's Dragonite into spamming Agility by throwing out a Poison type and sticking the AI into a "Psychic beats Poison, better use my Psychic type move" loop.

battle factory gives you random pokemon with random items.
Ayway. i actually see 90% moves missing an those types of comebacks very often during multipçayer so you are beign a cry baby. FE AI and any Yugioh AI os sony sysyems. even with disabled destiny draw bullshit draws happens all the time. specially if you are playing on match. the game will make his best to fuck you in the second game. on tag special the chances of the AI to land a otk/ftk is insane in the second game. it also changes the cards to constant outplay you all the time.

She's saying 'So life-like.'

Idgits.

still the best yu-gi-oh

>complains about double freeze
>gets to avoid leaf storm

gen 1 had trainer ai, it would try to use typed moves, if a theoretical ai snorlax had to choose between earthquake and growl it would perfer growl unless you are a fighting type then it would prefer to use amnesia or rest as those are psychic type moves

Dota bots only dodge stuff when you are in the field of vision of them, aside that they are dumb as bricks and you can hit sunstrike, hooks and arrows easy. But yeah, magical tps fucking sucks.

Also like any spiteful Ai they always get focus on the human player, no matter what situation.But they run away if you are overfarmed.

>>literal preschoolers magically have perfect ivs and evs when even the champion doesn't

The Champions do in the PWT. The difference is purely ludonarrative dissonance

>Implying pokemon is hard

You're the fucking pleb. Sturdy prevented death by FIssure, Horn Drill, and Sheer Cold pre-Gen5 until it was fixed to act like a focus sash.

shockwaves

yeah I just more wasn't sure if it did this on the fly (i.e. it'd determine the pokemon mid-fight) or before the fight started.

>mfw got full gold on Emerald battle frontier by pure save state scuming

Get fucked IA, i can cheat too!

It's RNG. You're gonna get it bad and you're gonna get it good.

I feel like shooting games have pretty shitty ai.

All they do is either walk a bit or stand still while trying to shoot you.

they even cheat a lot, like when a hundred enemies are able to hit you the second you put your head outta cover

>do battle factory
>ko the final pokemon with my final pokemon
>mine is ko'd because of the enemy ability
>if you tie like that you lose
>if it was the other way around you'd lose

The post game facilities/final challenges in the battle sim games are.

WWF Wrestlemania 2000

During Road to Wrestlemania mode, either you take a loss or you spend 30 minutes per match fighting like the most cheap, boring, faggot on Earth because the AI blatantly cheats.

The game will give you a few matches you will win easily, then it will give you a challenging fight, and then it will just cheat nonstop and the only way to avoid it is to be a cheap faggot back to combat the cheating.

Even then, if you lose the royal rumble on Road to Wrestlemania, your record can be perfect besides that one loss at the royal rumble and you are still stripped of the title at the very end.

More like Shit devs.

Mot AI is running pretty much into a loop, long as you keep debuffing it he isn't going do much.

never could beat the gym leader castle in pokemon stadium 2 or the orre colosseum in pokemon XD.

nah R2 would literally cheat. There was no point in using paralysis or confusion for instance since the enemy would flat out ignore it. And forget about using moves with less than a 100 accuracy

Darksims in Perfect Dark literally cheat and the game tells you as much.

They move significantly faster than what is possible for the player and they spawn with all possible items on the map already in their inventory.

Sturdy still completely negates them in BW2, too.

UMK3/Trilogy is so dependent on button reading and perfectly countering your moves that you can actually force it to not attack at all by shuffling back and forth. The AI will shuffle as well as it's trying to read what attack you are planning on doing next so it will hardly ever take initiative and strike first..

...

For how much the Frontier gets talked up it's not exactly fun to get cheated out of wins due to horseshit. I still have no fucking idea how i managed to win a symbol in the Battle Palace

>I have no idea how RNG works.

No shit if you do the same thing 50 times you will get the same result every time. The RNG only changes when you do something that causes it to change.

Now if you set up 50 distinct cases of confusion and tested attack moves versus non-attack moves, you'd have a point.

Ceasless discharge is total bullshit until you realise the cheese

This is the problem with FPS AI, along with things like racing games and fighting games.

You can easily make the AI "too good." It's not "cheating" - the computer sees you, and can aim with perfect accuracy. Why wouldn't it? It's a computer.

The difficulty is making FPS AI believable and realistic. But, this means it needs to make mistakes.

Compare, on the other hand, to strategy game AI. We can have computers going head-to-head with computers in chess, but add any complexity to a game, and forget it.

Till Jade runs into your face invincible. Shit is really annoying.

Mother fucking Soul Calibur 3 AI.

You have to abuse specific moves that the AI always forgets to dodge/avoid in order to not get fucking destroyed.

If you try to fight them like a real fight then the AI can just parry anything you can throw at them if they want and they read your inputs hard and move faster than normal limits.

someone didn't play Crystal.
I'm glad there's at least one other user in this thread who remembers that utter and complete bullshit

I flat out stopped playing Tag Team 3 or 4 since it always drew mirror force at the perfect moment and it was unlimited at the time. So if you're tag dueling like you're suppose too thats 6 fucking mirror forces

You're supposed to debuff him which causes him to not only miss but also lose turns as well.

I played Crystal, I probably didn't do BT there though

>If I have to use some copypaste team to get a sizeable streak, there's no point in even playing in my opinion

Thats why thinking up your own shit to dick the AI is fun. My personal team that reliably gets me to 50 wins at least in XY is a Sashed Volcarona (Quiver Dance sweep with Fiery Dance boosting SpA even more), a specs Noivern and Mega Mawile to clean up any mess leftover. Volcarona and Noivern were my favorites from gens 5 and 6 respectively so making them work against the bullshit felt good

...

post game on games with battle frontier/tower/subway/pwt needs to be played as irl competitive play otherwise you are fucked since there's no mash A to win

>Finshed R2 Stadium 2 last week
>Still rekt shit with Mewtwo and Ho-Oh having Thunder as a coverage move
>Won last battle in Little Cup partly because Dynamicpunch-induced confusion
The game didn't feel like it was cheating at any point. RNG felt normal the whole game. Unless you're talking specifically about Stadium 1, haven't played that one in ages.

Truant Durant, can solve a lot of shit, but, that cheese.