What did we learn?

What did we learn?

don't spend so much effort on merely shitting out a WoW clone

Never put chua on the cover

Never pre-order a game.

Then again they do have the most porn out of all the races

I am so conflicted about Wildstar. The dev team certainly fucked up and despite multiple chances to get things right they kept digging themselves into a deeper hole, but the game was a lot of fun, the housing system was incredible and despite some bad humor the game was really charming. I guess they deserve their failure, but I don't think an MMO has ever hurt me as much as this one has, maybe this is what CoH players felt like, idk. Shit sucks.

That anyone who thought that this wasn't going to happen in a NCSOFT game is a knuckle dragging retard.

Don't make a hardcore raiding MMO because people think they do but they don't.

user you can still play your shell of a game
coh fans are left with nothing but fading memories

>maybe this is what CoH players felt like

worse, CoX was actually improving, subs were increasing and those scummy koreans pulled the plug

People are selfish and overentitled to things in life, and that if there's even one little fault in a product they will pick at it and pick at it and pick at it until the only thing known about it is the fault.

The dev team had to be so confused about the feedback they were getting. In like 2012-2013 every time they would mention 40 man raiding, attunements, and subscription fees people would cheer. Then the game comes out and it's those very things that people are complaining the most about.

I find this game fascinating.

Not because any part of it was good of course, the gameplay was shit and was instantly dated (GW2 does almost everything Wildstar sets out to do better), or the universe (which is laden with obnoxious sub-Borderlands humor and somehow worse writing than WoW), but because literally every element of it seemed to converge into the perfect storm of complete fuck shittery.

I don't think we will ever witness a perfect storm like this for a long time.

That making every single character look smug is a bad idea

That a setting should be built up to stand on its own. Not built up to stand on memes.

That the hardcore audience is a very small audience that should never be listened to.

We learned that apparently chua were the only race worthy of getting lots an lots of porn drawn of them which is fucking baffling because Aurin and Draken exist.

some of the zones were nice and adventures were fun at release is all i can say

Best in genre housing system, probably 2nd or 3rd best raids, and easily the best feeling movement of any MMO and that includes WoW. I've played most of the MMOs that have come out in the past decade and a half, this one did a lot of things right, and then the dev team shit themselves to death and squandered it all.

It didn't help that they ended up way over doing it. 40 man raiding isnt itself inherently bad nor is attunement. The problem is they went way overboard, making it not fun but a hassle.

Wildstar had a lot of faults. For instance it was very poorly optimized, good and old computers alike could have problems running it with no real logic behind what could or could not.

Or how you needed to, at first, PvE to get decent gear for PvPing.

Or how it had a skill bar system similar to GW1, but so poorly put together that the classes in many ways ended up playing alike, and had to follow cookie cutter builds as most skills were outright useless.

Or the complete lack of variety in armor.

Or how the humor was just borderlands tier of trying to hard to the point of being annoying.

This game will make a great tell-all book one day.

Is there like a good article that curates all of this games fuck-ups?

The time of MMOs has passed. Nobody cares about that shit anymore

>NCsoft

Nothing new. I already knew not to trust anything attached to this name

you don't cater to the vanilla wow audience as they don't exist anymore

Everquest 2 had way better housing and if I remember right even let you make dungeons.

Both WoW and RIFT beat out Wildstar raiding. Wildstar raiding wasn't that interesting encounter wise, just highly tuned.

It's mostly this. Wildstar would have done pretty well in 2009, the whole genre is dying out and being cannibalized by increasing numbers of "hybrid MMO" games like destiny.

See, thats the thing. Wildstar wasnt even like vanilla WoW. A lot of people did get to raiding, but even those who did, found a buggy, unplayable mess as the devs did little to not testing. In some cases they were tuning encounters as raids were doing them.

Not to mention they very largely ignored world building. The game switched themes constantly and nonsensically. It was just an all around mess.

A subscription model for a new IP with no previous established games is suicide.

>tumblr shitter
>defending this shit game

fucking clockwork

Rushing an MMO out to compete with WoW and botched abortions have many simularites. Also fuck Nexon.

Wow raids haven't been good in forever. I played wild star for a bit and did some random world boss with a bunch of randoms and got interrupted by a large number of the opposite faction. There was a huge battle while this robot dog thing was destroying everyone. Shit was cash.

That you shouldn't try to make everything as hardcore as possible for a declining genre because it wasn't the hardcore content that was fun but having a small community of friends and rivals in your guild was.

That and you need to balance out all your resources instead of putting them all in endgame raids so it won't be a piece of shit.

> The game switched themes constantly and nonsensically. It was just an all around mess.

The Strain is probably the worst part about this.

Just another boring ass rip on the zerg with a heaping dash of Metzen-esque corruption.

Just fucking trash.

Raid loot was absolute shit in most cases too, usually BTFO by RNGing a good set of crafted blue gear.

Wildstar isn't like vanilla, it's more like BC.

Mmo action games require players to have 50 ping or less. This game had servers only on west coast America. It was flawed the moment it launched.

That wasn't what killed ToS
Letting china-bots go off unhindered as they practically DDOS'd the server with their chat spam, severe server downs/offlines were the killing blow

then when the game miraculously was able to barely survive that onslaught, class 8's "Wow these are super cool, but you can't change previous classes to synergize with what you want" definitely finished it off

>WildStar's crowning achievement was inspiring a massive bank of gay midget furry smut

They must be so proud

>What did we learn?
1.The legendary "vanilla wow was best, give me hardcore raids!" playerbase dosent exist.
2.You canĀ“t make a WoW clone without adding atleast SOMETHING interesting.
3.F2p and putting your game on Steam is the only way to gain proper a proper following these days. (unless you already have a big IP like FFXIV)

I was talking about Wildstar, but doing an autopsy on ToS is fun too. How is that game even still running in Korea?

I ALWAYS WIN

Koreans love a good grind, and having to relevel a class from scratch so class 8 works with all other previous ranks is basically sex + cocaine to them

They gave me a refund when I asked.

So does this game manage that? Not being a piece of shit I mean.

Nope
The combat gameplay is fucking excellent
But everything else is disappointing
ESPECIALLY the "community"

MMOs are garbage no matter how different they claim to be

>40 man raiding isnt itself inherently bad nor is attunement.

You are absolutely wrong. Two decades of spending time around nerds has taught me that it's hard enough to keep a tabletop group with people you like consistent. There are very real human social limitations on group size, and there are very real differences between how we interact with four people, a dozen or three dozen. Throw in pseudoanonymity, epeens and teenagers and you're bound to get what we got: drama, cliques and nearly impossible to tune content. There's a reason operational organization doesn't stop at the platoon.

Oh, and fuck attunement. I'm not twelve. Don't give me busywork.

Fuck this meme. This game wasn't vanilla wow. It wasn't even half as good

Fuck off

Fuck.
For a moment there you had my hopes up. Thanks for answering tho'

>i can only play 4 minutes a week, give me free stuff!

Are those the only two choices? Welfare epics or meaningless content? What if -- and hear me out on this one -- what if the game gave me access to the real content immediately, but it was hard, interesting and maybe even time consuming to complete?

>he describes Sup Forums exactly
>Sup Forums defense force takes the bait

OLD SCHOOL RUNESCAPE IS THE ONLY GOOD MMO THAT CURRENTLY EXISTS.

Dude old school runescape is fucking unplayable in the year of 2016
Like I know you can ""play"" it but it's fucking unplayable at this point.

THAT BOYZ ARE THE BEST

>That you shouldn't try to make everything as hardcore as possible for a declining genre because it wasn't the hardcore content that was fun but having a small community of friends and rivals in your guild was.

Fucking this.

They also had like 30 man raids or some shit like without learning anything from WoW, where guild leaders asked for less people since organizing a event like that was hard as nails.

Never make a game for tryhards.

Don't make non-anime MMOs