>"No! No, this isn't a hoax," Bruce Dell laughs, in response to our first, obvious question. "If this was a hoax then we've convinced the Australian government it was a hoax. We've convinced our board of directors and investors it's a hoax! "We have a government grant – so no, it is not a hoax! We have real time demonstrations."
>But if it's a scam, then the Australian Government is the mark, having invested 2 million dollars into Euclideon and its technology
They may had real-time but it was never targeted at gaming as they advertised, because it could not be animated..
>it could not be animated Well, it COULD (I remember there was this animation of a little bird with several frames of animation). With severe limitations so as to make it unfeasible for games, but possibility for animations did exist in principle.
Anyway, while what they had was a working implementation (I think it's being used in city planning or such like), what they actually had wasn't revolutionary by a long shot despite "unlimited detail" marketing speech and as predicted by other people working in the field (Carmack and such like), turns out it wasn't applicable to games or other areas it was hyped about and ended up being used in areas where similar technologies already were a thing. So the engine was real, but because marketing was utterly misleading, I guess you could call it a "scam" (although if you're more lenient on marketers, not necessarily).
Isaiah Thompson
Star Citizen Mighty Number 9 Anything by Tim Schaefer No Man's Sky Indivisible
Matthew Baker
They build something like a fucking hologram arcade center with 3 or 4 available games for it. So in the end they managed to animate it and even moreso, turn it into games. Yeah they didn't deliver many promises like the downloadable demo though.
I'd like a place to read how this is a scam or what happened
Sebastian Davis
And that's in 2016 (not in 2011 when there was a lot of buzz about this "unlimited detail"), around the time when industry commentators said the technology might start having practical applications in games. And while presumably running on hardware at least equivalent to top-end gaming computers right now (as opposed to the "Unlimited Detail" that supposedly worked on a 2011 netbook, which it probably did but not in applications they claimed it would be useful for), what's seen in the Youtube video doesn't look very smooth by a long shot as far as dynamic objects go and the showcased game is still extremely limited compared to what games using traditional engines can pull off.
Jackson Jackson
>it could not be animated There's animation already. Very basic but it's capable of it. Why would you think it wouldn't have one?
Wyatt Cook
>"If this was a hoax then we've convinced the Australian government it was a hoax."
yeh because we know how responsible the government is with spending someone elses money
Owen Hall
I know a guy who works at euclideon.
Its not bullshit, its real, its just completely useless for games, they have been getting deals archiving historical buildings and shit as well as making surveying software using their tech.
Bruce is apparently full JUST though and completely off the rails comparing himself to steve woznack.
couldn't they use this with games that use polygons too? just make the environment out of UNLIMITED DETAIL and make anything that has animations out of polygons.
Jayden Clark
Star Citizen MGSV Deus Ex content divided
Dylan Lee
>MGSV
a plot twist isn't a scam you sperg
Thomas Long
Anyone with any amount of technical knowlege knew that it was bullshit from day one.
They'll pop up once every 2-4 years and make some retards hyped and then run back in to the shadows with investor cash till enough time passes that people forget who they were.
Lucas Thompson
Man I enjoyed spore far more than I could ever enjoy Nu-Males Sky.
By the time this shit would be viable it would be outdated.
Elijah Nelson
true but it was never meant to be used for games, why the fuck would governments invest in games?
Aaron Foster
Kek, look up some of the dumb shit governments pour money into and then ask that question
Blake Nguyen
Pretty sure it was these guys who hyped this shit for gaming use. Look up one of their early video and how they made a comparison between voxel and standard polygon used in video games.
As I recall, they used Rust to make the comparison.
Isaiah Butler
It's done and pretty good.
Joshua Butler
>its an 'I don't understand how graphics programming works so i'll call it a scam' episode find the vid where dude shows the prototype version. they just use blobs instead of polys, and the engine is just infinite itterating those models with varience so you can make stuff like real gravel, and if you actually listen to what they are working on its how to compress that data into just what the camera sees so you don't need a connection to a server farm in china to render it all.
misunderstood is not a scam. ill admit the grants are a grey area though, but 2mil is fuck all when you look at the world these days.
Jason Williams
But an entire chapter missing aswell as half of the second chapter and a bit of the first is a scam. Not to mention Ground Zeroes that was removed from MGSV to sell more copies.
At least MGSV was cracked 4 days after release.
Carter Flores
Wow they invented fucking eyetoy
Cameron Scott
This
Blake Moore
The situation is a bit like ray-tracing: It's obviously the superior rendering technique compared to methods currently used in most games. Looking at Wikipedia history article, the first real-time ray-tracer was developed in 2005. In 2008 you had stuff like ray-traced version of Quake Wars (youtube.com/watch?v=mtHDSG2wNho). But yet it still isn't a technology widely used in gaming.
The point cloud technology Euclideon had in 2011 with "Unlimited Detail" reveal could be thought of as an equivalent to first experimental real-time ray-tracers in 2005. The "holoverse", while a real-world gaming application, is still a tech demo like Quake Wars: Ray Traced. The technology actually becoming useful in a typical game, that's still ways off just like raytracing is still not a thing. Conversely, ray tracing is a technique that has been used way prior to 2005 in non-gaming contexts, just like Euclideon's tools for digitally scanning historical buildings and such like are a thing and presumably are pretty good. That doesn't mean their claims weren't a whole lot of bullshit. And when the first mainstream games start using point cloud technology (by Euclideon or someone else, because what they're doing isn't exactly unique or revolutionary), it doesn't mean their original claims suddenly weren't bullshit. That's natural progression of technology.
James Morris
The lack of Chapter 3/Mission 51 is disappointing but yeah, I don't think it's a scam.
Matthew Jackson
What is going on with Shitus nowadays anyway?
Aiden Jackson
yeah that was a pretty good one
the company lost contact with the guy who was supposed to get a cut of the (as of yet STILL unreleased multiplayer) when the person in charge of it got fired and the company just never contacted him again
peter molyneux was quoted as saying "can't be doin with this"
Luis Roberts
>Star Citizen It's not out yet though? >Anything by Tim Schaefer Broken Age is fucking trash but Brutal legend and Psychonauts are ok
Logan Wilson
But he's got merit though. I mean he created a search algorithm and indexation for huge ass voxel files to be played a laptop with integrated graphics at 30fps If the shit was iterated a few times and you offloaded dynamic lighting on a gpu you'd be able to get some pretty amazing looking game since the theoritical polycount would be "endless"
He might be eccentric but he and his company did not deserve the flack they get
Christian Morgan
>25 australian shekels for a session of Kinect game You don't even get to keep the game.
Elijah Stewart
I'm still mad that Brutal Legend was half RTS.
It's like they had two good but completely different concepts on how to make the game, and instead of deciding they just mashed them together to make a hideous amalgamation of a game
Christopher Nguyen
>tiny object with less detail than pixel art, let alone poly art playing a 6 second animation this doesnt prove shit. animation with giant voxel clouds is completely impractical
Adrian Moore
A lot dude. By a lot I mean absolutely nothing. They released a SECOND game last year, but that hasn't received an update or news post in 6 months. The original version hasn't received either of those for over a year.
It isn't being worked on at all.
Owen Brooks
>Psychonauts >Scam ???????
Anthony James
>He might be eccentric but he and his company did not deserve the flack they get yes they did, he's completely delusional, tiny voxels are completely impractical, polygons are computationally superior in nearly every way for rendering
Nathaniel Lopez
>the first real-time ray-tracer was developed in 2005 video games used real time ray tracers before 3D accelerators were even invented, I programmed one myself in the 90s, I guess that makes me a revolutionary
Michael Torres
It's still there and it works, nothing spectacular.
Angel Gray
Yeah, I misread the article. According to Wikipedia, BRL-CAD was credited as the first real-time ray-tracing system in 2005 (that did seem a bit odd, I shouldn't have been so mindless) but was created in 1986.
Chase Martinez
Certainly makes you a cuckold, but then again who isn't?
Robert Sanchez
I had a job interview with these guys last year. They said they were making new hardware and they said they would have a game out by the end of the year. I guess they meant this VR thing they made.
Easton Sanchez
It's actually pretty good now
Hunter Evans
>It's actually pretty good now
>Six boss fights >Up from 3-4 at alpha release
>12 techs >down from about 25 at alpha release
>pretty good now please
Nathan Reyes
I asked this in my head, i guess we both don't know how to program.