ITT post the biggest scams and disappointment that the video gaming industry as known

ITT post the biggest scams and disappointment that the video gaming industry as known.

I'll start with this:
youtube.com/watch?v=00gAbgBu8R4

>"No! No, this isn't a hoax," Bruce Dell laughs, in response to our first, obvious question. "If this was a hoax then we've convinced the Australian government it was a hoax. We've convinced our board of directors and investors it's a hoax!
"We have a government grant – so no, it is not a hoax! We have real time demonstrations."

>But if it's a scam, then the Australian Government is the mark, having invested 2 million dollars into Euclideon and its technology

They may had real-time but it was never targeted at gaming as they advertised, because it could not be animated..

Other urls found in this thread:

youtube.com/watch?v=cF8A4bsfKH8
youtube.com/watch?v=4pFAgf3PUK8
youtube.com/watch?v=F6MaZE9cU_c
youtube.com/watch?v=6Pa-g64yJok
youtube.com/watch?v=mtHDSG2wNho).
twitter.com/NSFWRedditVideo

inb4 Nu-Male Sky

>because it could not be animated..
but it was animated years ago already?

What did you mean by "animated"?

youtube.com/watch?v=cF8A4bsfKH8

Look up their new stuff on holograms.

...

>it could not be animated
Well, it COULD (I remember there was this animation of a little bird with several frames of animation). With severe limitations so as to make it unfeasible for games, but possibility for animations did exist in principle.

Anyway, while what they had was a working implementation (I think it's being used in city planning or such like), what they actually had wasn't revolutionary by a long shot despite "unlimited detail" marketing speech and as predicted by other people working in the field (Carmack and such like), turns out it wasn't applicable to games or other areas it was hyped about and ended up being used in areas where similar technologies already were a thing. So the engine was real, but because marketing was utterly misleading, I guess you could call it a "scam" (although if you're more lenient on marketers, not necessarily).

Star Citizen
Mighty Number 9
Anything by Tim Schaefer
No Man's Sky
Indivisible

They build something like a fucking hologram arcade center with 3 or 4 available games for it. So in the end they managed to animate it and even moreso, turn it into games. Yeah they didn't deliver many promises like the downloadable demo though.

...

youtube.com/watch?v=4pFAgf3PUK8

Uhh they have full animation now. Skip to 7:20 in.

It's also already being used by Governments around the world for Geo spatial scanning.

youtube.com/watch?v=F6MaZE9cU_c

> anything by Tim Schaefer
YOU TAKE THAT BACK

I'd like a place to read how this is a scam or what happened

And that's in 2016 (not in 2011 when there was a lot of buzz about this "unlimited detail"), around the time when industry commentators said the technology might start having practical applications in games. And while presumably running on hardware at least equivalent to top-end gaming computers right now (as opposed to the "Unlimited Detail" that supposedly worked on a 2011 netbook, which it probably did but not in applications they claimed it would be useful for), what's seen in the Youtube video doesn't look very smooth by a long shot as far as dynamic objects go and the showcased game is still extremely limited compared to what games using traditional engines can pull off.

>it could not be animated
There's animation already. Very basic but it's capable of it. Why would you think it wouldn't have one?

>"If this was a hoax then we've convinced the Australian government it was a hoax."

yeh because we know how responsible the government is with spending someone elses money

I know a guy who works at euclideon.

Its not bullshit, its real, its just completely useless for games, they have been getting deals archiving historical buildings and shit as well as making surveying software using their tech.

Bruce is apparently full JUST though and completely off the rails comparing himself to steve woznack.

youtube.com/watch?v=6Pa-g64yJok

couldn't they use this with games that use polygons too? just make the environment out of UNLIMITED DETAIL and make anything that has animations out of polygons.

Star Citizen
MGSV
Deus Ex content divided

>MGSV

a plot twist isn't a scam you sperg

Anyone with any amount of technical knowlege knew that it was bullshit from day one.

They'll pop up once every 2-4 years and make some retards hyped and then run back in to the shadows with investor cash till enough time passes that people forget who they were.

Man I enjoyed spore far more than I could ever enjoy Nu-Males Sky.

>those flat rendering
>them framerate
>them visible voxel

By the time this shit would be viable it would be outdated.

true but it was never meant to be used for games, why the fuck would governments invest in games?

Kek, look up some of the dumb shit governments pour money into and then ask that question

Pretty sure it was these guys who hyped this shit for gaming use.
Look up one of their early video and how they made a comparison between voxel and standard polygon used in video games.

As I recall, they used Rust to make the comparison.

It's done and pretty good.

>its an 'I don't understand how graphics programming works so i'll call it a scam' episode
find the vid where dude shows the prototype version. they just use blobs instead of polys, and the engine is just infinite itterating those models with varience so you can make stuff like real gravel, and if you actually listen to what they are working on its how to compress that data into just what the camera sees so you don't need a connection to a server farm in china to render it all.

misunderstood is not a scam. ill admit the grants are a grey area though, but 2mil is fuck all when you look at the world these days.

But an entire chapter missing aswell as half of the second chapter and a bit of the first is a scam. Not to mention Ground Zeroes that was removed from MGSV to sell more copies.

At least MGSV was cracked 4 days after release.

Wow they invented fucking eyetoy

This

The situation is a bit like ray-tracing: It's obviously the superior rendering technique compared to methods currently used in most games. Looking at Wikipedia history article, the first real-time ray-tracer was developed in 2005. In 2008 you had stuff like ray-traced version of Quake Wars (youtube.com/watch?v=mtHDSG2wNho). But yet it still isn't a technology widely used in gaming.

The point cloud technology Euclideon had in 2011 with "Unlimited Detail" reveal could be thought of as an equivalent to first experimental real-time ray-tracers in 2005. The "holoverse", while a real-world gaming application, is still a tech demo like Quake Wars: Ray Traced. The technology actually becoming useful in a typical game, that's still ways off just like raytracing is still not a thing. Conversely, ray tracing is a technique that has been used way prior to 2005 in non-gaming contexts, just like Euclideon's tools for digitally scanning historical buildings and such like are a thing and presumably are pretty good. That doesn't mean their claims weren't a whole lot of bullshit. And when the first mainstream games start using point cloud technology (by Euclideon or someone else, because what they're doing isn't exactly unique or revolutionary), it doesn't mean their original claims suddenly weren't bullshit. That's natural progression of technology.

The lack of Chapter 3/Mission 51 is disappointing but yeah, I don't think it's a scam.

What is going on with Shitus nowadays anyway?

yeah that was a pretty good one

the company lost contact with the guy who was supposed to get a cut of the (as of yet STILL unreleased multiplayer) when the person in charge of it got fired and the company just never contacted him again

peter molyneux was quoted as saying "can't be doin with this"

>Star Citizen
It's not out yet though?
>Anything by Tim Schaefer
Broken Age is fucking trash but Brutal legend and Psychonauts are ok

But he's got merit though. I mean he created a search algorithm and indexation for huge ass voxel files to be played a laptop with integrated graphics at 30fps
If the shit was iterated a few times and you offloaded dynamic lighting on a gpu you'd be able to get some pretty amazing looking game since the theoritical polycount would be "endless"

He might be eccentric but he and his company did not deserve the flack they get

>25 australian shekels for a session of Kinect game
You don't even get to keep the game.

I'm still mad that Brutal Legend was half RTS.

It's like they had two good but completely different concepts on how to make the game, and instead of deciding they just mashed them together to make a hideous amalgamation of a game

>tiny object with less detail than pixel art, let alone poly art playing a 6 second animation
this doesnt prove shit. animation with giant voxel clouds is completely impractical

A lot dude. By a lot I mean absolutely nothing. They released a SECOND game last year, but that hasn't received an update or news post in 6 months. The original version hasn't received either of those for over a year.

It isn't being worked on at all.

>Psychonauts
>Scam
???????

>He might be eccentric but he and his company did not deserve the flack they get
yes they did, he's completely delusional, tiny voxels are completely impractical, polygons are computationally superior in nearly every way for rendering

>the first real-time ray-tracer was developed in 2005
video games used real time ray tracers before 3D accelerators were even invented, I programmed one myself in the 90s, I guess that makes me a revolutionary

It's still there and it works, nothing spectacular.

Yeah, I misread the article. According to Wikipedia, BRL-CAD was credited as the first real-time ray-tracing system in 2005 (that did seem a bit odd, I shouldn't have been so mindless) but was created in 1986.

Certainly makes you a cuckold, but then again who isn't?

I had a job interview with these guys last year. They said they were making new hardware and they said they would have a game out by the end of the year. I guess they meant this VR thing they made.

It's actually pretty good now

>It's actually pretty good now

>Six boss fights
>Up from 3-4 at alpha release

>12 techs
>down from about 25 at alpha release

>pretty good now
please

I asked this in my head, i guess we both don't know how to program.