>2011 >game had terrible graphics >terrible AI >terrible gunplay >terrible animations >people still loved it because of the many things it did right
>2016 >people will lambaste DXMD for the very same faults as its predecessor even though Square constantly fucked with the dev team >forced them to switch roles multiple times >tried to force the game out 6 months before it was ready
Give Deus Ex 4 a chance. Pirate it if you must, but don't be so quick to shit on it.
Robert Gonzalez
Buzz off shill
Cooper Miller
2 words >mud >slimes doa
Nicholas Martin
it still has takedowns so it can go fuck itself
Juan Garcia
>game isn't good >pls dont shit on it what
Jack Howard
As far as buying is concerned, people don't have to care how hard it was for the developers, just how good the end product is.
And this doesn't look good.
AS for piratiung, amusing how HR's success was in no small part due to pircy and that leaked demo, and now they doubled down on DRMs with Denuvo. So they don't even have that way out anymore for first week sales.
Michael Collins
>Pirate it if you must
I would if I could
William Wright
>terrible gunplay lmaoing at ur life
Caleb Cooper
>>forced them to switch roles multiple times >>tried to force the game out 6 months before it was ready
Source?
Camden Jenkins
>And this doesn't look good. It's literally the better HR.
Sebastian Russell
Which is literally not looking good?
Samuel Russell
So better HR is supposed to be bad or something? What's your point?
Connor Evans
ill give you the first and maybe the second but the animations where ok to decent and the gunplay was alright not terrible
Jonathan Thompson
This was so OP it was incredible. When I whipped this out I'd shoot three times and do three clean headshots. Can't really enjoy DX without being stealthy, and the stealth has never really been that good.
Caleb Gray
My point it that HR was mediocre, and "better", in the sense of better polished HR - which is what MD looks like, means none of the fundamentals will have been corrected, meaning better mediocrity.
Which is still not good.
Chase Thomas
>Better than shit >Still not good Not him, but this isn't a hard concept.
Logan Butler
THIS. Why arent there melee weapons? If you go the stealth route the game has literally 0 gameplay. All you do is walk up to people and watch an instakill cutscene over and over for 30 hours. fuck whoever decided to keep that shit, it totally kills my hype.
John Williams
>shitposting a 5 year old game that everyone agrees was fantastic Whoa
Ethan Campbell
gun models arent shooting mechanics. I liked HR but I admit the enemy AI sucked, the ragdolls werent dynamic, and the shooting mechanics themselves left a lot to be desired. Very little control over jensens movements while in cover which is a no no in 2016 if you look at games like wolfenstein new order
Xavier Hall
>All you do is walk up to people and press one button for instakill over and over for 30 hours Here, I just described the original Deus Ex for you.
Jacob Cox
>people still loved it because of the many things it did right
Such as? This ought to be fucking good
Ayden Rogers
I should make my own Deus Ex game with low poly graphics and it'll have melee combat and it'll have a skill point system and you'll be able to break down most doors with weapons/explosives as well as lockpicking them or hacking a control panel
Jason Thomas
I know it's hard to understand if your universe happens to be limited to one room, but you're not "everyone".
Many of us have been having issues with HR since day one. Mediocre I think is an apt, fair descriptor.
It's not a bad game. It's just not good, nor the kind of envelope-pushing that would make failures on some respects forgivable.
Angel Hughes
Not only that, but as I saw in gameplay videos, you can literally go from cover to cover. And not like in HR, where you just jumnped between two covers, now you literally walk to the other side of the room with one button.
Jonathan Martin
Like in every modern stealth/cover based shooter, not that it's a good thing.
William Myers
>literally every office, room and quest has multiple ways of solving it >there are no quests that can only be solved with a single approach to reward players for speccing into that tree >muh choice
Elijah Ross
I'm not really playing these modern stealth shooters, and in HR you only could jump between covers. Is the indurstry this shit now? You need to only press ONE button to change places? I thought the cinematic gameplay meme was dying.
Xavier Taylor
Good characters, great atmosphere, was tonally and thematically faithful to the original, allowed for stealth to be fully viable and semi fun thanks to inclusion of ranged weapons like the stun gun and PEPS, actual route diversoty through levels, and some fucking stellar art direction for the architecture, technology, and fashion.
The dialogue system is also the best modern iteration I've seen so far on that of older RPGs like Torment and Fallout 1, aside from New Vegas which was just a great modern adaptation of them that didn't try to deviate.
Carson Murphy
Have they improved the exp system with Mankind divided?
I disliked it that you got less exp for killing your enemies. Why should I use the lethal takedown if I get more reward for the non lethal move?
Same shit is with Dishonored were you get a worse ending for killing people.
Benjamin Walker
>Good characters >was tonally and thematically faithful to the original
Gonna have to disagree on those. Either, very little significant impact on the quality of a game as a game.
>allowed for stealth to be fully viable and semi fun thanks to inclusion of ranged weapons like the stun gun and PEPS
But then did it in a streamlined manner that makes IW not as awful in retrospect.
>actual route diversity through levels
But again, as per IW, in ways that *felt* perfectly artificial and left little room for non the pre-scripted.
>some fucking stellar art direction
I'll give you that and even add music on top.
>The dialogue system is also the best modern iteration I've seen so far on that of older RPGs like Torment and Fallout 1
Certainly not. It's still the same compromised-for-gamepad post Mass Effect design, with nothing to redeem it (like say, Alpha Protocol at least tried to). The conversational boss battle, so to speak, where interesting - the most interesting and valid thing the game tried gameplay-wise if you ask me, but needed more time in the oven, and no - or at least better applied - randomization of the character traits.
Jason Roberts
>denuvo
Mason Perry
You shouldn't get XP at all for taking down enemies whether it's lethal or nonlethal. The original DX had the right idea of only rewarding XP for completing objectives and for exploration, I don't know why these devs are fucking around and insist on using the same suboptimal system where you get rewarded for every little task you do in MD, it's a bad system that just encourages players to go out of their way to "solve" obstacles that are no longer obstacles just to farm the most XP, it's a chore. Maybe they do it because they're trying to appeal to the CoD crowd or something.
Carter Martin
Post the FPS chart
Jeremiah Walker
>people have already forgotten the ending >"press one of the 3 buttons to get an ending"
This is what is making me not buy the new one.
That was so lazy and shitty I still cant even understand why they did it like that.
Matthew Nguyen
Not an argument.
Andrew Butler
Technically, that was basically the same in DX though.
Not to defend HR, but let's keep things honest.
Aiden Morales
Its a tradition to have shit ending in Deus Ex games.
Ryder Davis
I agree with you. I also don't understand why Arkane studios keep the Chaos system for Dishonored 2. They have improved it a little bit but in the end if you kill too many you get a worse ending.
Joseph Cook
Like it or not, I understood it in Dishonored where the game had a point, and the mechanic, though lacking finesse, fit the message of the game. If anything I respect the studio for daring to say to players, that no, killing everyone in your path as you see fit is not going to result in a better world.
Will have to see about Dishonored 2. Though, yeah, I would definitely like for them to at least make it a lot more graceful in how it deals with player actions. With more gardients and more qualities tackled.
Dominic Clark
In the developer's commentary they go into detail about their original intentions for the ending, which they had to replace with 3 buttons because they ran out of time (this is a common theme in the commentary)