I just finished pic related for the first time.
Why does examining Angela's knife increase your chances of getting the In Water ending?
Also, was Maria real or a just a figment of James' imagination?
I just finished pic related for the first time.
Why does examining Angela's knife increase your chances of getting the In Water ending?
Also, was Maria real or a just a figment of James' imagination?
Other urls found in this thread:
mega.nz
mega.nz
mega.nz
mega.nz
mega.nz
mega.nz
youtube.com
twitter.com
suicidal thoughts
The only kind of people who stare at knives for long periods have violent and often suicidal tendencies.
Maria was real in that she was physical manifestation based on James' desires. She's as real as the monsters that walk around and can hurt or kill James.
The knife represents Angela's suicidal thoughts. Examining it puts suicidal thoughts in James' mind as well.
>knife
tool of suicidal youths.
>Maria
born from a wish.
Anyway, you got the In Water end?
Which difficulties did you play? Was this your first SH game, or did you actually play #1 first?
While at it, I guess we can turn this into a Silent Hill thread! Here's the recently updated SH PC guide + the DL links:
SH1 NTSC DDL:
mega.nz
SH2 DDL:
mega.nz
SH2 torrent:
mega.nz
SH3 DDL:
mega.nz
SH3 torrent:
mega.nz
SH4 DDL:
mega.nz
Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" fix works as a no-cd crack as well, and is included in the pack.
In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.
By looking at the knife frequently, you're playing into James' suicidal tendencies and therefore get that ending.
And Maria was a figment of James desires manifested by the town itself, representing the polar opposite of who Mary was. Although, Born From a Wish puts Maria in a bit of a strange light, implying she was a sentient piece of James' mind before just being an allusion of the town.
I'm not sure how canonical BFaW is, honestly.
here's the recommended emulator settings for SH1. Works great on all other games too.
The plugins used are:
-Pete's OpenGL 1.78; (more options & better performance than 2.x version)
-Eternal's SPU Engine.
alternatively just use a software renderer for very 1:1 PS1-like graphics, including 240p only.
...OR just buy the game from PSN Store for few bucks.
You can also give the new PGXP emulator a shot; it incorporates Texture Perspective Correction.
Thanks for posting V3.
>Although, Born From a Wish puts Maria in a bit of a strange light, implying she was a sentient piece of James' mind before just being an allusion of the town.
Never really thought it that way.
Her campaigns name and way it begins are good enough indicators of what's going on, and it doesn't really conflict with the most common theories.
OP here.
2 is my first SH game, and yes, I got the In Water ending. I got the Director's Cut, so BFaW is why I asked about Maria.
How do SH1 and 3 hold up when compared to 2, btw?
I always found her dialogue with Ernest to be a dead giveaway for this, about how it'll hurt her in the end to go with James but she does anyway, and how at two points she's contemplating suicide. Although it's not clear how much of the original team worked on BFaW, and how canonical we can take it.
Similar gameplay, although weirdly both are probably even better (even for what it is SH2's gameplay is kidna lackluster), infinitely sillier stories though, which is SH2's strong point. It's good person vs evil cult silliness and you shouldn't really expect a plot with the depth of SH2 going into them.
>and how at two points she's contemplating suicide.
wouldn't matter; she'd get resurrected anyway - which she does after she's been killed a couple of times too
her journey is as long as James manages to stay alive, or once he puts plenty of distance between himself and the town
I'll disagree with that: SH3 has a good chunk of character depth given to Heather, and it's possible to read into a lot of what she goes through and what it could mean about her.
It wouldn't matter, which is part of the tragedy they were trying to go for with Maria after the fact.
>How do SH1 and 3 hold up when compared to 2, btw?
SH1 is the best game in the series, and IMO the superior entry to the saga.
SH2 is the big "cult hit" because of its groundbreakingly mature themes and story, not to mention the most recognized soundtrack + nowadays the mascot-tier enemy, PH. However, compared to SH1 and 3, it's also the "mildest" when it comes to horror elements, especially pure terror.
You really should play SH1, ASAP.
Especially if you ever consider playing SH3, as they are much more connected plot-wise than 1 and 2.
Gameplay-wise 1-3 are identical, and Akira Yamaoka made all of the audio-work for all three, so expect some creepy ambiance. SH1 and 3 are much more "aggressive" by their mood though.
>It's good person vs evil cult silliness and you shouldn't really expect a plot with the depth of SH2 going into them.
Spoken like a true plebeian who clearly only watched the god-awful Movie, and never played the original games / didn't bother thinking or reading about the plot.
People like you are the exact reason I try to recommend people to NOT start with SH2; too many become victims of twisted perspective of their own / forced ideas of others, and try to make SH2 be this standalone spinoff of sort, which ain't true.
SH1 is the best horror game, SH2 is the best story, and SH3 is the best game from a mechanical perspective. All are fantastic, go play them.
>try to make SH2 be this standalone spinoff of sort, which ain't true
It is true, according to the devs.
And he's right anyway. SH2 is mostly a character study, the other SH games are just someone fighting against an evil cult trying to bring about their god. No depth and nothing particularly unique or interesting at all as far as video game plots go.
>No depth and nothing particularly unique or interesting at all as far as video game plots go.
You what?
You reaaaaaaaaally think that pregnancy anxiety is even comparable to the guilt of murdering your wife?
lmao, stay pleb
SH2 is like a standalone expansion-pack to the original SH game, with its own, slightly different overall tone and pacing. I fail to see how you could hate one if you love the other.
SH3 is pretty much like "SH1: 2.0". Definitely the most oppressive by its style and mood.
SH4 was the most experimental title out of all Team-Silent's SH games, and also their last game. It ended up being quite controversial release for many reasons, but I already liked it back in 04, and seriously dig it a lot. Definitely a better SH title than any of the later released western games.
>, the other SH games are just someone fighting against an evil cult trying to bring about their god. No depth and nothing particularly unique or interesting at all as far as video game plots go.
This is wrong, and just proves your ignorance.
All that jazz about "personal demons" and shit were already present in SH1, and the ""cult"" was just a tiny cog in the lore machine. People give way too much weight to it; the only game where it's actually been a major part of the story was SH4.
Not the person you're arguing with, but...
The 'personal demons' in SH1 were Alessa's. The magic psychic girl that your daughter is a reincarnation of. That a cult wanted to use for soul power to summon a god or some shit.
Come on, try explaining that to someone while maintaining a straight face. I love SH1 and 3 as works of art in their own right, but their stories aren't that serious.
This, it's just that the character being explored in SH1 wasn't Harry, it was Alessa: Harry was the protagonist, and she was the main character if that makes sense. It's also worth noting that SH4 did that with Henry and Walter filling out those roles respectively.
...
I have played dozens and dozens of games about cults trying to bring their little demon god to earth. There is absolutely nothing unique about this.
SH is not of note because it had some brilliant plot, it's of note because of it's style.
No matter that you're summarizing things with huge cuts, you are correct. I however have zero problems stating any of that to someone actually interested of listening to.
I seriously don't understand how people like you want to treat SH1/3 like some Evil Dead -derivative, while SH2, a game simply based on the basics of those two games from a different perspective, get a free pass and are hailed as literature masterpieces.
Someone actually gets it.
>I have played dozens and dozens of games about cults trying to bring their little demon god to earth. There is absolutely nothing unique about this.
Luckily SH does not have that kind of story, and if you think it has, you need to seriously get the fuck out and replay the games again.
In terms of the plot, fine, I can see that, but SH was always about exploring a central character, and even the games with the cult as their primary plot did this brilliantly.
SH1 was Alessa, SH2 was James, SH3 was Heather, and SH4 was Walter.
Considering abortion figures into that, meaning both scenarios are about taking a very close life to end their (but primarily your) suffering, yeah. It's a completely different kind of guilt and horror, but it's just as valid.
Anxiety over a pregnancy after your father has died is pretty fucked; lack of a support network, pressures to continue the family lineage, etc.
>Luckily SH does not have that kind of story, and if you think it has, you need to seriously get the fuck out and replay the games again.
Umm? What?
That is definitely the plot to SH1 and SH3. If you think otherwise then YOU are the one that seriously needs to get the fuck out and play the games again.
First of all, next to no "cult" in your random flicks tends to be mere Christians who've adopted some pagan methods. Second, it wasn't the cult's will to do any of that, but Dahlia's and her tiny group's.
Third, they do not worship demon or satan or some shit, but a literal God, which said tiny team of the cult wanted to get materialize into the world as living being.
After all this, you also seem to totally ignore the personal stakes and effects the characters have in the story, like the origin of all the things you meet and face in the game. Those are directly comparable to James' own trip, it's just that you're constantly the bystander witnessing other person's bubble.
while valid points, the game really ties closer to the original one's themes instead of those simple "Dude pregnancy LMAO!"
it's actually pretty painful to read this thread.
>That is definitely the plot to SH1 and SH3.
No it's not. And I just explained it.
>If you think otherwise then YOU are the one that seriously needs to get the fuck out and play the games again.
...also adding that I've played SH1 literally over 40 times, SH2 over 30 times, and SH3 some 20 times by now.
Nothing in SH games are as simple and generic as you make it sound like, unless your only sources of "knowledge" are The Movie(s) and Tomm Hulett.
Do you have the same guide for MGS series?
MGS1 must be emulated in epsxe or mednafen because of FMVs that can't be played in PC version. PC version can be chosen for higher resolution and smoothier textures
MGS2 should definitely be played in PC because better textures, smooth 60fps, as much resolution as you want. The only thing is that you will lose pressure sensors for main buttons which is ignorable since it's only usable for ak-74u. Walking is still possible with any xbox or ps controller since the arrow buttons and analog are always pressure sensitive.
MGS3 only way is emulation in pcsx2. Download Subsistence version for free camera angles and extras that don't exist in HD remaster. You can emulate dualshock 3 pressure sensors with specific driver for pcsx2 (google SCP DS3), and yes it works with exact accuracy, no problems. I recommend software emulation if you have strong CPU because it's the most graphically accurate. Hardware emulation for higher resolution, anti aliasing and neat effects. Also subsistence version includes MG1 and 2 which is translated and works smoother than MSX2 roms.
MGS4 only way is ps3 but it's a shit game you can just watch it.
Same for peace walker.
MGSV gameplay is comfy but nothing in storywise.
Just get the MGS Legacy Collection on PS3, and play all of them in "HD", with original controls and improved performance.
>MGS4 is shit game
get the fuck out and die.
sh4 was the scariest
fight me
PS3 hd collection has low fps also doesn't have extras in MGS2 substance and MGS3 subsistance.
This is true in a lot of ways actually.
>mfw when plebs don't realize that constantly returning to the living room mirrors Henry's anxiety disorder
there's so much bullshit and wrong in this entire post, I don't even...
bullshit. The games run BETTER than on PS2, and seldom drop below 50fps at any point.
>caring about some fucking Monkey and Skateboarding minigames
literal cancer
Your head canon doesn't mean shit.
"See, that monster represents Alessa's fear of bugs" does not make SH1 a character study because it's of no real consequence, it's just "neat".
When they do that stuff in SH2 it tells of the history of a character in a plot critical way. It actually matters. Who gives a shit if Alessa is afraid of bugs? That doesn't mean anything.
>SH2, a game simply based on the basics of those two games from a different perspective, get a free pass and are hailed as literature masterpieces.
Because Sato and Owaku took 2 very seriously and based its themes off of those in Crime and Punishment.
Which... funnily enough a lot of people on silent hill forums fail to see the parallels between them.
I know, it was scary how shitty and uninspired the enemies, repeated worlds and combat were. Not to mention half the game is an escort mission.
Did you take your pills?
Why would you feel guilty about aborting a demongod baby that you didn't even willingly conceive? Where in the game does it ever indicate that Heather feels guilty about aborting the god fetus?
These things are not even close to equivocal.
SH1 is the scariest, though SH4 is underrated in it's content.
>it's actually pretty painful to read this thread.
Fuck, you sound pretentious.
escort mission being annoying is thematically right though henry is beta as fuck
>Your head canon doesn't mean shit.
Your poor attempt to make the facts be my "head canon" does not change the truth.
>"See, that monster represents Alessa's fear of bugs" does not make SH1 a character study because it's of no real consequence, it's just "neat".
So why's the same thing anything else than just "neat" in SH2?
>When they do that stuff in SH2 it tells of the history of a character in a plot critical way.
And they DON'T do this in SH1 in your opinion, because...? You literally walk through Alessa's major segments of life, and gets hints of her suffering and torment prior to and after the accident.
>Who gives a shit if Alessa is afraid of bugs?
Ah, so you're ignoring the hate and phobia of things like adults and other children, who bullied and mistreated her? Or big animals and things from her favorite / less favorite fairytales? Or the fact that "her" "Otherworld" looks like burned ruins, because of the fire?
Seriously, SH1 tells exact same tale as SH2, just from another perspective, while also setting the rules and explaining the origin of the town's phenomenons.
Yes.
If you think that PS2's sub-30 fps even compares to the ~60fps and real widescreen on PS3, you're just delusional.
If you consider a """drop""" to mid-40s during CUTSCENES to matter one bit, you're just an elitist prick.
You've clearly never been a fan of anything.
Go back to your circle jerking SH forums, you obnoxious faggot.
idk sh4 hits too close to home for me
>Seriously, SH1 tells exact same tale as SH2, just from another perspective, while also setting the rules and explaining the origin of the town's phenomenons.
If you think this, then you do not understand the thematic intentions of these games. Sorry that you're too stupid to truly understand and appreciate them.
Not him, but looking at SH3 from a less literal standpoint makes it a more rewarding experience. I'm open to talk about it if you want.
I love Silent Hill, i'm a massive fan of the series, but you're saying that it's painful to read the thread because people just want to bounce around thematic ideas off of one another without trying it to lore of the series. get off your high horse, you sound like an asshole.
This guy legitimately thinks that discovering Alessa's fear of bugs and being burned is on par with James' redemption through suffering.
Don't bother, the dude's delusional and wants to score supreme contrarian points.
>tying it*
>Angela's knife and suicide
Self-explanatory, really.
>Real or fake?
Both I guess.
Play her side story in the director's cut an it will make her angle more clear.
Or not,
She's an entity created from James' desire to see Mary again, mixed with his desires to ease his sexual frustrations.
She's a person, but not a "real" one.
She's a Silent Hill resident.
>PS3 hd collection has low fps
This is definitely not the case. They advertise 60 FPS for it which I can agree with having played through the entirety of the collection. There are rare dips, but absolutely not low FPS for any meaningful amount of time. If you don't own a PS3 then all the better, because the system has dozens of excellent exclusives. Looks like they're $200 new at Walmart.
>So why's the same thing anything else than just "neat" in SH2?
Not him but fucking hell man, it's not hard to guess.
The emotions that SH2 mainly focuses on is love, regret and sex, and everything in the game centers around how James feels after killing his wife, and his feelings aorund the event in detail. Everything in it is important to the story. There's no giant tarantula enemies because "oh, and james was also afraid of Spiders" because that'd be irrelevant to the whole ordeal.
SH2 is a character study because the entire story lives and dies by its main character, there's nothing else in the story. 1 and 3 still has the framework of an evil cult that needs to be defeated, the characters are still fighting against evil, and that's where the main focus is.
Underrated, I noticed.
Arguable that she's also born from Mary's desires to be healthy (and alive) again. That is to say, born from both of their desires combined.
Is there a way to properly configure the controller in 2? Not sure if the other two games have the same issue. You can only assign a button to one action, you can't have the same button for two different actions. An example if how the flashlight is also the cancel button on the PS2, so on PC I can only use it as a cancel button.
IIRC when I played PS3 HD Collection, MGS2 pretty much ran at 60 throughout the entire way (it also ran at 60 on PS2)
MGS3 had a lot of dips whenever it rendered Volgin's lightning, but was otherwise close to 60.
Fuck, that's a neat way to look at it.
No. For starters, I've been longer than most other people. Second, I don't have to tolerate some casual "lol evul cult LMAO" faggot's ranting.
>If you think this, then you do not understand the thematic intentions of these games.
And why would that be?
Because you can't accept that SH2 is literally just like an expansion pack to SH1, with MC that looks like a palette swapped Harry, and who happens to walk through his own nightmarish delusions come to life, instead of someone else's (which he actually does at times)?
>get off your high horse, you sound like an asshole.
I don't give a fuck, especially when the alternative's these Hulettian morons trying to downgrade the original games into something they certainly are not. It's pretty fucking amazing that the ""fans"" of the same series can make me almost HATE one of my all time favorite games of all time, SH2.
>SH2 is a character study because the entire story lives and dies by its main character, there's nothing else in the story.
Putting it like that, SH2 sounds like the greatly inferior literal experience, since it lacks lore besides the implied character's (fairly shallow) pasts, and the potential history of the town that tie it to SH1.
No.
I personally just play them on Keyboard only. The tank-controls fit it like a glove, and each key can be configured in logical manner (Like "L" being the flashlight, etc).
k
>MGS4
>it's a shit game
I've never understood this mentality. The only place I've ever heard this opinion is Sup Forums. The game is very cutscene-heavy, but there's nothing wrong with that because Metal Gear has ALWAYS been about the story. The gameplay is the best it's ever been (disregarding V - but that's a separate issue that's been discussed to death) and there are tons of "technology" moments in it. The story and its delivery are top-notch and I would put MGS4 up against ANY "story-based" game. The voice acting, camera work, and especially the sound design are incredible and playing it, to me, is an emotional experience that stands on the performances of the voice actors. The soundtrack is my personal favorite, and I think that Harry Gregson-Williams really outdid himself. The microwave hallway and meeting Big Boss at the end are, in my opinion, two of the most emotional, "HOLY FUCK" moments in video games.
Can you explain what you didn't like about MGS4? As someone who has been a fan of the series since its MSX inception, it's my personal favorite.
>you will lose pressure sensors for main buttons which is ignorable since it's only usable for ak-74u
You never put a pistol away?
>SH2 sounds like the greatly inferior literal experience, since it lacks lore
This is fucking great!
Got anymore?
>Because you can't accept that SH2 is literally just like an expansion pack to SH1, with MC that looks like a palette swapped Harry, and who happens to walk through his own nightmarish delusions come to life, instead of someone else's (which he actually does at times)?
Because 1-4 all have vastly varying themes and artistic intentions behind them.
You're mentally deficient if you think that Harry (or Alessa since you insist this is her """"character study"""") is seeking redemption through suffering.
I'm flabbergasted that you can be so passionate about a series and fail to grasp the most surface level aspects of the games.
I wouldn't expect any better answer than the ancient "it's a movie, lol! Just YT it!"
...Which is kinda ironic, since MGS2 and 4 have roughly the same gameplay:cutscene ratio, with the #4 having the benefit of almost all of its cutscenes being FMVs rendered in real-time, instead of being these annoying Codec conversation screens.
Some people also didn't like what they did to Raiden, believe it or not.
I don't get either, user. I thought MGS4 was good too.
Now watch as assholes who don't agree with me call me a retard or a cuck because they're assholes and that's what they do.
You seriously think that a story-driven game, that has nothing going for it besides its MC's own trip, with most of it being easy to explain with "sexual frustration" / "personal quilt", is somehow "better" than a game with tons of lore for each and every element you see and experience in the game yourself?
>Putting it like that, SH2 sounds like the greatly inferior literal experience, since it lacks lore besides the implied character's (fairly shallow) pasts, and the potential history of the town that tie it to SH1.
Well considering it's not a literal experience, who the fuck cares?
Seriously, the only "literal" things that happen in SH2 is a dudes comes to a town, talks around, there's a few people who then die, and he fights an evil bed monster, the game is not meant to be taken at face value, the story is ABOUT the allegories and how they reflect James' emotional state, the game is ABOUT his feelings towards what he's done, it's not about what he's literally doing, it's about his emotional turmoil and outlook.
Now if you want a more literal plotbased story with a mainc cornerstone about people fighting monsters and stoppign evil cults, that's fine, but they're not similar at all.
>"it's a movie, lol! Just YT it!"
I find that most of the time the people who use this line are those who've never played the series, or heard from Sup Forums that MGS4 is dogshit and inferior to the "GOD-TIER 10/10" Snake Eater. Either that or they're anti-Sony fans (also a big thing on Sup Forums) who will just scream "PS3 HAS NO GAMES LMAO" in reply to this comment. Personally, I don't give a rat's ass what system a game is on. I just want to play video games. Except Monster Hunter, I'm still mad I can't play that with an actual controller. But I fucking love it so I suck it up.
Count on it.
>The gameplay is the best it's ever been
If the whole game was like the first two chapters, I'd agree, but chapter 3 onward the gameplay became more setpiece oriented, which took away a lot from the experience. Also, the story in question was over-written, contradicted itself and series past games, the whole "nanomachine" retcon was pretty uninspired, and it retroactively made MGS2 less interesting by answering questions that were clearly never meant to be explained.
If you like it, more power too you. I WANTED to love MGS4, but I just can't do it myself.
I don't think MGS4 is shit, but I would certainly say it's significantly weaker than MGS 1-3.
Personally, I found the bosses to be atrocious in comparison to the former games. (best fights being Metal Gear showdown and the final boss - both of which were more cinematic than anything).
The story also overexplained things that only idiots needed/wanted explained to them. The ambiguity of 2 was great, and 3 gave us just enough information to fill in all the gaps ourselves (Really didn't need more than Big Boss saluting at the grave to understand his fall)
I also preferred the tightly refined pac-stealth of 1-2 over the awkward transition MGS went through over the course of 3 -> 4 -> 5
Don't bother, he's just throwing out bait. The line about SH2 being an expansion pack should be a dead giveaway.
Lore is only interesting to autistic retards, such as yourself.
Normal people actually find humans and their emotions to be far more interesting.
>emotional
that's the problem.
mgs4 retconned important aspects and the whole message of mgs2. also retconned various old games. those """"""""""""emotional"""""""" moments are hollywood style cringe, especially meryl and pant shitter guy scenes. bosses are shit and lack the story. I'm okay with full metal gear cutscenes, but mgs4 cutscenes were just too cheesy, contributes to nothing, all about cool moves by le strenghtened soldiers. boring.
you do it without pressure lol
SH2 has plenty of LORE in it with the item and environment descriptions. If anything, it actually detracts from the overall package.
The autistic obsession with LORE in the games medium has really soiled things. Mouthbreathers should just stick to reading game wikias since that's what they really care about anyways.
>talking about SH2: "It's so symbolic, deep experience exclusive to the characters! Nothing generic about it!"
>talking about other SH games: "Wut? It's just an evul cult and demons and shit. 0/100, would not watch GF play"
Blatant bias and cherrypicking at its best.
>You care about a story? AHAHA! What a sick nerd!
Wew lad
>SH thread suddenly turns into MGS thread
is there a more toxic community than kojimatards?
He actually managed to make me mad with that "literal experience" bullshit, that was honestly pretty decent bait, he got me hooked.
Anyways, I heard someone ocne say that Angela's "abstract daddy" (I think they're called) was a door, but I took it for granted that it was a bed with two shapes fucking on top, am I wrong or was the other guy wrong?
Story and lore are two different things, my friend. Try harder.
>caring about story and lore, in a game series that connect these two into one grand tale, and which are most known and loved for said elements, is autistic, and should not be mentioned at all
You have any idea how moronic dudebro faggot you just made yourself sound like?
Undertale furries.
It's a bed. Unless Angela's dad tore down a door and raped her on top of the door for some reason.
As someone who has played MGS4, and the rest of them, I have no problem with people calling them movies. Well, at least MGS3 and MGS4 which are not just laden with lots of cutscenes, they are laden with very long cutscenes.
I believe MGS4 actually holds the record for longest period of continuous cutscenes in a video game and it more than an hour in length. That's a long fucking time to spend playing a video game without actually playing it.
that was so stupid
SH's lore leads directly to the story, though.
It's nothing like your typical western AAA shit with "Ancient evil awoke, then went to sleep, and now it might awake again!" -shit, shit that happened in the near and far past in SH still have effect on things during the games, and there's hints of things that happened in past games still doing stuff in later ones.
Obviously you can look at shit in SH2 from a variety of differing perspectives, (Death of the author applies here) but I think you're right by saying it's a bed: The big one you fight as a boss is Angela's father, the smaller ones in the hotel represent her brother, and they're symbolic of her molestation by them both. The guy who said they represent a door obviously didn't read the "writing on the wall" of the Daddy's boss room.
I have a vague memory of them being called Doormen somewhere or somehow. I don't know if this can be chalked up to me being a tard or poor memory or whether some random on the internet said it, but I feel like it's been said before.
Not the most useful post I know, but you're not alone in hearing that.
The LORE elements of SH2 were mostly unnecessary and seem to be primarily included to create a tenuous connection with the first game.
If you remove the few references to the cult and whatnot, the game is no worse off. If anything, it just trims some random fat.
Though, I will admit that the part about a plague once killing tons of people at the town is pretty cool - sets up the possibility that Mary contracted her disease during their initial visit to SH.
Thanks for sharing your opinion, my friend. I think most will agree that Chapter 3 is the major low point of MGS4.
MGS2 is my least favorite, but I love all the games up to and including 4. I didn't like spending the majority of my time as Raiden and of all the locales I found the Big Shell to be the most boring. The final battle was awesome, and so was the major AI fuckup toward the end. I thought the Sons of Liberty were the most uninteresting of all the bad guy groups, and didn't really find myself wanting to learn more about them, especially Fatman and Fortune. Location wise, I think I still have to give the nod to MGS. I love that snowy landscape style, it makes me feel more like a guy trying to sneak into a base.
I guess we play different games for different reasons. Some games for me are just pure gameplay - Monster Hunter, any puzzle game, most Nintendo games. And others I like the gameplay of, but the story is my main draw - Silent Hill, Metal Gear, KOTOR, The Witcher. I love Metal Gear exactly BECAUSE it's emotional, and it evokes a feeling from me whenever I play it. MGS4 does that more than the rest of the series, so that's why I like it the best.
The smaller enemies that look like Abstract Daddy (which you only see after killing that boss) are called Doormen. At least, they're dubbed as such. Not sure if official.
Their significance is about James' and Angela's nightmare worlds crossing over, iirc.
I always read the smaller ones as Angela's brother, personally.
Kinda unrelated to the current topics,
but is the yesterday's SH2's Toilet-Door user around?
The game apparently worked fine in the end?
As Silent Hill fans, we have to show some respect for the MGS fans, who are finally seeing their franchise get fucked by Konami the way Silent Hill has for over a decade now.
Not who you're responding to, but;
>If you remove the few references to the cult and whatnot, the game is no worse off.
This is pretty much true. You don't really lose anything from the main story and its theme. I'm pretty certain Team Silent intended to do this since they're introducing SH to a new console generation at the time.
>If anything, it just trims some random fat.
Now that I can't agree with, if by 'fat' you're implying that it weighs the story and game down. That simply isn't true. The artifacts, lore, and ending that refer to SH1 are significant pieces to those that experienced and enjoyed the first game. It adds even more to the story and its connections, almost like a reward for players that experienced the first game.
Not a bad theory. I guess it doesn't matter one way or the other. Gotta admit I haven't heard that before.
Ah okay I'm not going crazy then, thanks. Maybe that's where the other guy got confused. It's pretty hard to not see the Abstract Daddy as a bed though. Shit's pretty clear-cut.
>James' and Angela's worlds crossing over
That's something that would be interesting to go into more detail (lorewank) with. I guess the slowing dawning realization of the fact they're both family-murderers starts to bring their own personal hells closer in line with each other?