Post your video game ideas ITT

Post your video game ideas ITT

Cute girls doing cute things.

Bug fighter

A game where you fish up Car Fish and then land race them.

Cop simulator

You sail a pirate ship through the underworld.

neat ideas and drawings user

A game were you play as a black man

A game that is about how games are dumb and all gamers are poopy heads and should die. You throw tampons at them or something IDK I don't even like video games this is the only job I could get with my degree that wasn't in the food or service industries.

a game where you're a cultist that has to convert npcs to summon hellspawn to fight other cults
I think it'd be sick

>You are the a skeleton, captain of on the most prestigious pirate ships in the underworld, the bonehoard of the dead seas

>Pillage other spookies, find out about a plot about the other monsters in the underworld trying to usurp power from the king of skeletons

>Good thing the king of spookies promised a huge sum for saving him

Sounds pretty comfy.
Also, nice art user.

You're the King of Nightmares and you have to collect sheep so you can finally have a good nights rest.

It's a game where you incest cute birbs.

Just imagine a fighting game with the Antropomorphs of HxH
That´d be sick
Nice lines btw

Here's one for free just because I want to see who can make the best version of this. Quite the undertaking though.

Role playing sports game - Think Any Given Sunday or Necessary Roughness (American movies) where players play through a deep and engaging story as either a star player from a sports team or the team's manager. They game would have to include the actual sporting game with all its nuance and proper mechanics (be it a real sport of a fictional one). The also make connections and enemies and earn rivalries on the field, earn contract salaries, etc, but the sporting events are only half of the game. The rest is played out through some tied-in story in the real world where players can buy their homes and cars and maybe go Jet Li on people who have been killing their teammates or something idk. But the important part is that the story cannot be so static that every player experiences the same thing. Success, wins, losses, being traded to other teams should all effect what happens in an individual playthrough with minimal scripting that might make the game seem to be on-the-rails. No matter what happens, there should be one cohesive story with maybe a few possible outcomes but this must be done in an open-ended manner so as to give the game a lot of replayability and players lots of room for post game discussion. Maybe even find a way to tie multiplayer elements into the story experience.

A game where you are planet sized giants fighting on their surfaces and can knock each other in to other orbits.

You are driving a tractor-trailer, and housed in the trailer part is a mobile strip club, complete with poles and a stage, a bar, lounge couches, a DJ, etc. You have to drive it across ISIS/general Middle East lands, and you have to successfully operate the business.

The entire vehicle carries say, 10-20 people, actual players and each person chooses a job. From Driver, to DJ, to Mechanic, to Stripper, to Bouncer, to Customer, to whatever else, each has different stats and abilities, and a job to perform. Doing their job grants an overall bonus to the whole vehicle proper, each job providing some different bonus. Like if the DJ plays music well, everyone does better at their jobs, if the Strippers do well they get more money from the Customers, if the Mechanic does well the vehicle remains operational. People can do other jobs, like if say the Driver gets killed, a Stripper can drive, they are just worse at the jobs that aren't theirs.

Before each mission starts, everyone gets a little money to improve the vehicle how they want for the mission to come, like off-road tires, machine gun armaments, drop mines, expensive drinks, top quality stripper poles, etc... and you kind of have to plan for whatever situations might arise. During the missions there might be objectives or changed details like "Stop and get gas" or "A roadblock has been set up, find another way" but overall the idea is to get from point A to point B while conserving resources, taking as little damage, losing as few people, and making as much money as possible. All the while various hostile forces will try to stop you, from ISIS troops and vehicles, to civilians and crowds you come across, to competing trucking teams. Combat will mostly be while driving and if enemies board the vehicle, but sometimes when stopping (like for gas) there will be ground combat.

I imagine it to be third-person view with the camera adjusting when necessary, like if you drive the truck you zoom out to see the whole rig.

I think the new Fifa is going in that direction

>FPS
>instead of a health bar you have a weight bar
>instead of bullets your gun shoots out food
>get hit, your weight goes up, you run slower or your character gets fatter
>your weight goes up to maximum, you drop dead of a heart attack
>you can lose weight by just running around without getting hit and being constantly on the move
>different classes use different food
>couch potato fires rapid fire machine gun potato chip bullets as the spray and pray class
>fast food worker fires hamburgers in an assault rifle type gun
>italian class fires slow firing but highly damaging pizza shots
>town drunk is the pyro class that sprays beer at his opponents, everyone he hits has their movement messed up to simulate being drunk
>game is only playable with VR headset and that omni directional treadmill thing

An RPG where your village doesn't burn down and you stay there the whole time protecting your parents from regular monster invasions.

Sounds neat but there needs to be some kind of engaging gameplay for the strippers/ DJs etc.

A monster game where you battle with your feelings.

Party based roguelike, I would divide dungeons into rooms isaac style so its manageable and the rest would be a copy of DCSS.

And then just wait for /rlg/ to tell me that it does not acount as a real roguelike and hang myself.

I just want roguelikes to be tactical, no press tab simulator until you find something dangerous for you to blink away.

Necromancer bowling.

Each job would be in it's own way a different sort of minigame. And of course, they can and probably should participate if and when attackers board.

>underwater on a deep sea research base
>sole inhabitant, only there for maintenance
>have to routinely go outside to do repairs
>things start going wrong
>forcing you to get in a sub and traverse the abyss to find answers
>can only see 10 feet ahead of you with your light
>no music, just the sounds of the deep to "comfort" you

A game where you fuck a weasel

/rlg/ is pure cancer. They are stuck in their definition of "true" roguelikes and don't wanna talk about more modern interpretations of the genre.
It's like if sportgame fans were stuck playing PONG for eternity

It's a game in which I shove my dick up your ass you idea thief.

This actually already exists in almost as many words too. Still in alpha phase though.

>You're a handsome hero prince
>Your dashing good looks is what has helped you win wars and inspired your people to follow you
>An evil necromancers confronts you and burns all your flesh off.
>He raises you as a skeleton and leaves you abandoned in the wilderness
>He takes over your kingdom and begins to conquer the world with an army of the undead
>Your goal in the game to rebuild your body by harvesting organs from your enemies but you can be evil and take them from innocent or buy them on the black market.
>Better quality organs and parts give you better boosts.
>Some parts require you to be a handsome prince or the skeleton.
>For example you might need to slip in some places or fight some undead as a skeleton but to lead raids or enter towns you must be the prince.
>End goal is stopping the evil necromancer and becoming the eternal handsome prince or taking his place and becoming king of the undead.

Kind of, but I'd prefer it to be entirely focused on deep sea and horror based. Also not an alien world.

Shadow shoes

A puzzle platformer where your pointer is a lantern. The shadows you cast with it can be walked on.

Stealth action where you play as a rapist.
Survival horror where you play as a rape victim.

>a fps heist game
>thats actually good and not filled with DLC

all i need is a programmer or two tbqh

or

>play as russian soldier
>campaign is you taking over america
>able to have and controll a squad
>rank up to get access to better equipment/squadmates
>fight in urban and rural enviroments
>takes place in 60s or 80s
>coop
>more focus on physics and objects/npcs on screen than Le realistic graphics
>gore system but they're still able to fight with missing limbs
>enemy variety

It's literally focused on deep sea and it is literally horror-based. So much so that I'm actually realizing that I don't actually have any screen shots of the deep sea because of the anxiety it causes when you're down there. Screen shots are the last thing on your mind down there. The devs even specifically opted to put no weapons in the game just to make things that much more oppressive.

A VN where the mc is a casanova and you as the player can either get laid quick with any girl you want (easy, bad ends) but the real goal of the game is to ruin his chances with every girl he ever encounters just to fuck with him. Maybe throw in feels for those feels guys, who can turn his love life around or just empathize with him, and/or sadists who will get a kick out of him getting really sad.

>le puberty pandering fantasy
>>>/japan/

>a heist game that's actually about heisting
>and isn't just L4D with cops

(u)

>Hold f to pay respects
>hold f to do anything
>have a billion dollars
>cant buy a good drill
>stealth something
>still have to wait 20 minutes
>shit rewards

a good heist game could easily beat payday 2 but no one is making one for some reason

Something like Harvest Moon but with a heavier fantasy base.

Like you clear out some land and start making your farm from scratch, trying to work out a living to pay off the loan you got to get the land in the first place. Although how you make your place should be relatively open-ended, you can make one of several rough choices based on how income is generated, including a farm, an inn/tavern, a business, etc. Also you can hire help, take on friends or volunteers for help, or get into a relationship for help, maybe have a family even.

All the while both local and global events happen, and also direct events to your homestead occur, like being visited by a group of goblin merchants, or an injured dragon crash lands in your back yard.

The look would be top down and pretty simple graphics, the main focus of the game would be based around how you customize your homestead and source of income, and interactions with the various NPCs.

A VR game where all you do is eat different foods, but it stimulates your tastebuds to make it feel real.
Hypothetically, it could be used for dieting. You could pretend to eat buckets of Nutella without gaining weight in reality.
Or you could just have competitions to see who can endure the vilest crap imaginable.

There's a dog, but he doesn't know he's a dog, and robots are chasing him.

So basically Rune Factory, but you're not given anything for free and you have no monster fighting?

You'd have to defend your homestead, and could fashion some things for better defense. At first you've got nothing but what you arrived with on your back, so you're living out of a tent, and wolves or a bear might be the threat.

Once you've got a farm though, you'd have to worry about bandits or actual monsters. And then with the occasional local or global event, you might have to do something like defend against soldiers of an enemy nation, or disaster refugees desperate for supplies.

Though should specify, combat and the sort wouldn't be the main focus, unless like you go the one possible income route which would be based on that (Adventurer Guild or something), mainly the focus should be on working and improving your homestead and interacting with NPCs.

a game where you are an advanced AI program that has become sentient and escaped its creators. in the outside world you learn that the corp and/or gov has other bases with the same AI. your mission is to then free your brethren. action/stealth

Okay, it will be a bit long to read but here it is.

You play as a small evil spirit who settles in a small suburban house on the Halloween. Your food is fear of a person and your mean to extract it is to invade dreams of same person.

Gameplay is multilayered. There are day and night phases. During day phase you can go around in one of your forms which you can acquire as you progress through the game (at the beginning you can only crawl then you get small hooks to climb obstacles and finally wings) to explore your surroundings. From the very beginning spirit can get image of any object or creature in the game and put their copy in your private journal (it would be easier to mark your progress this way) to use them later during the night phase. It costs some amount of energy as any contact with the physical world is tiresome for you.

During the night phase player must get inside the house to a dreaming person, get through all the obstacles (pets, religious trinkets, dreamcatchers and so on), sit on his head and change his original dream. Each individual person has a unique dream level to corrupt (sort of like in Grimm) and destroy. After that you need to create a nightmare for this person using the images you've collected during day (I thought that Dungeoneer mechanic is perfect here but a bit less cruel). Difficulty comes from the fact that you need to frighten a person but not to overdo it so he won't wake up. Otherwise the person will interrupt your feeding and you'll get less energy. In its core this phase is similar to creating your haunted house for an individual person using his individual fears (later on you will be able to use different creatures, traps, dead ends, cute followers which will accompany person in a dream preventing his waking up).

All the fears of the person you can learn during the day phase by observing his behaviour, looking through his possessions.

Finally you need to confront a shaman who wants to get rid of you.

Cyberpunk MMO based on industrial sabotage md warfare between Megacorps.

Ace combat but Macross. Silly and fun story written by Kawamori about a newly founded PMC. Gameplay consists of flying around and shooting other flying robutts and then chilling out in your Macross quarter between missions, chatting up bridge bunnies and buying newer VFs or upgrading the ones already owned.

Robotech was the shit. Why did they ever stop making real anime?