How did the video game industry become far bigger than film and music?
How did the video game industry become far bigger than film and music?
AAAAAAAAAAAAAAAAAAAAAH
""""""""""ironic"""""""""" geeks and normies
because vidya is fun tbqh
there's a strange propensity all people tend to have toward "Liquifying" their brains. You can just sit down and consume the blandest, most boring media ever and continue to do it despite having no significant attatchment to it for whatever your reason is. Typically this is bolstered by the particular media being popular which swooces normies right into cognitive dissonance territory
More fun than films and music?
Is it really? Maybe because it can be a amalgamation of art forms
Because vidya is a far more expensive hobby, besides, pirating music and movies is extremely simple.
>pass me the controller bro
cut your nails fag
Interactivity
I'd describe them as entertaining, but not fun. Before social video games, you stopped having fun through playing games with friends when you grew up. You'd instead have fun through going to parties and talking with people and going out to the city and drinking. Now with video games, you can play games with your friends again, but still do that other stuff.
that's some good makeup right there.
>tbqh
kill yourself and your twitter speak
shit prosthetic make up
your edges are showing
3/10
Pseudointellectuallism feeds consumerism
Because it can be both be or have those things in a single game and be more
>inb4 fedoraboy
Fuck no it aint as big as music or film and im glad. The shit those two pull is sickening
But its slowly getting there an corporate is taking notice
it's not. Disney makes billions out of cheap princess shit. games are tanking
holy shit there's a skeleton inside his hand
And it's trying to break free!
Because it's the most flexible kind of media.
You can requiere the player to be alert and immersed, or just let him relax and see things happen.
With movies and music you are only relaxed.
With books you are only alert (need to read).
The fact of you being able to interact with the world, allows the player to set the pace, so all kinds of people can enjoy it, from someone looking for a real challenge, to your average lol didn't read amerifat kid
Video games are worth 95b
Movies are worth 40b
Music are worth 30b.
Do the math.
>Get back to work!
>source: user's rectum
Take the mobile out of your statistics and compare again
Most modern music is aweful
Hollywood hasnt produced a truly great film in 20 years
Video games have become the latest normy fad despite most of the new games that normies and casuals eat up are shit
Its quicker and cheaper for film and music to rake in profits. Games are costly and take time to develop
I bet you that 75% of that number comes from p2w mobile games
>Most X is awful
This can be said for the majority of all history, retard.
Because the grunge era was so great right?
um tips fedora
The video game industry is aorth more than both last I checked, but the numbers are lretty skewed considering mainstream games make a majority (COD, GTA, etc.). But it sure as hell is not as popular as those two.
For a lot of people, seemingly
>I suddenly know about big league industry works
oh Sup Forums
1. Music industry keeps raping itself with retarded regulations and standards.
2. Music industry keeps retroactively forcing movies to remove songs from iconic scenes due to licensing.
3. Music industry's biggest stars are manchildren/princesses with god complexes.
4. People aren't buying music any more. You really don't have to pay for music unless you want to.
5. Mainstream music is objectively awful.
1. As big as gaming has become, most customers avoid most shitty practices. Subscriptions, DLC, and season passes are practically just over a decade old.
2. The only thing removed from video games during rereleases are due to technical limitations. Also licensed music, but that's the music industry's fault.
3. Video game industry's biggest stars are typically humble. Anyone with a god complex is usually shoved aside pretty quickly.
4. People are willing to pay $70+ for games still.
5. Mainstream games can still be enjoyed to some extent by most customers. Even the most dedicated enthusiast can still enjoy a round of Cowadoody or Battlefield if playing with friends. Can't think of a single shitty song that's tolerable just because friends are also listening to it.
Vidya moves so much money every year because vidya hardware and games are expensive af
I'm willing to bet Steam moves the same dosh daily that itunes does in a week
that doesn't mean "the numbers are skewed." Popular commercial works and franchises make exponentially more than less popular ones in any medium. Recall that there were 4 fucking Transformers films.
>Music industry keeps retroactively forcing movies to remove songs from iconic scenes due to licensing.
Is this a thing now? Can you give some examples user
>hollywood win gigabillions each year
because it isn't
Movie tickets don't sell for $60
Music albums don't force you to pay a subscription.
It fucking didn't for anyone that isn't upper middle class or above.
The input cost for consoles has gone up considerably, the maintenance cost for consoles has gone up, meanwhile movie prices have plummeted and music accessibility is at an all time high, with virtually no input cost.
Are you fucking stupid?
"Netflix and chill" not "xbox and chill" you asshole.
>literal "le wrong generation"
>only 3 replies
You seem strangely upset at someone just asking a question.
It is a question with a lot of assumptions tied into it, and those assumptions are utterly incorrect, voiding the question. Yet people are answering as if the assumptions are true, thus the anger.
>now
They have literally been doing it for decades, bro. It's why you don't buy re-releases of movies.
Could you give some examples?
Best I can think of was San Andreas. Even if you bought the game years ago, there's been to updates since that removes songs from the game. If you buy it today, like on Steam, it flat out does not have the songs anymore.