PILLARS OF ETERNITY
What is your verdict?
What are your favourite builds?
Any advice for a beginner?
PILLARS OF ETERNITY
What is your verdict?
What are your favourite builds?
Any advice for a beginner?
It's pretty good
If you aren't familiar with dnd the casting system might be a bit confusing at first, so avoid druid/cleric/mage types
Haters gonna hate. I enjoyed it more than any other game in the past five years.
Im liking it so far. Playing as a dual wielding cipher and I just got to defiance bay. Cant seem to get better armor though, even at the vendors. Im already level 5 to.
>What is your verdict?
Mediocre
>What are your favourite builds?
Uninstall
>Any advice for a beginner?
Uninstall
Bad game, poorly written, the game is just jarring how much is breaks your immersion. Like, right from the start with the voice acting you just know the game is going to be low quality. I think people are just so desperate for a good cRPG that they lie to themselves. Sad, really.
Death Godlike Cipher best build.
>What is your verdict?
another shitty crpg that's convinced me that even modernity can't save the genre
>What are your favourite blah blah blah
I think 3.0 and the expansions redeemed it to an extent. The
As far as builds, I would recommend a max might and intellect barbarian with the firebrand glove (bought from Crucible Knights). The gloves summon a fire sword. Combined with a barbarians carnage, you do 30-70 aoe fire damage to a group. It makes early game easy. I would add a priest to the party for accuracy buffs.
Alternatively, Wizards can do a lot of damage with the summoned weapons.
utter fucking shit, really sorry about wasting my time on 2 full playthroughs without and with dlcs on potd, though partly i blame my own expectations
sawyer and his balance absolutely ruined the game
Stack Deflection on Eder, do whatever you want with the rest of your party. Don't despair when you can't win an encounter, just do something else and come back later.
Good story, overall wasn't worth my time investment, though.
>I think the game is shit
>I played it twice anyways for hours and hours
wew lad
it's a pretty cool game
anyone who says overly negative things about it is retarded and also gay, probably with fucked up nostalgia for baldur's gate
I completely agree with you, but you'd think you'd realize all these things a little earlier.
>m-muh cheese
play the game on easy
People seem to have mixed opinions of this game,
but I'm pretty much only interested in story and roleplay.
Is this a good game in those regards?
the mixed opinions is because of nostalgiafags who cannot see the flaws in the old games they obsess over
I don't know what your definition of roleplay is, but yes, pirate then buy
don't know about the 3.0 patch or expansion, but as i played it it failed in both. Storywise it is bland yet pretentious. Roleplay has its moments, but those mostly mean nothing gameplaywise.
It depends on your expectations though. Some people have a boner on its "mature" story. I got just boredom and loading screens
it's fucking shit
...but it's casting system is nothing like D&D's.
Do you want an old school cRPG? Play it, its exactly that. It replicates the old formula without innovating.
Do you want a modern cRPG? Play Divinity Original Sin instead. It alters the formula a quite a bit, keeping the core.
The story is competent. It's not Planescape: Torment, for sure, and it has a couple big hiccups (plot slows WAY the fuck down in Act 3, and Act 2 ends in a really shitty railroad-y way), but I liked it enough because the characters were fun and I actually liked the ending twist.
Roleplay is pretty good. There's a lot of stat interactions, especially in the expansions, but they aren't an automatic victory like in Fallout: New Vegas; you could, say, use a Resolve check on a guy only to find out that was the wrong option to begin with. There's also a lot of factions and gods to choose from, as well reputations that form based on your personality. The only real bad thing with it is that your choice of race doesn't really matter. It's fair enough when you're playing the other races, but when you're one of the Godlike, who are essentially people of all races who got mutated by the gods themselves in the womb to resemble them, it's very annoying to get no reaction for being a weird dude with a chitinous slimy shell for a face.
>What is your verdict?
Not bad, but could have been much better.
>What are your favourite builds?
Brainbarian. Go full intelligence on a barb and enjoy the eternal rages and splashing damage across half the map. Fun for the novelty and it actually works.
I liked the game overall, but I think the story is okay. It had good ideas, just weak execution. Also, from what I gather, most people have issues with the final act of the game, where the story thins out. Personally, I think the final act had great ideas, but it needed more development.
As for roleplay, I think it does a decent job. You can pick a background, a culture, and your reputation accumulates. NPCs will react to whether you have been benevolent or cruel.
The White March expansion, however, does a much better job of the story and roleplay. The nice part is that the expansion is a mid-level story, and so you can drop the main story for it.
I got tired of constantly running into enemy encounters every few steps I took. Slowed down the game to a crawl and I just didn't want to play anymore.
Pillars is NOT oldschool. SSI games and Ultima like games are oldschool.
Are you one of those autistic purists that has to put a dozen words in front of "metal" to describe a song?
>Tfw human Goldpact Knight
I'm split, I am getting better at the combat I think, but the game can easily kick my ass on normal at times. Still, I'm having fun and the writing is good, but I generally don't like reincarnation and souls. I'm mostly more hyped for Tyranny, the setting and plot appeals to me a lot more.
i'm regularly replaying bg2 with ascension and difficulty mods
not only poe easy, sawyer did everything to limit your choices as much as possible to railroad you into playing only as HE designed, thanks to which the game devolved to pure tank n spank garbage
>What are your favourite builds?
I was a big fan of the Death Godlike Bleak Walker Paladins. It's also the only Paladin build I've found that functions well as anything other than a Tank.
he's only railroading you into not using broken shit that trivialises every encounter
oh yes so free combat repositioning is a broken shit apparently, glad to know you're a mindless sawyer cocksucker
do you think poe invented this kind of mechanic, literally how fucking new
He's probably just someone above the age of 15.
>do you think poe invented this kind of mechanic
of course not, it's just a combination of shittiest railroading mechanics possible in the genre thanks to which it devolved to almost MMO-tier tank n spanks
So would you recommend replaying it if I only played vanilla ?
it's not a 'railroading mechanic', holy fuck
oh yes, it's "balancing", suck that delicious obsidian cock harder
>le quote marks meme
just epic
>mememememememe
You will immediately cease and not continue to access the site if you are under the age of 18.
uhh, maybe im remembering wrong but i thought it used spell slots that recharged daily?
Yes. Even if you do not get the White March, you get the 3.0 gameplay fixes and spell changes.
Currently, I am replaying it with 3.0 and the White March I&II, and I find it a much better experience than vanilla. I have a custom party of Priest (main), Eder, 2 wizards (one focused on summoned weapons and interrupts, one focused on paralyze and blasts), and a barbarian. On PotD, I find it enjoyable.
The White March Part I actually uses the Watcher abilities to solve some quests, which is what I felt vanilla lacked.
almost every caster class uses a castrated version of vancian casting system
only with buffs lasting 15 seconds instead of 8 hours because of le balance man
I liked the game a lot, however there are three things I cannot stand:
-The mix of dialog and descriptions in the chat box. Shadowrun did the descriptions well because it wasnt voiced. Baldurs gate didnt have descriptions at all. The mix that PoE does breaks the pacing, you're listening to the voice acting but reading the description of the enviroment/characters at the same time and it just doesnt work.
- The system HEAVILY favors min-maxing. The difference in power between a Fighter with 20 strenght (Aumauma or dorfs) and a more sensible strenght of 15 is ridiculous. And every class just needs two stats, except for the Paladin.
-Finally, and most importantly, bugs. This game showed that the whole "THE PUBLISHERS MADE US DO IT, ITS THEIR FAULT THE GAME CRASHES EVERY 10 MINUTES" shit that Obsidian has been pulling of for years was a lie. They just announced that patch 3.03 will be the last and the game is still filled with bugs, some that prevent you for making a totally common character build like an offensive fighter, because if you choose the Confident Aim ability your Fighter will become death incarnate because of an error in the damage calculation. There are still broken quests and much more.
But for some reason I still like the game. I kinda feel like they tried really hard, like the game is a work of love. Its a very subjective apreaciation obviously and not everyone will feel the same.
>Do you want a modern cRPG? Play Divinity Original Sin instead
So I guess modern cRPGs are all badly designed clusterfucks of "features" with shitty stories you wouldn't be able to remember a few hours after finishing it?
>still no arguments
you're upset because your shitty cheese build got made less good
Textdump: the game
Never have I been so bored in an RPG
Piratescum detected.
I really liked it :3
yeah 8 hours that's totally sensible
my argument is the entire engagement system and piles upon piles of retarded restrictions concerning trap placement, enemy aggro, stealth, prebuffing, horrible itemization and vancian casting in a game with 15 seconds long buffs on top of limited grimoire
your counterarguments are: "meme", "epic" and "y-you just want to cheese it" even though i've already stated that i find poe too easy and just boring and lacking any creativity
He means ingame hours, not real life hours you chucklefuck.
Great. Played as a rogue, duel dagger, didn't customize one character in the entire game, just used Eder, Pallegina, Aloth, Sagani and Kana as mains.
Yeah. Not kidding. Wasteland 2, Divinity, Pillars...all of them fit that and Tides of Numblahblahblah will too.
you could explain yourself if you want to not be a retard. what's wrong with the engagement system? or any of that stuff?
>I picked wizard, why can't I do literally everything? this is bullshit
The engagement system is actually very good, it prevents cheesing.
Is druid viable for the higher difficulties?
by picking wizard as an example you show that you lack any understanding of why poe is a bad game
poe wizards are insanely overpowered, they get a scepter with domination chance on standard attacks, they get a shitload of powerful summoned weapons, they get powerful summoned copy and tentacles with ungodly dps, they get ungodly debuffs and CC, they trivialize the entire fucking game past the first chapter
they are just boring as shit to use because they lack any sorts of interesting utility or mechanics mages have in actually good rpgs like underrail
aren't you going to have your big whine about the casting system
Yes and no.
They can still hit relatively hard and are great if you build them right and cast their AOE spells at the right time, but their animal forms lose their viability really quickly compared to playing it on Normal.
Why the fuck was Avellone only an additional writer? Not even a writer despite most of the Obsidian games were great because of him.
And this games writing was really boring, especially all those needlessly long lines.
I can usually tolerate bad gameplay for the sake of good writing, but the overall plot was just really dull/dumb, Talos was an incredibly forgettable villain and the 'big twist' with the gods felt really arbitrary
Durance was a really cool character though, too bad his quest was fucking buggy at release
Long lines in itself isn't really the issue. It's the fact that they describe stuff that you could easily show on screen.
It's like they were trying to write a book and forgot they have visuals because it's a fucking VIDEO GAME.