O N E
D A Y
OBDUCTION
N E V E R
E V E R
B U Y
Y O U T U B E R
G A M E S
>youtuber games
what are you even talking about
Games meant to inspire Youtubers to letsplay them, I'd assume. Shit like Goat Simulator and it's ilk.
>a myst style game was made to be lets played
Somehow I doubt the validity of this statement.
Yeah, I just watched the Steam trailer. It just looks like another walking simulator, not Pewdiebait? I don't know what that other user was talking about.
Is this really going to be as difficult as myst?
>tfw shitting on Cyan is what Sup Forums has come to
>tfw virtually no one cares about Myst anymore
I really should stop coming to Sup Forums already, like the rest of the oldfags.
Harder than Myst, but not as hard as Riven.
kill yourself retard
These are me.
times have changed
>Never played Myst nor Riven
Should I? Why?
...
>tfw Starry Expanse will not be finished in your lifetime
I was born too soon
starryexpanse.com
They've got everything modeled out, now it's a matter of refining the geometry, texturing, animating, etc.
if AM2R took 10 years, there's no way this will be out before 2030
I've never played Myst, but I've grown to like this type of exploration, puzzle games after The Witness and Talos Principle. I'd definitely like something like this, right?
Absolutely yes.
The Witness and Talos Principle are more abstract, logic-based puzzles. I think the Myst games are closer to traditional adventure games where the puzzles are organically derived from the environment and how you interact with it, if that makes any sense
IMO it's a mix of the two. While puzzles are definitely embedded in the game world as you say, they never had the outlandish, logic-"ish" reasoning that other adventure games did.
So it's even more of just a walking simulator? Lol.
>no preload
I have never seen anyone letsplay a Myst game.
...
If I can play Alien Isolation on 40 fps on my pc, will I be able to run this?
>recommended: 16gb of ram
This is gonna run like shit.
Well I haven't played Obduction so I don't know, I'm talking about the Myst games which Obduction is supposed to be like
The puzzles in The Witness seem to have no purpose than for you to solve them. It's just like, hey, here's a maze and you need to solve it before you can proceed. Deriving the rules of the mazes was pretty much the only purpose of the entire world
In Myst games, it feels like you're in a real place and the vague objective of "proceed" itself might not be abundantly clear. Figuring out where you need to go and how is part of the puzzle. Maybe there are pipes on the wall that trail off and if you follow them you might find some levers or gears near by, and if you turn those they might open a series of doors, but you have to figure out which is which so you know what order to open them
There's obviously logic to solving any puzzle but I guess, with Myst, the illusion is far grander than vs other puzzle games where it's a very straight forward puzzle and the representation of the world is largely superfluous and just window dressing
obduction.com
>The game has a tendency to sit around 4 gig of system ram, give or take, and combined with the 4+ gig of video ram the game likes to sit at comfortably under high/ultra settings, this really was the minimum amount we could be comfortable setting the bar at. I did a fair amount of testing with a 32 bit build, and the memory limitation from that just caused too many performance issues and outright crashes from lack of memory. Under a 64 bit system with less than 8 gig, there were different performance issues. With 4 or 6 gig of ram, we see a lot of swapping from memory to storage, combining this with how much we’re loading or streaming from storage on top of this, the experience ranges from ‘almost tolerable’ to being downright unplayable. The 8 gig minimum is a pretty hard line with this title.
Also,
>The one area that makes a huge difference with the game, and isn’t necessarily reflected in the system specs is hard drive/ system storage speed. We do a *lot* of streaming from the drive during gameplay, and slower drives have a terrible time keeping up. A generic traditional mechanical hard drive is going to see a lot of hitching and pausing during the game while it loads in. Outside of a video card, upgrading your drive to a solid-state drive if you haven’t yet will make a huge impact in how smooth of an experience you’ll have with the game, along with being a very nice and very noticeable upgrade for your machine in general.
To be fair, the original Myst was a system-pusher as well.
The screenshots look amazing so you'd expect it to be demanding
>release a game that looks like shit
>Sup Forums complains it looks like shit
>release a game that looks beautiful
>Sup Forums complains it's too demanding
Can't wait for the negative Steam reviews from people with toaster laptops.
>mfw "B-BUT MUH GAYMAN LAPTOP!!!!11!1!"
I'm not complaining it's gonna be too demanding, but 16gb of ram is usually code for "the games really unoptimized."
I can't get into Revelation at all, and I loved the first 3 games.
I try probably once a year, get stuck somewhere and then promptly forget about it
Having done a little work with Unreal 4, and based on what Cyan has said previously, I think it might be that they primarily used UE4's blueprint format.
docs.unrealengine.com
The code generated by blueprints can be very inefficient if you don't go in and edit it manually. Given that they've been doing this on a 1.3 million budget, I don't think they had enough left to hire people to go in and do that nitty gritty. As long as they can use the profits to improve it down the line I think it'll be fine.
Yeah, Revelation had some pretty bullshit aspects. I mean, Serenia should absolutely NOT have been so difficult to navigate, but it somehow was. Still, IMO the good aspects balanced it out, especially how they handled Achenar's redemption. That fucking Haven journal, man.
I'm in the same boat as you. I never made it past sirrus's prison age (forget the name) with all the electricity puzzles.
Nice. I was interested in this when I first heard of it. I'll keep an eye on it to see how it turns out. Thanks for the mention.