Oh, What's that smell?
The sweet game... it's enough to make a Bloodborne Thread
Oh, What's that smell?
The sweet game... it's enough to make a Bloodborne Thread
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Who is your least favorite?
The guy who fucked up Eileen is the hardest boss/enemy in the game by far.
Logarius and Darkbeast Paarl got me 10+ times, but that fucking NPC was something else.
Do I need to be a big guy to pull a Father Gascoigne cosplay?? I'm kinda a lanklet.
Paarl, user? He's one of the easier bosses imo.
I'd like to see a cosplayer do the transformation
He's called the bloody crow of Cainhurst
He is the second worst fight behind the defiled pupper
Obligatory, since not everyone will get the OP's reference.
I wanna do a broccoli man build so what's a good weapon to help carry me until Orphan?
Yeah. I could barely last 10 seconds against him because he attacked so fast and it was so hard to hit him with the piss poor range of the Stake Driver.
Gave up, then played the next day and beat him only taking 2 or 3 hits. Maybe I just wasn't used to the speed of Bloodborne and every boss up until then had been lenient.
I know it's in the past now but not locking on to him helps a lot -- the camera can fuck you over with Paarl/Loran Darkbeasts.
undead giant ball and chain
Just started the game over the weekend. A bit artificial in difficulty but fun so far. Just beat blood starved beast. Keep dying to vicar amelia but will keep trying.
I believe I ended up doing just that.
Come to think of it, I was probably underleveled for the encounter. My boss order went something like: Father Gascoigne->Cleric Beast->Blood Starved Beast->Paarl. So I just completely fucked the order up.
I still cant beat ludwig
FC in loran now
jjpkdcgd
Got you covered
>A bit artificial in difficulty
How so?
>plague will never show the lewds
Is it bad that I'm considering buying a second hand ps4 for this game? I've already played it once on a friend's console and really want to again. Big souls fan.
You're the man user
need some help, user?
Game is too focused on having meme levels of difficulty intead of being fun and having good design. Some examples:
Money and Exp are the same resource. Who thought this was a good fucking Idea? If I die I can accept losing all money, but money is how you level up. Exp should be a separate resource you can you to level up whenever you want, not run back to the dream to talk to a doll to do ot for you. Shit makes zero sense from a roleplaying standpoint since it implies no one in the entire world can become more powerful unless they specifically access a dream world and talk to a specific doll and use a specific currency. It just reeks of being a game mechanic and breaks immersion.
And sure you can go reclaim it if you die, but then why make you lose it at all of that's the case? If the point of losing all your shit is to punish you for dying, then make it dissapear with no option to pick it up,cuz otherwise you're just wasting my time. It's actually not difficult to bline past enemies to the spot you died and pick ur shit back up. Just a waste of timeband pointless mechanic.
Then there is the whole "every enemy does a bazillion damage regardless of how much vit you have". I have 20 vit now, level 30 something, and dudes in the cathedral district can still two shot me. What's the point of even having rpg mechanics if they barely have any effect? Might as well make the game statless like a dmc game and cut out the rpg mechanics since 99% of your survivability will be player skill anyway.
Oh yeah on the subject of money/exp. You shouldn't have to choose between buying shit and leveling up your fucking character. Shits retarded. Money and exp should be separate.
>this guy
>tfw you go into ng+ before beating the dlc 4 times
I'm never going to beat Laurence
>tfw you beat TOH in NG++
Micolash a shit.
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