How would you make the ultimate post apocalyptic survival game?
How would you make the ultimate post apocalyptic survival game?
With a computer
Fallout 4 already came out user.
With environmental diversity and minimal zombies/anarchy cannibal faggots
Aka a trading/message delivery simulator with packs of wild dogs as threat numero uno
Wait a second
This image is edited, but it looks almost exactly like the original image... did someone edit an edit back into the original message? Why would you do that?
has toddposting gone too far?
procedurally generated
I'd make a AAA version of I Am Alive
that shit was awesome for the low budget shit it was
Wait till the apocalypse happens to make it, will be more immersive.
Like a city building/minecraft game, build your shelter with your wife and kids at the start, meet people and choose to ally and form a bigger city overtime, form a basic government and reclaim the land for your nation, maybe some competition with others, but with raiders or something, other nations would avoid conflict and you'd have to compete economically.
It's my Todd AI. It automatically generates todposts on the fly basing them on contextual emotion linguistics.
Just good old Todd Howard user, creator of Fallout 4.
Don't ask any more questions, it just works after all.
The gameplay was fun but a bit too linear/story driven. A game like that would have benefited from a Halo 3 ODST type of loneliness where you explore a big city rather than levels.
Take HellMOO and give it actual graphics.
Clean water and thirst system
Food and hunger system
Safe shelter for sleep system
Realistic trade and hazards of trying to trade system
I'd make it based off the dark tower series.
Somewhere around books two and three especially.
Hell, even the first book would be a great stand alone.
I'd play Metro 2033
Or just take HellMOO and give it more players.
>survival
when will this meme die?
you run around all day trying to find shit to craft and then oh no my hunger/sleepy/thirsty meter is low, GOTTA REFUEL. Oh no, my resources are low, better run around all day trying to find shit to craft.
AND IT GOES ON AND ON AND ON AND ON AND ON.
It is almost like they are surviving
That too.
Besides I'm sure giving it actual graphics would just result in an immediate worldwide ban.
Don't know how well people would react to all the edgy violence and rape with actual visuals.
Set a good part of the game directly before and during the apocalypse. Give the players time to meet all the characters, see the pre-apocolyptic world and learn the lore. Then you can start throwing down nukes and invoke the terror of watching everything you know go to shit, see some your friends die and your remaining friends become trauma-stricken, and watch factions emerge instead of "they've always just been there." Then you can go into the post-apocalypse without the cliche method of collecting lore via the people that through the war.
Barren 3D world, you are a survivor with regeneration abilities, you can never truly die, but can regenerate fully after weeks of healing. Every time you are incapacitated (hp reaches 0) you lose stats, forcing yourself to think about your strats.
You start the game trapped in a cave, you've been kept a live through the atomic blasts for thousands of years on your own in this cave, one day the harsh whether erodes the ceiling to the cave, you can now platform out of the cave.
You've been in the cave for thousands of years, you're basically a little fucked up in the head. Other people appear mangled and hostile, sometimes they are but other times you're just hallucinating, you have to make RNG decisions on whether to trust them or to assault them.
There isn't much in the way of trade but it can happen, but in the old sense of trade, that is goods for goods rather than there being any set currency.
The land is mostly uninhabited, there is mostly just desert plains that hold rarities (others would be less likely to explore these areas due to it's harsh geography and weather.
Lush vegetation plains would host the majority of food locations so you don't just die of hunger and thirst.
The general plot would be just you surviving, I often like the more subtle stories, ones where you as the player can come up with your own stories. There won't be any traditional dialogue in the game either, just passing comments from the rare encounters you get with humans.
Guns should be an extreme rarity, I would prefer the game to be first and foremost a melee game. Weapons having durability and needing simple repairs on the fly such as the sap from tree's, fiber twined from leaves and bushes, and more modern and rare findings like sticky tape, all changing the appearance of the weapon.
If there must be an ending I'd prefer it to be setting off another atomic bomb, this time waiting another thousands years to enter hard mode, no humans, more beasts, and less food.
all of these except you're a cute little girl.
Well sure, it's a sense of challenge unique to survival games. If that was all a survival game offered I would agree that it is too simple, but often times survival games offer much more, in that the survival aspects are but secondary mechanics moving the game.
>except you're a cute little girl.
So...HellMOO?
Whats this game about?
It's a MUD (basically a text-based MMO) about brutally killing and raping toddlers before being ganked by higher level players as soon as you grind enough to wander out into a red zone.
>Brutally killing and raping toddlers
Surely you jest?
I do not.
Starting out you will spend literally your entire first few days grinding old people, toddlers, and stray animals.
Unless you're not a min-maxing faggot, but we all know how that works out.
i don't know, the only time i ever had any interest in hellmoo was when i saw you could spank little girls, and i am obsessed with spanking, like i dream about it every night, but i couldn't play it because it was too incomprehensible, so i don't know if you can play a little girl in it.
You start out as a 10 13 year old regardless of sex, though your character does age over time.
Ahh so you kill them for EXP.
You can also rape them for EXP.
So do you rape them then kill them? Or is it META to do the opposite?
Problem is getting caught labels you as a sexhaver and the community more or less shuns them; although it's refreshing it's just because you bang, not because you're a teen banging orphans
Depends on which achievements you want/which fetishes you want to grind.
Have it take place in a tightly packed urban metropolis. A place that is full of skyscrapers, buildings close together, with the occasional park.
The outside world would be extremely hazardous, with the apocalypse being the result of some thing referred by vague terms, such as "It" or "The Beast". It would only be possible to go outside at night, and even then the sky would be pitch black, and monsters would be a constant threat. Creepy, unsettling things, not zombies, lurking in the dark. If you stayed out for far too late you'd get warnings like those that precede the emissions from Stalker, with the sky growing more and more hellish and "wrong". And if you actually reached daybreak outside the world would just cut to black and you'd die.
Gameplay would involve creating a shelter in a higher level of a ruined building you'd clear out and fortify, with most interbuilding travel limited to makeshift catwalks between them. You'd scavenge ruined towers for parts and supplies so you could slowly create amenities for yourself, and maybe trade/interact with other survivors while hiding from daylight.
Bottom line, night time would be the time to scavenge the outside for food and valuable, with daytime spent mostly scouring other buildings, all sealed from the outside, with the constant noise of some unseen monstrosity or eldritch calamity lashing against your building.
The idea is making the dark interiors relatively welcoming and safe, with the outside almost certain death.
>hunger and thirst is combined into one meter
>hitting 0 with this meter does not kill you
>but after you hit 0, everything you do becomes gradually less effective
>move a little slower, swing a little weaker
>if you neglect it too much then you become easy pickings for dangerous elements
it still gives you a resource to manage without completley raping you in the fucking throat because it hit an arbitrary number that invariably counts-down way too fast
Thats actually a really smart and effective way to implement that mechanic without making it annoying or unrealistic.
Damn good thinking user. Have any game actually done that?
This, it had fun gameplay that was able to challenge your management skills without needing 50+ menus.
What my dream survival game would be is a game that not only gives you difficult circumstances, but makes handling them fun and less tedious.
The trend of having literally have and folders within a survival game really kills the momentum and makes something as simple as crafting feel like you're doing taxes.
I am alive really suffered from budget cuts and lost content, but it was still a solid game.
Also a good survival game should have a story that also allows for freedom and exploration.
One thing I am alive did right was that the story was paced in a way that let you explore the world while advancing and it never felt like it was restricting you too much or was putting you on a linear path.
A lot of survival games can't balance this aspect of survival and story at all, so you either get a Minecraft clone or something like Tlou.
It sucks that Ubisoft never tried survival again (at least to my knowledge) but then again I'm not sure if the team who worked on I am Alive still work there.
>Have any game actually done that?
The game that like 4 people are talking about ITT.
HellMOO I assume?
It's almost like it's easy to implement a lot of features when your game has no graphics.
i was thinking high skyscapers
remember spiderman on the ps1?
similar place like that
lower areas are plagued by toxic gas which cant reach the higher areas
buildings are connected by sky bridges
everyone uses solar power and can grow food on open roofs
No vendors. No currency.
Yes it was. I loved the climbing and holding enemies at gunpoint.
Well this mechanic is not graphics based but performance based, lowering aim efficiency, slowing down movement, maybe slight blurring, that all makes much more sense instead of constant health loss till death the instant the "hunger" meter hits 0, like in minecraft say.
Its just lazy devs, they dont want to go through the work of that, hoping maybe some modder will do it for them and they just release the game with some tacked on "survival hardcore xxxtreme" mode where you get instakilled after a certain meter depletes, wow so fun.
I don't see how something like a hunger/thirst meter would be hard to implement in a 3D game.
Hell, Mad Max has both, they're just not well implemented.
STALKER 2.
Take Cataclysm DDA. Add an actual objective, like an long endgame temple that can be unlocked via a quest in the depths of a mine, where you hunt for an item. In short, make CataDDA have a normal roguelike goal. Holy fuck that would be so good.
I would love something like a mixture of Vagante and Cataclysm DDA.
Fucking annoys me how all these 3D/2D "roguelikes" are always boring shooters/platformers with nothing interesting going on aside from some gimmicks.
Varied enemies.
Make the environment a tool to use against them as well. Along with extreme shifting weather. For instance; some enemies lose visibility in certain weather, or some move faster in muddy areas whereas you are slowed down.
Direct combat would be extremely hard and risky, instead using stealth, traps and the world around you as weapons.
No permanent base-building, just a tent you carry.
Have larger threats that are literally impossible, i.e. Shoggoths/Tornados/Duneworms whatever the fuck is big and can't be fucked with.
>All apocalypse games are either mad max clones, zombie games, or involve nukes.
Why can't we have something a little more niche and exciting like underwater ruins as a theme, playing as a fish person mutated by the suns rays.
Why not have a space person existing on a low gravity planet, and he has to always out run the sun, making sure he is never in the dark side of the planet.
Why can't developers just sway from the narrative of bombs, zombies and dusty water barren future earths?
Because its easy and has mass-market appeal.
I'm still waiting for my dinosaur survival game where you play as a dinosaur.
I know its been done but its all early-access shit thats reliant on multiplayer only or literal braindead ai.
Ark Survival Evolved is so shit it makes me want to cry.
That's part of the idea which I couldn't elaborate upon because of character limit; have the upper levels of skyscrapers be the only place with organized settlement left, like small villages arranged on the top floors and terraces with the occasional small farm in the more spacious ones. That's why they'd all [or most] be interconnected on the upper levels, and the further down you went the more dangerous they'd become, since the occasional monsters from the surface would be able to find ways in.
But the further down you went, the more valuable materials you'd be able to find, and even pieces of abandoned tech such as weapons and armor from the decimated police force if you braved the surface at night. And the outskirts of the map, where the suburbs are, would be the richest resource-wise but also the most dangerous since you wouldn't be capable of making the trip back to safety before daylight broke again and would be forced to barricade yourself in some ruin and hope to hell that whatever it is that haunts the day or the beasts it bring doesn't notice your hiding place.
Develop your shelter enough, and you'll eventually be able to grow your own food and acquire a certain level of self-sufficiency that would allow you to concentrate on other things, such as exploring ruined government buildings or military sites to try and figure out how the world went to hell.
>post apocalyptic
>exciting like underwater ruins
Bioshock
>space person
Dead Space
A game like fallout but with more of a Desert Punk setting.
>Traveling merc
>God awful hot desert of remaining past cities
>Barely scraping by with odd jobs including things like collecting debts and capturing people
>Weapons are mostly shitty replicas or are really fucking expensive
>Mostly rely on traps and environment to succeed in fights
>AI that can detect shitty hid traps and shit
>Can even use that as a red herring to coral them into a real trap
>Slowly learn about technology of the past that ruined civilization with main story
>Heat and hydration affect by condition of survival suit (as long as it doesn't hamper game play too much)
I think it's more because HellMOO is an RPG, and a lot of these modern post-apoc games aren't actual RPGs, so it's harder to implement something like a loss of effectiveness from extreme thirst/hunger.
Also give your marks actually personality (and occasional back story), and not just make them another shitty fetch quest.
>Eldritch Abominatio post-apoc.
YES.
Although my preference is for large open expanses.
Have the world being retaken by nature but humanity lives essentially on the run or underground, with fleets of vehicles always on the move from location to location.
Have everywhere look pristine and natural until an eldritch creature passes through, then its insane geometries and blood-red water wherever it goes.
This pic really set off my desire for that.
>Tfw Fallout 4 completely stripped all the RPG elements from previous games
Fucking Todd Howard you asshole.
Dwarf Fortress but not Medieval. And with actual graphics, even 2d like Gnomoria if not 3d.
Someone didn't do their research
Make Shadow of the Colossus again, but instead you're in a destroyed apocalyptic future after a massive war went down like 200 years ago. The colossus are all just ancient left behind war machines from a civilization that destroyed itself with conflict, that still wander the earth scanning for prey, kind of like the robots in Journey.
It's so frustrating that really the only gripe I have with CataDDA is that for all the depth the customization and character building the game has, there is absolutely nothing to put it towards. I zoom around around the infinite world as a cybernetic martial arts master in power armor on my deathbike made from reinforced military grade steel, not looking to do anything in particular. Nothing can kill me except myself, and I can easily survive.
That said, the setting of the game is fucking perfect. Just after disaster strikes. Plenty of unturned humans wandering around, and you can still see the last remaining police/military bots trying to hold their own against the ever growing hordes of undead. It's just so chaotic and unpredictable, it's perfect.
Neither are really survival games, Bioshock is more of an action RPG with heavy story emphasis, and Dead space is a more of an action horror title.
>M-MUH MODS!
There's a disaster report game in the works where you have to survive kaiju attacks.
Evangelion and godzilla are making appearances.
Can Dwarf Fortress even be considered medieval when dwarven engineering allows for everything ranging from extreme environment colonies to orbital bombardment systems?
Really? any trailers or info?
Seeing all the stuff about the new anno "totally not an angel" godzilla has got me excited for more kaiju stuff.
If only Godzilla Save The Earth style shit or war of the monsters got a reboot.
But the universe hates fun.
I really like this idea, although I'd feel a little shorted if there weren't things like the occasional EXTREMELY LOUD crashing sounds followed by periodic sounds of marching soldiers, aircraft runs, or cannon/missile fire and explosions to give this implication that someone out there is attempting to fight whatever this "It" was, but the "It" was simply not going down. Completely unseen, of course. Just the noises of cannon fire and explosions one safe night along with the building shaking constantly, accompanied by shouting and shrieks, as well as warped wailing and other odd sonorous, brass-like noises that would have the person, sitting too far from the action to see it or be affected by it, having their mind run wild with what is going on outside, only to have the following day return to the same odd pulses, quiet purring, and other symbols that you've associated with "It" on the outside.
FUCKING SHUT UP.
I AM SO TIRED OF MEMES, I'M GOING TO CRY.
I'LL GLADLY GO TO EACH AND EVERY ONE OF YOUR MOTHERS AND PAY THEM TO SLAP THE SHIT OUT OF YOU EVERY TIME YOU POST ANOTHER PICTURE OF FUCKING TODD HOWARD.
I CAN'T TAKE IT ANYMORE AHHHHHHHHHH
Someone get this hothead out of here
mods for skyrim and new vegas do that
It is okay user!
Just buy the season pass and everything will be okay...
You pre-ordered Skyrim Special Edition too right?
Have you heard about all the mods you can enjoy from the enjoyment of your console?
You did, didn't you user?
Please unlock the door so we can play together.
That could also work, but personally I feel that there's the risk that it will diminish the terror of it by the implication that whatever it is, people can survive its presence long enough to put up a fight.
Instead, my idea of it would be of constantly relaying two ideas to the player: One, that there is no hope and absolutely no indication that the rest of the world simply isn't completely desolate and dead. And two, that the passage of the Beast has rendered the world "broken" somehow. Not broken in the sense of destroyed, but perhaps on a deeper level as well.
These two ideas would be relayed to the player by various means, the first I can come with being that each NPC the player finds would have their own theories about what caused the world to be as it is. Some would believe it the result of a simple nuclear war, others an alien invasions; others would have more esoteric theories, like God passing down judgement on the world, and this being hell; or even that the reason that the night sky is pitch black with no stars, is that there isn't necessarily a sky to be seen anymore, and that what instantly kills you during daytime, is whatever has taken its place.
But of course, that doesn't mean your idea can't be applied, and that we can't have constant sounds of fighting, or war, of resistance coming from the outside during day.
But what if there were never new signs of fighting, and no one knew where the noise and voices were coming from?
I earnestly wish we could sometimes have Sup Forumsirgins inputting stuff like this into game development, but of course it wouldn't sell. Oh well, I will continue to dream with you, buddy boy.
Todd, please no more.
You're scaring me Todd.
I preordered for both Xbone and PS4. You have to believe me Todd!!
>The beast that destroyed the world is revealed to have been Todd Howard after Nuka World came out and got a "Slightly Negative" overall review rating on Steam.
LIAR
I BOUGHT FALLOUT 4 WHEN IT CAME OUT TODD I JUST DIDN'T THINK IT WAS VERY FUN I SWEAR
How the hell do i play this? How do I connect?
*teleports behind u*
YOU DON'T UNDERSTAND.
IT.
JUST.
Works...
PLEASE, I DID WHAT YOU ASKED.
WHEN I TOLD YOU MY MOTHER WOULDN'T ALLOW ME TO PLAY THOSE VIOLENT GAMES I DID WHAT YOU TOLD ME TO DIDN'T I? WHEN I TOLD YOU THAT MY DOG NEEDED A WALK I DID WHAT YOU TOLD ME TO DIDN'T I? I'VE GIVEN YOU SO MUCH TODD PLEASE.
I WOULD NEVER LIE TO YOU I SWEAR
>I JUST DIDN'T THINK IT WAS VERY FUN
It is over.
Farewell, user.
It matters not who you are. Todd awaits you.
You're not saying you PIRATED Fallout 4, are you?
I...I would never! Wait a second... "Todd".
Why come you don't remember your own plan hmm? WHY COME YOU DON'T REMEMBERR WHAT YOU TOLD ME TO DO TO MY MOTHER AND DOG?
I M P O S T E R
M
P
O
S
T
E
R
Go home, Todd! Go home! Go home! Go home! Go home! Go home!
I saw it in a thread on /m/ a while back you can ask there.
Or you could make a disaster report thread here on Sup Forums.
But your best chance is searching Google.
Who are your mother and dog again?
They don't exist any more
I know you pirated it user.
You don't have anymore power over us Todd, your lies, however sweet, no longer have any influence over us!
Put the gun down before my mysterious stranger has to do something it would regret user.
Sell the gun and pre-order Skyrim Special Edition instead, it is going to be so much fun!
Todd, you're talking to yourself now. Where did it all go so wrong?
Don't play mindgames with me user.
This isn't going to go the way you think it will.
You're putting everyone in danger.
H-how many pictures do you have? How long have you been here Todd? I've had this conversation with you once before a long time ago.
Fuck man, don't think you've gotten away with this Todd! I'll be back to deal with you when I get other men that are fed up with your tyranny!
YOU ASK TOO MANY QUESTIONS.
JUST PRE-ORDER THE GAME ALREADY.
THINGS WILL ONLY GET WORSE IF YOU DON'T.
>Todd was supposed to have been sealed in the decaying 600-post porn thread as it was slowly collapsing to page 10 but it 404'd before the proper binding incantations could have been finished.
We were so close... from saving this board from him...
I wish you would step back from that ledge my friend