After completing WWHD yesterday I have now played ever 3D Zelda and can comfortably say while still enjoyable...

After completing WWHD yesterday I have now played ever 3D Zelda and can comfortably say while still enjoyable, WW is the worst one. It has the best visuals though. If I was playing the original I would have dropped it because the sailing was unbearable until I got the Swift Sail. I hear gathering Triforce is a lot worse aswell, but I don't know how.

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why didn't you like it user?

I did like it

I mean why didn't you like it as much as the others

Sailing was the main reason, it got very boring and tedious. I hated how you had to put your sail away to shoot arrows/cannons. The boss fights were not very good, I laughed at the total ripoff of the Shadow of the Colossus. I expected Tetra to have a larger role since she has loud fanboys, but she's barely a character. I was disappointed the Ghost Ship wasn't an actual dungeon, it was no different to many of the submarines.

SotC came out 3 years after WW

I agree with the sailing, even in the remaster it's still annoying (especially to shoot projectiles like you said); the ghost ship I think was meant to be a dungeon of its own, but presumably got cut like a lot of content from (the originally much-more-ambitious) wind waker. Your comment about Tetra seems odd given who she actually is...

>SotC came out 3 years after WW
Alright, I'm an idiot then.
>Your comment about Tetra seems odd given who she actually is...
Her transformation into Zelda was petty stupid. It wasn't character development, it was just replacing her with someone else.

>I expected Tetra to have a larger role since she has loud fanboys, but she's barely a character.

And in response they made Midna who devoured the story and made the hero's journey irrelevant. Wind Waker largely did the right thing.

>it was just replacing her with someone else.
you haven't played the game, have you?

I don't agree with that at all.

Then you should've paid more attention. If Tetra had come along with Link the plot would've wound up revolving around her. Twilight Princess did it with Midna and SS did it with its own Zelda

It wasn't handled as well as it could've been, but the decision to keep him as the main character is a big part of why WW Link is as likable as he is.

I didn't say Tetra had to accompany Link. You only see her like 3 times before she is changed into Zelda.
> Twilight Princess did it with Midna and SS did it with its own Zelda
Except SS Zelda is barely in the game after the 2 hour intro.
> but the decision to keep him as the main character is a big part of why WW Link is as likable as he is.
His character design and animations are why WW Link is likable. Not generic "you are teh hero" dialogue.

WW could have been the best if it wasn't rushed. Really could have used a few more dungeons instead of that triforce hunt. HD port wasted the opportunity to put some in

>Except SS Zelda is barely in the game after the 2 hour intro.

But the story is all about her. Link is just her tool to manipulate to defeat Demise and she even admits this

>His character design and animations are why WW Link is likable. Not generic "you are teh hero" dialogue.

And it really reflects over the second half of the game as he builds himself into the new hero by restoring the master sword and completing the Triforce so he is finally ready to fight alongside Tetra in the final battle.

>But the story is all about her.
Every Zelda is by your logic since Link's quest is to save her and beat the bad guy in almost all of them. All SS did was make the journey more personal for Link.
>And it really reflects over the second half of the game as he builds himself into the new hero
No different to shit Link does in every game.

One might argue that horse riding is also tedious.

Not really since Epona is optional in OoT and not how you travel literally 90% of the time

>Every Zelda is by your logic since Link's quest is to save her and beat the bad guy in almost all of them.

It's not hammered in the way it is in SS

>All SS did was make the journey more personal for Link.

Which backfires by failing to give me the slightest reason to care about Link himself since the story isn't about him.

>No different to shit Link does in every game.

Without the nonstop "destiny" talk it feels like he's doing it through is own willpower rather than because he was fated to do it.

>It's not hammered in the way it is in SS
Yes it is. I think I will stop replying to you, it's pointless. Zelda using/prepping Link in SS is no different to Zelda/Shiek doing the exact same think in OoT.

Not really, it's not mandatory

>Yes it is. I think I will stop replying to you, it's pointless. Zelda using/prepping Link in SS is no different to Zelda/Shiek doing the exact same think in OoT.

She wasn't manipulating his feelings the way she did in SS. In OoT you were fighting to save an entire world in imminent danger and the game didn't need 2 hours of cutscenes to get this point across. SS's focus is much more on Zelda herself because she's the sacrifice needed to resurrect Demise.

Hes right though. Same thing happens with Sheik more or less, which is why he probably has a boypucci.

no, you're just both wrong.

Nah you are just faggot.
>Tetra you are descendant from Zelda so you ARE Zelda, change your name now too
It was retarded.

Nice to see a civil zelda thread. Don't you think it had the best overall soundtrack as well?

Does anyone else dislike the HD graphics? I can't help but feel like the characters look like little claymation guys now

I can say with confidence that your objectivity is wildly compromised and that your opinions will change over time.

Your impressions at the moment are completely coloured by how they stacked up to expectations, and your nostalgia for the other games is glossing over the tedious parts in those games.

You shouldn't go on Sup Forums one day after beating a game.

Just finished the Gamecube version the other day. Thank god for codes. The sailing was fun at first but then it became pretty tedious later on. Another thing that annoyed me was when bringing bird gril and the leaf guy into the dungeons and needing to break out into a song just to get them to do one simple thing got annoying but I didn't mind this too much.

>I expected Tetra to have a larger role since she has loud fanboys, but she's barely a character.
This right here is spot on though. I remember seeing so much fan art and porn of a lot of the WW characters back in the day and most were barly in game.

You can say what you like, but you are wrong. The only time I mentioned expectations was Tetra, who is just a character. That has nothing to do with my main issues with the game.

>fish people evolved into bird people because the world was flooded
that was pretty dumb

I might pick it up now that it hits $20 in a couple of days but my older brother had the original so there's a reason I haven't clamored for it all of these years. It's a decent enough game and all but I recall the best thing about it being the sailing, or more specifically going around and discovering islands. As a Zelda proper, little of it stuck with me as particularly memorable. I mean, I recall liking Tower of the Gods and everything pertaining to underwater Hyrule was cool, but as a whole it's been a game that I was fine with playing once. It's been over a decade since then though so fuck it, I'm up for a second playthrough at this point.

sailing was comfy as fuck in the original. I used to like it, kick back smoke some weed and sail to islands instead of fast travel everywhere.
I have WWHD but haven't played it, the swift sail seems like a much needed addition.
still when the game was first released it was really comfy.

I guess that's what happens when freshwater fish get flooded out by salt water.

The Gods forced them to evolve into Rito to ensure Hyrule would never be rediscovered without the use of divine power.

How exactly are Twilight Princess and Skyward Sword better than Wind Waker?

Nah.

OoT/MM had the best artstyle, especially in the 3D remasters.
If they were high res, visuals would be GOAT

better dungeons
better bosses
don't spend 90% of your time on a boring boat

Well, for starters, the dungeons in those two games aren't fucking garbage.

>Phantom Hourglass and Spirit Tracks are better than Wind Waker

The best thing about it is exploring. But the game itself is very sluggish. Terrible pacing that never picks up until the final cutscene when link stabs ganondorf in the head. Its underrated because it has great exploration but overrated because the game itself is shit. It's a strange beast, I always avoid it when people irl discuss it.

>island shaped like a bomb
>island shaped like a pawprint
>island shaped like a horse shoe
>several islands shaped like love hearts
>several islands/reefs that are a perfect square
I don't like using this term but WW world was too "videogamey" and didn't even try to feel like a real place

D-do you not understand their series…or what? That's every game. One Link, one Zelda, one Ganon (give or take). She was actually Zelda the whole time. Tetra wasn't her real name.

You know why.

To be fair, she thinks so too, and by Phantom Hourglass she's transformed back into Zelda and refuses to let anyone call her that.

Triforce gathering is worse in the original as some of the Triforce pieces you got in treasure chests were simply maps to show you their real locations.

So you had to go fill up on rupees again to give tingle his drug habit money, whereas WWHD gives you the piece outright.

Add in the fact there's no fast sail and you have a very slow, boring slog of grinding rupees just to be given the opportunity to find a piece

It was almost worse.

Er, back into Tetra that is.

WHY do you shitty ass fucks have such a low god damn attention span?

holy shit

sorry that WW wasnt a fucking corridor hand-holding fucking game god damn

sorry that you actually had to navigate to your destinations and use a map

fuck i'm mad

You didn't have to navigate, talk boat held your hand.

Don't forget how the whole game map was perfectly sorted on a grid, with one island per grid

If the water size was just decreased a little bit, the islands condensed closer together, most of the games boring slogging sail issues would be lessened

Navigation was cool for the first half of the game. Then you realize all you're navigating to are tiny little pretend "islands" with Jack fuck nothing on them, and it's used to pad time.

SS was a rollercoaster of highs and lows but the whole of Lanayru Desert, with its strong dungeons, good setpieces, and use of Timeshift Stones as a mechanic is worth more than the whole of Wind Waker. As for TP, that's simply one of the better Zeldas period IMO but favoritism aside it has better dungeons and refines the combat from what its predecessors, including WW, accomplished. Other flaws like pacing and lack of difficulty are shared across all 3 games so no point in nitpicking over those.

People just like this game because of the graphics, otherwise the game is mediocre and tedious overall.

>Tetra wasn't her real name.

I don't think it's stated anywhere in the game but I came to that same conclusion as well. I assumed Tetra was an alias and I was fine with it. The thing that pissed me off was Tetra losing her tan to fit the generic Zelda mold.

>First half of the game
>Wind automatically takes you the direction you need to go
>Try to sail off course and invisible boundaries force you to turn around
>Totally not hand-holdy

k

>WW wasnt a fucking corridor hand-holding fucking game

But it was.
It was literally dumbed down for casuals who found N64 Zeldas too hard.

>earth temple
>PUSH THIS MIRROR DOWN THIS SET PATH

Rank all the 3D Zeldas from best to worst

TP > OoT = MM >>> SS > WW

Drop TP below the N64 Zeldas if it makes you feel better, I just happen to really like TP.

OP here

OoT > SS > MM = TP > WW

I like them all, just some more than others.

I love Wind Waker, but I can't play the original anymore, and it needed much more. WWHD was a wasted opportunity, and it should have wised me up on how fucked Zelda U was. I'm waiting for someone to mod in some more dungeons or something.

The worst one is a tie between Majora's Mask and Skyward Sword. Both of those suck. Wind Waker is the best one, followed closely by Ocarina of Time.

I think making the Ghost Ship a dungeon and making the world smaller to cut out a lot of the sailing padding and that would be enough of an improvement.

>Wind Waker is the best one

At what, exactly? Because comfy factor is the only thing I can think of that it excels at, maybe story if you're willing to acknowledge Zelda's prowess on that front at all.

Swap TP with OoT and it works for me. SS was so bad though, I don't know if it or WW is worse. WW certainly was the bigger disappointment because the level of drop off from previous games was enormous, whereas SS was pretty much expected of modern Ninty

>And in response they made Midna who devoured the story

Which benefited TP's story more than anything else. Link is a blank slate character meant more for connecting the player to the world than to actually have an interesting character arc, hence why Link's character has never been even remotely engaging in any mainline Zelda game. If Nintendo wants to have a blank slate as the main character as well as having an interesting lead that develops over the course of the story beyond "you're a hero now!", then Twilight Princess largely did the right thing.

Setting
Combat
Level design
Sailing is fun
Lots of cool gadgets
Graphics
Music
Story

They certainly needed to make the ghost ship into something other than a generic vessel. As for world size I'd prefer it stay the same except add semi-random encounters with giant sea monsters. Sort of like what they did with the giant squids, but not always in the same places, and with several different monsters like megalodons, hydras, kraken, etc

...

Definitely disagree on combat (TP), level design (every other 3D Zelda), and music (OoT). Graphics is a maybe, it's not my favorite style but it is a well realized one. Gadgets is kind of a given in any particular Zelda, I don't think WW excels there save maybe the Deku Leaf. I'll concede story and sailing.

>Wanting encounters to bog down travel even more

...

That sounds great. There should have been a sidequest with the subs that lead to a larger sub that's basically a dungeon. You get the ghost ship map there and then go to the ship, which is also its own dungeon. And it should be much larger. Also, you can find smaller ghost ships and plunder them for spoils and treasure at random. And lastly, fishing and possibly pirate raids out at sea. Wind Waker 2 (Not TP, Wind Waker 2, look it up) could have been that. We could have had the Swift Sail in 2005.

>fishing
seriously. It's an ocean and you are on a boat, but there is no fishing mini game. Instead we get that retarded pictograph shit

>WW the best
>MM the worst

kys

(you)

>fighting monsters in an adventure game
Oh the horror. However will poor cowardly Link, with the triforce of being a giant pussy handle such threats. It's not like he's brave or anything.

>sailing sea
>find ghost ship
>LOL FUCK OFF YOU DON'T HAVE THE CHART SO YOU CAN'T GET ON BOARD LOL

You cant say graphics because its a monochromatic sea that blends into the same monochromatic sky. It really looked like shit compared to othdr cell shaded at the time which were in their height of popularity like okami, jsrf, timespliters etc. Also toon link is trash from story to the graphics stand point

Tetra turns into Zelda. Was I thr only one as a kid to lose my shit? I was never more disappointed with any other Zelda game before.

It felt like they just took tetra, cut her out and put in Zelda last second. Her skin tone literally changes. WW just didn't do it for me. I had more fun with skyward sword.

Glad to see people are finally realizing Wind Waker is the worst 3D Zelda. It's still a great Zelda game with ageless visuals and music that hold up very well, but every other 3D Zelda outperforms it.

>that puzzle

Jesus fucking Christ...

ITT: Buttblasted WWfags

BTFO

>It felt like they just took tetra, cut her out and put in Zelda
Because that's what they did.

I was surprised and fell in love with that rendition of Zelda, and grew to love Tetra even more. Two for two.

It's the not worse 3D Zelda, it just had the most potential squandered.

Great lists

You know I actually liked the Statue sidequet. Theres just something satisfying about trophy collecting like that.

>mfw WW was my favorite 3d Zelda

Oh. Weird, some people in this thread are defending it from what I read and saying shit like it was Zelda all along.

I never get this. Sailing is a nice quite break to pace yourself, enforce a sense of exploration and adventure rather than just running from dungeon to dungeon. Its like the time you take to chill out, enjoy the journey, and let your brain rest.

The rest, eh. A small inconvenience, bosses in 3D Zelda are always bad (Gee wonder what the secret to winning is...), Tetra has about as much a role as any other Zelda, and ghost ship was fucking disappointing.

>was
So you developed taste?

Dude, thats how the entire thing works. Every Link is a descendant of the last, ditto for Zelda, Gannon is some magic voodoo spawnling.

>90% water
>No angling/fishing of any sort even though half the series has it
>No diving though every game since ALttP has had it
>Limited swim stamina for the first time in the series, preventing you from ever going more than 20 feet from your boat
>No surfing minigame
>No super-swimming outfit even though the previous entry let you leap like a dolphin and engage in swimming minigames
>Iron boots that exist only so you can step on switches and walk against the wind

Has there ever been such an obvious and monumental waste?

...

Not to mention the extinction of Zoras even though the increased sea mass would be beneficial to an aquatic race.

>that one user who always spams his WW fanart when people start criticizing his game

The Zoras were magic'd into the Ruto.

>Tetra fanboys act like her and Link are a couple like in Skyward Sword
>play WW
>acquaintances at best

sauce?

Fishing mini games are always pretty boring
How the fuck would diving even work, aside from making an even worse water dungeon
Stamina is there to not let you swim across the entire ocean and abandon your boat. You have no reason to swim in the middle of the ocean.
Surf on what? There aren't many big waves.
See above: No fucking point to manually swimming the ocean.
Again; Do you want more shitty water dungeons?!

Bird people were more interesting. WW has denied a lot of water based things that would seem easy or obvious, kind of neat.

youtube.com/watch?v=s1GJSIn77l4

Point is everything is water, but they used no unique aspects of water. It's the same as every Zelda overworld except that it's blue and you can't travel across it without a mount. It'd be exactly the same as if OoT didn't let you walk in anywhere and instead required you to ride Epona from dungeon to dungeon