What are some games that actually have deep themes?

What are some games that actually have deep themes?

SOMA?

Subnautica.

It's more like a group of brains long ago collaboratively started referring to brains as brains in a specific language that is a collaborative effort between even more brains and brains keep teaching other brains about the name for brains.

Always Sometimes Monsters

also, you're a faggot

The Talos Principle.

Valiant Hearts
Gone Home
The Last of Us

I don't think so, continuity of identity isn't that deep a problem. We don't actually get confused about whether persons are the same over time, and it's a pretty useless wankfest trying to figure out what grounds our perception of sameness or difference.

The sole "deep" question SOMA asks is whether the PC is the same person as the ones left behind, and maybe what interests people there is whether having different bodies or no body is relevant, or if some mental (probably mental) criterion is relevant.

When it comes to memory criteria, we don't ask ourselves who someone is if they get amnesia - at the hospital it's "hey Dave, I know you might not remember me, but I snuck you your favourite beer", not "I'm not sure who you are, there isn't a causally relevant Lockean memory chain between you and Dave."

When it comes to physical/bodily criteria, we don't actually get confused over whether Dave is still Dave if he gets his face burned off and loses two limbs in Iraq.

It's a fairly bullshit problem. When we think about a case like SOMA, the copies left behind and the copies that moved are immediately given to us as different, we don't have to reason from first principles to figure out some difference.

Finally, who gives a fuck? You might be able to get confused and go round in circles about your intuitions, but what does it actually change for your life? Jack shit.

Not memeing, but Metal Gear Solid 1 was actually pretty fucking good in his layered exposition, without getting into MGS2 convoluted retardedness.

>um, excuse me sir,
>*withdraws katana*
>*unplugs ass*
>But I believe that your post is slightly misconstrued because (*unninteligble bullshit*)
>*This goes on for a paragraph*
>...So i thought i was compelled to post this because i smart and feel like it :)))

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It depends on what people think its "deep" for them

Maybe Gone Home blows your mind. And i'm not dissing out Gone Home, i did play it, and Uncle Oscar implications and youir father are the realcool thing about that game, not your lesbo sister.

Still not a philosophical game.

Other games/movies/books that dwell in existencialism seem edgy to some, deep to others, that's what I mean.

I mean, there's no "deep", there's just stories with food for thought.

If you're talking about teenage 2DEEP4U games there are plenty.

As an adult it's getting harder to be stimulated by deep content, it all comes off as trying too hard. The lasting 'deepish' game I liked was the hearts of stone DLC for the witcher.

I Have No Mouth and I Must Scream

Pretty much this. Gaunter O'Dimm was a fun antagonist that didn't follow the more commonly used villain clichés.

Witcher 3 overall was a great adventure with more mature themes and portrayals of fantasy tropes.

Antichamber makes you think in more than one way, so it's got that going for it.

I liked Olgierd's story too, minus the supernatural stuff it felt like something a normal person would go through.

That game has given me more advice than my dad.

>Metal Gear Solid
>deep
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHA

>Write a 1k word reply
>Not deep enough
seriously tho, soma's brain dump is literally 20 years from now max, so it will be an important issue in the future

t. A retard that would have need explanation on everything while playing MGS

Pretty much. Deep is such a relative thing anyways. Some game, movie, or novel might address some existential question or something similar, but a straight up philosophical treatise will explore the issue in a much "deeper" way. The thing about art isn't necessarily that they have a mind-blowing perspective on life, but that they are able to examine those questions through a specific narrative, which elicits an emotional response. It's this emotional response which is far more important than any intellectual one. Art is the fusion of style and substance, and you can't have good art with only one or the other. Any art that tries too hard with it's message ends up being propaganda instead.

I wouldn't call anything of what you described there as "not deep". You've even given it some deep thoughts yourself, and come to some rather profound conclusions that does impact anyone who reads it, if they weren't already aware that is.

But really, "who gives a fuck?" ? Practically everyone gives a fuck, and it's a difficult problem that has relevant particularly in medicine and psychology.

I know it's a cliche answer, but Spec Ops: The Line was one of the first modern games I saw that actually bothered to look at itself and the military shooter genre as a whole. It still gives me chills.

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hmm, that really makes your noggin navigate...

This

When I started it, I thought it would just be the usual "what is god to a non believer" narrative mixed in with laser puzzles.

I was not expecting it to start a dialogue with me on what defines a being as "sentient" or "intelligent". I wasn't able to answer it conclusively; it was quite humbling.