What am I in for? How do I prepare myself? Do I need to keep a physical journal to play this game without a guide, or is that just an exaggeration?
La Mulana thread I guess.
What am I in for? How do I prepare myself? Do I need to keep a physical journal to play this game without a guide, or is that just an exaggeration?
La Mulana thread I guess.
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frustrating puzzles with a lot of backtracking and looking for what changed when you pulled a lever
no, you will need it and probably paint a map as you go if you intend to complete it without a guide
Without spoilers, just how much detail do I need in my cartography? Will I be okay with just noting the relative layout of the rooms and obviously important info from NPCs, or would it be wise to draw rough sketches of every room?
do not look up a guide
don't ruin the fun for yourself
You can just mark anything that stands out to you about the room and the exits
literally everything, especially tablets and runes
only real spoiler you'll need: if you get stuck and nothing opens up after a point, a door has magically appeared near the waterfall at the starting area
Read the manual PDF, it has a lot of good tips.
Get the Hand Scanner and then the translation software first thing. Then scan everything that doesn't expressly tell you not to.
If you haven't found the Grail within the first hour or so, you should probably look it up, as not having can make the game agony and even fuck your save data if you get to a certain area and save.
And yes, assuming you don't want to use a guide, write down all the text you can find. If you see an image, maybe try a doodle of it for reference, too.
not OP but this game honestly sounds like a fucking challenge, I've played a lot of fucking games but I don't know if I can do this.
I'm only about 30 mins in, where do you find the hand scanner? I bought the glyph reader but I guess i need the hand scanner to go along with it. Do I really have to write down all the text?
in the shop
you can save some text in game but it's limited
if you don't wanna write, you could take screenshots
>not OP but this game honestly sounds like a fucking challenge, I've played a lot of fucking games but I don't know if I can do this.
The thing is, if you were to use a guide, pretty much anyone could beat it without much trouble. Getting 100% completion is pretty damn tough though, but just basic completion isn't hugely demanding. The hard stuff is figuring out the more cryptic shit, especially when some puzzles make you go back and forth through multiple zones just to find the solution.
>I'm only about 30 mins in, where do you find the hand scanner?
In one of the other tent shops on the Surface. It's only like 10 coins, so it shouldn't take long to get the cash for it. Also, make sure to visit every tent, if you miss a specific one then a flag that's required for progression won't trigger.
>I bought the glyph reader but I guess i need the hand scanner to go along with it.
Yep. The scanner is pretty much the most essential item in the whole game, a lot of stuff hinges on it.
>Do I really have to write down all the text
Well, there's an in-game recorder which let's you save 10-20 pieces of text/conversations when you find it, but that's really nowhere near enough. If you're determined to not use a guide, then I would say writing and drawing shit is pretty damn necessary. Unless you have some kind of perfect photographic memory or something.
Just write down what you think you'll have trouble remembering at the very least.
Every tablet is important in some way but some give more obvious hints than others.
Screenshots aren't a bad idea, but I'd say a word document is probably better. At least that way you can search for individual words from related shit you've seen before.
Any release date for La Mulana 2 ?
If you really want to beat the game on your own, it's highly recommended you keep detailed notes. Write down every tablet, the name of every room, pretty much everything but the kitchen sink.
>Do I need to keep a physical journal to play this game without a guide
Yes. The tablet text saving function is unlocked later on and is extremely limited, being able to store only a handful of texts.
First area won't be that difficult, but later on there's shittons of puzzles where the hints related to the solutions are in completely different areas.
Write down every tablet text, the area you found it in and the room name (which you can see after acquiring area map). If you find strange contraptions and such that you can't use yet, even strange visual background shit, you're better off marking those down too. Trust me, you need all this info later on.
Another tip; DO NOT go to other areas until you've found the Grail item in the first area (Gate of Guidance). If you do not get the Grail which lets you teleport to save points you've found, you stand a chance of getting stuck in some area due to traps and being unable to progress.
GUYS
is this game as difficult as everyone says it is?
if I can 100% metroid without a guide, would i still find this game challenging?
>comparing 100% SM guideless to beating La Mulana without any help
WEW LAD
E
W
L
A
D
> is this game as difficult as everyone says it is?
Yes
> if I can 100% metroid without a guide, would i still find this game challenging?
Triple yes.
It's considerably more cryptic than Metroid, yes.
Certain areas of the game are absolute madness to try and complete without a guide or taking notes.
>What am I in for?
If you don't look up the puzzle solutions, ~40 hours of a fantastic metroidvania. If you only look up when you're stuck, 20-25 hours. If you look it all up, less than 10 hours.
>How do I prepare myself? Do I need to keep a physical journal to play this game without a guide, or is that just an exaggeration?
You need AT LEAST a notepad article. Physical journal would be easier, so you're not alt tabbing all the time, though.
>Comparing Metroid to La-Mulana
You have no fucking idea, famalam. Metroid is childplay in comparison to La-Mulana's cryptic bullshit.
>after many tries finally beat that one mini boss that uses all sorts of different weapons and requires you to prevent its infinite health regen beforehand
>throw my arms in air, celebrating my victory
>the fucking roof falls on your character's head, resulting in instant death
>Welcome to La-Mulana
Those fucking achievements, man.
I tried to get the platinum on the vita port but fuck that shit is hard. I haven't even beaten hell temple yet
>Getting 100% completion including Hell Temple in under 10 hours
I still don't have the nerve to attempt that shit, fucking hell.
Pretty sure you only need to complete the game in under 10 hours for that achievement, not do Hell Temple or get 100% completion.
>you will never kiss Mulbruk's thighs
Life isn't worth living.
This actually happened to me once, I was a little mad.
Like Super Metroid meets Myst.
Don't go further into the ruins than the Gate of Guidance of the ruins until you find an item called the Holy Grail.
I'd recommend writing down notes and points of interest on a per area basis in a word document or notebook or someshit. So when you're lost you can try investigating the stuff you wrote down instead of running around blindly.
The speed runner achievement is under 10 hours, but the special ending acheivements (swimsuits for Lemeza and Mulbruk + every character appearing in the credits) require 100% completion in that time. And it definitely requires Hell Temple, since it's the only way to get the swimsuit.
Is there a more perfect pseudo-Ancient Egyptian waifu in any game? I highly doubt it.
Reminder that La-Mulana 2 is set to be data complete at TGS next month with a release date announcement to follow soon after.
Getting stuck in traps isn't so bad, since you can just reload your last save.
But saving in the Temple of Moonlight can completely fuck you over if you don't have a backup save, you'd have to start the whole game from scratch.
Get fucking hype
Is it just me, or does Mulbruk actually look younger in 2? Is she reverse aging or something? Seventh Children are weird.
different artstyle
I don't think you necessarily need a notepad, just keep in mind that you can record what's written on the tablets using an in-game recorder.
One hint from me - there's one area in the game that reveals itself after you've beaten enough bosses, and the entrance to that area is in a place you'll surely have visited by then, but it isn't marked in any way. So keep that in mind.
That's exactly what happened to me.
Never realized how hot Mulbruk was in the official artworks
You fucks better have backed LaMulana2.
Her burgerhand looks too small here and it's been bugging me forever.
She might not have any tits, but her behind-game is very strong.
Shh!
Mulbruk is sleeping.
>backed after the campaign ended
>only the $15 tier
>can't access kickstarter news on the LM2 page because lel, not a backer
ree
You can read them through the playism forums, famalam. You'll have to contact them through Playism's support and give them what e-mail you want to sign up with to get onto it, though.
I could also post the updates, if you guys want?
>Do I need to keep a physical journal to play this game without a guide, or is that just an exaggeration?
It's not an exaggeration, the default map is shite until it gets upgraded way later in the game, you need to literally make your own to solve some of the puzzles.
You're really not missing much. First of all, I had to contact Playism to whitelist my email to be able to sign up for the backer forum, then I found out it's literally just like 5 people posting once every eon, and the updates are short and not very eventful.
Have these Lumisas to cheer you up.
>I could also post the updates, if you guys want?
Do it. Maybe this will spark some sequel discussion as well.
Finally we finished implementing the backer's faces into the wall carving.
Japan will have a week-long holiday season called "Obon (the days where we thank the ancestors)", but we have no such thing. We even use our sleeping hours to develop. There are so many backer's for La-Mulana 2 saying "We can wait forever, just make the game you want", we can only give them our full of gratitude at this point, but the thing is, our budget is running out. Currently our goal is to be ready with most of data done by the time when we exhibit at Tokyo Game Show, then we have to plan for the release date. So, I guess the Tokyo Game Show version will be the last "alpha build".
Until then, how about watching "Branching Paths"? You can find NIGORO members in this documentary which is about the Japanese indie game scene.
NIGORO
Takumi Naramura
Christ, I hope the katana is less shit in 2. What a fucking waste of a weapon slot thing was.
You know which Lumisa is best to cheer people up? The Baphomet costume one.
The chandelier from 1 is making a return, I see. There's even an event trigger there to drop it on the player's head, kek.
Music Part 1:
soundcloud.com
soundcloud.com
I am working on the music bit by bit. To tell you the truth, it's been a rather troublesome job.
Why is that?
The reason for this is all the La-Mulana music was made 10 years ago. Additional songs were rather new, but they were a rearranged version of the original. To think of it, the last time I composed new music was when we created a Flash game 5 years ago.
5 years since the last composition work, and the environment has been renewed, no wonder it became a tough task. Composition didn't go well, even if it did, I didn't like it... this occurred so many times and it took about 2 weeks to complete one song. Now I know. It's just impossible to compose La-Mulana-like songs anymore. We should rather make the decision to compose La-Mulana 2-like songs instead.
What I uploaded on SoundCloud is the rough version and this data will be arranged/mixed by the pro-musicians. The same guy who worked on the arrangement used for alpha-La-Mulana 2. I'm also looking forward to see what it will become.
Part 2:
Thank you so much for all the feedback on the draft version of the BGMs. I was actually a little nervous to publish them. I was really encouraged by the feedback. However, I am a little confused to see that people liked "f02" the best since I feel that the song is the most non-LA-MULANA-like.
LA-MULANA2 is not a remake or anything, but a completely new game this time, so we should outsource the music. The BGM can affect a considerable amount of the impression of the game, we had better be careful who we'll outsource it to. The arranger/mixer of LA-MULANA2 also has a SoundCloud account.
In his profile, there is a link to "Niconico", which is the video sharing website in Japan, like Youtube. He has lots of arranged songs from retro games there. Once you check them out, I'm sure you'll understand why we chose him.
Best music coming through
youtube.com
>The Baphomet costume one.
Oh god. I really want to see this now.
Good to hear the music quality is just as good as the first game's music
I couldn't fit one music link on this , which is this one: soundcloud.com
Here's a post about weapons:
We had been struggling with the animation for Lumisa's actions, but they have finally taken shape and she moves exactly according to her animation.
The jump motion we were using was just temporary, and the finalized version is much more smooth. After all, we want the final product to rival Momodora, Heart Forth, and Alicia!
Adding to that, we finally have the weapon switching feature as you can see in this image. We haven't set the damage or any parameters, but still the fact is you can swing any weapons you want. My personal favorite is the rapier, which was improved from the Key Sword used only to solve puzzles in LA-MULANA 1. This one is much more useful for fighting than the key. It's animation is so delightful and it feels so good to swing around.
The rapier has a large attack range at the back of the beginning of the swinging motion, so I am looking forward to seeing how users utilize this to exhibit the elegant motion of Lumisa.
As I explained above, when we successfully implement one feature with a good result, we tend to move straight on to the next one... that's why we completely forgot about sharing the next alpha version with you.
Compared to the previous one, the graphics are much improved, and enemies are implemented into the field. Soon the game will feel more LA-MULANA-like once we add tombstones and the sudden death via crushing.
We're already behind schedule, so we'll make it possible to throw the Shuriken before publishing the next version!
NIGORO Takumi Naramura
(There's another image here, but it's basically just showing how the tomb stone scanning looks now. Not as interesting as the 2nd image)
Finally we started implementing the "tomb-stone scanning" screen.
First of all, we tried displaying the text data directly. Of course the layout is off... I know. However most of the implementations, like coloured text, flags, or switching the character, are done. Now it looks more like LA-MULANA than ever before.
By the way, we will be creating only the Japanese text until the very end, so... sorry for non-Japanese speakers.
Why did we take this much time for the implementation of text display?
It is because we had so much trouble in LA-MULANA1 when we did porting or translation. In the LA-MULANA1 system for the display, it was restricted to anyone other than myself for fixing the program around this text display. So I had to work on the PSVita porting and it caused me to waste a considerable amount of time in the LA-MULANA2 development schedule. Anyhow, we spent too much time for the localization for LA-MULANA1. So, in LA-MULANA2, we refined the design around the text display and now the game loads the text by just importing excel data.
This means we should be able to localize LA-MULANA2 into even non-English languages or porting to other consoles much more smoothly than before.
So, this is what we are working on right now. Myself? I'm having so much fun making the poison gas chamber.
>poison gas chamber
We're currently designing the map via trial-and-error. So, because of this, there is no update on the game screen unfortunately. Mostly we spend our time waiting for the map to finish rendering, so while we wait, we have started preparing the character illustrations for the menu screen.
The hardest thing about this is Lumisa can change her costume and wear all the equipable items at the same time. We're trying to design this so that the same illustration can be used as a character introduction so that we don't need to create new assets every time.
So, most of the character illustrations we published in this Kickstarter project will be considered as an alpha-design version soon.
NIGORO
Takumi Naramura
>We're already behind schedule, so we'll make it possible to throw the Shuriken before publishing the next version!
So they're still implementing basic stuff from La Mulana 1? Makes me a bit worried, given how big the first game used to be. I think everyone who backed expects 2 to be an improvement.
>That one puzzle you solved without even knowing the actual answer
The Endless Corridor door codes puzzle
The last puzzle with the mantras and the seals, where I bruteforced and didn't actually understand the full meaning until I read the proper solution.
(I'm gonna spoiler image this one, in case you don't want to be spoiled on a Guardian)
So, now it's time to create the maps and maps and...more maps! To be honest, it's quite repetitive and boring work to do the same thing again and again. Our programmer also got tired from making just simple enemies. That's why we started creating a guardian.
We also have around 8 guardians for La-Mulana2, but, if we don't create them all at once, the sense of unity in the specification gets lost, so we shouldn't design them separately. But...but we WANT to work on a guardian right now!
Then again, now that I think of it, there was no sense of unity for the La-Mulana bosses first of all. So it's okay.
Creating a guardian requires lots to implement, like boss map transition, sub-weapon use and other things. So it is really different from implementing those room-guarders. The goal for the next alpha version is to have the battle with this new guardian.
NIGORO
Takumi Naramura
This was back in May-ish or so. They've had to rebuild the entire game in Unity for some reason or another. that's why they got set back so far from their original release date.
>I am looking forward to seeing how users utilize this to exhibit the elegant motion of Lumisa
It's a little cute how shamelessly Naramura praises his waifu. I like him.
>ywn see his secret stash of handdrawn Lumisa lewds
>Metroid being compared to La-Mulana
Holy shit I'm dying. Trust me user, you're going to need everything anons have mentioned here and more if you don't want to go full casual and read a guide, there some difficult and cryptic ass puzzles in the game, and the solutions for some of them are necessary for later puzzles as well. Get a Notepad, get a map, read the manual that comes with the game, and for the love of god pay attention to what the NPCs say, it'll save your ass later on.
This game was so fucking dope. I love this kind of cryptic bullshit, unironically. The platforming wasn't half bad either. Are there any other games like it at all?
>FUCKING BUYYYY IIIIIIIIIIIT
Gate of Illusion's "Take a knee" or whatever puzzle. I was playing using a controller with analog sticks and was slightly tilting it downwards while moving around, which made the character find the invisible trapdoor passage.
Those animations looks way more useful, thank god for that. That axe doesn't look like it hits low enough though, I hope there's an equivalent to the original in there somewhere.
>mfw I gave up shortly after reaching Chamber of Birth
Scale gems puzzle in Tower of the Goddess pushed me over the edge, from then on I honestly just had the hint guide that one guy made.
To this day I'm still still convinced I did super great getting so far with so little hints.
(This update along with the latest one where they talk about running out of funds is the only time I've ever seen their posts show any hint of something to be worried about)
We are still neverendingly creating the map data while waiting for the programmer's to code and adjust the game specifications. Our goal is to implement the field graphic into the map data before Spring. Once we have the maps ready, it give us a better idea about enemy/objects motions or the music for each levels.
You might find it strange that we suddenly got busy, but, as you well know, we still have so much work to do.
We already have enough ideas about the enemy design, puzzles and menus. The most important but troublesome task for me is the tombstone message and dialogue.
There is not much detail about the design for the store or events, plus we still need to consider the location of those puzzles and hints. Without careful discussion, the game might become very simple and cumbersome, like just running around a large floor and solve the puzzle using the talisman or runes.
We had so much time for La-Mulana that we could even add Mulbruk, elder Xelpud's event and other joke stuff. Since La-Mulana2 is the official sequel of it, we need to make it to have similar density even though we have limited time.
NIGORO
Takumi Naramura
>giant spider with a head that looks like a dick
Well, at least it's not the fucking fish again.
You'll be hard pressed to find anything like it.
Supposedly it''s heavily inspired by games like The Maze of Galious, but those don't seem to have aged well.
>not Giant's Cry
youtube.com
>We had so much time for La-Mulana that we could even add Mulbruk, elder Xelpud's event and other joke stuff. Since La-Mulana2 is the official sequel of it, we need to make it to have similar density even though we have limited time.
I know they're Japanese so they have a boner for keeping their work ethics on a certain level, and that the Kickstarter campaign promised that the game would be out in a given time, but I don't think anyone actually cares about any delays if it means we'll get a better game out of it.
Yeah, that's why I'm so looking forward to La Mulana 2.
I broke down around the Tower of the Goddess in my initial playthrough and looked up a guide for a few different things. Definitely regret doing that and I plan to go into LM2 completely blind.
How about music that brings PTSD back?
youtu.be
(This is the last one I'm going to do for now. Pretty much all of the interesting stuff is posted now. The rest is them posting Holiday hellos or their plans to attend (or miss) events).
How'd everyone like the alpha version we released at the end of the year?
To be honest, the movements and collision-detection of the protagonist were bothering us a little, so the implementation of new weapons, actions etc. have been slightly delayed.
Waiting for that to get done won’t get us ahead of the game, so to speak, and each one of us is working on developing characters, maps and other assets they are responsible for.
We’ve gotten used to 3D mapping, and are now making use of Unity’s strengths. Out production speed is increasing. We will probably revise the map in the image above, though. It is only by creating and giving shape to a map that we can see for ourselves where things aren’t working, and, as it starts to come together, it leads to several new ideas.
We hope that those who played the alpha version will look forward to seeing how the yet un-textured areas of mapping fit into the game world.
NIGORO
Takumi Naramura
See: They are running out of budget.
I hope the levels are small
Twin labrynth was terrible because it was so big that getting lost was very easy
The fact that the demo level is as huge worries me
In terms of maddening frustration:
Hell Temple >>>>> Chamber of Birth > Gate of Illusion > Twin Labarynths
>They are running out of budget.
Even with limited money it's obvious they are putting a lot of passion into this project, it pisses me the fuck off that they only got around 200k to make this game. This, the remake and the original are literally vidya-core.
Won't be able to contain myself and I'll firebomb Naughty Dog or something if LM2 ends up bad due to budgetary issues.
Anyway, thanks for posting these, user.
>Finally make it to a new area after beating Viy
>Why's everything so dark? Where's the music?
>Lights kick on, fucking televisions in an ancient ruin
>This banger starts jamming: youtube.com
Ties with Fearless Challenger's lead up (the one that only plays the first time you walk into the ruins) for favorite moment in the game for me.
Scale gems is understandable, considering it's one of the few one-time puzzles. Chamber of Birth is doable without a guide, but damn was it irritating. Still found the Gate of Illusion to be more difficult. Fuck trying to take a knee.
All in all, you did pretty well user.
I'm pretty sad, too. I really wish they had gotten enough for the Evil level... It just doesn't feel right, having a La-Mulana without a Hell Temple. The "character stories" stretch goal would have been amazing as well.
Fuck Chamber of Birth. That FUCKING song will be in my head until the day I die.
That's pretty good. But how about:
>Wandering through Tomb of the Giants
>What's in here?
>Fucking lava pits and industrial shit everywhere
>This starts playing:
youtube.com
Or the obvious one:
>Finally, I reached La-Mulana! The Adventure starts here!
youtube.com
youtube.com
The song may or may not be enhanced due to the fact that you're literally axing a demigod in her breasts during it.
Hell Temple is masochistic but by then you're numb anyway and know that you should expect some crazy shit. Chamber of Birth is literal hell, however.
>go through the entire game learning that the game obfuscates progress mainly through walls that you can hit to make them crumble, and through hard to see teleports that are right next to the walls
>CoB features all of these in worse form, but also walls that are illusions and you can straight up pass through them
>got stuck for literally two hours because I only tried hitting walls with the whip
Fucking Naramura.
That area was pretty good, too. Just a shame the level is so small and feels like an afterthought.
I'm also a little bit worried about 2. I don't blame Nigoro, I know they're doing their best to create a great game but they seem to be short on time and budget. La Mulana was a masterpiece and people might expect too much from the sequel.
At least they're being honest about it.
I guess it might be a more streamlined casual Metroidvania.
Which is ok by me honestly - I don't know if I could survive it otherwise
I just hope that they can make money back with it. The one thing I would hate to see is most of the people who wanted the game already having kickstarter copies, so the game comes out and only gets a thousand sales. Granted, those sales will be straight profit. But it might make them think there's no market for their games.
On the flipside, if it does really well it might convince them to do a free update or DLC later on to add stuff they couldn't in the initial release.
It may end up as early access.
Here, OP.
Try to use a notebook, it helps a lot. There's an in-game recording software but it's not really that efficient, easier to take Steam screenshots.
Also, if you get really, really stuck, either ask someone who played it for a tip or go to the hint-based guide on Steam. It's not worth being stuck for a month.
I was missing like half the items needed in Chamber of Birth when I got into it. I went fuck all and looked them up.
The thing about that place is the teleport walls. They're fucking everywhere and they send you in circles most of the time. The one beyond a fake wall on the goddamn room next to it is the worst offender and even with a guide at hand I felt upset.
On Gate of Illusion I wandered for ages after getting the doll, then actually got the puzzle for it, then wandered more until I realized the teleport below the room with the skelly that gives you the doll. I felt pretty stupid afterwards.
Can a backer of the kikestarter of LM2 give us a copypaste of the recent updates?
Maps are usually right at the beginning of an area and are by far the easiest puzzles to solve.
By the time writing down clues and marking down map details becomes necessary, you'll have found the upgrades for both in-game.
Still good to take notes at times and pay attention to the scenery.
Other than that, just drive right in.
Literally in the thread, famm
Here's the latest one:
>La Mulan 2 comes out
>no guides
>only hard work and finding answers alongside Sup Forums
I couldn't back the kickstarter, but I'm definitely going to buy the game when it comes out.
Nothing will beat Moonlight Dance for me, also because it really was a great spooky experience the first time round, I felt completely lost.
Nigger back it on Playism then.
>alongside Sup Forums
>Not doing it on your own
I will for sure lock myself in and don't stop playing La Mulana 2 until I fully beat it.
...
I can't wait. The discussions when the first game first came out must have been awesome.
You can buy it through the playism website: playism-games.com
Diving into La Mulana with someone else and sharing our notes to get through it was one of the best game experiences I've had. I mean, props to you if you can figure out the entire game on your own, but don't knock co-operation.
>want to preorder it on Playism
>you need a paypal account
Well fuck you nips.
On a scale of 1 to yes, how much will I regret asking what's wrong with having a Paypal account?