Are you making games? if so, why are you so fucking lazy that you have to browse this site? fuck off back to work!

are you making games? if so, why are you so fucking lazy that you have to browse this site? fuck off back to work!

Other urls found in this thread:

youtube.com/watch?v=x-6NqDIhEsU
itch.io/jam/lewd-jam-2016
steamcommunity.com/profiles/76561198004084611/
youtube.com/watch?v=FNmbHkNFZ5Y
twitter.com/AnonBabble

by the way is flash still the way to go if you want to make a browser 2D game?

I don't know how

webgl, kiddo. It's the future.

BUMP

is webgl also for 2D stuff? is it harder? I just want to make a typical 2D fetish porn game

I'm thinking about my main antagonists' designs.

Fuck, I still haven't found a suitable artstyle for my game.

Fuck.

>2016
>Flash
>Browser

Kill yourself.

...

use phaser.io it'll do both.

well i'm constructing some 3d models to make sprites out of them but dunno which software to utilize to make use of them

the type of game i wish to make (cinematic platformer) would require precise movement with a feeling of weight and every gamemaker game I played had floaty or wonky movement.
is this developer incompetence or is the engine at fault?

>gamemaker game I played had floaty or wonky movement.
that's because they made it floaty or wonky

it's an engine, you can do whatever, it's extremely unlikely that you'll even get close to the limits of gamemaker if you're making a 2D platformer

Cuz I'm fat and gay

...

Source please

I want to start making flash fetish games and then promise a proper 3D one like that dude who's now making 12K just because depraved people are funding his patreon, for literally 3 bad flash games and one unfinished unity game

It's because I don't know what else to put in this level. any ideas?

here's a song from the ost, cuz why not? youtube.com/watch?v=x-6NqDIhEsU

that one dude has proper art skills though while you sit there and masturbate all day

camgirl is the profession you're looking for senpai

don't have

Reminder:

Sup Forums's Lewd Jam is happening in September. Everyone is welcome to join in.

itch.io/jam/lewd-jam-2016

more epic meme gravestones, what could possibly go wrong?

I can legit whip better art than that dude, I just don't know about lot else

his flash games look visually pretty basic

>I can legit whip better art than that dude
sure you can
post it

...I've not done any work on my game all week. Feeling SUPER lazy. The Nier Automata news had me hyped, and the thing is when I'm hyped at the prospect of other games, it makes me less hyped at the prospect of my own, so I slack off.

Tomorrow, I promise

I only did it for the fun of it. I'll most likely change it in the future desu

...

>I'm gonna work on my game today!
>spend all day playing Dragon's Dogma
>o-okay, tomorrow for sure!
>nah, Dragon's Dogma
FUCK

I'm making a shitty 8-bit lewd game in RPG Maker with the intention of adding full-res art at some point.

I can't draw. I'm making my game on the Field of Dreams principle, where if I make something that's good enough, I will eventually be able to get the art later.

How fucked am I?

That looks really good. Are you doing all of that on your own?

Was gonna post this

This sounds worse than it is. I can actually do some simple pixel art, and I'm autistic enough to rigidly adhere to NES limitations. I can even do music, though I will need to work twice as hard at it, as it doesn't come naturally to me. My goal is to not use any of RM's default assets. The only hang-up I'm going to have is getting lewd art done.

Yes. Unless you count the work Epic Games put in making UE4, of course. Which is a whole hell of a lot, since I literally cannot write code and somehow I've made Mayhem League.

100% blueprints?

UNITY

OR

UE

This looks pretty fun, keep up the good work user.

if you build it they will come

you can't build it

Will you hire me when you become the CEO of the western version of Platinum?

I started in July and already have 400+ hours in RM logged. Is that good?

Where do I go if I have art skills but no programming skills?

I want to work with someone on a game but everyone I've met has been a useless idea guy that doesn't actually know any coding.

Conversely, where do you go after finishing the typical beginner C++ class?
when do you get into the math and the art placement?

upvoted tbqh.

>I'm gonna take a break and play a game today!
>spend all day working on game
>o-okay, tomorrow for sure!
>nah, more working on game
>slowly getting burnt out
It goes both ways user, help

Looks fucking nice.

I'd prefer your way

But I am working on a game; I've implemented an armor system kind of like war thunder where shells can bounce off enemy ships if they aren't angled correctly.

I could use an artist; post something you've made

woah looks rad man

Honestly, your best bet is to just start learning it yourself. Even if you make a mediocre game design wise, you can still rake in the cash if it's visually appealing.

Start with something simple, like a VN, and work your way up with more complicated mechanics. Besides, it's usually the artists that get the most notoriety, so it's a great way to get your name out there and get actual programmers involved with you.

put together a portfolio of what you can do.
start posting it in programmer sites.
if you are good, you are bound to find coders who would kill for a dedicated arts guy.

If you wanna go solo, I found Unity tutorials to be quite begginer friendly and I have been told Gamemaker Studio is also very good if you just want 2D art.

If you don't want to use a game engine, go for Open GL tutorials to learn how to make things apear on screen. After that you will have to research things like collision detection, motion, animation and stuff like that individually. It will take time.

Making a 2D RPG with a huge focus on combat. Need ideas for character classes. Most unique ones, please.

I already have an INT based paladin-like class which uses space magic instead of miracles. It's designed to allow players with neutral/chaos alignment play a paladin character. So yeah, everything is welcome.

I haven't actually gotten to chance to work on any 3D modeling, so I've got nothing to show you there.

I'm curious as to what kind of art programmers actually want, right now I've only got doodles like this one here.

I'm making a standalone overhaul mod for a minecraft clone if that counts

Holy shit. I'd buy it if it was available on Steam right fucking now.

I can't believe that one person made something that looks better than fucking Scalebound.

I hope they delay Nier Automata so you can finally find motivation to work on your game, user. Also better graphics would be nice.

my game is 2D, so no 3D stuff is needed. That drawing is pretty good; wanna make art stuff for my game?

making a memepixel platformer

I Blacksmith support character. Can temporarily upgrade the weapons of other characters mid-battle outside the regular upgrade paths, or change their armor class/type (again, outside the normal limits of the class.) However, "casting" requires a long string that if interrupted can temporarily downgrade the weapons/armor instead.

>I'm curious as to what kind of art programmers actually want

thats a big question. For starters, go got to learn to work with specifications. Powers of 2, proper use of alpha channels etc.
Then you need a consistent art style. No one can tell you what the art style exactly should be, but, if you are asked to work on a steam punk themed game for example, you can't go about painting green fields of grass.

Your art is what in the end defines mostly the game. No one can see how awesome my code is underneath it.

and this guy here has been working on this game for quite a while now. seen him on other boards posting regularly and I think he is gonna make it and you should try working with him.

one last thing, its not fun. it's a grind. get used to it.

This looks neat as fuck

not sure if this had been done before
but that's a great fucking concept

Sure, here's my steam.

steamcommunity.com/profiles/76561198004084611/

that is pretty neat man.

That's a great idea, I'll write it down. I'll probably change it a little, maybe from Blacksmith to Enchanter - I don't have many magic classes and it would work the same but wouldn't require taking off equipment.

Thanks user

>one last thing, its not fun. it's a grind. get used to it.

That's encouraging

Psionics are not often used. Mind reading, mind control, buffs and debuffs, time powers, gravity powers. Stuff that's often unexplored.
And necromancers, the kind with 7000 skellies.

It is though; pic related is over a year old.

Consider my interest piqued. That game looks really neat.

Oh fuck, I have no mind reading/control classes, thanks.

I've got a Baromancer (gravity mage) and two classes with time powers - Time Mage and a Timebreaker, DEX class that uses Time buffs.

>And necromancers, the kind with 7000 skellies.

One of the first classes I decided to implement. I'm going to put a lot of work into this one, I fucking love necromancers in vidya.

Well my Kickstarter was unsuccessful. Just got Greenlit though. Still going to finish the game though. Patreon for those who want the beta still

It looks generic.
Anyway good luck.

I know it's generic. It's literally being made for arcades, but also pc / mac /linux as I'm not bound to a contract outside of arcade stuff.

Also, since I do get a lot of generic comments I'll probably be doing something about that too (shadows, juices, etc).

I sent a friend request

No! That will make it take longer.

It needs to come out so I can play it, start stewing on all the things I wish it did different, and then feel compelled to go back to my game to Make It Totally Perfect.

Yes. 100% Blueprints.

I already finished today's work.

It was an entire sidequest about a guy wanting his memories back with the help of an artifact, but then he remembers he actually wanted to forget about everything. he gets mad but still angrily teaches the MC Dark spells.

youtube.com/watch?v=FNmbHkNFZ5Y

now off to planescape!

been doing some tool work to make the stage model texturing easier, also some background stuff
still wip and need to add some color transitions and stuff

What engine

Because I've burnt myself out. Browsing this shithole and playing Contra/shmups to recharge.

gm:s
that looks neat

Damn your game looks like adventure quest, which isn't a compliment,

Thanks user

Working on the 4th level now.
Here's the background. The previous level's background was kind of static, so I tried something different.

Still looking for artists.

If the backgrounds aren't actually 3D I applaud you. I thought GameMaker was bad at it.

no bully pls.

but is it just the coloring? or are there more things wrong with the art?

GM can do basic 3D, it's just not the best for it.

It's barebones as fuck user.

Fix those portraits, change the font to be less generic and make the dialogue window interesting to look at. Add a background.

Muh dick

This hurts me

I like this. We need more like this.

Looks really fun

What does Sup Forums think of my concept for Pineapple Samurai man?

Because I don't feel like I'm absorbing all of the lessons this Unity tutorial is giving

yeah what said, gm:s can do 3d but it's definitely not it's strongest side
nonetheless i'm trying to work with it the best i can; the sky part of the background on the webm i posted earlier is actually 2d

That looks great.

Fix the hat though, jagged edges look out of place

Aw shucks guys, you're really making me want to stop being a lazy fuck and work on getting a demo out

I have no drawing skills. Can I substitute it with 3D models, as in do what Guilty Gear Xrd does with the cel shaded 3D-but-animate-like-2D thing?

Go on, m8. Go work on the game.
Now's your change to collect that Mega Man cash.

Better go a create awesome level designs and god tier ost or you're fucked.

Not him, but your dialogue is super crowded. It easily takes up 60% of the screen in that genie picture.

The picture of the black guy who plants his seed in you shows that you're allowing way too many words in your dialogue box at once. Either reduce the word count or split up the sentences.

I like the colours & silhouette and the concept is cute, but about half his height is taken up by the hat that communicates "samurai" but doesn't communicate "pinapple." If possible, you'll want to figure out how to incorporate that into the hat design (maybe instead of straw the hat has that pinapple skin texture, or maybe he has one of those samurai warlord helmets with the horns being the spiky pinapple leaves).

I'm sort of working on something, yeah.

I've been trying to put together a basic framework for a 2D run-n-gun, though all I have so far is the player object. Its composed of two separate halves that are animated independently, and I think I finally worked out all the bugs and kinks with it. Though I'm still a bit nervous that another bug will appear somewhere.

Going to work on refining player movement a bit, then throw together a couple of test enemies and start roughing out the gameplay.

Keep the dialogue to a max of three lines per dialogue box, otherwise it gets too crowded. Also, the text is too close to the character portrait, try to make some space between them

>It's a grind

It's actually kind of relaxing, if you have the right mindset. My memories of typing if then else commands in a txt file are actually fun ones.

So it's not a grind. You just have to be a fucking maniac.