The human eye LITERALLY cannot see beyond 1080p/60 fps
Why are they trying to push meme resolutions like 1440p/2160p, etc.?
The human eye LITERALLY cannot see beyond 1080p/60 fps
Why are they trying to push meme resolutions like 1440p/2160p, etc.?
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Sell you a new TV
0/10
Just upgrade your brain GPU
Well, i'm not sure about resolution but I know the human eye can see up to 300fps.
Awful bait, the difference is too huge
this is true for resolution depending on the viewing distance
Second year med student here.
The human eye/brain actually translates visual stimuli into an information stream which is comparable to 24fps @ 900p.
only console peasants cant tell the difference. Thats why we dont allow them to game on Steam with us, the master race doesn't associate with peasants
B-BUH MUH GAMING MAYMAYS
NVIDIA TOLD ME.... T-THE WAY IT'S MEANT TO BE PLAYED....
Yeah? I'm a brain surgeon and you're wrong.
That's oddly specific.
Youre a fucking retard who hasnt seen for himself keep trying to justify shitty console purchase asshole
>Steam
>master race
Enjoying your DRM'd digital licenses, c u c k?
hello, Pajeet
>people think Steam is DRm
DUDE WEED
...
Not poo in loo
Xd
The 1080p bit depends on screen size, on phones anything above 1080 is placebo, but on >40 inch TVs the difference is clear.
About 60 fps, have you ever set a strobe light to 60hz and everything looks all stuttery? That's because we see much smoother than 60 fps.
>The 1080p bit depends on screen size, on phones anything above 1080 is placebo
Not really true, there is one distinct advantage to having a 1440p or 2160p phone and that is that many apps were designed specifically for 720p and so a 1080p screen is going to have to scale things oddly. If you go to a higher resolution though that is a multiple of 720p the scaling is clean. 2160p has the advantage of being both 9x 720p but also 4x 1080p so in terms of applications designed around 540p or 720p or 1080p its good for everything.
There's one other advantage and that is the smaller the pixels get the less of a problem it is if one of them is dark. On a 5" 2160p screen if there's a few dead pixels spread out they won't be very noticeable and if you have a ton of them you could still sell that screen in budget devices locked to a lower resolution.
What's the point of the red light behind the monitor
how do i read this
>the human eye cannot see beyond 1080p
alright the fps arguments was one thing but this is just absurd guys
Cuz the red wunz render fasta, dum humie.
Shut the fuck up you dumb sack of shit. You're not cute. You're not funny.
VR needs 4K to be viable.
The x axis is screen size the distance between a top corner and the opposite bottom corner.
The y axis is your viewing distance, how far your eyes are from the screen.
The different colored chunks of the graph show if you'll benefit significantly from a higher resolution.
For instance in my case a 40" 2160p (4k) display from roughly 5 feet still isn't quite at the point where its enough and eventually an 4320p (8k) display would still make sense. Of course even if it didn't make sense from an image quality standpoint it would make sense in that with an 8k display you can run applications in 1440p without needing an odd scaling factor. By the time we have affordable 40" 8k computer monitors though our graphics card hardware will probably be good enough that running the most demanding games at a low resolution like 1440p won't be necessary.