Finally beat it. Took 14 hours, only really got stuck once, was a little disappointed by the ending but it's a fantastic game.
I worry that specific parts will be too hard for anyone unfamiliar with non-decimal number systems.
Finally beat it. Took 14 hours, only really got stuck once, was a little disappointed by the ending but it's a fantastic game.
I worry that specific parts will be too hard for anyone unfamiliar with non-decimal number systems.
why did this game have zero marketing?
I assume they were mostly just targetting Cyan fans, who probably caught wind of the game one way or the other.
Do I need to worry about exploring the other worlds before reconnecting the battery in Hunrath?
You can explore the other worlds without regard to the state of the battery. You can save the battery for later if you want to.
All the Kickstarter money went to development
Please tell me the villein number system
I'm at the part with an elevator and pods and I'm so lost with understand the base 4 system
Here's base 4 as best as I can explain it:
In base 10, each digit in a number can be from 0 to 9.
In base 4, each digit can only be from 0 to 3.
So counting in base 4 goes:
0, 1, 2, 3, 10, 11, 12, 13, 20, 21, 22, 23, ...
That is, "10" in base 4 is actually the number 4. "11" in base 4 is the number 5, and so on. A quick way to convert if you're good with math is to add powers of 4. Like so:
In base 10, the number "120" really means "1" *10^2 + "2"*10^1 + "0"*10^0.
So in base 4, the number "120" would be "1"*4^2 + "2"*4^1 + "0"*10^0, or 24 in "regular" base 10 numbers.
Specific to the Villein system:
The "digits" 0-3 are represented by the diagrams. Each section of the board is a different digit, the center being the ones place (4^0), the top being the 4's place (4^1), the right being the 16's place (4^2), the bottom being the 64's place (4^3) and the left being the 256's place (4^4). The full board is 5 digits, so the largest number you can make is 33333, which translates to 1023 in base 10.
There are certain points in each grid that represent the places in the number system (ie lowest place is the 1s, then the 4s, then the 16s etc). Each point can display 0, 1, 2, or 3 in Villein numerals. Spoiler for the pods: you need to enter the level number followed by the pod number. Experimenting should show you where each number has to go.
its a top seller on Steam only behind dudesex, so i guess they didn't really need it.
awesome, thanks
im still too dumb to work out how to replicate what i assume is a villein number written in the house
Here's a hint:
Some diagrams aren't valid Villein digits. For example, connect the central dot to all 4 dots immediately surrounding it - this isn't any of the 0-3 digits, so it's essentially gibberish. However, the note in the gas station mentions an "auto-correct" function...
Thanks a lot pal
Man, I'm so bad at these games.
>make a tiny bit of progress
>super excited at all the new possibilities
>it turns out I didn't unlock anything by solving the puzzle
>only sadness and despair
But man, those moments when you figure out the simplest things are magical.
Can someone vaguely point me in the right direction as to where I find the Tower passcodes? Don't outright tell me if you can help it.
This might not help much, but you need one code to get the other.
3 digit code: you need to look in Farley's house and the gas station
phone dial code: clue found inside the Tower
check out the projectors again.
>want to talk about this game so bad
>haven't beaten it yet so going into Sup Forums threads is suicide when trying to avoid spoilers.
I love everything about this game so far. The only thing I've noticed that is getting on my nerves is that some of the loading screens take forever. Thinking about putting it on my smaller ssd. Also
>player shadow is always floating
>it keeps turning itself back on somehow
I was wondering if that was just me
the game works great after it spends 5-10 minutes loading an area but jesus
i'm guessing it's because it uses ue4
Damn me and my idiocy.
I pulled down the second screen, but I haven't put the pieces together yet. I'll think about it and walk around some more, maybe it'll click. Thanks!
I've been having some annoying performance issues, but I'm almost entirely sure it's my CPU bottlenecking. I haven't seen many other people having issues.
That said, I don't think its graphics quite justify the bottlenecking, but oh well. It runs well 90% of the time.
Yeah I had pretty long loading times myself, even on medium. Gonna update my driver and try a few different graphics settings and see if it makes any difference.
How are the puzzles? I never got into adventure games like myst. Recently played the Zero Escape games and the puzzles were great but not that hard, been looking for something with more difficult puzzles.
After finishing it I'm waiting impatiently to be able to discuss the story.
It's a lot easier than Myst or Riven. It might be because I know a lot of the tricks Cyan use but I finished the game without ever getting truly stuck. Most of the puzzles are based around manipulating the environment, so you just need to keep thinking what you can change to open a new route.
>Damn me and my idiocy.
Nah, there's no way to know what I said beforehand. You could have had it worse, like me. This was the one puzzle I was stuck on the longest, and most of that time was stuck because I didn't realize you could click the panel to reveal the keypad, so I didn't even know I should be looking for a 3-digit code for a long while.
>After finishing it I'm waiting impatiently to be able to discuss the story.
There were a lot of questions I had at the end that I wish they'd answered.
I have a feeling that's happening to me on the temple world. I know I'm missing something, probably a tiny button somewhere, but I can't figure out what or where.
That's just how these games go. It's good, though, because it just shows us how accustomed we've become to games holding our hands. It's nice for a game not to. It encourages a bit of social brainstorming, which is so rare nowadays. I hope this game encourages, and allows, Cyan to keep doing what they do. Maybe even inspire new adventure games in its wake.
I'm glad that they left it up to you to piece together everything together, but I don't know how many documents I missed. After several hours alone I actually jumped when I saw the dying Villein(?) under rubble
I HOVERED OVER IT
WHY DID I DO THAT
I did the same, but I also found it funny since I'd pored over the nearby book for a long time first without noticing.
It's not really anything important, but if you can't resist hovering perhaps you should get out of this thread before it's too late.
Yeah, you're right.
Good luck to everyone who hasn't finished.