>game coming out in two months
>zero marketing and haven't shown us any new footage
What are they thinking? Do they want it to flop?
>game coming out in two months
>zero marketing and haven't shown us any new footage
What are they thinking? Do they want it to flop?
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>tfw it comes out and its mediocre
>tfw it comes out and it's a masterpiece
>wanted to check it out at Gamescom
>couldn't find it
Was it even there?
Japanese games dont get marketing. Thats how you tell FF15 is a western game.
they wasted 10 years on it and decided to finally release the carcass to cash in on whatever was finished. of course it will be trash.
>30fps
Answer is simple - it's not coming out in two months
ot it's shit
i have a ps4 but i hardly use it anymore because i cant stand the aliasing on my 4k monitor. I really wish this was coming to pc. Also Nioh. And every other ps exclusive. I fucking hate low resolutions.
What exactly is there to show that they haven't already? If they showed any more they'd spoil too much, it's not like the game will be long.
I remember now why I stopped browsing Sup Forums...
why? Is it wrong to not want to play super aliased games and prefer playing in 4k? Did you stop browing Sup Forums because you like looking at a shitty image? I dont understand. im not saying i dont like sony games, i like plenty of them. i just fucking hate the hardware they force me to play them on.
I SAID FUCKING STOP.
Yeah this really action oriented game really needs 30 fps. How can i have fun solving puzzles at this speed?
I never understood why people have been hyping this game for so long, it looks visually boring as fuck, and we have almost no info about the actual gameplay. Is it just SotC autism going into overdrive?
Some Ico and SotC fans but mostly memes.
I stopped browsing because people no longer care about games here,only the system you play them on.
It's bound to be shit after all this time.
I have to play it just for closure but I have a feeling it's going to be a trainwreck
Well, the green eyed optimist in me says that the marketing department thinks they don't need to advertise it (the audience it's going for already knows it's coming out), or that marketing thought this one wasn't worth the budget.
But on a pragmatic level, I think it'll get delayed again or it's gonna be really underwhelming. Will most likely be very short. That, and there's just not a lot of ways to spin it.
There is a high risk it might suck.
I haven't touched my PS4 in months. Still need to beat Odin Sphere and DS3. Last thing I beat was Gravity Rush.
It's not wrong to want that, its just strange when somebody allows hardware and technology to define their gaming experience rather than allowing software to take priority instead. Being a simple minded console user may seem unappealing to you as you've developed standards but when it reaches a point where you can no longer enjoy games it I wonder if it was really worth it.
I only upgrade my hardware when new iterations of consoles come out, and I use my PC for PC exclusive games, all of the PC exclusive games I play and enjoy do not require a build above $300 for example.
I personally dont feel that running multiplat AAA games at the highest settings are worse sacrificing your ability to enjoy games on lesser systems, multiplats should be supplementary software, just my opinion though.
thats silly. I dont care about console wars or any of that shit. Im genuinely excited to play last guardian. it would just improve my personal experience if i could play it at 4k and not have to deal with the jaggies i get when playing on my ps4. i dont even think of it as which system, i think of it more like which graphics card will i be playing it on
>not trying the Nioh demo while you can
what u doing m8
It's not just that. Shitposters like make threads every day and the mods do nothing about it. I'm just fed up of graphics and other stupid shit people argue about here.
I understand where youre coming from. I dont mind different levels of graphical fidelity. I owned a ps3 and wii and didnt care which game came out on which console. I mainly care about aliasing. When I play the Nioh demo the entire screen looks like its shimmering to me to the point i find it almost unplayable. I realize thats fucked up because the game seems great, but the flickering of seemingly every edge in the game drives me bonkers. i would do anything to be able to up the resolution so i could just enjoy it. Not all ps4 games are like that, though. Uncharted 4 has almost 0 aliasing and I didnt mind playing it on my ps4. But Niohs is simply fucking overwhelming imo
personally i just like the smoothness of 60 fps regardless of the genre. For example when im playing mankind divided at 60 fps and switch the refresh cap to 30 it feels like a fucking slideshow for a few minutes until i get used to it
It was announced right after SotC came out, during which time everybody on Sup Forums was hyped beyond belief. I guess some people have carried that hype for all these years. Mine died somewhere around 2008 i think.
Well, that really sucks, if it's about specific things like aliasing and such and since you're used to playing games at much higher resolutions I can sort of understand. When I emulate PS2 games I always use 2x resolution or more because the image comes out cleaner than the native res which is blury so I think I can sort of see where you're coming from due to the difference between what might seem fine to me that isn't to you. Ultimately I just wish you and other people will enjoy the games and not have to deal with these things. Consoles do have their limitations and their hardware is one of them unfourtunately. Peace dude.
Eloquently put, user.
Underrated post
>implying it needs marketing
It's been in the news for the past however many years it's been in development. Also just the studio name is enough to generate hype.
What exactly is aliasing anyway?
I never quite grasped the concept.
youtube.com
I dont know the technical terminology. But basically its when the lines/edges of things flicker/shimmer/get all wiggly when looked at from various angles. Which obviously youre constantly doing since since youre always moving your character around
It's one of the games that seems grand and like it's something different. We don't get many of games nowadays that inspire awe and interest for me, or something that uses mechanics that are a bit different or have a twist.
Plus ICO and Shadow of the Colossus are both very interesting games for the reasons I mentioned above. The way Shadow of the Colossus did the fights felt so organic and it just used very basic mechanics. Nowadays it would probably be a QTE sequence or a cutscene, but then it was so great to ride from a horse alongside a giant creature, stand on the horse then jump on it to one of its giant wings while it goes 1000 meters up in the air. It's an unique experience that is usually not in games, but team ICO designs their game around things like that.
And solving puzzles and platforming with a giant creature, a game that seems like a perfect mix between ICO and Shadow of the Colossus? In a time where most games are open world collecthathons, uninspired money grabbing shit or movie experiences? Yes, I'm down for it.
The music too is excellent. I only recently played SOTC and the soundtrack is so memorable.
i have a question too. Why is anti-aliasing so fucking demanding? Almost no games offer true aa like msaa anymore, and when they do, like mankind divided, its completely unusable even on a gtx 1080, which i know from personal experience.
>50k sales worldwide
>sony will fund another david cage's game
Yes. That's also one thing I forgot to mention.
While technical side of the game is kinda old and shitty, it still has good art direction. Music is amazing and the story is minimal, yet still better than in most games and is formed mostly by game interaction (as it should be).
>a game that seems like a perfect mix between ICO and Shadow of the Colossus?
Would have been perfect if it came out 10 years ago. Now it will flop. Is Team Ico even a thing anymore? The old guard must have been disbanded or abandoned it themselves at some point. Is Ueda still on this project? if so i feel sorry that he wasted such a big chunk of his life to one project.
>zero marketing and haven't shown us any new footage
That's not a great sign. I'm a bit worried.
>tfw it's gonna be Ico 2.0 and it's gonna be 5 hours long
>Sup Forums's gonna consider it a moviegame and shit on it for the rest of this generation
Until I see someone holding a physical copy I will consider it vapowave
I hope there's somehow tons of unused stuff from the years of development in the game data
>ps2 game
Who cares?
It only took Team Ico 3 years between Ico and SotC. But its taken then 12 years to make Last Guardian. What the fuck happened and why didnt they make any games in between? I would love to read a nice long essay about the production of this 12 year long disaster.
I don't remember much marketing for Shadow of the Colossus either, and it turned out alright.
>marketing the game months 2 months out
Not smart, you'll make people sick of it. They would be smart to start showing ads about 3 weeks till launch
In the simplest explanation i can think of MSAA basically makes every pixel need to be rendered multiple times at a higher resolution then downscaled. Thats why its so demanding resource wise.
It might be perfect now as well, just not a lot of normies care for it obviously. Especially since marketing is so minimal, if they upped it they would have a giant hit on their hands.
Team ICO still exists, and Ueda still works on the game (as a freelancer).
ICO also took 4 years to make and was kinda a disaster because they switched from PS1 to PS2. Same goes for this, Sony told them to switch from PS3 to PS4 and they have completely different architecture. Or they wanted to switch and it was difficult. Plus, they didn't always work on just this project.
Because of the technique used to eliminate the aliasing. Some are post-process effects like TXAA and FXAA which applies a sort of filter that blurs the image in order to eliminate aliasing. SMAA is like FXAA but it's slightly more demanding because it doesn't blur the whole image, instead it 'detects' edges and blurs only those areas instead.
MSAA is demanding because it renders the same image 2x, 4x, 8x or 16x and puts them together in order to eliminate aliasing. SSAA renders the image either 2x, 4x or 8x the resolution you're using and downscales it to fit your resolution and is really effective at eliminating aliasing but is also the most demanding sort of AA thus far.
Why do publishers always fall prey to sunken cost fallacies? This game should have been released 10 years ago, and if they couldnt make it run, it should have been redesigned into something completely different that could be released in a reasonable period. Sony wasted millions upon millions, created terrible PR, and probably lost out on at least 3 projects Team Ico could have completely in all this time
The less we know about it the better honestly, sometimes when I'm hyped for a game I have to actively avoid seeing trailers and shit because I feel like I'll get spoiled, I did it with Dark Souls III, not only I had to avoid every single trailer I also had to avoid spoilers because the japanese version was released 3 weeks earlier, thank God I managed and went into the game completely blind. Planning on doing the same for the DLC, which is why I haven't seen the trailer, even though I really want to.
Probably because the PS3 coulen't handle the game, shit, the PS4 can barely handle it.
Sadly, the game's gonna be crucified for the sins of its publisher, just like Duke Nukem Forever.
Look at the business expert. How is your multibillion company doing?
I believe they're still around in some form. Ueda still works on the game but also has his own studio now too.
gendesign.co.jp
>tfw youve had jim carreys hairline for 6 years and dont know if its dormant male pattern baldness or just a mature hairline like jims
its fucking suffering m8 like waiting for a bomb to detonate
>Why do publishers always fall prey to sunken cost fallacies?
Usually they don't (and a lot of cancelled game's we'll just never really hear about). I don't think Sony stuck with this for direct profit, they wanted a critical darling for their console. Which they might not get.
>and probably lost out on at least 3 projects Team Ico could have completely in all this time
Hasn't Ueda said he's leaving the industry?
>hope there's somehow tons of unused stuff from the years of development in the game data
that would honestly be much more interesting than whatever this vapor zombie game will have to show for its 12 year dev cycle. honestly I bet if last guardian was allowed to come out on ps2 it would have been fucking amazing.
Considering No Mans Sky was hyped to hell and back and has been a tremendous flop. I imagine Sony just wants to shove the thing out and forget about it.
I hope it's good but my expectations are firmly in check.
it was 2004 m8. game marketing still hardly existed outside game magazines
is this game seriously fucking 30fps? the game's been delayed for years and years, and it's on ps4, not ps3.
please tell me you're trolling or something. please.
inb4 gaf-tier half wits bum rush me with "hurr it's not a fast paced multiplayer game so having a poor experience is perfectly acceptable". fist yourself to death, children.
I really hope there's some good stuff, the japs are apparently really bad at cleaning up their game
oh. wow we really need better aa techniques than rendering the same image multiple times or just blurring it. are there any other aa technologies on the horizon? because even at 4k aa is still a big problem on a lot of games
it'll be worse than Shadow of the Colossus.
Maybe even Ico. The whole calling your beast to do shit thing will wear off quickly.
What are you talking about? I remember seeing ads for games on TV all the time.
Are you implying any of that shit was a smart business decision?
>all those deleted Colossi
>would have to ride a flaming bird into the lake to cool him down
>then fighting the bird as it tries to escape the lake underwater
by logic this lack of marketing would suggest that the producer has 0 confidence on this thing and wants to salvage the salvageable
but to be honest, Ico and SotC are such classics that I find kinda hard to be TOTALLY pessimistic about it
Hasn't Ueda said he's leaving the industry?
not according to although the only project on that page is last guardian
Cthulhu like (but little) monster that is a bigger threat and probably more agile
Weird spider like creature, must have been an interesting fight.
yeah for halo 2, the sequel to the game that revealed the industry to the mainstream.
>walking into a cave
>seeing something big moving up in the darkness
>giant long hand reaches out to you
>monkey
>worm
>spider
You ever see that Nomad Colossus youtuber/blogger? he has so much info on SoTC and Ico. Dude pinpointed locations of the cut clossi, dug through the various demos. It's really interesting
Nothing I've heard of due to the difficulty of eliminating temporal aliasing without blurring the image. I game at 4k too and yeah, a dash of SMAA or FXAA is still needed to get rid of that little bit of aliasing that still occurs. Generally though, aliasing isn't bothering me much anymore since getting to 4k.
I think Nvidia is still working on some temporal AA techniques to replace TXAA but I'm not too sure. Newer game engines also seem to be able to 'hide' aliasing pretty well with certain post-process effects and lighting techniques, though I'm not a fan of using CA to hide it. That shit hurts my eyes.
Yeah watched that video, shame those were never implemented. As much as DLC is cancer, in a perfect world they would release more DLC colossi they didn't have time to implement.
>giant worm was too op
just
Monkey in a test room
Well it does look pretty scary.
For some reason I am really intimidated by this guy.
I'm intimidated by all of them really. Extra spooky because they're cut
This isnt available in the us yet though is it?
God I fucking hope so. His games are so hilariously terrible.
this'll probably be a 7 or 8/10 but will get 10/10s by reviewers because
>muh feelings
>muh birddog dying
why did they cut these out? Its not like there was any level design involved. just plop them somewhere on the map and boom
Either they weren't working as intended and they didn't have time to fix them up to be included or it was a pacing issue. For someone who loves the game, 16 colossi is hardly enough but for others (read: scum), the game was already a chore after a few colossi.
There is a lot of level design involved for each of them.
Irony is, they even had the levels prepared for them. It was all ready. Some of them didn't work out or were too buggy/unpolished, some of them were kinda merged into one colossi in the end and some of them they cut (they were fucking finished!) because they thought they were too similar. That's why they cut one of the flying ones and one of the smaller ones, because they thought they were unnecessary and repetitive.
Time constraints, not being fun. Also the devs said that the map changed according to number of colossus though some people have found locations of the more developed ones in game either actually playable or blocked off
They wanted like 68 at the pre-production phase but knew that was way too much
I dont have great expectations but I honestly cant imagine it being shit.
i think it's the term for visible pixels in non-straight lines? you know, the kind you get in pictures that aren't vectorized. could be wrong tough.
That's what makes Shadow of the Colossus so good. You don't even notice the level design because it feels real. Anyway I think their arenas were set up and some of them may be in the final game as far as I remember but just abandoned.
How fucking old are you?
It will be overrated piece of shit
>muh birddog dying
i think with all people anticipating this is going to happen, it won't happen. it would be the definition of predictable.
>game marketing still hardly existed outside game magazines
what the fuck am i reading? vidya ads used to be fucking everywhere.
>being this mad over frames
>of a video game
It's true. Sirius/The warthog's rocks that you would have used to trap him are still in the game. And there are a couple of other ones too. Look up Nomad Colossus. He has turned that game upside down to find all of it's secrets.
>"hurr it's not a fast paced multiplayer game so having a poor experience is perfectly acceptable"
completely correct tough. 30 fps don't render a game of this type unplayable, mr. bain
>le time your jump to perfection with trial and error, the game while le big fuzzy dog parkours in scripted events
Sup Forums has changed
>time your jump to perfection with trial and error
that's what paltformers used to be before shit like uncharted and TReboot vame along, yes
teamico.wikia.com
what a dev cycle. Making Gabe jealous.
In the retail game there's this area with a bit of water but in one of the demos the area is actually a lake
was obviously for phoenix
I can't pinpoint exactly when it started but what is it with the youths today being unable to deal with the fact that they're just not good enough to play a game well and need practice? What the fuck is up with this new wave of needing, absolutely craving like a crack whore for the game to be as easy as can be?
It's fucking disgusting and shit's spreading into everything else too. Newer employees being unable to take the heat for their own fucking mistakes and kids getting their parents to sue teachers for even glaring at them is fucking ridiculous. The world's being handed to fucking pansies.