ITT: Games you never finished, and why

ITT: Games you never finished, and why

>The battle system is so fucking shit. I must be the only person on earth who just wanted a nice, clean turn-based RPG. But nooooooooooo, just had to be a special unique Touhou-for-Dummies snowflake, didn't you?

The battle system was fun and unique. If only it could be a little more difficult

Go to bed, Toby.

Tßh fäm, regular turn-based combat systems can easily get very stale. The Undertale system was able to keep it generally fresh and at personality. The only bad part was the ease of every fight

I'm not the guy you replied to but his opinion is the objectively correct one. The battle system is one of the best parts of the game and if the patterns were more complex I would probably say it was the best combat in an RPG in... Ever?

RPG combat is mostly a joke, though.

>Tssh senpai

Wat

It must suck to have such wrong opinions about everything.

The battle system was a joke and absolutely tedious. There was no consistency, nothing to learn from one battle to the next, and new shit was thrown at you with little time to learn. There really wasn't a learning curve, it was just rote memorization of attack patterns and if you didn't learn it quick enough, oh well, back to the start to try again.

It's like the RPG version of IWBtG, except not as memetically difficult.

I didn't finish it either, story is so poorly written that there's literally no second act, and after Snowdin I lost all interest and motivation, and because I don't go fall for the whole "Press Right Because There's Nothing Else to do" design meme, I ditched it. Boring, unimportant game made by a complete nobody with no skill, no experience, and no life.

>wahh my reflexes are shit why couldn't it be an easy-mode tbs that lets me grind so i can steamroll through the entire game without any semblance of challenge

have you tried getting gud?

>nothing to learn from one battle to the next
>all battles are is memorization
Wow

Greentexting already? Thanks for conceding the argument so soon.

Arcanum. Combat was fucking awful, economy was fucked. Really annoying because it has some great reactivity and a cool world but the gameplay was so fucking bad it scared me off.

Divinity Original Sin. Writing was absolutely nothing, combat was cool but devolved in to doing the exact same combos every single encounter.

Wasteland 2. Shit combat. Shit critical failure rolls. Poop from a butt.

Serpent in the Staglands. Probably going to try it again at some point. The clunkiness of the UI (Super picky about clicking) annoyed me a lot.

State of Decay. I just can't be bothered to play the story.

King of Dragon Pass. I never gitted gud.

Hotline Miami. Constant crashing on Win10 because the developer is a tard.

Grim Dawn. I wanted to play a summoner and as it turns out summoners are fucking horrific in Grim Dawn because pets never hold aggro if you so much as sneeze.

Dungeons of Dredmor. I HAVE NO EXCUSE I SHOULD'VE BEATEN IT BUT I NEVER FUCKING HAVE.

But Touhou is already for dummies fampai.

Both are mediocre STG, with their soundtracks (and porn) being the only redeemable stuff.

if you were intelligent enough to understand an argument, i wouldn't need to argue my points in the first place since you'd agree with it anyways.

Why the fuck do post shit like this? Why? Is it funny? Is it fun? Make me understand.

Pretty much this.

And you're right OP, the combat is fucking horrible. Gee every fight I have to press arrow keys to avoid some shit. The last fight was vs. the big skeleton, and it was pure artificial difficulty. AKA throw completely random shit at you that you would have no idea how to avoid besides doing the fight multiple times.

Sound track is mediocre, you could find it in any 8-bit game. I thought the comedy would be the redeeming factor but its tumblr-tier comedy, I chuckled once the entire time.
Shit game

Thief Deadly Shadows

The garbage engine runs like shit and it feels like an amateur's attempt at emulating the original games. Even walking around felt imprecise and terrible.

Look at all these memes. Lo, I am bested and admit my fault.

Verily thou can go fornicate thyself with an iron rod.

I never finished Witcher 3. Every character was a cunt and the only good questline, the Baron's, ended a good 10 hours before I gave up.

I never finished Super Ghosts n Goblins because I didn't work out how continues worked until the end of my second runthrough and I lost my final life at the final boss.
It's not like the game was bad but I felt like a super retard for dying there and it hurts to play again.

his point is that its not like in other games where you start to learn that enemies have weaknesses, or like in darksouls, that parrying is a huge deal.

Its literally just, press WASD in a pattern. Oh and unless you have ridiculous reflexes, you have to fail multiple times to memorize the pattern. Oh ALSO boss fights will 'mix it up' by introducing completely new shit, that, you guessed it, will force you to lose at least once in order to understand it.

Its literally flash-game tier

Make me understand, fucking damn you! Don't you fucking run away from me.

>artificial difficulty
>still using a meme phrase that has no set definition

>shit music
shit taste

>playing games for comedy

it's fine to not like the game but jesus christ at least have the decency to admit that you have shit taste

>Implying Toby is wasting time shitposting on Sup Forums
>Implying he isn't sitting in his new mansion, counting his UnderBucks while getting sucked off by a chubby MILF in Toriel cosplay.

Look, stop embarrassing yourself, okay? You're memetexting and showing you have no counter-arguments. It's just childish.

>SMT: Devil Survivor

I went melee build without realizing how much of a mistake it was and got fucked so hard I just quit in the middle.

>Persona 4 Golden
I didn't like any of the characters at all, and absolutely hated the dub. Made it to the trapped in a video game dungeon then I lost interest.

>Beyond: Two Souls
Got bored halfway through it. I don't like movies very much, so this genre of game didn't click with me.

>TLoU
Gameplay was okay at the start, then it turned into a fucking escort mission for Ellen Page. Dropped it after the flooded subway section.

>Resident Evil 0

I'm a fan of the tank control REs, but the stupid crap it made you do with puzzles was too infuriating. Should've been a co-op game.

>dark souls is just parry with the right timing after getting killed enough times to learn enemy attacks and timing
>every DS boss introduces completely new attack patterns and hitboxes that force you to lose at least once in order to understand it
>it's literally shovelware

see? i can do it too.

>would have been a neat open world
>seraaaaaaaah waaaaaahhh muh future wife
>hope's whining and vanille's dense and transparent attitude make me want to kill myself
>menu to level up various jobs/classes or whatever couldn't be less of a unusable clusterfuck
>playing as lighting is a chore because i feel little to no incentive nor desire to watch her story unfold.

stopped 8 hours in

>Aces Wild: Manic Brawling Action

It's all fun and pissing corgi bosses until you get to the end of the game and it has you refight the bosses two at a time

>The Bind of Isaac
Graphics are weid and ugle

>Darksiders 2
Interesting Joe Mad designs, boring combat

>Dust
I could deal with the bad furry art, but then the NPCs open their mouths

>Guacamelee
Great combat system ruined by "Press X to FINISHER". Hate that shit.

>Killer is DEAD
Game has even less charm then NMH2

>Strider (2014)
Strider 2 was a badass, sidescrolling beatemup. This shit plays like metroidvania. No thanks.

>Total War: SHOGUN 2
Aint nobody got time for that

>Valdis Story
Game looks great. Combat fun. Got bored trying to figure out where to go. I liked Rogue Legacy better.

>Mark of the Ninja
Meh.

>Ikaruga
I'm not man enough to get past the second level

i would offer a counter-argument if you said anything that had any semblance of a valid argument

>shitty combat with artificial difficulty
define artificial difficulty.
name a good game that doesn't EVER give you a boss with new moves, mechanics, attacks, hitboxes, etc. that forces you to learn and adapt

>music
arguably the most subjective form of media in the world. you're an idiot for trying to make a point out of this

>comedy
opinion. though i agree that it's bad

>story
tell me what it did wrong. also name games with good stories so that I know you don't just have shit taste

Metroid II: Return of Samus

>I lost it