What went wrong?
What went wrong?
they really went overboard with the DS references
Magic is too weak and it could stand to be a bit longer. At least give us a proper Kiln level.
Otherwise it's a great game. Not quite as good as the others in the series 2 obviously doesn't count it's closer to a shitty fan game but still a good time.
Not enough opportunities for sequence breaking, honestly. You should've been able to get into the Grand Archives before killing the other jerkoffs.
And the DeS references. And the not having a single original breath to call its own, and the not feeling like a stale piece of shit we've played four times already.
No poise, no one likes playing stunlocked by rats sim.
The community is bored of Souls.
this thread is Sup Forums as fuck
DS1 poise was perfectly fine. All they had to do was add stat requirements to heavy armor.
zero replayability
this, especially because there's a TON of shit that can make different builds based around locked behind that fucking key spawn. Specifically the double katana weapon and that spell that shoots the giant laser beam
I agree, DS3 is just bloodborne lite in all the worst ways.
Let heavy armor have a use from.
Bad mechanics for PvP matchmaking and poor balance, other than that it's great
>b-but it's linear
>b-but it continued a plot thread from a past game and that triggers me
>b-but FROM Software never makes references to past games
>b-but poise
They did have a stat for armor, but the problem was that the stat was too strong so everybody leveled it up regardless of what build they were doing (Endurance) so pretty much everybody but extremely dedicated mages had access to giants armor, at least the arms and legs
it was the worst at launch before they patched the ninja flip ring. Originall it gave you the flip roll at half encumbrance instead of 1/4th, so you had tons of faggots wearing the heaviest armor and ninjaflipping around
>b-but poise
>b-but it's linear
You just listed why its lesser than 2 and 1, congrats.
If you think its great, you don't know what you are talking about.
The way armor was handled in Dark Souls 3 is just shit overall, not just poise. Even if you ignore all the other games, it's still a bad system.
They took out half of the few things ds2 managed to do right and make the game even more of a hallway
>why it's lesser than 2
Just because poise an honestly kind of shitty system in the first place is gone and the progression is more linear doesn't mean it's worse than the mess of bad controls, bad graphics, bad enemies and bosses and horrible level design that 2 is.
>Didn't play Sotfs
Shoo, shoo, you don't know what you're talking about buddy.
I think instead of poise they should just make heavy armor actually, you know, reduce damage a considerable degree. The fact that you can just tank hits all day with poise is dumb. The hyper armor system they have in 3 is better from a gameplay perspective, so if they just made defensive heavy armor actually defend well I think it'd be fine. Event hough babies would still whine about being punished for getting hit.
Wearing heavy armor and having to dodge rats because stunlock means there is something really wrong
SotFS fixed absolutely fucking none of 2's problems. Not a single one. In fact the enemy placement got even fucking worse.
If you're talking about the DLCs, then yeah the level design is better but the gameplay is still trash. And half the bosses/the majority of enemies are STILL humanoid knight enemies with similar movesets. And honestly Sunken doesn't even have very good level design, it's still a bunch of drab boring hallways and rectangular rooms strung together.
Poise is for facetanking retards who need a crutch, but I do think FROM shouldn't be misleading people about it and should make heavy armor better.
Being linear isn't a bad thing at all, it's not like the other games were these amazing non-linear gems. Dark Souls 1's interconnected world meant jack shit when you got past Anor Londo, and then Dark Souls 2 was just "pick one of these linear paths to go down" with no real connectivity between them to speak of and worse level design than Demon's Souls which did this kind of set up ten times better.
Wrong, i wish people who understood how the game should be designed talked in these threads.
Not really though. It's a little silly from a realism perspective but from a gameplay perspective it's totally justified: learn to avoid/block enemy attacks or get punished for it.
Where the fuck is emerald and stonetrader outfit ? Mirrah set can exist
Im still mad
>Have to play the game for a straight hour to get your hands on any real miracles
>Spells are locked behind the goofiest places that are also very far into the game
>Linear, so anything you want from the game will take ages to get
>No poise
>On top of no poise, enemies have infinite stamina and 90% of them are designed to attack endlessly as if the developers were admitting "well we're out of ideas for actual difficulty so here's some bullshit"
>New lore but no answers to anything
>No real closure for the series, nothing but loose ends from the previous game
>Invasions not only gimp invaders (as it should be) with reduced flask charges, but will only allow you in instances where you will be outnumbered
>All these things combined almost completely remove the replay value of the game
Just wasn't great.
alright hotshot what do you suggest instead
>No argument
As expected of the DaS2 defense force.
I'm convinced DaS2 defenders are just a bunch of trolls
And it also removes a lot of playstyles by not being in the game, and thus kills more ways to replay in a game already with no replayability.
I just play till ng++ because wanted to collect ring +2, shitttttt
Namco did.
The games From makes with Studio Japan are of much higher quality because they were made out of passion without some shitty publisher telling them to hurry the fuck up, instead of aren't just trying to pander to reddit with as much fanservicing rehashes and EPIC MEMES they can fit on the screen at the same time.
I disagree. Armor should never get to the point that it trivializes gameplay and rewards lazy, mindless tactics by the player. The player should always have to mitigate damage by either dodging or blocking, else the game just completely loses its challenge.
Oh it's you again.
In ds3, High poise should stop stagger for 3 hits and medium for 2, light for none.
This would make heavy armor fun to play and stop just facetanking hits.
so why did they remove powerstancing again
>b-but it continued a plot thread from a past game and that triggers me
They did? Where? That's strange, all I saw was repetition of things we already knew but gwyndolin and the firstborn.
>Powerstance with duo fume ultra greatsword
You mean like magic? or using arrows.
You can still be tanky, you just have to
A) Time your attacks to get full advantage of hyper armor
and
B) Actually block and know when to punish.
Though it's true some bosses are a little too aggressive for it, but poise wouldn't have saved you there anyway.
Also I don't agree about the replayability thing everyone likes to toss around; there's still plenty of builds to make and weapons to try out. Sure the game's progression is more linear so there's less sequence shenanigans but it's not like that magically kills replayability. There's still a lot of experimenting you can do. But the people who complain about replayability probably never played the game that much and are just parroting things anyway.
Because somehow not having poise means you're forced into one playstyle. Just like Demon's Souls!
DUDE
MULTI-ENEMY AMBUSHES EVERYWHERE LMAO
HARDEST GAME EVER
PRAISE THE SUN
LOL!!!
oh right i remember now
>use bow and arrow to pull enemies
>every encounter is now 1v1
>use large weapon
>hit all the enemies at once so it doesn't matter how many there are
Hyper armor is trash i put 400 hours into DS3, you can NOT count on it.
What i found if you aren't playing a spammy melee build you are gimped, no PvE miracle builds, hyper armor is too iffy to count on VS most mobs. just to name a few i've tested.
it's not the game, it's the formula. people are already getting tired of it.
I clocked in 120 hours into this game, with a few of those being me forgetting the game open while I alt tabbed to something else for hours and I simply CANNOT play it even for 5 minutes without boring the ever living fuck out of myself. This game has nearly zero replayability when compared to its predecessors. I even managed to get multiple playthroughs of fucking dark souls 2 but this one is just impossible.
I wish From never goes with namco again and sticks with sony even if that means exclusivity for all of their upcoming games. I'd rather have well designed games at the expense of having a bunch of underage whiny poorfags yapping at my ear than seeing they drag the corpse of this series even further on the ground.
Going from Bloodborne to Dark Souls 3 was such a shitty feeling.
at least the cestus was fun to use
and it also gave you fake poise
Heavy weapons are only good in DS3 if your stats are high enough that you kill the enemy 2 hits. Any less than that then they get out of the stagger combo and fuck you up. Or if it's PvP, they backroll 100 times in a row and then flask.
>If you aren't playing a spammy melee build you are gimped
So? That might be strongest build available because the balance could admittedly be better, but you can beat the game with a lot of other builds. Just because it's the best doesn't mean you have to use it. Unless you hate fun?
And if you're talking PvP who fucking cares.
>No PvE miracle builds
Bullshit, I just did one. I was afraid because people said magic overall was shit but the miracles performed much better than expected. Lightning Stake is MVP and the Divine PIllars is good fun.
Then again I did do it NG+
the only thing I didn't like about the game is that mostly all the armors are useless and you can get killed with only two hits even if you have high health. what I like the most was the final boss and probably one of the most satisfying bosses of all time to go against.
Fist weapons were more satisfying in Dark Souls 2 because if you dedicated yourself to it completely you could actually be insanely powerful, like 600+ damage per punch with bare hands.
In Dark Souls 3 there's no way to make just bare handed fists actually strong enough to be worth using, and all the fist attacks are slow and have shitty attacks and range. The only use is for parrying.
3 is way more replayable than 2. The key is 3 is actually fun to play.
>having to play as exactly one build in order to avoid terrible tryhard game design
>still get ganks whenever it's just a bunch of enemies you can't normally see falling at your neck triggered by you stepping inside a room
>use large weapon
>get stunlocked by 5 hyper aggressive enemies with infinite stamina that missed their way from Yharnam in a tiny corner every 5 steps
>if you would prefer that a game be balanced, that means you hate fun!
just fuck off
Where is fucking kamehameha in ds3 ? Stupid fuck one ofthe reason i dont want to use fist
exactly for much less effort i could play a spammy build and just have fun and not have to tryhard every mob with timing a UG weapon. not saying its impossible, just go try to fight a lothric knight with a long sword than a UG and tell me which is more fun.
I mean PvE, and PvP when it forces it on you. After all the time i played, i can feel how much weaker the other builds are and it just kills the fun.
I feel like a lot of the weapons in ds2 were a bunch more satisfying
ds3 feels like a step back in that department, and weapon arts aren't even that interesting imo
It was too easy. Bosses were a joke.
Nothing is stopping you from not using the best build. It's a single player game man, who gives a shit. Unless, once again, you're focusing on PvP, in which case who cares, Souls PvP has never been good enough to actually invest in.
Would it be nicer if it were more balanced? Of course. Are other builds still viable for PvE? Yes, completely.
any build can use throwing knives
hyper aggressive enemies can pretty much always be dealt with by rolling backwards and out-ranging them.
No it's not. There's no build variety at all whatsoever because if you don't quality you're simply gimping yourself and due to 0 poise, PVP is a flaming piece of shit, invasions are the very worst they've ever been and you might as well call it FF 13 for how linear it is. It has none of the features that made the other games so replayable. Dark Souls 2 is hot garbage but at least it had fun pvp and you could pick your path the way you pleased to an extent. Dark Souls 3 has none of these.
You expect people complaining about how you can only use one build to understand concepts like proper spacing and punishing?
I bet you're one of those people that whenever they see someone saying some random game is easy as fuck you just have to remind them that if you actually play blindfolded with your hands behind your back then it becomes quite a nice challenge.
This is what I dislike the most. They recycled the shit out of everything in dark souls 1. Oh onion knight, oh there's a guy who betrays you in the most obvious way possible, oh you have a travel 'companion' but all the endings for him/her are tragic, oh you have your dragon-human waifu that no one cares about anymore but she's there. Then there's the recycled movesets, the recycled weapons, the recycled armor especially. I don't want to see yet ANOTHER ornstein/smough armor set, I don't want to see the elite knight set or the dks2 barbarian set. It suuuuucks. And almost every new armor set looks like ass because they just take the armor off an enemy and slap it on the player model.
If they recycle all that shit, the least they could do is make multiplayer better or better yet, make NG+ more interesting.
pretty much this DS2 had a lot more ways to play, DS3 just looked prettier
>No it's not. There's no build variety at all whatsoever because if you don't quality you're simply gimping yourself and due to 0 poise
Yeah, I hated how I was forced to play a quality build in Demon's Souls because there was 0 poise.
Oh wait.
You people are ridiculous. I know it's a meme, but seriously, get fucking good. Poise is a shitty crutch. You can succeed with whatever build you try to do unless you're using a REALLY garbage weapon. And even then, you probably could do it.
That being said the PvP is shit, that I will agree with.
What made Dark Souls 2 so great is the weapon upgrade system. Literally every single weapon was viable with the right build, and every weapon had a niche or something unique to it, even if was just something small. That was a REASON to use any weapon.
Lets look at the laddle, for example. It's probably the worst weapon in the game, but you make it Mundane and power stance it with the right rings, and you have a formidable loadout that can carry you through the whole game.
There were a few weapons that were a bit OP at launch (santier's spear for example) but they did a god job putting out patches that kept things balanced
also, a surprisingly large amount of weapons had unique movesets.
Mentioning demons souls is a meme, move on, its not dark souls and we are talking about dark souls balance.
Which you clearly don't understand
I have the opposite opinion, weapons in 2 weren't very satisfying at all. Boss weapons were especially boring.
Except caestus. Caestus were fun as hell. The only real good fun I managed to squeeze out of that game.
You can really tell how utterly rushed this game was just by looking at the sets. There's a clear design clash in their capes. Some look like they were ripped straight out of Bloodborne with excellent physics and all that, while some look like they just copypasted those fucking UGLY DaS 2 capes whose physics consist of the "fabric" just bending in the middle while the textures stretch everywhere.
I don't recall stat requirements for armor. Was this DS3? DS1 just had weight and defense points.
>Mentioning demon's souls is a meme
I wish people who started with Dark Souls and later on PC were forbidden from discussing the series
Agreed completely
>Yeah, I hated how I was forced to play a quality build in Demon's Souls because there was 0 poise.
Demon's Souls wasn't just a Bloodborne wannabe that forgot to implement the actual moveset and speed of hunters though.
I was referring to Endurance, which determined your maximum equip load.
The limiting statistical factor for armor in Dark Souls 1 was equip load.
Sush, we are talking about dark souls, i've played demons souls and i am not stupid enough to bring it up in a DS3 balance topic.
I completely agree that dark souls 2 is the one souls game that really nailed path upgrades whereas dark souls 3 went backwards in every possible way, but
>dark souls 2
>great
lmao
Red twinblade still my favourite in ds2 after they buffed it.
You're basically pigeon holed into a certain playstyle:
>Poise is nonexistent
>Enemies are extremely aggressive and agile
>Blocking is no longer the first line of defense because of above
>Dodging becomes far more important
>Straight swords are powerful in comparison to other weapon categories
>Magic is shitty
>Heavy armor doesn't do enough to warrant the stat investment in vitality
Ergo, you basically end up getting thrashed if you try to play it like DS I or II. DS III encourages a very mobile sort of play style. I personally like how quick it is and am having a ton of fun with it, but I can see why people would be pissed off about a lot of the above.
There's nothing wrong with DS3. Let's look at the complaints
>DS1 references
It's a sequel retard, it's supposed to do that.
Plus it did it in a much more lore-appropriate ways than DS2's just random fucking references with absolutely no justification
>linearity
DS1's ability to go to Blighttown and other areas is legitimately great, yes.
DS2's "non-linearity" is a total fucking joke because all the areas are shit and there's no benefit to going to one area before another.
>poise/other PVP shit
Autists, all of you.
The fact that they made entire builds useless
It's almost as if the following games should usually improve upon things
I meant "what made dark souls 2 [weapons] so great"
Dark Souls 2 had problem with level design, enemy design, and online features but it had the best weapon system in the series
removing power stance and Mundane upgrade path in DS3 was a mistake
You're a fucking idiot if you think Demon's Souls is somehow unrelated to the other games being the game that literally started it all.
And it doesn't change the point. People whining about how poise makes it so you have to play 1 playstyle are idiots.
>There's nothing wrong with DS3
I'd say the weapon balance is pretty bad. This user also has a good point about the lack of poise pigeon-holing you into a specific playstyle:
I picked up the rapier in that room where there's the not-smough in the highwall and it was probably the worst thing I did. It simply outclassed every single other weapon in the game until I found the Estoc. Like, using another weapon was just an exercise in frustration because they were clearly inferior aside maybe from pointless extra range.
Would have probably sticked to some random straight sword if it weren't for that though so yeah, the game basically cockblocks you into playing a certain way.
The weapons themselves were not very satisfying in ds2 but the sheer amount of options you had between all the weapon classes, being able to dual wield so much shit, and magic not being underpowered to the point of uselessness meant you had a ton of different builds you could play, which was great.
Dark souls 3 really took that away, especially with so many weapons, spells, and gear locked behind the very late areas like the archives.
Wow how thick are you, move on retard, demon's souls was a long time ago and doesn't matter for talking about a modern games balance.
If all you can do is scream the Demon's souls meme, you are too stupid to speak on this matter. please move on.
please quote the person in this thread that said lack of poise is the one and only thing which made it so only 1 play-style is possible
you're complaining about people saying something that nobody ever said. Poise being gone just made heavy armor LESS useful, so everybody just only wears medium armor, like in Demon's Souls wear everybody wore that fucking Burger King armor
I wish devs weren't shit heads that kept installments of the series locked on consoles. I'm not buying a PlayStation to play 2 fucking games.
No he doesn't The lack of poise does not pigeon you into a specific playstyle. You still have plenty of options to use in combat even though being a tank isn't as effective.
Blocking is also still very useful, even against the super fast, aggressive enemies. You just need to know when to use it and when not to.
>but it had the best weapon system in the series
Of souls games, yes, even though it was extremely bloated. If you consider Bloodborne, however, then that it takes it to a whole new level.
>removing power stance and Mundane upgrade path in DS3 was a mistake
Completely. Weapon arts is the most pathetic piece of game design I've seen. They just tried copying Bloodborne's trick weapons in such a miserable way it's almost sad.
Pretty much this, he is cherry picking his arguments and not seeing how limited DS3 is.
Rapiers are excellent for PvP, but I'm finding the Flamberge to absolutely rape in PvE. Like I'll just stunlock 90% of enemies to death. Groups of enemies, no prob because it has such wide swings. The R2 overhead has some nice reach too, and it doesn't chew through staming like UGS do.
thats the biggest meme of ds3, ds2 have even more and more cringy references than ds3 and no one talks about it.
The weapon scaling is fucking whack. Why the fuck is a heavy attack from a heavy weapon with huge wind-up the same amount of damage as 2 swings from a fast straight sword??
blocking works perfectly fine
also, it's not just straight swords, but also thrusting swords and 1-handed axes. But yeah, I agree with the overall idea that faster weapons are much better in this game because of the faster-paced enemies
Start up the game right now, blocking takes so much stam that you should just dodge, and during a boss fight just forget about it.
Okay.
Not to mention how he conveniently ignores the fact that enemies in Demon's Souls weren't copypasted straight out of Bloodborne and given infinite stamina. The game had it's own pacing.