How fucked are Capcom if this game flops and bombs?

How fucked are Capcom if this game flops and bombs?

Just at the start of the year I would say they're doing fine because they have Street Fighter, Monster Hunter and Resident Evil. However SFV was a fucking trainwreck and sold like only 1.8 mil and RE7 is such a U-turn for the franchise it could completely split the fanbase.

Can Capcom survive on fucking Monster Hunter?

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youtube.com/watch?v=WEL49vFqB58
twitter.com/AnonBabble

It's not like RE6 flopped looking at the sales.

>How fucked are Capcom if this game flops and bombs?

Pretty fucked. I think they should have said fuck the trends and just stuck with what was working in RE 4 and 5. Roll back the gameplay to what it was like in those games. They had to change for RE6 since people bitched too much but I think now people would accept the tank movements of 4 and 5.

they have SF
as long as retards keep buying a turd on with "capcom" on the cover , they wont disappear

Nigga its gonna sell like hotcakes. Normies are gonna eat this shit up.

Seconding this. It looks like a shitty, faux - gritty Walking Dead American Horror Story game, Spencer's shoppers will love it.

>Nigga its gonna sell like hotcakes. Normies are gonna eat this shit up.

Are they though? RE fanbase is still pretty fucking huge, It has a bunch of 30 somethings who remember the franchise's hayday and still buy new ones, however many got burned with RE6. And RE7 looks like a completely new direction for the series.

I'm not sure RE7 can carry itself without its old fans. Sega already tried to pull the Youtuber Horror game card with Alien Isolation and they walked away from it saying sales were a disappointed.

That's the sad thing. I'd rather it flop and put Capcom on thin ice. Then the RE2 remake would be the deciding factor in whether Capcom would survive or not.

RE6 is great compared to what we're getting now.

They've got Deep Down coming up (Though Sony have got a financial stake in that and Japan Studio are co-developing), so how that turns out will probably play into things.

No they can't survive on monster hunter

gematsu.com/2016/05/resident-evil-0-remaster-sold-800000-new-monster-hunter-title-due-march-2017

>Alien Isolation and they walked away from it saying sales were a disappointed.
knowing things capcom have said
if they dont sell ten times more than their expectations . it will be a flop
>make profit
>ITS A FLOP! CANCEL THE FRANCHISE!
fuck capcom

it's not going to flop

I didn't know that was still a thing. Isn't it multiplayer only?

> Then the RE2 remake would be the deciding factor in whether Capcom would survive or not.

And if it was successful we'd be right back where we left off because REmake 2 is most likely gonna have a OTS camera

That's always going to be a problem when a company makes up an arbitrary number of expected sales. Literally nothing can be done about it.

>this game sold this many copies and we made a profit but it didn't meet the number of sales we made up based on nothing so no sequel

>splitting the fanbase is wrong
>but it was okay 11 years ago

wasn't that canceled? doesn't look worth playing for mee but , i think i read it was canceled

Been a while since I've seen so many buzzwords slapped together.

>An objectively shit game is great compared to a game that we haven't even really seen gameplay for yet

wew lad

i always feel like CV should have been a mainline game while 4 a offspring

Rereveal alongside the PS NEO next month, according to that guy who leaked a bunch of info about it to begin with. Ono and Yoshida have both said it's still on, but they largely scrapped the versions we'd seen footage of before and are reworking it quite heavily.

It was to be a multiplayer-oriented F2P game originally, but apparently they've since revised that and decided to release it as a retail game, so presumably there'll be a bigger emphasis on single player if that's the case.

Someone got that quote where Capcom expected Dragon's Dogma to sell 10 million?

As much as it may piss people off, I don't think an OTS camera would be the end of the world.

Imagine it with one scenario per character and no Fourth Survivor mode. Then they announce day 1 DLC.

>tfw we will never play Resi 3.5

It looked fucking perfect

Nah, this is what Ono had to say about it around 18 months ago. Capcom also keep renewing the trademark and have until next February to do something with it before they have to give it up.

>"It looks like Deep Down will take just a little longer. It also looks like some people are starting to ask 'did the development come to a halt?' but it's nothing like that. We're thinking about showing something that looks completely different from what previously shown, although it might be a while from now."

Yoshida's also mentioned it since a couple of times since, though never in much depth.

The lantern demo showed gameplay, fuckface.

Interesting.

>it could completely split the fanbase
they have already done that like 3 times without caring why would they care about something like that this time?

>60€ for each scenario
>30€ for fourth survivor mode
>extra endings 15€
>gears of war gameplay (and i dont mean only the camera)

>The lantern demo showed gameplay, fuckface.

this meme never gets old

>a port on nearly every console and device
>no RE3.5 bonus mode on any of them

The saddest thing about SFV is that the failure is literally because consumers and press are fucking stupid and didn't pay attention to anything said between the announcement of SFV and launch.

Well it's basically guaranteed to almost match the sales of Playstation VR since people will want a AAA game for their new headset and Capcom have developed the full game with PSVR support in mind.

>no argument
>m-meme!

>Mercs added
>DLC stages and characters

>The lantern demo showed gameplay

Didn't the director say that it was an "interactive video" that you can discover in the game? The gameplay in the videos is apparently different from the gameplay in the actual game if that makes any sense.

You collect the videotapes and play through them to discover clues about where the missing person is. I think it was a woman in the lantern video but you play as the guy looking for her.

>stupid argument
>you're just a meme if you say otherwise

>The saddest thing about SFV is that the failure is literally because consumers and press are fucking stupid and didn't pay attention to anything said between the announcement of SFV and launch.

I'm sorry man but you can't really blame Capcom's pisspoor marketing of SFV on consumers here.

They released an unfinished game and did a fucking awful job explainig clearly WHY they did that. They could have made SFV's model work, but they went full retard and made it a 60 dollar retail release.

>people bought into the VR meme

I think the tapes just focus more on stealth and puzzles.

>meme meme meme
Settle down, autist.

They predicted DD to sell 1.5 million and it basically did. Itsuno said something about how he would LIKE his game to sell 10 million and be super popular even though he knew it probably wouldn't be. Everyone just took it out of context to push another story about Capcom being stupid.

>The lantern demo showed gameplay, fuckface.
>No combat.
>No inventory management.
>No showcase of proper mechanics at all outside of some hiding behind a crate.

Nah mate, they still haven't showed the main game yet, we know this because you play as a guy names Ethan.

That lantern demo was most likely a video tape.

From what I've seen in interviews, the tapes you collect have Alien Isolation/Amnesia style gameplay where you just sneak around and hide from enemies but then the "normal" gameplay has weapons and you play it like the other Resident Evil games but in first person.

>believing their lies

That's still gameplay.

>still no real argument

The lantern trailer showed gameplay whether you like it or not, faggots. The game is going to be compete shit. Stop eating whatever Capcom decides to shit out.

>first person
They should've just had the tapes in first person, with an over-the-shoulder camera for the main game. It would actually make sense.

>That's still gameplay.

Not really, that's like saying the walking sections in Metal Gear Rising is gameplay.

Sure you're controlling the game, but it isn't a good example of what the actual game plays like.

youtube.com/watch?v=WEL49vFqB58

Wow guys this Half Life 2 gameplay is fucking terrible! All you do is walk around listening to people talk for like 10 minutes! Garbage!

Thanks for proving me correct user.

Literally an entire year of information at every major games event, tournament, and comic cons. Information shared through official Capcom channels for the entire year. They detailed the entirety of the pricing structure, the plan to roll out game modes throughout the year, the plan to launch with CPT2016, the fact that the only things you can acquire for free are things that affect gameplay like characters and mechanic/balance revisions.

And you faggots just up and pretending none of that ever happened.

And you faggots constantly fell for memes like always even though the information was easily available.

And then the press that had all this information conveniently dropped it all, forgot about it, then started writing blatantly wrong articles.

You faggots are the reason real issues didn't get fixed.

>and RE7 is such a U-turn for the franchise it could completely split the fanbase
You mean, like 4 Resident Evil did?

gear of wars if for you
Try it , you will like it since you are a faggot

RE6 is actually a 9/10 if you ask me, mostly for the cute ass and mercenaries

That's not a fair comparison. Those sections in MGR are reserved for codec calls, not sneaking around a house, avoiding an enemy.

>if for you
What?

>defending first person RE
Christ.

People are hyped about RE7 and you're not. Deal with it

I'm not either.

>hyped
>Deal with it
gb2 reddit

You care enough to shitpost about it, and you're angry that others don't share the same opinion. You're weak and showing it.

Not really. Capcom did tell people that Story Mode was delayed and they did reveal what was going to be in the first update, as well as when characters were going to release.

Capcom never once mentioned the lack of VS CPU though. That was the dealbreaker for people and the reason why people were set against the game. Especially when the only singleplayer content was that godawful challenge mode and the story mode prologue which was insultingly easy.

Singleplayer content is hugely important for fighting games. Without it, and without telling their consumers it wont be there, SFV failed. It's entirely Capcoms own fault. They catered to a few thousand diehards and rushed the game out for the Pro-Tour, alienating millions of potential buyers. There's a reason MKX has enjoyed it's highest sales ever for a franchise and it sure as fuck isn't because it appealed to eSports.

I would give it a 6 if the hand holding and walking segments weren't 90%of the games it would get a 8-9 easily

>opinion
They've showed gameplay and it doesn't resemble RE. That's a fact.

>Literally an entire year of information at every major games event, tournament, and comic cons. Information shared through official Capcom channels for the entire year. They detailed the entirety of the pricing structure, the plan to roll out game modes throughout the year, the plan to launch with CPT2016, the fact that the only things you can acquire for free are things that affect gameplay like characters and mechanic/balance revisions.

>laundry list of shit that most potential customers have no connection to

>Not sneaking around a house, avoiding an enemy.

We still haven't been shown significant mechanics though.

We know there's combat (pistols, shotguns, flamethrowers, chainsaws.)
We know you explore an entire mansion.
We know there's inventory management and herb mixing.

So far we've only been shown some scripted horror, walking around, collecting and using items and rudimentry stealth. Probably because these are all moments when you don't play the main character, and these parts are scripted and move the story along.

The main character plays like a Resident Evil game, and they are deliberately keeping this stuff under wraps.

>They've showed gameplay and it doesn't resemble RE. That's a fact.

Same happened with RE4

>But it's okay when my nostalgia does it

Then write into Capcom and quit being angry that others are excited. You have no backbone and have demonstrated it with incessant shitposting

Nice exaggeration there.

The video segments are still part of the game. That doesn't change just because Ethan's sections have combat, herbs, and inventory.

RE4 didn't rely on jumpscares and VR.

>that pic
I hope to God that Jack Baker is like some Nemesis-tier enemy who stalks you relentlessly and puts the player on edge

Easy there, reddit. You can be excited for a shit game all you want, but don't try to act like the game is going to be the best RE since "the good old days" of survival horror.

>The video segments are still part of the game. That doesn't change just because Ethan's sections have combat, herbs, and inventory.

And they say a lot are optional like the one in the demo.

Are you seriously going to cherrypick that a game has scripted segments when pretty much everything else under the sun does too? Atleast RE7 seems to handle them in a clever way.

>RE4 didn't rely on jumpscares and VR.

So it WAS okay when RE4 did it. I got you.

I'm not acting like anything, buzzword. I have played and enjoyed every RE game as they've been released except for gaiden and survivor, and I'm just as excited and will probably enjoy this one as well.

Like I said, write Capcom instead of acting like a little bitch. You're embarrassing yourself on an anonymous message board. People are excited and you can't do shit about it :^)

>RE4 didn't rely on jumpscare
well there was only 2 jumpscares on the whole game and you could have notice them before your first time so , its not like the game was anything else other than action bullshit

RE4 resembled classic RE much more than REVII seems to. It's not even fair to compare their E3 trailers and speculative hype.

re3.5 resembled more resident evil than 4 ever did

>RE4 resembled classic RE much more than REVII seems to.

Nah, from what they've said RE7 seems way more like RE1 than RE4 did.

They pretty much said they're Metroid Priming this shit.

Scripted and dumbed down.
>I need to hide!

Did you even read that?

You type like someone on reddit, that's all I'm saying.

>RE4 resembled classic RE much more than REVII seems to.

Not really. RE4 was an over the shoulder action TPS with no zombies or umbrella. It took place in a Spanish town/castle/island fortress rather than the usual mansion/city. If you changed Leon's name then it would have nothing to do with Resident Evil at all.

From what the ESRB has leaked about RE7, it's pretty much Resident Evil 1 in first person.

RE7 threads attract the biggest retards.

>Did you even read that?

Yes, you admitted it was okay when Resident Evil 4 did it.

look at the RE 3.5 gameplay. The only thing that changed with RE4 was the camera and the shooting mechanics. you act as if REVII plans to have the same basic mechanics as RE1. Keep in mind I'm not talking about puzzle solving or anything. I'm really just talking about basic game mechanics. In that sense RE4 is much more like RE1 than VII is.

Umbrella was finished at that point, though. And RE and first person shouldn't mix.

Again, RE4 didn't rely on jumpscares or VR.

Monster Hunter sells like hotcakes

>And RE and first person shouldn't mix.

Oh, you're one of those fags.

Because Resident Evil totally hasn't changed perspective before.

>tfw jump scares is the only way to scare the normies

>changing perspective at all = first person
Dumbass.

RE4 had jumpscares and relied on QTE's, even for it's bossfights.

But hey, it's okay when RE4 does it.

Friendly reminder that remake 2 is going to be a modern piece of shit 3rd person shooter.

>Can Capcom survive on fucking Monster Hunter?

hmm can they survive on their highest selling most popular product ever, good question

Name the instances it used jumpscares. Also, way to ignore the VR point.

You remind me of all those fags who complained about Metroid Prime back in the day.

>It's a generic shooter now!
>It won't "feel" like a metroid game.
>Who the fuck is this shitty little Texas studio?

Surprise surprise, they turned out to be dead fucking wrong.

Sure but RE7 doesn't rely on over the top action and qtes lmao

Resident Evil was always more about survival action bullshit. It was never Silent Hill. In RE1 you can unlock grenade launcher ffs.

Metroid Prime is a fantastic game and a logical conclusion for the franchise.
REVII looks like a cheap cash in on an IP mixed with a currently trending horror FPS trope

>Muh sales!

Ugh. Go back to neofags.

And the mission structure rather than open ended gameplay
And the general tone moving from horror to action and quips
And the introduction of quick time events that sullied gaming as a whole that it's still not recovered from
And the introduction of an ingame shop with weapon and ammo upgrades
And the heavy focus on escort missions with Ashley
And the enemies changing from slow moving zombies to actual humans with tools, swords, axes, bows, guns, shields
And the introduction of the melee combat system
And the introduction of vehicle segments.

RE4 was a great game, and amazing game, a near fucking perfect game, but don't act like it didn't ditch everything about the old formula on its path to success. RE4 is nothing like RE1. It's not a bad thing, but it's true.

i didn't have jumpscares
just because you are stupid doesn't mean there are jumpscares

>get called out on a stupid post
>change the subject
Haha.

Ganado in the stove, for one. I'm not that guy though

Plus you do realize there are jump scares in every single RE game right? I hate them as much as the next guy but you're making your case look like dog shit.

Holy shit you are genuinely retarded

I'd prefer it over VR "horror"

They're already trying to appeal to normies, making it VR compatible is just taking that to the extreme.

Looks like it's working.