Just purchased this. What am I in for Sup Forums?

Just purchased this. What am I in for Sup Forums?

Other urls found in this thread:

youtube.com/watch?v=yuOObGjCA7Q
youtube.com/watch?v=DMSHvgaUWc8
twitter.com/NSFWRedditGif

An awesome game

Best FPS in a long time.

Fun. Haven't touched the multiplayer and somehow I feel like I got my money's worth.

The most bread and butter first person shooter to come out in years.

Look forward to getting the super shotgun. For me it was my go to weapon the second I got it.

OP here. How is the replayability and the overall challenge of it?

another lukewarm modern AAA reboot, that totally misses the point of the original, and gets tedious after couple maps.

literally a "Brutal Painkiller RPG".

I got it for free after purchasing the PS4 and Bloodborne and I haven't touched it until yesterday, and I have to say it's great. The last difficulty, that's available for you from the start, is a bit too much, imo, because being that vulnerable just doesn't go well with the overall flow of the game, so I turned it down a notch. Other than that it's lots of fun and I haven't touched the multiplayer yet.

>How is the replayability
None.
>and the overall challenge of it?
You literally run around in those endless "combat arena" rooms you get locked into, kiting enemy waves behind you, who drop HP items that you automatically suck into yourself when you're close enough, practically giving you a form of regen-health. If you somehow manage to run out of ammo, you just dig out your 1-hit instakill chainsaw, cut down an enemy, and suck up the golden shower of loot.
The maps are VERY linear and guided, besides the 2nd map that's used as the poster-boy example in all the hype advertizements.

A cinematic console shooter for the brutal doom audience.

>totally misses the point of the original

A game worth $20 for a playthrough or two.

>upgrade trees
>locked-in combat zones
>weapons aren't really earned, they're treated as set pieces
>cutscenes and story

And what was the point of the original

I thought it was fun and worth the money. I found it frustrating on Nightmare but I'm bad at video games.

The only reason to replay it is to go for 100% on collectibles and achievements. Otherwise, none. Challenge is decent. I only played a single campaign run on Ultraviolence and I'd definitely say I got my 30 bucks' worth.

It does. There's no surrealistic, non-linear, circular maps, with pre-set amount of supplies and enemies you need to deal with. There's no "puzzles" whatsoever. The nu-Duum literally encourages you to be a nutcase rushing into enemy piles, instead of tactically thinking the situation and making every fight actually threatening. Not to mention it makes the game another RPG-FPS with THREE upgrade trees and shit.

Nice sp, mp is basically limited to deathmatches with rockit launchers.

A game that sort of ruined Wolfenstein: The New Order for me, even though Wolf is pretty darn good. It's just that Wolf is half-way stuck in the mechanics I've grown weary of in FPSs.

>Doom
>tactics

you mean it doesn't go well with a controller.

t. nuDoom fan

t. old guy that played Doom as a young man

RIP AND TEAR

>Doom
>tactics

there's also no good fitting soundtrack

Thrash metal.

just fucking play it, christ

You really should play it again at mature age.

youtube.com/watch?v=yuOObGjCA7Q

All the good things mentioned in that vid? None exist in the nu-Doom.

Shit game for casuls

The only thing I hate aboiut this new Doom is the cyberdemon stil looks shit.

I played the second and first games last year, and you still have to prioritise enemies, use different weapons in D44M
>posting GMT because Mark is smarter than you
lol

>cinematic

Hardly

God forbid two games are different from each other in some ways

I enjoyed playing it, but I didn't feel like the game hated me enough.

>instead of tactically thinking the situation
it makes you tactically evaluate the situation in the heat of battle while you are ripping a skull in two

>and making every fight actually threatening
several fights are. You have to continuously ponder the risk of using the more powerful weapons or conserve them if their would pop up tougher enemies.

Look me in the eyes and tell me the pinkies aren't threatening

>all these cherrypicked screenshots
>M-MUH ORIGINAL DOOM!!!

Heaven forbid two games of the same name share similar gameplay.

I think the frustration is that it's not reflective of the franchise's themes, which is a pretty reasonable complaint.

Pretty much the ones shitting on new Doom never played it. Oh wait I'm on Sup Forums most of you guys don't play vidya.

better than the 1 color edition "Doom" 3 where everything is black

youtube.com/watch?v=DMSHvgaUWc8

>you have guns. Lots of guns
>kills demons. Lots of demons
>kill bosses
Sounds like similar gameplay to me

It's pretty good. Not your standard CoD-style game, like we thought it would be.

The game has a loose story, with most of the background info seen in the form of data sheets you can collect in the levels. Doomguy doesn't speak, though he arguably still has motive and agency, because of the way he reacts to the other characters (what few there are).

The gameplay is very reminiscent of the old Doom games. The levels are rather linear, but they manage to hide a surprising number of secrets in them, in small, out-of-the-way areas, or in completely hidden rooms. The game has an upgrade system, but it surprisingly doesn't hinder the gameplay much, as it can give your current weapons new abilities and alt fire modes, which can really help at times. There is also a health/armor/ammo capacity upgrade system as well, letting you get slightly stronger as the game goes on.

The gameplay is quite simple, but effective. Basically, you go into an area, and trigger something that causes waves of demons to spawn. You clear them out, and carry on. The game does throw some variation in the mix (like a few boss battles), but for the most part, it doesn't deviate much from that. It does throw new demon types at you as the game progresses though, first starting off like a sort of mini-boss, and then becoming a regular part of the horde in later encounters. This, plus increases in thy overall amount of enemies, is how the game progresses in difficulty.

I like that the game doesn't feel very scripted. There are no one-and-done gadgets or interactions, just you, your guns, and the demons. Pretty good if you ask me.

Only fps in years to give me a little challenge.

Replayabily is decent. No bullshit slowing down your play and plenty of fun tricks to mess around with like gauss jumping.

...

>tactics
what in genuine fuck does that mean to you? Crouch behind cover and stay there in perpetuity? If so, then I vehemently concur - no tactics in Doom :^) But by all means, run head first into a room full of Hell Knights.
O rly? Weapons in nuDoom are more of a personal preference than anything of necessity better than nothing
not with that 12 on-screen baddies limit
by that logic, Dawn of War is similar to Doom

Does nuDoom have mazelike levels? Or just small arenas connected by hallways that don't necessarily have enemies in them?

Fun.

Seriously.

Also, don't be a pussy, play on Ultra Violence.

very much the latter

Video games seem to be the only media form, where posting sources and research publications that support your claim, are frowned upon.

Also, let's not forget that while 1/3 of the D44M might be "alright", which is already pretty bad for a motherfucking DOOM title, 2/3 of the entire experience is literally shit.

MP is crap, but SP is good fun. It's not perfect and it's not exactly like classic DOOM, but then again I really wouldn't have wanted no mouse look and enough autoaim to make a console peasant embarrassed in a 2016 game.

Yes, a lot of mazelike levels, you notice it on the second level. But you would have had to play the game to realize that.

>Or just small arenas connected by hallways that don't necessarily have enemies in them?
Just this. And you will know when you've entered an arena.

Really depends on the level. Some are very much like the first while others are more linear.

>Weapons in nuDoom are more of a personal preference than anything of necessity
This was a big complaint to me. I beat most of the game with the combat shotgun explosive shot upgrade, switching to other weapons only for specific enemies.

>by that logic, Dawn of War is similar to Doom
And then you stop being a zperglord and put it in context

>Weapons in nuDoom are more of a personal preference than anything of necessity
Obviously different weapons are going to be optimal to use in different situations - rocket launcher for bunched up weak enemies or use the lock on to hit a stronger enemy, gauss rifle for long range, shotgun for close range etc. Of course you can beat the game with one weapon, you could do that in the original game if you have enough ammo, but you won't be playing optimally. Watch a speedrun and see how they change weapons often

but if you switch to specific weapons for specific enemies then it isn't just of a personal preference, but of necessity

Pretty much this. Some levels like the Foundry and the Argent Facility are pretty large and have branching paths that let you complete your objectives in any order you choose, while some like the Argent Tower are linear as fuck and leave almost no room for exploration.

>GMT
>sources and research publications t
What

>let's not forget that while 1/3 of the D44M might be "alright", which is already pretty bad for a motherfucking DOOM title, 2/3 of the entire experience is literally shit.
Was that supposed to convince someone? You say that like it's objective fact. How can only a third of the game be good if all the levels are basically the same?

>people unironically think that the OG Doom "experience" is about lack of vertical aiming
jesus, fucking Serious Sam 3 provided better "Doom experience" than both D3 and 4. Just add more vertical, circular maps to SS, and you'd got a win-win combination. I'm actually pretty damn hyped for SS4, since Talos Principle will certainly have influenced Croteam's map design now.

A fantastic game OP

A game that will get your adrenaline pumping, the only drawback is that the single player ends, and that a lot of it is just

"Kill all the bad dudes in this lockdown to progress to the next lockdown to kill bad dudes"

That said, it's a fucking incredibly fun ride. You will be ripping and tearing in no time, feeling like death incarnate

Watched someone speedrun it and you notice them switching weapon after every shot to negate the "reload" time of each weapon.

>What am I in for Sup Forums?
Brutal Doom HD minus the mods.

Okay, but you'll obviously notice that different weapons are optimal in different situations

FUN

Just do it on small doses.

IT's fun alright

I want a map pack like the old days, something like 15-30 maps that are real challenges, as in puzzles as in enemies really wanting your dead.

It's not "about" the autoaim but you can't seriously deny that the way the fucking shooting works is an absolutely central element to a shooting game's mechanics.

>What
You seem to be having problems understanding written language of English. I'd suggest consulting a doctor, or going back to school.

>How can only a third of the game be good if all the levels are basically the same?
It was reference to the fact that Beth-fucks wanted people to review their game "as a whole", with MP and SM included with the SP. Thus, you got 3 clean parts to judge, out of which only SP is barely enjoyable. The whole game's nothing but a shitstain on Doom's IP.

All of the weapons feel TIGHT

and all of the upgrades greatly improve the gameplay, plus there are upgrades within upgrades

What's everyone's favourite weapon upgrade here?

I like the micromissles on the 50. cal machine gun (That's right OP)

Shit is fucking T A N K

This. I'd pay money for another harder, puzzle oriented campaign.

>I only play on easy/normal mode

Fun

>it's a "nostalgic hipsters think that a game released in 2016 needs to have the exact same standards as a game released in 1993" thread

More threads on Sup Forums

A Video Game
Jesus Christ when will you faggots stop asking about a game you literally just bought?
Fucking Play it and see for yourself what you idiots just bought without knowing shit about it.

>how do you do fellow kids

>You seem to be having problems understanding written language of English. I'd suggest consulting a doctor, or going back to school.
It's literally a youtube video

>Beth-fucks wanted people to review their game "as a whole", with MP and SM included with the SP.
So the game would've been better overall if those parts were removed? Literally no one cares about MP/SM

>SP is barely enjoyable
Again, you're saying that likes it's an objective fact

I played both on UV, D44M too and it was harder

>updated Assault Rifle w/ rockets
>super shotgun
bam, all you need. The balance is all over the place.

>plus there are upgrades within upgrades
top kek.
But seriously, am I the only one honestly disturbed the fact that the devs thought that shit'd be good or necessary, for a Doom game??

>am I the only one honestly disturbed the fact that the devs thought that shit'd be good or necessary, for a Doom game??
No, you aren't.

>bam, all you need.
Again, you could get through the first two with whatever weapon so long as you had enough ammo, but it wouldn't be optimal. Same thing with this game

Some people have lives and can't play a game as soon as they get it.

Also you need to wait for the download too.

>But seriously, am I the only one honestly disturbed the fact that the devs thought that shit'd be good or necessary, for a Doom game??
I was critical about it at first, but it really made the game a lot more fun

I think the suit upgrades were unnecessary but the weapon upgrades were awesome

Also the rune trials allowed you to play in different ways so I really liked them

I'm playing on the "Ultra violence" and it got really tough halfway through the game.

>as you had enough ammo
key phrase there, user
in nuDoom you are never really in actual danger of *gasp* having to manage which weapon to use due to depleted ammunition on most of them. You're always stocked up. Feel free to go through the first two pistol only, hell, shotgun only.

>It's literally a youtube video
That does not diminish it's value as a media publication, that happens to be a report work of a research done on the subject matter. It is a valid source you can quote even in "legit" research works if you want, like in Thesis works and books.

>So the game would've been better overall if those parts were removed?
Definitely, but that'd caused all new sort of whining from a separated group.

>Again, you're saying that likes it's an objective fact
No, it is obviously a subjective matter. I am just honestly annoyed that people dare to claim D44M to be this "throwback title to 1990s", a "return to roots" game, while it is nothing but a modern, 00's SP arena-survival shooter with a Doom-like skin + almost all the modern cancers. But apparently, there's enough "oldschool" carrot to please some people.

All that I only see as pointless padding to poorly designed game.
Is it too much to ask 1993-tier speed, damage and carry-capacity, in the 2010s??

The upgrades gave most weapons two types of secondary fire modes that you could hotswap. That's pretty fucking alright in my book.

>All that I only see as pointless padding to poorly designed game.
>Is it too much to ask 1993-tier speed, damage and carry-capacity, in the 2010s??
Personally I think you're a killjoy

It's never going to be like the original doom. The game wasn't perfect, but it was fun as fuck

Trying to emulate 93 doom is pointless, it would never have worked.

>Is it too much to ask 1993-tier speed, damage and carry-capacity, in the 2010s??

Did you even play the game?

>is it too much to ask
Yes, if you want to play something just like Doom 1, then play Doom 1
>carry capacity
What's this supposed to mean, the number of weapons? nuDoom has a ton of weapons available to you at all times when you find them.

To say any SS game provides a "Doom experience" is pretty fucking retarded honestly. I mean, the new Doom feels a bit more like some sort of Quake offshoot than Doom but it's still closer to Doom than Serious Sam's empty room/field/hallway rinse and repeat wave-based circle strafing gameplay. Fuck that shit, at least the layouts of the arenas Doom 2016 puts you in have a decent impact on the flow of the combat, like level layout does in the original game.

>Is it too much to ask 1993-tier speed, damage and carry-capacity, in the 2010s??

I have a feeling that a majority of people who played DOOM back in the early 90's didn't play it the way speedrunners or most other hardcore DOOM fans would play it today

So why couldn't they have them available from the get-go? Secondary firing mode ain't exactly a new thing to shooters, we already had that stuff in late 90s, in BLOOD, System Shock 2, Perfect Dark... etc.

Like said, all this upgrade tree / level-up stuff is mere filler, meant to hide the fact that the devs were not competent enough to design a well balanced, actually continuously enjoyable experience of their own, so they instead used the good ol' "let the players choose for themselves" excuse.

In OG Doom, like that video earlier quite nicely put it, the killing and destruction were the "reward" for the players.

>Personally I think you're a killjoy
Great argument.

>Trying to emulate 93 doom is pointless, it would never have worked.
Bullshit. Like said earlier, I found SS3 to be much better Doom-game than this crap.

>inb4 complains about maps

>Yes, if you want to play something just like Doom 1, then play Doom 1
And here comes the other typical response!
There's been tons of damn good oldschool shooters, that do not play EXACTLY like Doom, but are still heavily based on its basic principles, and manage to improve & "modernize" the formula successfully.

BLOOD would be my favorite example.

>What's this supposed to mean, the number of weapons?
No, ammo capacity. Fucking 20 shotgun shells is unacceptable.

What does that even mean? And how does that change the fact that you move like a bullet train and can carry tons of ammo on you at once in OG game, and the maps are not empty, linear corridors connecting lock-down combat rooms?

A good mix of FPS and platforming. Pace of battle is what the difficulty is mainly for.

>Bullshit. Like said earlier, I found SS3 to be much better Doom-game than this crap.

Oh ok, you're retarded then? Got it.

You guys can safely stop arguing with this guy, he's retarded.

>FPS and platforming.
>good mix
choose one

I picked it up too, because of that 20 buck new price tag.

Wasn't too impressed. Haven't gotten too far, I'm at the Argent Tower, just got double jump and shit.

It's pretty lack luster, nothing really makes me want to play it.

It's one of those, I'm bored, none of my friends are on, and I'm tired of Rocket League type of games.

>I have no good comebacks, so I'll just call him retard! That'll show him! :^)))
Your beloved nu-Duum is still just another shitty modern reboot.

>Great argument.
It's an opinion. I don't have to prove shit to you, I'm just saying I liked the game for what it was

>I found SS3 to be much better Doom-game than this crap.
Cant comment never played SS

>Bullshit
Sounds to me you want more of the same, and I'm glad that your wish wasn't granted, but whatever each to their own.

Point is that in the new game you're not switching weapons because of ammo, you're doing it to survive