Was he right?
Was he right?
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yes
no
no
Of course he was right, button presses are digital inputs save for proper triggers and arguably games where the initial press and the release are different inputs which accomplish different things.
He was right in general, but wrong in the context.
Technically a half press is still a press. But regarding SM64, the presses are defined differently. In real life a press is a press, you can't half press something, that's like half dying.
Pannenkoek never said this wasn't the case, he was just arguing that games may interpret both the press and the release (the "negative edge") as an input, which is undeniably true.
That doesn't make only pressing A and then not releasing A "half" of a press though. You still pressed it.
Is it really necessary to break reality itself just to avoid pressing the A button?
Like what was said in the video, the term half an a press was created in order to classify the a presses that have two different real number classifications depending on the context of the run. You round up if the level is done in isolation but round down if the level is part of a full run challenge. To account for the fact that it is a higher number in one instance, but a lower one in another, the average is used which is how you end up with half an a press.
Yes but in the description of all of his videos involving it, he explains that the "0.5presses" is simply a handle to represent the action of pushing the button and not releasing it.
You DO actually watch his videos, right?
an A press is a 1 or 0, you press it or do not, you can't half press it.....releasing it on the other hand is completely different thing
Can we bring back qpuposting?
No.
Holding a button is not the same as pressing and releasing it.
He came into the stage holding A not pressing it down
Half A-presses are real """""""henry"""""""
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He is not right, but the entire thing could have been avoided with a better shorthand than "0.5 presses" to represent holding the button from a previous level.
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You literally just ignored everything they said.
Were you merely pretending to be retarded?
kek
yes, the other guy was just trying to get a lower press count by abusing semantics and got full damage control after being exposed
There's no such thing as a "half" button press. There are only two states to a button - Pressed, and not-pressed. It's either a 1 or a 0, it's completely binary.
It's actually 0x A Releases
Actually calling it a half press gives it a higher count since he presses it before going into the level, and then doesn't let go. If he wanted to be a fag he could count it as 0 presses since he doesn't press it after the level begins, only continues holding it down.
everything they said is bullshit that tries to justify making "x0.5" press, which does not exists and " the term half an a press was created" is retarded, I can easily make x0.25 press in order to classify instances when someone fucks your mother
personally I think with the discovery of his "half" A press, he shouldve just started making two different categories with A presses and A releases.
He is right. An A press is an A press. You can't say it's only half.
Right.
But a button `press` is an event, not a state.
There is going from a zero to a one, there is remaining a 1, and there is going from a one to a zero.
Each of these trigger different actions in age. The Author states in the descriptions of all of his videos that "0.5 presses" is a term the community created to represent holding the button without releasing it.
0x Tick Tock Clock when???
Half A presses are not supposed mathematical, it's just the name of the challenge
You certainly could make up that term.
I'm not sure if it would be useful though, or related to Mario.
You see, holding an A button is different than holding the A button and releasing and you need a notation to represent that for tallying a full game run.
I personally don't like "0.5 presses" because it confuses average joes, but it's what the community is working with and it's doing its job.
>is a term the community created to represent holding the button without releasing it
press - to push something firmly, often without causing it to move permanently further away from you
It's an act of pressing a button, holding it and releasing it are DIFFERENT THINGS. PRESSING IS PRESSING, HOLDING IS NOT PRESSIGN STAY MAD HALFPRESS KEKS
>nobody has solved the pole in the lava sea
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>A game where you play as a Plumber in a castle
Sounds pretty fun.
I really wish we could have discussions about this again without memeposting.
I always thought it was pretty cool.
Maybe
>press button
>hold button
>release button
You can't do a half A press because there's 3 functions it can cycle through. You can do a 2/3 press but not a 1/2 press.
I don't care if releasing the button doesn't have a function. It could and it's still part of the motion, so that's what matters.
Literally never.
PK fucking created a replica of every single object in code to examine the RNG and wasn't able to use this to save a single star. Baring the ability to upwarp anywhere on command, you'll never, ever have 0x TTC
even that is wrong because that whole things is not an A press, only first stage is A press, second part is A Hold and third is A release, but everyone just counts them all into one "A press"
REMINDER THAT TJ "HENRY" YOSHI PUBLICLY APOLOGIZED TO PANNENKOEK AND ACCEPTED HIS DEFINITION OF A HALF A-PRESS
"A cycle" then. We know what he's getting at.
TJ "Henry" Yoshi is traitor, not my youtube commenter and probably pannenkoek2012's fan as well, praise a binary A press
half a presses arent a thing duh
Someone should make a scuttlebug spurdo edit.
>There are still people who do not understand this.
His explanation was clear. I'm not even joking, there's nothing difficult about it. What's up with cunts just screaming they don't get it whenever they see any sort of explanation? Don't turn off your brain and pretend it's magic.
Everyone gets it, it's just a forced meme.
From a technological standpoint, yes - you have digital inputs that either correspond to 0 or 1 for that button, like says.
HOWEVER: Pannenkoek is using the term "half press" differently. If he's able to complete the level by only holding down the A button the entire time, then if you sat him down in front of a running N64 and said "play this level right now" and handed him the controller, he'd need to press A (and hold it) in order to complete the level. BUT - if allowed to start his run earlier, if he's able to enter the level while holding A, he would never need to perform an additional input. So which is it? In the context of single levels, he presses the button, but in the context of a full run, he doesn't (just holds it down the whole time). The term for this is chosen to be "half press" which is a convenient way to denote whether you actually need to release and press the button during the level or not.
You can have 2 or 3 or even a thousand "half press" levels strung together back-to-back, but as long as you can get between them without releasing the A button, you've still only pressed the button once since you started playing.
He's wrong within the context but right outside of it.
>Still hasn't been solved
>literally the only thing stopping us from completing the game any% 0x A presses
just kill me now
So a half press is entering a level with the button held, since the actual press of the A button was counted previously.
Are there any contexts where the button is held into the level, released during the level, and not pressed again for the duration of the level? Is that still counted as 0.5x or is the release on its own significant since it isn't followed by another press?
>sgdq 2016
>sm64 ds
>all those parallel universe jokes
>all those required A presses in Tick-Tock Clock
>the upwarp glitch hasn't been found
>the Random Pendulum manipulation was a bust
>so was the Pendulum Pedro spot
Releasing, as far as I know, has no effect (you can do anything you'd want to do without releasing the button). If such a level existed, it would probably need another label because the significance of the "0.5" label is not that you can beat it with A held at the start, but rather than you can string several 0.5x levels together without releasing the A button. A level that forced you to release A might not add any presses to the total count so far, but it means it cannot be strung together with other 0.5x levels (unless it's done last).
It only counts when it's first pressed, the release doesn't matter. A half A press just refers to the fact that while there's no A press during the level, there needs to be an A press at some point earlier in the run because the button needs to be held.
It's like he's saying he drove home without touching the gas pedal despite holding it down the entire time
>>the Random Pendulum manipulation was a bust
It saved one press.
youtube.com
yes
In programming terms a button can only be "down" or "up", a button being pushed down does not constitute a press. You must push the button down and then release it in order to form a "press".
Pannenkoek never said that he only pressed the A button 0.5 times total - he said he only pressed it 0.5 times IN THAT PARTICULAR STAGE. If he pressed the button and kept it held in the castle, that's half of the total press. When he released the button during the stage he completed the press. So it's not "half a press", it's one press split across two stages.
No hes a fucking child that doesn't understand the context and what happens in programming when you release a button.
You could say he was half right.
>Mario and Luigi Superstar Saga
No, it's like saying he could drive to two locations with only pressing the gas pedal once.
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like, woah, dude. chill out!
I don't know