Why do we hate this game again?
The stage design seems solid, there's a ton of secrets, and it brought back flying raccoon Mario.
Why do we hate this game again?
The stage design seems solid, there's a ton of secrets, and it brought back flying raccoon Mario.
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>we
fuck off
because new super mario bros wii did it better.
Too easy, I had 45 lives at the end of the first world.
It's still fun though.
No minigames.
It's not a very challenging title and the final boss was a letdown. The gold flower power-up was neat but the gold gimmick wasn't enough to carry a whole title by itself.
And isn't portable.
Every 2D Mario game after Lost Levels is easy. You'd have to be pretty bad to not have over 60 lives at the end of SMB3.
>we
Stop that
>Game is about coins
>No wario
Yah, nah, games shit.
it's cool to hate on the NSMB games despite all of them being fantastic
It's a very basic Mario title that doesn't make many waves, uninspired enemy additions and includes a lot of choices that'll never see another Mario game again.
Worse yet, there was no real incentive to get millions of coins.
Not only that, but it has DLC extra levels, with some of them being hard.
Actually no. NSMB2 is the weakest in the series.
The original was good, the Wii game was better and U was better+1. It's 2 that's the black sheep, it was a steaming pile of mediocre.
Too short
literal cash grab
NSMB2 is better than NSMB. It's just not 6 years and on a new handheld better.
It's potentially like playing NSMBWii on a portable, it's just that it was rushed to shit.
>Game about collecting coins
>Literally only changes the title screen
It's a game that shows what's wrong when you adopt a different concept without changing some elements that get impacted by it.
The coin collecting concept would have been better if they've done away with the "100 coins = 1up" system (kinda like Mario Land 2, in fact Mario SPENT his coins in that one) because you stack those pretty damned high and fairly easy.
The rewards should have been MORE than a title screen change.
nostalgia nes faggots.
I think they had a problem doing that because they also had star coins which functioned more as a currency by locking mushroom houses and some stages behind collecting them.
What ever happened when you got 1 million coins?
...
Not many powerups and the "Millions of coins, So many 1Ups!" gimmick isn't particularly fun or change the game in any major way except make it easier (which says a lot since New Super Mario Bros. series ain't exactly difficult).
It's merely a worse and lazier version of the many other better made Mario side scrollers.
Pffft, nothing else? No extra levels or anything?
Extra levels are paid DLC.
Why the fuck did they call it "new", that's the worst marketing thing ever
More lives doesn't make a Mario game easier although they haven't been hard since Lost Levels anyway.
It's the "New Super Mario Bros is bad" meme.
Actually, I don't care much for it because I don't care much for Mario games these days period, not because I dislike the NSMB titles specifically.
Remember when NSMBW came out? That game was a masterpiece in terms of coop-ing and Bowser "fight" was somethjng a little different for the side scrollers.
>Now Nintendo likes to make Bowser big at the end of most of the games
>More lives doesn't make a Mario game easier
That's actually a fair point.
What's even the point of all those lives and coins apart for highscore which no one really cares anymore?
People hate New Super Mario Bros. (or atleast I hate it) for the same reason people hate Call of Duty or Saints Row 4, it's just the same game with little to no changes lazily repackaged over and over.
No, user. NSMB2 is legit the weakest Mario platformer in the series unless you could Yoshi shit from Artoon/Arzet (?)
>Now Nintendo likes to make Bowser big at the end of most of the games
Maybe you've let the minority cloud your mind into thinking that Bowser not being the final boss wasn't always the main deal.
>that speedrun of NSMB2 where the genderfluid faggot running it was too autistic to ask for a charger and his 3DS died
Well of course Bowsercan be the final boss, but at least change it up, and not just "you fight Big Bowser in a DIFFERENT way than the LAST time you fought Big Bowser".
I think user means Bowser LITERALLY being big.
He's always been the final boss but for the most part how he fought or what he does was different from each installment.
Speaking of which, what was the best final boss Bowser and why is it Clown Car Bowser?
>no battle mode
>no mini games
>coop was ok but vs mode was better by miles
>coins given to you for free so that you can just stare at the amount of shekels only to realise you can't do shit with it
Why should I like it if the other games have better implemented ideas?
>not A Demise of His Own Creation Bowser in SMB3
My point is that we had big bowser 3 times in a row. Admittedly, the first time was school because of the way it plays out
Oh my mistake, yeah that whole Super Size My Koopa does happen too much.
Though it still has happened throughout Mario in one way or another.
Sunshine was the worst with it though, at least with the Galaxy games you could knock his fucking block, in Sunshine he just sits around twiddling his dick in a bathtub, there's not even an explanation as to why he's huge
>What's even the point of all those lives and coins apart for highscore which no one really cares anymore?
There's never really been a purpose to it after the first SMB game. Lives were actually precious in that because there were so few of them to find and you had to restart from the beginning if you lost all of them. There were only eight 1-up mushrooms in the entire game, so getting coins for a few more lives was worthwhile.
Starting with Lost Levels, you could continue from the start of the world. After that, SMB3 added semi-checkpoints in each world by unlocking gates on the map after beating fortresses, and SMW had saving after certain stages.
If you did it within release window of like a year you got an official printed certificate mailed to you
NSMB was cool. Bowser AND Bowser Jr. And Bowser Jr. couldn't be defeated by just bonking him, so you had to get a shell and make sure it didn't hit a stray fireball.
NSMBWii was great. That fakeout and Giant Bowser reveal was awesome.
NSMB2 was okay, but it was mostly just the same as Wii but vertically.
NSMBU, despite being the best game in the series, had the worst final boss. Just slam into him with the Clown Car? Lame. You didn't even have to hit him spot-on, either, his hitbox was huge.
top kek
Because we already had New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. U and New Super Luigi U. We don't need any more of these games because none of them live up to the platformers they're aping on besides the DS one, which included tons of well-designed levels instead of shitty fucking autoscrollers and underwater holy shit who thought those were fun
What an idiot.
This came about before NSMBU.
Adam Conover gave a donation. Isn't that the twat from College Humour and Adam Ruins Everything
I also found it interesting how in NSMB, you could sacrifice your powerup to run straight through him either. It would knock you backwards.
In NSMB2, i feel they wanted to show off the "amazing" 3D affects, so they may explain the way they designed his fight. He was still big though.
And I dont understand how in NSMBU, hitting big bowser on the head hurts him but hitting regular sized bowser on the head does nothing
Who ever actually likes the autoscroller or the god awful water levels?
Supposedly, it's because the word "new" is exotic in Japan.
...
>Flying Raccoon Mario
But user, the best thing about Tanooki Mario was the ability to turn into stone. They removed that shit.
Also, >we
Tanooki Mario is different from Raccoon Mario
They had the Stone Leaf in 3D Land, but I don't think they had it in 3D World. Instead you got a Bronze Bell that gives you coins when you did a butt-slam.
>And I dont understand how in NSMBU, hitting big bowser on the head hurts him but hitting regular sized bowser on the head does nothing
Well you didn't have a clown car to use at that point.
I liked how in NSMB, you had to defeat Jr to make Bowser angry enough to start leaping (You know, unless you used a powerup). Is it just me, or were the Bowser more clever in that game?
>Fire Flower, only Shinier
Well that and its' the most BROKEN Mario power-up in the series.
Shit's practically the Super Sonic version of a Mario or Luigi power-up and it's so casually acquired it's not even funny.
user, Raccoon Mario and Tanooki Mario are two different things. Raccoon Mario is from the leaf while Tanooki Mario was from the suit. Raccoon was in NSMB, while the Tanooki Suit showed up in Super Mario 3D World.
You couldn't turn into a stone statue with the Tanooki Suit in SM3DW, though. They gave you a Lucky Cat statue which gave a slightly different Cat Mario which could turn into a statue, though.
>gold Mario
>most broken
You're forgetting pic related, and even then P-Wing is more broken.
>The stage design seems solid
That's honestly what I liked the least about NSMB2.
If it's not a fortress/castle, the level is going to be fucking flat because GOTTA PUSH THAT NOSTALGIC RACOON FLYING.
It's also barebones as shit compared to the other NSMB games, even the first one on DS.
Because it's essentially NSMB with a really fucking shitty emphasis on coins. You get 1000000 and all there is is a new opening screen.
I was just playing the game last night, and most stages aren't even convenient to get a running start for flying with raccoon Mario.
It was NSMB with a coin gimmick. People get triggered by the idea of NSMB in and of itself and I don't see why.
Because it's soulless!
REEEEEEEEEEE
Those kids would ingest hemlock if Egoraptor told 'em to.
Which was my problem with it. 100% NSMB and I thought that NSMB2 would be more different like the Wii one was. It was pretty unmemorable.
Read NSMB games will still have good level design but add almost nothing new to the table unlike what the name implies, even down to the level/world themes & aesthetic. NSMB.U was the closest one to do much different & even then it took 3 games to do. Hopefully Tezuka isn't lying & actually exceed NSMB with something fresh & great.