I don't like Morrowind's combat system

>I don't like Morrowind's combat system

It had one?

It's nothing special
>you can make spells
This is neat but it hardly improves the combat itself

I like it for other reasons

It's really dated too. I'm so glad we have Skyrim.

I'm so glad you'll die alone and no one will ever inherit your genetic material

Fucking hell

Why does cunts like this think it's a good idea to take a selfish

too late, bruh

>Skyrim's combat is better
>it's literally the same thing except more shallow
>better animations makes the combat system better somehow

xDDD upvoted
mom get the camera!!!!11!

FUCK

youre right because it wasn't good in the slightest.

but the skyrim battle animations are just as bad as morrowinds

If you played daggerfall or have some experience with rpgs you understand morrowinds combat. If you played counter strike/halo and played morrowind like millions of normie fags you'll complain !11 why cant my guy hit whats on the screen! MOM wheres the hot pockets REEEEEEEE!11

All TES games have shit combat.

you can't upvote on Sup Forums, you're thinking of reddit

I don't like it either.

Ive been playing rpgs for 15 years and all that i can understand about morrowind is that its a dated piece of shit. Seriously, why do so many people cling onto this garbage like its the greatest western rpg ever made.

>I prefer Japanese RPGs over their Western equivalent due to an over-reliance on open world environments and crafting systems.

>i disrespect the typology of engaging the adversaries in the interactive multimedial product The Elder Scroll V: Skyrim

Because it was their first western RPG.

yeah what are you fucking retarded?
downvoted

>neckbeard-teenager[1].png
>literally no facial hair

TES is babby's first RPG series so people latch onto them and think they're amazing.

Understanding the combat does not make it enjoyable or good

This still doesnt justify how terrrible it is today and how people still adore it for no reason other than bad taste

I want to see him swing that thing just so I can see the look on his face when it snaps under its own weight.

Do you like KOTOR's combat?

You know those used to be real usable weapons not just anime shit right?

What's your favorite western RPG user?

>Morrowind's combat is superior to to any succeeding TES games

>morrowind
>combat system
when will this meme end
t. morrowind lover

>Ive been playing jrpgs for 15 years
FTFY

do you mind if i save this image

>dice rolls for hitting and blocking in a 3d first person RPG
>ever a good idea
morrowind's combat sucks monumental balls.
Oblivion's combat is makes more sense and isn't as dumbed down as skyrim, therefore has the best combat of the 3d TES games

autism in text form, woah
Morrowind is obviously based on traditional RPG combat, but having a RNG decide hitting and missing is ridiculous

>Oblivion's combat is makes more sense and isn't as dumbed down as skyrim

What the fuck are you smoking, Oblivion had the single most dumbed down combat in the series

>clearly hit an enemy
>miss

This is my only gripe with the combat. Being able to "miss" (as in, clearly hit, except RNG says you don't get to do damage that swing because fuck you) with melee weapons in a first person game is fucking retarded.
You can of course say "there are mods to remove the miss system" but there are mods for a lot of things. It doesn't make the vanilla game any better.

thanks for the list of reasons you like Morrowind

>no spellmaking
>worse enchants
>less weapon variety
>better
Whatever you say m8

What are the reasons for the melee combat in Morrowind, or basically any TES game being thought of anything other than an incredibly basic, boring shitshow?
and I mean pure melee, not infusing a melee weapon with nuclear missle tier magic.

>If I use fedora as an argument no one can challenge me less they out themselves as a fedora
Also Morrowind has you run at the pace of a crippled snail unless you up a stat or wear some boots with heavy magic resistance.

I feel threatened by Oblivion's absurd default difficulty. The feeling was multiplied when I discovered how leveling was designed.

Should I just suck it up and lower the difficulty so I can do what I want and potentially have fun, or keep my pride and never play what I believe to be one disgusting mess of a game again?

I've only ever gotten about 10 hours in.

Combat in Elder Scrolls games isnt even that important because the games are about roleplaying and exploring. IMO Elder Scrolls should go straight back to Morrowind's dice rolling combat so bethesda can focus on more important things like world building and not fuckign their entire game up with glitches.

that image is pretty good

I think there are bigger issues than that. Like the swing types which are almost entirely pointless with no situational advantages to any of them; just one right attack and two wrong ones. Or the enemy AI (rather, the lack thereof). Or the lack of different projectile properties in spellcrafting like Battlespire, going back to the simplistic linear balls of different colors from Arena/Daggerfall.

As for the actual missing, there's two issues at play: animations and balance. From a pure gameplay and mechanics standpoint, the core system featured in Morrowind and the earlier TES games system makes far more sense than the one in Oblivion and Skyrim. Of course being skilled with a weapon would make you more accurate and better at countering your opponent's evasive maneuvers. The "being skilled in a weapon makes you swing it harder" newer games replaced it with is nonsensical in comparison.

The first issue of animations is the main problem and the source of nearly every complaint. The truth of Morrowind's abstraction is that your enemies aren't just standing there taking a beating. They're dodging, parrying, and deflecting (through the Sanctuary effect, for example) your attacks. It's all accounted for, and it's why some things like fucking Gaenor are harder to hit than others. This is fine, but we don't get to SEE it. All we see is a stationary enemy and our swings look identical at all skills. If they simply showed our fumbles and our enemies' dodges, even as some tiny token animation that doesn't go for realism, the disconnect between visual and result would vanish.

The less important but still significant issue is balance. The fatigue mechanics and slow walk speed make it unnecessarily punishing to players who just want to explore, and the hit chance should be higher across the board. It makes sense to miss humans, wily rats, and cliff racers, but lumbering mudcrabs, docile scribs, and bloated netches have no business being difficult.

>except the spell crafting which no other elder scrolls can fucking do properly

My big gripe about morrowind combat was always archery.

I was unaware that skyrim's combat turned into a dice-roll mechanic. What patch did that come with?

Is that guy Sneaky from League team, C9?

I played it back when it released. It wasn't even good back then, it certainly is not good now.
So fuck off, you underage dimwit

DDO did Morrowind better.

>Oblivion's absurd default difficulty
No need to keep your pride dude, your opinions are already sewer rat tier. Oblivion is by far the easiest of the TES games, at any difficulty

A skeleton needing twenty arrows to die isn't how difficulty should be done. Not him btw, just saying that damage sponge difficulties are retarded.

First of all
>frequently missing enemies
Watch your fatigue. Unlike any other TES game which basically ignored it, it matters how much fatigue how have.

Second of all, it's an RPG, not an action game. That means dice-roll combat. Just like Baldur's Gate, FF games, Diablo games, etc., you can miss when you attack. The actionization/streamlining of the series is what ruined it.

>this upset over a dated at best combat system
Alright, I'll humor you. Why should we like Morrowind's system?

You really think he has a well forged sword, and not something he bought in a mall for $30.

>making the dull parts of the game fun to play ruined it

I started playing Morrowind recently, I've never touched any elder scrolls before.

Combat is okay once you understand what is represented on screen is nothing compared to what the dice rolls actually take into account like said. Dodging/parrying happens, but you can't see it and the game being in first person is what makes it look retarded.

The only issue I have with the game for now is the absolutely horrendous movement speed.

>dated
Games don't age

YOU FUCKING BIGOT

>average morrowind combat session

>i dont like the combat in x game
>WHAT you dont like this masterfully crafted system of skill and wit made to challenge you as a gamer? You must be a plebian loser

Gwe, which one sounds more like the type of person who'd wear a fedora op?

Yeah, the movement speed was pretty hard to get used to even when I played the game on release. There's no shame in training up your athletics to get your speed up. Or you could do what I do every subsequent playthrough and make yourself a mod to increase the movement speed. It's tough to find a balance that feels good but doesn't make the animations look even worse though.

Is it okay for me to save this meme?

Eh, I'd say that skeletons and other undead creatures needing that actually makes sense. But when it happens with goblins and minotaurs and how their health can scale without limit as you level it gets pretty stupid-looking and tedious.

What really gets me is how avoiding every skill you actually intend to use when creating your class makes you so much stronger, and how playing of a jack of all trades actually makes you better at everything than picking a specialization and sticking to it. Most damning of all, your jack of all trades is even better (relative to the rest of the in-game world) at whatever your "normal" character's specialty in the first place. Vanilla Oblivion is like an anti-RPG where the less you play in your class role, the more effective you are. Thank Todd we have mods to fix all this.

Says the hairy old virgin

What point are you trying to make?

t. first RPG was fallout 3

Are you guys really shitposting aabout Morrowind? 50% of you faggots don't even know that it came out in 2002 and was considered the best looking rpg ever made,