Why is this Japan's favorite NES RPG?

Why is this Japan's favorite NES RPG?

Classes, toriyama monsters, long and charming story

Tori "Same Face" Yama

LMAO

the absolutely madman

in the OP image there are all kinds of facial shapes and expressions

its got goku

you mean gohan

That ear is HUGE

Because dank memes aside, it's the best one.

excuse me, but I believe that 5 is the best one.

I've heard 3, 5, and 8 are all the best ones

What's the best way to play 3?

SNES version with English patch

>Huge map with lots of variety
>Reasonable challenge
>God tier music (as usual)
>Lots of gameplay options
>Pretty decent plot twist for the time
>Much better than the previous 2 games which were already a huge hit

There'll hardly be another RPG of this magnitude with all those elements again

excuse me, but i believe that Fortune Street is the best one.

>Why is this Japan's favorite NES RPG?
>NES RPG
>NES

>mfw I've fapped to tons of DQ doujins but have never played any of them
Where do I start? Dragon Warrior 1+2 on GBC?

sfc is fine too

1 is more of an exploration/adventure game than RPG

and 2 is kind of a mess because they were still experimenting with huge maps.

Start with 3 and play in order. DQ is pretty much consistently good.

>Start with 3 and play in order
NES, SNES, or GBC? From my understanding they're all in English

Start with 3, GBC is best because the NES and SNES fan translations suck. 1 is full of grinding and 2 is unfairly difficult in parts. Bare bones plots anyway so you can just read them.

SNES is the best for III

GBC is actually pretty good too and it has an extra dungeon and more collectables but it's a pain to get everything.

>Start with 3, GBC is best because the NES and SNES fan translations suck.
nonsense, the 3 SNES fan translation is fine. It makes the official translations of later games look like garbage.
Also, SNES has by far the best audio and visuals.

>1 is full of grinding
It's not if you explore everything yourself and don't just follow a walkthrough.

>Pretty decent plot twist for the time

The end-boss fakeout and the second world were pretty neat if that's what you're reffering to, but holy fuck my mind got blown so hard when I was young playing the GBC version and I realized that it took place on earth.

I rarely used the world map, and I didn't suspect anything until I got to "Soo" village and everyone was talking about canoes and horses. Then I took a good hard look at the world map. Couldn't fucking believe it. Spent the next few days just going around and talking to NPCs and understanding all the stupid little references. What a neat little twist. It was really misleading how the beginning continent was original.

>elven village is where Scandinavia would be

i thought 1-3 was a trilogy

Do you want a real answer?

DQ started the RPG hit in Japan. And slowly Japan became more and more into RPG with games like Dragon Quest 2 and Final Fantasy. Then in 1988 was when it was at the very height of RPG mania. And since RPG in Japan meant Dragon Quest the timing was just right. And since it linked back into Dragon Quest 1 and 2 so beautifully that everyone fell in love with the series.

Basically it was the right at the right time.

it is, that's the big twist in 3

GBC by far. It has some new content like a board game minigame (that you pay for by collecting medals that are hidden everywere) and a post-game dungeon that I liked a lot.

the board game is in SFC too. Fucking Pachisi, nothing in the main game made rage harder than that.

Nevermind, I just googled it, the SNES has the the post-game dungeon also and the board game

KAACHAN'S GONNA FREAK

What DBZ character is this?