So now that some time has passed, can we all agree MGSV's story was pretty good?

So now that some time has passed, can we all agree MGSV's story was pretty good?

It's a tale about the self-destructive nature of revenge, and how it ultimately only makes things worse and never gives us back what we've lost (Phantom Pain). Chapter 2 shows us the aftermath of revenge, and how ultimately nothing gets fixed after Skullface is gone. There is no victory to savior, only more resentment. This is why Snake let's Huey go, because he realizes that this anger has led to nothing but self-harm.

The last thing we learn of course is that none of this was the real Big Boss. He went away to further his own schemes, and ultimately didn't learn anything; and so the cycle of revenge continues, and Venom has to pay the final price.

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The story was pretty shitty and about the same level as the garbage that is PW and 4.

The actual game in general is excellent, though.

>calling MGSV's story pretty good unironically

>The story was pretty shitty and about the same level as the garbage that is PW and 4.

I think the story is muuuch better than both 4 and PW, it's just kind of poorly told.

Unsuprisingly a series that doesn't glorify war doesn't glorify revenge.

Sure it's more intriguing than most other MGS stories, without the hilariously childish anime-style writing it's obviously more mature, but due to the fanbase of the game being immature nostalgiafags, they can't look beyond the surface of the game's story, they have no clue how to think for themselves or analyse subtext, read between the lines. It goes without saying however that the game's story is soured by parts like the jeep ride or WOLBACHIA. Still the most emotional and draining gaming experience I've had in a while.

Let's here some fucking arguments instead of implications and reaction pics lad.

It sure is better than the shitheap of a story MGS4 has that's for sure.

It's not, really. The story is a whole lot of nothing that does nothing and means nothing. It's completely disposable to the game.

I mean, say what you want about gameplay > story, but the fact is, a story often gives a game a structure to work around, and MGSV unfortunately just has zero structure to speak of. I knew the story was shit when I witnessed Snake and company in the middle of a helicopter crash, and the game just puts me right back at mother base to give me time to prepare, only to have me resume from that very point in the helicopter crash by getting on a helicopter.

The Venom twist was also very poorly handled. Might have been interesting in a different, better story where it's actually relevant, but as it stands, it means nothing for the player or characters, and instead we're just left with ME3 tier "Lots of speculation for everyone!" nonsense from Kojimbles.

And fuck you Kojima, ishmael obviously was clean shaven. If you wanna have a twist, at least be thorough and show that he's wearing a mask or shaved after he takes off the bandages.

>The actual game in general is excellent, though.
If you were talking about Ground Zeroes, I'd agree with you 300%, but Phantom Pain is victim to some REALLY horrid design decisions that absolutely tarnish the game's otherwise stellar mechanics.

Can come up with many arguments to show the story's errors but saying it is "a whole lot of nothing that does nothing and means nothing" is like saying "I didn't care to pay attention so I'll just say there was nothing".

It was second worst plot of MGS game.

>Le GZ was gud meme

>The Venom twist was also very poorly handled. Might have been interesting in a different, better story where it's actually relevant, but as it stands, it means nothing for the player or characters.

But it does, it shows how Big Boss was already a villain basically, and how the tragic events of MGSV taught him nothing, because he wasn't present.

Venom Snake learns the dangers of revenge, he becomes the legend. But Naked Snake just keeps sinking.

>WAAH I DIDN'T SEE THE TWEEST COMING AND IT HURT MY FEEWINGS! I WANTED TO PWAY AS MUH BIG BOSS.

Grow the fuck up, it was good, you lack the emotional maturity to appreciate how you felt, but its fine, kids don't like caviare.

The fact that some of you actually outright HATE it speaks volumes about how broken the thought processes of that lot are.

I say not an insult but as honest-to-goodness friendly advice: grow up, you'll like it better.

youtube.com/watch?v=84VGolv81-Q

TPP's story is fragmented and fleeting. Was it on purpose? Maybe, but its not really an excuse imo.

I think Venom's brain damage was underemphasized. Additionally, Metal Gear is burdened so badly by sequel baggage nearly all the metaphore is lost on people who only wanted to see things they already knew happened.

>What was even the point of Skullface as a villain what a stupid name

Pic fukken related damn some of you are thick as a brick

This to be honest. GX shitters need to fuck off already.

You didn't like GZ because it was "better", GZ was a fucking vertical slice of TPP. You liked GZ because you were hyped for TPP, but when TPP wasn't exactly what you had imagined in your head, you retreated back to GZ. Because back during GZ, TPP was your dream game.

With MGS4, Peace Walker's existence, I think that MGS:PP's story is pretty good, it has some interesting part and it doesn't fuck anything up, upon further analysis it can add pretty nice things, there are some really cool moments with Kazz especially.

MGS4 fucked so much shit up which PP tried to clean up, like Zero being the big bad, in PP they made it slightly work in the truth tapes.

I just wish those tapes were cut-scenes, it almost seems like they were supposed to be but they weren't finished so Kojima along with the team was forced to release them as tapes rather than full-fletched cut-scenes.


Being pissed off is the intentional emotion, you were lied to, Venom was lied to, Big Boss fucked us in the ass.

youtube.com/watch?v=HSH--SJKVQQ
PP is a really good game. The biggest flaw in the story is probably Skullface, other than that I found the story satisfying, of WHAT WAS there, the biggest problem was the lack of it rather what was there, meanwhile MGS4 was shit in terms of this with so much shit and bullshit.

Otacon going "I'm not crying anymore" and then he breaks that up by crying later into the game.

Comic relief becoming an important character for no reason out of nowhere.

If you think MGS4 is somehow better than PP you are delusional. MGS4 is the worst MGS of all time and probably intentionally so since Kojima hated making it and probably destroyed it. There is so much pandering that I believe Kojima did it just out of spite to show what happens when an artist does when he is forced to do something.

GZ > TPP

Compared to MGS 4, it's Tolstoy. But they're both shit.

>MGS4 is the worst MGS of all time and probably intentionally so since Kojima hated making it and probably destroyed it. There is so much pandering that I believe Kojima did it just out of spite to show what happens when an artist does when he is forced to do something.

I love this interpretation, I like thinking of MGS4 as a commentary on how incredibly shallow fan service actually is.

It's my head-canon.

this is an embarrassingly stupid opinion. They're the same game and GZ was entirely indicative of the quality of TPP if not worse.

Since Kojima has proven again and again that he never wants his games to be seen entirely on face value, this is most likely the intended effect he wanted for it. And to think some people legitimately thought that game was good, really says something about the MGS fanbase.

> Lol GZ was better

But it was a shitty demo and PP improved upon some graphical and gameplay features.

Keep in mind that Kojima went on and on ALWAYS how Solid Snake represents him, not Big Boss or anyone else in the game.

Notice how Snake in MGS4 is sick of everyone's shit, old worn out and out of place. He does what he has to without much of passion.

GZ's controls are also much more sloppy and delayed.

Go back to GZ after you've played TPP, it's insane how much they tightened up the controls.

PP also has much more graphical options. It's a better game in general, people are just angry at it because it wasn't a game they wanted.

I'm convinced that the tapes were because people complained about codecs and lengthy cut scenes in MGS4, so Kojima decided "right, well, here, listen to the back ground info and characterisation whenever you're fucking around on a base or whatever" and kept actual cut scenes to a minimum deliberatly.

Unfortunatly he forgot that video games are mainly played by whiney children so they complained about that as well.

Honestly, I really love the story of MGSV. It shows how far Big Boss has lost it and Venom has a really tragic story which is made all the more tragic when you look at the series as a whole.

I do think the Parasite shit detracts from it and it seems added in just to make some random philosophical discussion about language and tie in with the nanomachine shit later on.

This story was complete garbage.

It's goal was to do what OP said but it went in the most autistic way about it, and it was also a somewhat moot point by the end because you realize you aren't big boss and are instead just a tool for HIM to get revenge on what in end was a minor hiccup in his rather massive plan.

> huey

He didn't let him go. He kicked him out because he was a traitorous piece of filth and a whiny cuck to boot.
Hell at that point we get a lesson in mercy because he doesn't just shoot him in the fucking head and be done with it. Somthing he would have been in every right to do so.
(And Somthing I wish we'd had the option to do)

That is a possibility too, I mostly speak about the "truth" tapes, I understand the rest being on tapes, but these truth tapes in particular could be amazing cut-scenes, I'd love to see them, but like this they are very nice too.

It's quite hearth-breaking listening to Zero in PP, Big Boss in MGS4 goes on and one about how much he must have hated him yet Zero always loved Big Boss and Big Boss would never come to realize that.

Venom Snake's entire existence is sad, his indentity was stolen from him by Big Boss who only used him as a means to escape, he then died a lonely life to be forgotten in history with everything he has done.

If you listen to the lyrics of Nuclear and apply it to whats going on in the ending cut scene and Venom's character in general it makes a huge amount of sense.

Kojangles basically wrote the whole game based around the lyrics of the two trailer songs

>the twist was supposed to be deep and dark guys!
Lel. The only thing the twist is supposed to convey is a "thank you" to Big Boss fans, because Kojima thought people liked Big Boss so much they'd love to actually become him. All the dialogue in the Truth ending are in positive light, and Venom smiles because he can serve his idol, going as far as actually becoming him. Venom is a player self insert and plays a similar role as MGS2's Raiden, but less characterization and now being brainwashed and used as a pawn is actually supposed to be desirable.

The main twist is also a set-up for the grindy FOB online component, as you're taking up Big Boss' mantle in saving the world from nukes. Don't forget to buy MB coins.

>MGS4 was shit on purpose, can't you see the deeper message behind it?
I love how much mental gymnastics Kojima drones have to go through in order to justify why a game in the series was shit instead of just accepting that the director may have not done a very good job, and isn't what he previously was hyped up to be.

The songs have a lot of connection to the story.
Nuclear
The Man Who Sold The World
We're not your kind of people.

All these three songs majorly speak out about the game's story.

I'd sooner end myself than consider MGS4 a good game, no mental gymnastics is required. I do realise my post makes it seem like I'm trying to defend Kojima's work, but nah. MGS4 (and 2 to some extent) are embarrassing on every level, literally worse than anime laughable writing and execution, whether Kojima tried to make them good or not.

>charactersnd stories never have anything going on beyond face value

Maybe you should stick to generic FPS games. Avoid CoD Black Ops though, it might be too complex for you.

>CoD Black Ops
>Complex

It's M.Night tier.

>the joke
>you

>He didn't let him go. He kicked him out because he was a traitorous piece of filth and a whiny cuck to boot.
>Hell at that point we get a lesson in mercy because he doesn't just shoot him in the fucking head and be done with it. Somthing he would have been in every right to do so.

He does let him go, gives him supplies and a chance at survival. Relatively speaking it was a very mild punishment.

The whole of Diamond Dogs wanted his head, but Snake lets him go because he learned that killing skullface just made things worse.

He Gave him some meager supplies because if he hadn't all he would have done was waste a boat rather than a bullet.
Even then do you not understand how big the ocean is? His chances of survival were slim anyway.
He let's him go because while he knows he should kill huey for what he did he just doesn't see the point as it won't change anything except the janitor's schedule. It'd be another pointless death and by this point venom was sick of seeing that.

>He let's him go because while he knows he should kill huey for what he did he just doesn't see the point as it won't change anything except the janitor's schedule. It'd be another pointless death and by this point venom was sick of seeing that.

Yeah that's pretty much what I meant.

Venom ends the cycle of violence.