japs slavs scots or yanks?
protip: japan wins
japs slavs scots or yanks?
protip: japan wins
Pro tip: you are wrong
Not japan for sure.
>2 shots that didnt even make it into the game
half of these games would have been better without open world
The only actually good open world was this. Not generic, handcrafted shit everywhere, unique assets every few feet.
You could argue it just wasn't really filled with much plot-oriented itnteresting stuff.
Other open world games were utter garbaga in comparison, field design wise, yeah.
Yes Japan, just not Metal Gear shit.
Is this Xenoblade Chronicles X?
Every JRPG have something like this. You have to understand the difference between fantasy, sci-fi and realistic games. They demand different aesthetics.
It's bland anime bait artstyle is the worst, though. I'd pick even generic fantasy over it, any day.
The Czech.
They all have their ups and down. MGSV let you engage in the world in a variety of ways. The Witcher 3 only let you do one thing (run up to it and start slashing) but had a lot more to explore and integrated story into the world much better. GTAV handled urban areas the best, while FO4 is the only one that lets you modify the game world, however limited.
>Xenoblade X
fantastic opinion
Pics not related, right? Because the Japs made some great open world this gen, but MGS5 sure as fuck wasn't one of them
Germans.
Enderal is the only game this gen that is not terrible
>look for reference
>be arrested for spying
I've only put 20 or so hours into it, but Xenoblade Chronicles X honestly feels like the most generic, lifeless and empty open world game i've ever played.
Slavs > Scots > Yanks > Japs
MGSV open world fucking sucked dick because there was nothing interesting in it. Should have just been 7-10 ground zeroes -sized unique areas with lots of attention to detail and many different well designed missions in each area.
>New Open worlds games
>Good
Pick one
Slavs > All
>implying character designs have anything to do with the open world
It was equally lifeless, it just looked decent
They were all terrible. All of them, especially when compared to their predecessors.
This is the correct answer.
You can't go five meters without running into some critter though, there's NPCs absolutely everywhere, and there's always giant monsters on the horizon, moving around all over the place, what?
>Enderal
>game
Shitposts like this is exactly why everyone hates Xenocucks.
Being filled with shit isn't what gives a game a sense of life. A city with 500 NPCs standing in one place muttering the same phrase is lifeless compared to a town with 5 NPCs that each have actual personalities and purposes in the game
GTA V is objectively the best open world game we've ever had. If a developer can put as much depth into a map like Rockstar do they will do well.
>You can't go five meters without running into some critter though, there's NPCs absolutely everywhere, and there's always giant monsters on the horizon, moving around all over the place, what?
...but none of that made it feel like anything more than a generic MMO.
It's not a bad game by any stretch, I just don't think it's a particularly great example of an open world game. Everything is effectively static and just waiting around for the player, you never feel as if you're in a living, breathing world, just in an amusement park for one.
Looks like somebody never bothered with quests or the yellow dialogue boxes.
>yuh shitposts
Slavs inch out over the nips.
No it isn't. It wasn't even better than 4.
...
That looks nice.
Too bad it's only on the fucking Wii U
>Complaining about a game being on the only worthwhile console of this generation
For what purpose?
Retards are going to argue that because it isn't riddled with detailed sidequests and towns that it's shit and "lifeless".
But XCX made the world interesting in and of itself. The Witcher 3 may have had some far more compelling side quests, but they never encouraged me to go out of my way and explore. I think the only time I felt the impetus to go out of my way and explore in The Witcher 3 was when I saw the giant tree on top of Witch Mountain or whatever the place was called on the horizon. However, I was unable to reach it at that point of the game, because as it turns out, it's part of the main quest line much later in the game. Meanwhile, in XCX, there were countless times I would see something interesting in the distance, ask myself, "What the hell is that?", stop whatever it was that I was doing and go out of my way to investigate it.
No, there isn't really much interesting content in the sense of quests or hubs populating XCX's open world, but it arguably doesn't need it. Curiosity is a far more effective motivator to go out and explore the world than whatever investment the player has in a quest.
>Wii U
>worthwhile
>not having a Wii U
>best open world
>so who do think pinched off the best turd in this outhouse
Literally the only console this gen that has more than one worthwhile game on it.