Have you apologized yet?

youtube.com/watch?v=1gAuyn3R0Y0

Lemons...So real.

>We heard you don't like Toads
>Have recolored Shy Guys instead
>Also fuck the Glitz Pit right?

>tfw this art style, those graphics, and that music are trapped in what is essentially Sticker Star 2

goddamn it this would be the GOAT if they only just made it a GODDAMN PAPER MARIO GAME

I'll only apologize if the the franchise goes backs to its roots after this
It looks alright for its own merits but I'm not going to apologize until the damage is gone

I actually find some of the dialogue pretty funny. Shame about the gameplay, but there were a few chuckle worthy jokes in there.

smirked at OH SCRAP not gonna lie

>that artstyle
>that music
>that dialogue
Why Nintendo
Why does it have to be Sticker Star 2
This would've been fucking fantastic if the gameplay wasn't absolute shit

The art style is awful. Before, everything was cartoony and just as flat as paper with occasional visual gags. Now, everything is literally made of something from an arts and crafts table, constantly reminding you that these characters are supposed to be fake and stupid, and it's only used to further the LOL WE SURE ARE PAPER jokes.

It looks good but I'm still mad at how they butchered the animations by limiting all of them to only like 2 fucking frames.

you're retarded

gameplay looks bad. actually looks kind of worse than sticker star. why do they keep thinking that selecting which cutscene you want to view when completely rolling over a battle constitutes any sort of fun.
>game forces you to have bone before entering coliseum
fuck off with this shit

I'd honestly even be fine with the game if the story was interesting. The sectioned levels and lack of mystery kills it for me. I mean, I played through SPM pretty much just for the story.

Want to go through this big, expanding part of the world for a mini story arc and find out that the villain is a ghost pirate and end on a cool fight? Yeah, me neither. Just pick a level and fight a Koopaling.

>Apologize
>For Papercrafts Mario
No. SS and CS are trash and need to be run through a paper shredder.

>you're retarded
Care to explain how? I think my criticism is valid. I think the art style evolved to the way it was simply because of the constant paper jokes and the characters being aware that they're paper, so I feel a sort of resentment when I see it. It reminds me of what the series has become.

You basically just explained that your criticism has little to do with how the game actually looks and more that you just hate it because you associate it with a shitty game.

Completely removed from the game, the artstyle is perfectly fine.

I mean, I guess it looks good, but not in the way that the original games would have had it look if they were made today. I feel that the art style always reflected the way the characters and world around them acted and were portrayed. None of the characters knew they were paper because it was just an art style, and the art style was never really papery. I mean, sure, things looked simple and flat, but they never appeared to be made of material. You'd only be reminded of their papery aspects during visual gags that bore no consequence on the story or characters, like people slowly floating to the ground after a long fall in a cutscene.

I think stuff like that is why it had to evolve to look more papery, because the paper jokes wouldn't have worked if it didn't since the characters just looked like flat simplified versions of characters and not actually like paper. I genuinely think the series wouldn't have evolved to look arts-and-crafts-like if the overall tone of the series didn't shift.

>>game forces you to have bone before entering coliseum
>fuck off with this shit
They said at twitch's PAX stream that you're free to fight Iggy without the bone if you want, the Shy Guy is just really persistent and on the nose about the bone because one of Sticker Star's issues was that you were never informed of WHAT thing you needed to use against the boss.

Why didn't they fix the biggest issue about Sticker Star, being that it sucked balls in every aspect?

And I think you're fucking stupid. The only games that didn't go all-in on that aesthetic were SPM and PM64 - even look at the title screen for the first game, "Paper" Mario came more from the localization team than anything else. Then TTYD rolls around and the dev team goes nuts with it. A shitton of gameplay mechanics center around that fact that Mario's a piece of paper, everyone acknowledges that they're paper, screen transitions look like a sheet of paper being messed with, the works. And SPM's a piece of shit, so fuck that noise.

Sure, maybe 64 would look totally different - would probably go much more toward the crayon/paint style that it tried to establish with the backgrounds - but TTYD would have gone all-in with the paper aesthetic.


I understand that entirely and, from that perspective, I agree with it, but it's the absolute wrong solution to that problem.

>one of Sticker Star's issues was that you were never informed of WHAT thing you needed to use against the boss

That fucking squid. What the fuck were they thinging?

I wish the humor was more than just LOL PAPER though.

Nobody in TTYD mentioned that they're paper.

They were probably thinking that it was a "puzzle" and obviously had no fucking clue how to add any semblance of difficulty otherwise.

>A shitton of gameplay mechanics center around that fact that Mario's a piece of paper
They were portrayed as curses. Every other character thought they were weird as fuck. It's supposed to be a contrast to the rest of the game not using the paper aspect in the story at all. Sure, there may be some visual stuff like peeling a sticky note type thing to simulate a cover over something, but it's never mentioned as paper in the game.

>everyone acknowledges that they're paper
Literally nobody does. The one time somebody mentions paper is when Mario uses one of his curses and someone says "Woah, he's made of paper! That's crazy!".

>screen transitions look like a sheet of paper being messed with
Eh, I think it's pretty hard to use screen transitions as an argument. They don't relate to the world any way you slice it.

>And SPM's a piece of shit, so fuck that noise
I enjoyed it for what it was.

Don't forget that everyone can turn into a paper plane, a paper roll, etc. at the casino.

The cutscenes look interesting, but seems like they'd get old fast.

Can they? I don't remember that.

Regardless, it's irrelevant to your point if they don't mention that they're paper. All that proves is there was inconsistent written, which neither helps note hurts either argument in this case.

Yes, clearly that was the only problem with the thing stickers and the boss fights in general. Glad they cleared up that one and only issue, they really do care about fans.

I wonder how you win, then. It looks like the chariots just dodge everything that isn't the bone Thing.

>You reek of self-confidence
>And you have a face
>You'd make a terrible Shy Guy

You can fight* the boss without the bone if you want.

*not necessarily win

Why would I apologize to a shitty game?

No, it's actually worse than I thought it would be.

>everyone acknowledges that they're paper

Retard. Nobody would have flipped out about it in Sticker STAR if that were true.

>spam thing stickers to beat the boss without any effort
>long, obnoxious cutscenes filled with lolsorandum shit

Remember when Lord Crump had all his men turn into a ball and he walked on top of it to squish you? Or when Lakilester, Koops and Watt used their species traits to grant Mario powers? Remember when Rawk Hawk slammed down the stage rafters? I remember when Paper Mario was a video game.

They're still pushing the koopalings?

Neo-Nintendo is all about pandering to nostalgia since they have almost zero creativity anymore.

God this game is so gorgeous and full of charm.

They're still pushing the Koopa Troop, yes.

>Neo-Nintendo
Love this meme.

Hi, Cody.

Probably that the sponge is soaked in ink when you find it and that you should realize fighting a giant squid means you'll likely get inked sooner or later?

Bowser had a bunch of stuff going on in his match, so unless you had the five or so Things usable in his fight the battle was gonna drag out for a while.

True, the latest Kirby game was pretty disgusting.

Get this trashy and unfitting trap music out of my Paper Mario.

>talking shit about Robobot

I'm glad it flopped, Kirby's only been getting more stagnant, contrived, and safe. Hal needs to drop Kirby and make a real new IP already. Almost everybody that once made Kirby good is long gone.

m8 it's always been like that.

>someone will fall for this bait

>if i call it bait, i can pretend nobody actually disagrees with me
Get back in your hugbox

I don't get the gameplay, really. I never played sticker star, but it seems pretty dull?

The dialogue is good as ever, but I don't really fing the gameplay fun.

Nintendo keeps making shitty games because people keep buying them.

Sorry for believing in you, Nintendo.

Obligatory "that should be adjusted for console popularity" comment

>Apologize
>Nintendo has been nothing but shit for over a decade
>Paper Mario has and always will be shit tier compared to 7 Stars
>Baby's First RPG the franchise

>It's only good when Uncle Grandpa and Gunball cartoons do it
>Nintendo shouldn't design their games for modern kids to like them

Have they?

>shitter star sells the same amount as ttyd on a console that has almost triple the install base
pretty pathetic desu

>the art style
>the shit tier dialogue
>the steroid joke
>the lack of gameplay
0/10

Is it that hard to give us SMRPG2 with a new world, new mini games and characters? Like jesus christ they have a winning formula just waiting to be used.

>Only one Mario RPG is allowed to exist now because of arbitrary reasons
>Mario isn't allowed to be creative, everything has to follow what the 2D games have established

As long as Nintendo continues to impose random rules on what the Mario series is allowed to be, then they'll just shoot it down.

>innovation is good
>even if its shit

i swear everyone defending this shit hasn't played sticker star

Do you think Wario has been relegated to minigame bullshit because it doesn't make sense why there should be /two/ Mario platformers?

Stupid shitposting aside - what is really wrong with sticker battle system?

"Things" cards are just powerful attacks from TTYD.
Regular stickers are just regular Hummer and Jump options.
Healing stickers are equivalent of healing items.
Action commands and stylish moves still here.
Different effects and statuses on enemies/characters still here.
?

I think it's more that they just don't have a development studio attached to Wario Land the same way they do Wario Ware.

Though now that you mention it, I would totally believe that this is essentially the reason Mario Vs Donkey Kong turned into Mini Mario bullshit.

The game uses a form of RPG styled combat while having the RPG mechanics gutted.

In Sticker Star, and what mostly looks to be Color Splash, fighting enemies was actually detrimental, because it drained resources.

Nah because modern Nintendo can't get enough of 2D platformers.

>NSMB
>Super Mario Maker
>3D World (barely even 3D)
>Retro's DK
>Kirby
>Yoshi
>Chibi Robo
>Pikmin

You can't entirely blame people for falling for Sticker Star's bullshit. Remember, early on the game was a traditional Paper Mario title and there were screenshots of things like the Chain Chomp partner, I'm sure some people who wouldn't have liked Sticker Star bought it day-one expecting a true Paper Mario game, only looking at a few things when it was first announced and not checking to make sure it was what they thought it was, since they hadn't gotten burnt hard enough by the series to lose trust.

If Color Splash sells well (it won't, it's a Wii U game) then that's entirely the fans' fault though. Fool me once, etc.

I think replacing exp point with coins and HP with levels is an interesting mechanic.

>what is really wrong with sticker battle system?

No experience system. There's no reason to fight battles since your only reward for using up your stickers is getting coins that you can use to buy more stickers. Battles are completely pointless outside boss encounters and boss encounters in Sticker Star are all designed around using a specific OP sticker to fuck up the boss super fast.

If they brought back levels, and gave you benefits to leveling up like increasing the damage of your stickers or the number of attacks you can user per turn based on the stat points you get from it (similar to how you can choose between HP/FP/BP when leveling up), then the sticker system could be good, but the entire foundation it's built upon is fucked.

>In Sticker Star, and what mostly looks to be Color Splash, fighting enemies was actually detrimental, because it drained resources.
You get more coins for buying stuff later.
You increase max capacity of color storage.
We still not aware of max HP increase system.
We still not aware of max cards usage per turn.

So it might get as in-depth of an RPG system as a Zelda game?

Yeah, that's not doing it any favors.

The battle system itself was fine. The problem was that you could run away from any normal fight and it would make the enemy despawn with no penalty to you. This makes sticker management not matter at all outside of boss fights as you can basically "defeat" every enemy by running away if you were even caught by them in the first place.
It would have been better if you had to spend coins to increase your HP and sticker pages and if they cut back on all the free stickers everywhere and not let the good ones respawn so you would want to spend coins on stickers.

Is there any way to skip the animations? Cause that is gonna get real fucking old.

>So it might get as in-depth of an RPG system as a Zelda game?
Implying RPG system was deep in TTYD.
Come on. Stop be delusional faggot. SPM was fuckin great without all that stuff.

Ok ok, I understand. But what about satisfaction from winning the battle?
You're fight in turn-based games only because stats increasing?
Sometimes I just wanna beat the shit out of enemies, you know.
I'm only in World 2 of SS, but I still love regular enemy encounters.

>Is there any way to skip the animations?
You're perfom action commands during "animations" just like in TTYD.

>You're fight in turn-based games only because stats increasing?

If a mechanic is pointless, it's a bad mechanic. Combat is actually detrimental to an optimal play through, and this isn't because of some hidden pacifist way of going through the game, it's because they gutted the RPG system entirely.

Just because the first games weren't some hardcore Ultima shit, doesn't mean they didn't have sound concepts behind the systems placed in them. Sticker Star, and from the looks of it, Color Splash, are broken at a fundamental level.

If you can just run past your enemies in a beat 'em up, it's a bad beat 'em up.

If combat is a waste of time in your RPG, it's a bad RPG.

There's no incentive to fight besides coins which are only used to save you time in getting Thing Stickers back without having to trek through another level and get stickers from shops(Which only healing items and the Tanuki suit are exclusive to if I remember right and they only cost less than a single fight as well).
Bosses essentially force you to use Thing stickers which one-shots them, and if you don't it's a battle where you use up your entire inventory of stickers due to how little damage they do only to get berated in the end by Kirsti for not one-shotting the enemy.
Most non-boss fights consume more stickers than they pay out, and the stickers they do pay out are usually absolute garbage worse than the one you used to mitigate the sticker cost in the first place.
Thing stickers cost too much to actually be worth using in normal battles in both inventory space and coins/time so you have this entire list of like 40+ stickers just being donated and only like 10 of them are actually used in puzzles. They also put dev time into making them each feel unique and having their own timings but not only will you never use them before of the aforementioned reasons but it would take at least 5 to 10 of them to get their pattern down, at which point you will be sick of using them.
There is only one world in the game where you reliably get shiny stickers that actually make you feel like you're progressing only to give you the middle finger with the next world only having Worn Out and normal stickers again.
Debuffs and buffs are next to worthless seeing as they usually cost coins meaning you have to go out of your way to get them via fights and the trek to the shop, but most enemies in normal battles die in a handful of stickers anyway, and for the bosses it only really adds like 1 or 2 damage for three to five turns for each sticker you use. Bowser is like the only boss where the Tanuki is actually worth using for example since it hits for like 20 a reflect.

You don't have to go through most of your inventory against bosses without using their weakness if you make good use of the slots and POWs. The only exception is the snow Bowser because it's immune to the POW's debuff, but it's weak to everything fire and Kersti doesn't say shit you even if you don't use any fire attacks against it.

Yeah, you could POW or Crinkle(Or was it Wet?) them, but it still takes forever to kill them. I ran out of stickers during the first two boss battles(Pokey was just the worst) and got yelled at by Kirsti for it. The Cheep Cheep requires you to fish it out a couple times, and I know the Blooper required something as well if I remember right so you had to fart around with those Thing Stickers in your inventory as well taking up precious space.

>9:20
>Dubstep starts playing

I hate this game so fucking much.