is there a reason every water level to ever exist sucks? why do they keep getting made? is it because we developed as a land species and have a natural aversion to it?
Is there a reason every water level to ever exist sucks? why do they keep getting made...
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I guess developers see underwater levels as places to experiment with new mechanics like air limit, floating physics, and low gravity. Unfortunately all these new mechanics are always total ass.
Thank god underwater levels are pretty much dead nowadays. Last time I swam in a video game was in Dishonored.
>aversion
Must be why swimming and boating are enjoyed by all coastal cultures.
I enjoy underwater levels
...
even then, one game is entirely made in water levels, and people praise it
>is it because we developed as a land species and have a natural aversion to it?
I am now imagining an aquatic race complaining about land levels in video games.
enjoyable because they give you an op water mount that basically controls like you're flying.
still inferior to the land levels. but yeah this is probably the best example of a game pulling it off.
Came here to post this. These water levels were great
Worst water levels are the underwater Crash ones. The weird fish vehicle was cool but the levels were so fucking slow and tedious
Except it's not, the water is around the levels except for a few sequences I believe.
However, water levels are fucking awful. And it isn't because we have an aversion to water, some underwater games are pretty good. I know Subnautica scared the shit out of me which actually might BE because we developed as a land species but it sure as fuck doesn't mean I didn't enjoy it.
Banjo-Tooie's Atlantis was good
Underwater levels are great once you get used to the movement and oxygen mechanics. For FPS just look in the direction you want to swim, jump to swim up faster. Then again I think I'm one of the only 10 people who liked Vashj'ir from WoW.
>bubbleman
>bad level
Underwater mechanics are very easy to grasp - it's really not hard. Vashj'ir I think is one of the least underwateriest underwater levels. It ends up being a land level except you can fly. The only thing that's really fucking annoying about it is that when you press space you have to look down at the floor again so you can start going fast. I hated pressing space and just started going slow because I wasn't on the floor.
That area was annoying as shit to me just because of that.
Water levels are basically the gimmick stages of whatever game they're in. That's why Ecco isn;t shit because the entire game is about being a dolphin.
Plus there's those weenies who got scared by a shark enemy as kids and holds it against them forever.
Water in platformers usually means floaty, unresponsive controls and gimmicky mechanics exclusive to that set of levels. They're usually either the easiest or hardest levels in whatever platormer they're in for that reason. They're almost as frustrating as sewer levels (the laziest shit in game design I know).
>always slower movement
>always fucked up jump physics
>always some bullshit fucking swimming enemy that coupled with the above 2 are utter horseshit to try and avoid
they always have this shit, every fucking time without fail. it's so fucking old, how has no one realized how stupid they are?
>Monster Hunter removes swimming
>the few monsters that did kinda work for it are now just bland generic versions of other ones
You know this was fun even if it was incredibly basic
Can someone post a picture of the level with the underwater city in the background from Robobot? The atmosphere in that one is fuckin amazing.
Can any water level even compete.
I would take a game made of nothing but swimming quests over the fucking end game 4U had.
Because you have less control of your movement while swimming in water.
Going from a tight control system like running and jumping to swimming just feels like shit.
Water is boring