Thief

Were Thief 1's horror themed levels such as The Haunted Cathedral and Bonehoard a good idea?

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those were meant to be horror themed? just felt like more of the same

They're the levels where you're up against zombies, spiders, and ghosts and shit, of course they're horror themed.

Of course they were. They spiced things up.

I think Thief 2 should have had at least one supernatural/adventure level. It makes sense there would be less after the events of the first game but it would have been a good way to break up Casing the Joint and Masks. Apparently one of the Thief 2 Gold missions were supposed to be about necromancers and the Book of Ash you find in the necromancer's tower in Life of the Party.

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Of course they were. Return to the Cathedral is often hailed as one of the best missions in the series and for good reason.

Really? It's not even on my top 10

Because people like overlong fetch quests?

Because it's a tense as fuck mission that requires you to explore the whole compound while surrounded with very alert haunts. The Cradle is as much a fetch quest as RTTC if not more if you want to go that way.

Yes. A thief that's so good he can outwit the supernatural is way cooler than a thief who just sneaks around some dumb robots.

I never get this complain. All you do in Thief is a big fetch quest.
>Go there and find X
>Go there and find X amount of gold
Maybe the only none fetch quest is:
>Follow X to Y

It's probably one of the most boring missions of the game, to be honest with you.

I just got done playing Augustine's Revenge, a TG FM. This one's weird because it came out in 2009 but looks like it came out in 1999. The level geometry and texture work are really simple, which might be a bad thing to some people but I think it goes a long way toward capturing The Dark Project's weird atmosphere.
Like Life of the Party, Augustine's Revenge starts out by letting the player explore a gigantic section of The City before focusing in on a single building (in this case a manor). The manor's totally underwhelming compared to what came before it and it's the one area where the mission's simple graphics don't work in its favor. I also get the feeling the mission wasn't tested very much because there are some rough places, like a thin walkway that's nearly blocked off by a torch, or one room I entered through the window but couldn't exit, so I had to load my last save. Still, it's worth playing for all the cool and unique buildings scattered through the city segment.

You guys have no taste.

I just don't get it. It is one of the finest missions in Thief 1/Gold, one that is a culmination of what you learned and really tests your sneaking skills as well as your nerves. Killing the haunts on Expert without getting caught and without alerting nearby undead is a feat in itself and you know you're the ultimate rogue when you pull it off. It has you explore your surroundings thoroughly, perhaps more than any other mission at this point, and stays vague enough so you have to find shit by yourself. It is an expertly done mission and it boggles the mind when I see people say it's boring.

Augustine is a fun mission, yeah, and the blocky, simple aesthetics don't look too jarring. There is a certain beautiful simplicity in it. You don't have to put in a lot of detail to have an effective scene in Thief. I really enjoy it, but I also agree with you regarding the manor, which is a rather subpar portion compared to the rest.
You should play Three Crowns and Nigel's Hidden Treasure by the same author. The former is a very long mission that keeps going on and on, but it stays consistently good throughout. The latter is a bit more linear but still very good taffing.

Something that always stuck with me from RttC was the very low ceilings in the side halls of the cathedral. Not sure why.

No they weren't a good idea. They were a fucking amazing idea.

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By who?

I wish there were more winter FMs.

Polls. All of them.

Does that guy ever wake up?

No.

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No matter how many times I see this it is still fascinating.

FUCK

I don't know how much of it actually makes sense.

zombies were a mistake

magic was a mistake

magic elves were a mistake

if someone were to make a good game in this dead franchise it would need to make a good free roam city like zelda overworld and very tight mission experiences that you can access in random order

The background in the Thief series is very complex and the people who wrote it know their shit and were autistic on details, which is how it should be done.

I see it

Can someone explain how to beat that level?

There are no magic elves in Thief, what are you talking about?
Also no, city hubs do not work in Thief. Huge, non-linear yet still contained missions work far better. Not every game needs to be open-world, and very few do actually.

>it would need to make a good free roam city like zelda overworld and very tight mission experiences that you can access in random order

>free roam

faggot.

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>guy offers valid reasons as to why a level works
>SO BORING
I don't even play Thief but what a cosmic level retard.

Once you grab the Eye it seals the cathedral doors again for shits and giggles so you have to find a way out. Once you stumble upon Brother Murus he will help you escape once you do a few things for him. These differ depending on the difficulty level:
- Get his rosary beads, which are in his quarters in St. Yora iirc
- Get a holy symbol, you need to forge one at St. Tennor and then bless it in the observatory's lunar pool
- Get a candle, which is found behind St. Tennor on a shed roof
- Get a prayer book from the library building
- Kill all the haunts (Expert only)
- Get Brother Martello and Renault's corpses and bury them. They are in the cathedral attic and basement.

Once you do that Murus will give you a key that opens an armory. You'll figure out what to do next.

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Fuck you

RECEIVE THY POUNDING

Theif 2 does have that whole haunt section in eavesdropping. Also that secret area under truart's mansion was spooky.

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SWING, BROTHER! SWING!
MY HAMMER AWAITS THEE!

Is Thief really a stealth game or is it like MGS where you ''sneak'' for 5 minutes in between boss bottles and what not?

wat

Are the games pure stealth or at least mostly stealth like splinter cell or do they have a lot of action like mgs?

It is the definitive stealth game. There are no boss fights, stealth is MUCH deeper and complex, much less forgiving and much tougher, combat is mostly a non-option and you are forbidden to kill humans on Expert.

Get MGS out your head. Thief is pure stealth.

Thanks m8s I'll pick the up the first 3 on steam

There are no boss battles.
In the first game there are levels which are primarily inhabited by the undead and other monsters. Since zombies are the most common monster, and they're slower than guards, most players find it unnecessary to sneak around them.
For this reason, a lot of people prefer Thief 2 to the first game because it has no levels which are centered around monsters. However, plenty of other people find the monster levels fun in their own right, just they play out more like some sort of adventure game than a stealth game. There are still more threatening monsters which are worth sneaking around.

These levels don't feel out of place in the game since it's still about thieving, but in the form of grave robbing and treasure hunting instead of breaking and entering. And there's no reason you can't sneak around monsters, it's just less necessary.

Remember to patch them. Tfix for Gold and Tafferpatcher for thief 2.
I think there's also a patch for deadly shadows that gets rid of loading in levels, I don't know it's name.

T3Gold, it's in the Sneaky Upgrade and very highly recommended.

Thief 1/Gold came out overwhelmingly on top in a recent favorite game poll on TTLG.

The grave robbing part sounds cool
gotcha thanks

Yes. Thief Gold is the best game in the series.

>it's a thief thread

fuck yeah, Sup Forums is best when discussing classic games

It is cool, but it turns people off because they go into the game expecting every level to be like the first one (breaking into a mansion). If you know it's coming, you'll probably appreciate it more.

Also, hope you like spiders.

They grow on me more and more really. I didn't initially like them but at least with Bonehoard I feel like it's an amazing mission now. The undead and supernatural stuff really does make for some variety and it's usually not that annoying.

What fan missions are you guys playing? I just played Ominous Bequest yesterday and holy shit, what a ride. I really need to learn that it's okay to play levels in multiple parts rather than in one sitting because playing a fan mission for 6 hours straight is pretty draining. And hell, I didn't even do all that well with loot and stuff.

Really excited for Black Parade.

The Bonehoard is one of the best dungeon crawling experience as a thief since... I don't know. It's THAT good.
Haven't played FMs in the past few days but I kinda want to play Bathory again.

boneyard was great, i remember being hugely annoyed by a particular enemy type unique to cathedral? were there immortal knights you had to do a mini-puzzle to kill, or something like that? it's been a while.

also pretty sure i broke cathedral the first and only time playing it. like i bypassed most of the actual cathedral part.

spooky

But yeah I don't mind the variety, if anything grave robbing has got me more excited than mansion pilfering

Yesterday I started Ruins of Originia, which I hear is one of the longest and most difficult FM campaigns. Frankly I don't think I'm up for it, there have been a lot of cool things so far but a lot of the first mission has been empty rectangular corridors.

In the non-Gold version of Return to the Cathedral, there's a skull near the entrance that weighs more than skulls are supposed to, and you can use it to prop open the doors before they close behind you, thus enabling you to skip everything that comes after you grab the eye.

That would be the Fire Shadow in the Bonehoard that's only there in Gold so players don't run out of Fire Arrows (there is also one in The Haunted Cathedral).
Also yeah it's rather easy to go out of bounds in Return to the Cathedral. You can skip Murus entirely that way.

Think of RoO as Ultima Underworld 3.

You'll love Thief Gold then. The few grave robbing missions are excellent.

Thief manages to be spooky even when you're in a rich nobleman's mansion miles away from any kind of witchcraft. Make sure you play with headphones and check out gog.com/forum/thief_series/how_to_enable_eax_in_thief_gold

No.
I can't play the Thief series because I hate being scared in games.
It's really painful because I absolutely love stealth games.

I wish I could replay the original Thief games
normally I dont care about graphics at all but they just look so bad and surreal I can't handle it

Thief 2 has barely any spooky sections though.

>Thief 2
I saw a friend play it and at one point he climbed into a tower, read a necromancy book or something and then when he turned around there was 2 zombies behind him.
Plus the machines are creepy.

This kind of stuff just isn't for me.

I don't like headphones but I got good speakers

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There's really nothing to worry about.

>mfw I realized I've played Thief 3 times and still have only explored about 40% of Constantine's mansion

get to work you taffer

Why were there wizards hanging out in the Lost City.

Wizard expedition to the city.

I thought it's supposed to be lost.

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