>One of your favorite franchises is revived >By the original team, nonetheless >With same old good graphics, optimization, visual effects, incredible perfect gameplay, storyline campaign, balance, and a fully functional multiplayer aimed towards real competition >Critically acclaimed >BUT >It's published by Gearbox >It's left aside after release to give focus to Blunderborn, Memelands and The Bigot Song
what is it with devs and reworking absolute fine game series into retarded shit
remembers me so much of CnC
Luis Wood
DoK is actually pretty good and so is remastered.
Its just the wrong time for these kind of games. Publishers don't want to spend a dime in advertising because they have lost faith in the genre
Austin Foster
They done fucked up when they used unity, original homeworld games lived longer because mod support.. Otherwise it's a good game [s]with god tier soundtrack[/s]
Justin Watson
IT'S FUCKING MIND BOGGLING
Can you imagine doing that fine masterpiece and going "oh ok, we've been throught the hassle of making and publishing it, now we just abandon it"
What goes into the minds of these people?
IF you did a SHIT job well, that's ok, everyone and you know it has no redeeming qualities
But RTS and DoK for instance were lauded and well recieved. The game is already there. You already did the hard part.
Oliver Cruz
I r dumb Fuck it.
Jonathan Gutierrez
the RTS genre was on it's last legs so they desperately tried to rework it into some kind of MOBA despite what nostalgia fags think RTS games generally had pretty poor gameplay and needed to change to survive Too bad nobody figured out how to do so
Lincoln Allen
They are catering to a hardcore audience that is actively looking for this sort of games and paying for them.
They are not going to risk marketing for a teenage audience that will probably rather play LoL.
Marketing is expensive af. Usually far more than the game's budgets for AAA stuff
Landon Brown
nevermind that, thought you were talking about CNC4
Tyler Wright
Yes
Is it so hard to buy an IP and let people that made it worth work the way they made it work?
Why is it so hard to just do good things good?
Grayson Williams
>Homeworld IP is out on sale to devs yes!
>It's getting a remaster and a new entry OH YES
>The highest bidder was Gearbox and Randy Pitchfork
Dawn of War and CoH meta game change proposal was neat
>Make a MOBA >BUT WITH TONS OF UNITS
That's it
Jackson Rivera
Honestly, Gearbox didn't do bad at all.
James Russell
>RA3 >implying CnC4 and Generals 2 cancel was the last straw for the CnC series.
Samuel Hernandez
How the fuck both of those are MOBA related? I fear your definition of MOBA actually
James Peterson
at least they fixed the remaster
Logan Gonzalez
at least they put the money and let them work
And the HW Remaster was by their interns wasn't it?
It was pretty sweet. Even they patched the Ballistics engine into the game again after months into the release
But it's still not being promoted by, lets say, a free weekend or something
Henry Sanders
>Never
I mean, EA is persistent wit this. They didn't give up on C&C after the original studio hit the bricks and still managed to pull off C&C3 in the middle of an economic crisis which resurrected the franchise for a few years.
Not to be outdone, they tried again with Generals 2 but that was handed over to the wrong studio and crashed. Then they salvaged that effort, sprinkled some money on top to try with Generals F2P. Same studio, same problem.
In the end, though... they aren't oblivious they're sitting on one of the very few profitable RTS IPs out there.
Bentley Brown
They did?
Logan Foster
TAU WHEN?!
Levi Flores
Would it really, for reals, be so hard to do a CnC in the same vein as Firestorm like scope instead of tiny control groups?
FUCK i forgot about this one. I haven't played since the SM release
This game is fucking good. It was my surprise in this early year.
Bought the DLC factions because i do really like the MP and DoK lore and gameplay
Khaaneph are really fun
Landon Morris
>Would it really, for reals, be so hard to do a CnC in the same vein as Firestorm like scope instead of tiny control groups?
No, but Tiberian Sun was the worst game in the series. Great atmosphere (that was salvaged for Wings of Liberty) but everything else from graphics to gameplay was shit.
Unless you're talking about some other Firestorm. The basic problem is that even if EA has the capital, they also need a game that will pay for itself, and not kill the fanbase, etc. Making and marketing RTS games is ridicuously expensive and nothing short of AAA budget could possibly cut it for a big franchise like that (the reason why so many literally who RTS games fail is simply because there's no money for design, balancing, support, features, marketing and so on) and once you throw down north of 25 million bucks, you must be sure the game won't be discarded in an afternoon.
William Wood
pretty sure EA dissolved their studio that made all their RTS games long ago they're just not profitable anymore for an AAA dev
Colton Barnes
New Homeworld was mediocre though. Campaign sucked.
Parker Brown
>they're just not profitable anymore for an AAA dev You're right but I'm still mad.
>AAA dev buys RTS makers >Have them stop making games because they don't sell well enough
Ian Taylor
Is Homeworld Deserts any good?
Zachary Kelly
I play Company of Heroes 2 way too much, I've started to get a little tired of it but it's the most satesfying RTS I've ever played.
Wyatt Cook
Actually, most of them staid there, the studio was simply rebranded as DICE LA and made to work on Battlefiled games. I don't play modern BF myself, but from what I've hard, they've been doing a good job with fixing up BF4.
Even added C&C easter eggs to the maps.
Some of the people did left, though. Most notably, Greg Kasavin and that Ind (Raj?) went on to form Supergiant Games (Bastion, Transistor).
William Cooper
I'm curious about Sup Forums's tastes. Name your five favourite RTS games ever in any order.
>Company of Heroes >Command & Conquer: Red Alert 2 >Age of Mythology >Homeworld Remastered >Supreme Commander
Nicholas Cox
>Making and marketing RTS games is ridicuously expensive not really, the average console blockbuster is alot more expensive to make these days, but they're complicated enough to be out-of-reach for indie devs and big publishers are too risk-adverse to do it. If there were more midde of the road developers in the industry there would be a better chance at a revival but as it is now most games are made by 3 man or 300 man studios
Carson Watson
Nope, it's really bad.
Colton Ward
Campaign is really solid, but there's too few mp maps or unit variety so the community is very small/dead. Would def recommend it on sale though.
Nathaniel Rodriguez
Dustin Browder was responsible for their well designed RTS games, but he left to Blizzard and become famous for fucking up SC2
Hudson Baker
He didn't really have much to do with the parts of SC2 that killed it tbqh
Hudson Cruz
You kinda have a point with the French efforts on Wargame, R.U.S.E and Act of Agression. Still, these people are always cutting corner that simply couldn't be in an AoE or C&C game, to name the most prominent sleeping giants out there.
Ian Young
wasn't he the lead designer when everyone was complaining about how bad the multiplayer balance was?
Jace Perry
Dawn Of War 1 Company Of Heroes Warcraft 3 Medieval 2 I don't have a 5'th
Joshua Jones
Balance was always handled by a Relic guy, Kim something, IIRC.
Austin King
>Actually, most of them staid there Nope. They were all fired and the studio was closed down when Generals 2 were cancelled.
Isaiah Reed
But do formations actually work & do something now? Did they patch in aggressive & evasive tactics?
Robert Baker
Dawn of War 2 Warcraft 3 Age of Mythology Battle Realms Red Alert 2
Jeremiah Collins
That's Victory Games, user. Victory games is the shitty company that killed Generals 2 and Generals F2P.
EA LA stopped doing C&C stuff with C&C 4, lost some people and then got rebranded DICE LA.
Charles Morris
this.
Too bad the engine is a clusterfuck and everytime relic change one thing it breaks 5 other things.
but the game is still very good at this moment.
Nicholas Nelson
I'm currently downloading that MOBA/RTS hybrid that Day9 worked on, has anyone played it? Is it fun?
Andrew Stewart
Yes
The campaign is solid and really fun. The Skirmish mode is interesting enough to keep you engaged even with AI. There's a deceptively lots of builds you can go in each match
Isaac Miller
>Victory games is the shitty company that killed Generals 2 and Generals F2P >spreading this EA disinfo EA cancelled the game and closed the studio out of nowhere for literally no logical reason. And the game was fine, I was in the fucking alpha testing for it.
Leo Scott
Has too much MOBA for my taste
Robert Price
Yes, there's no basebuilding though. You control your Carrier which is essentially a mobile base, and your production cruisers. It's like playing a Mad Max RTS. The ambience is top notch, so is the music and the effects and explosions.
>Enemy is doing Relic captures and blocking me from raiding his salvagers >Move my Carrier in top of his delivery point >Bombard the SHIT out of anything that comes close >I can almost see his confusion as he never ever moved his carrier to do a frontal attack >What now bitch, fite me >Concedes
Wat
Noah Hall
>EA cancelled the game and closed the studio out of nowhere for literally no logical reason.
user, I've been keeping up with the shit that went down to turn Generals 2 into Generals F2P. I've also seen these passionate people promote their game at Gamescom with a mockery of a model. I've also seen the cluster-fuck of a game in motion, outdated engine, atrocious balance, zero passion on key people like the VFX guy,... To top it all off, they hired a fuck from Gamereplays to do the balancing for them and the lead designer was none other than the guy behind the Heroes of Might and Magic series.
Lucas Bell
>tfw the source code for Homeworld Cataclysm was lost I want my RTS horror in HD damnit.
Brandon Mitchell
What has been your favorite cheese/cheeky cunt ruse ever employed in an RTS?
Jordan Johnson
Original War HM:Cataclysm Star Wolves Sacrifice Sword of the Stars
Oliver Hill
Age of Empires 2 Supreme Commander FA Motherfucking Dawn of War DC or SS Company of FUCKING Heroes 1 Homeworld Remastered Starcraft 2 Command and Conquer
Mason Roberts
>Earth 2150 >COH 1 >C&C RA2 >Dawn Of War 1 >Age Of Mythology
Asher Diaz
Men of War 2: Assault Squad
Cooper Myers
Are you me?
Christian Bell
battle for middle earth 2 evil wizards could have 'mass teleport' that worked on enemy units build a walled in arena surrounded by 100 towers as soon as you even see the enemies army you can dump the entirety of it inside makes even building armies pointless
Andrew Garcia
Anyone up to actually play some RTS now? Kangz? CoH1? Supcom FA? DoW? Anything?
David Hall
Deserts of Kharak was the first fps in years that felt like it had a soul and character, but it was just too shallow too keep multiplayer going. A shame.