Let's talk about this game, shall we?
Titan Quest: Anniversary Edition
Does combining classes to form something, like Juggernaut (earth/defense) for example, have any benefits besides a title? Like new skills or something?
If not, are there just plain bad combinations? Like rogue and defense or something?
Please respond.
>Typhon is ~10 levels higher than you should be in the end of each difficulty
>can't destroy statues anymore
I had to die like 5 times to beat him
>not picking Warfare/Storm and going full lightning warrior
What's a fun class to play as a first timer?
When does the game get more fun than just walking around Greece and fighting monsters and periodically finding slightly better equipment and leveling up to slightly improve your stats or gain a skill you can use every now and then?
I think that's pretty much the essence of these ARPGs (is that the name of this genre?).
I barely started the game, so I'm not sure about drastic changes.
>any benefits besides a title?
No, you just get access to both skill trees
>are there just plain bad combinations
There are "good enough to beat the game" classes and "ridiculously overpowered" classes.
Can't go wrong with warfare/defense, or just straight warfare. Anything combined with dream is easymode.
>periodically finding slightly better equipment and leveling up to slightly improve your stats or gain a skill
That's the entire ARPG/Diablolike genre.
What mastery goes well with Spirit? Just started off a new char and bout to hit level 8 any minute now.